<template lang="pug">
main
input#modalInfo.modal(type="checkbox")
- div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
- .card.smallpad.small-modal.text-center
+ div#infoDiv(
+ role="dialog"
+ data-checkbox="modalInfo"
+ )
+ .card.text-center
label.modal-close(for="modalInfo")
- h3#infoMessage.section
- p(v-html="infoMessage")
- input#modalNewgame.modal(type="checkbox")
- div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
- aria-labelledby="titleFenedit")
- .card.smallpad(@keyup.enter="newChallenge")
+ p(v-html="infoMessage")
+ input#modalAccept.modal(type="checkbox")
+ div#acceptDiv(role="dialog")
+ .card
+ p.text-center
+ span.variantName {{ curChallToAccept.vname }}
+ span {{ curChallToAccept.cadence }}
+ span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+ .diagram(
+ v-if="!!curChallToAccept.fen"
+ v-html="tchallDiag"
+ )
+ .button-group#buttonsTchall(:style="tchallButtonsMargin()")
+ button.acceptBtn(@click="decisionChallenge(true)")
+ span {{ st.tr["Accept challenge?"] }}
+ button.refuseBtn(@click="decisionChallenge(false)")
+ span {{ st.tr["Refuse"] }}
+ input#modalNewgame.modal(
+ type="checkbox"
+ @change="cadenceFocusIfOpened($event)"
+ )
+ div#newgameDiv(
+ role="dialog"
+ data-checkbox="modalNewgame"
+ )
+ .card
label#closeNewgame.modal-close(for="modalNewgame")
- fieldset
- label(for="selectVariant") {{ st.tr["Variant"] }} *
- select#selectVariant(v-model="newchallenge.vid")
- option(v-for="v in st.variants" :value="v.id"
- :selected="newchallenge.vid==v.id")
- | {{ v.name }}
- fieldset
- label(for="timeControl") {{ st.tr["Cadence"] }} *
- div#predefinedTimeControls
- button 3+2
- button 5+3
- button 15+5
- input#timeControl(type="text" v-model="newchallenge.timeControl"
- placeholder="5+0, 1h+30s, 7d+1d ...")
- fieldset(v-if="st.user.id > 0")
- label(for="selectPlayers") {{ st.tr["Play with?"] }}
- input#selectPlayers(type="text" v-model="newchallenge.to")
- fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
- label(for="inputFen") FEN
- input#inputFen(type="text" v-model="newchallenge.fen")
- button(@click="newChallenge") {{ st.tr["Send challenge"] }}
- .row
- .col-sm-12
- button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
- .row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- div
- .button-group
- button(@click="(e) => setDisplay('c','live',e)" class="active")
- | {{ st.tr["Live challenges"] }}
- button(@click="(e) => setDisplay('c','corr',e)")
- | {{ st.tr["Correspondance challenges"] }}
- ChallengeList(v-show="cdisplay=='live'"
- :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
- ChallengeList(v-show="cdisplay=='corr'"
- :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
+ div(@keyup.enter="newChallenge()")
+ fieldset
+ label(for="selectVariant") {{ st.tr["Variant"] }} *
+ select#selectVariant(
+ @change="loadNewchallVariant(trySetNewchallDiag)"
+ v-model="newchallenge.vid"
+ )
+ option(
+ v-for="v in st.variants"
+ :value="v.id"
+ :selected="newchallenge.vid==v.id"
+ )
+ | {{ v.name }}
+ fieldset
+ label(for="cadence") {{ st.tr["Cadence"] }} *
+ div#predefinedCadences
+ button(type="button") 15+5
+ button(type="button") 45+30
+ button(type="button") 3d
+ button(type="button") 7d
+ input#cadence(
+ type="text"
+ v-model="newchallenge.cadence"
+ placeholder="5+0, 1h+30s, 5d ..."
+ )
+ fieldset
+ label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
+ select#selectRandomLevel(v-model="newchallenge.randomness")
+ option(value="0") {{ st.tr["Deterministic"] }}
+ option(value="1") {{ st.tr["Symmetric random"] }}
+ option(value="2") {{ st.tr["Asymmetric random"] }}
+ fieldset(v-if="st.user.id > 0")
+ label(for="selectPlayers") {{ st.tr["Play with?"] }}
+ input#selectPlayers(
+ type="text"
+ v-model="newchallenge.to"
+ )
+ fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ input#inputFen(
+ placeholder="FEN"
+ @input="trySetNewchallDiag()"
+ type="text"
+ v-model="newchallenge.fen"
+ )
+ .diagram(v-html="newchallenge.diag")
+ button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
+ input#modalPeople.modal(
+ type="checkbox"
+ @click="resetSocialColor()"
+ )
+ div#peopleWrap(
+ role="dialog"
+ data-checkbox="modalPeople"
+ )
+ .card
+ label.modal-close(for="modalPeople")
#people
- h3.text-center {{ st.tr["Who's there?"] }}
#players
- p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
+ p(
+ v-for="sid in Object.keys(people)"
+ v-if="!!people[sid].name"
+ )
span {{ people[sid].name }}
button.player-action(
- v-if="people[sid].name != st.user.name"
- @click="challOrWatch(sid, $event)"
+ v-if="isGamer(sid)"
+ @click="watchGame(sid)"
+ )
+ | {{ st.tr["Observe"] }}
+ button.player-action(
+ v-else-if="isFocusedOnHall(sid)"
+ @click="challenge(sid)"
)
- | {{ st.tr[!!people[sid].gamer ? 'Playing' : 'Available'] }}
+ | {{ st.tr["Challenge"] }}
p.anonymous @nonymous ({{ anonymousCount }})
#chat
- Chat(:newChat="newChat" @mychat="processChat")
+ Chat(
+ :newChat="newChat"
+ @mychat="processChat"
+ :pastChats="[]"
+ )
.clearer
- div
+ .row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ .button-group
+ button#peopleBtn(onClick="window.doClick('modalPeople')")
+ | {{ st.tr["Who's there?"] }}
+ button(@click="showNewchallengeForm()")
+ | {{ st.tr["New game"] }}
+ .row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ div#div2
+ .button-group
+ button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
+ | {{ st.tr["Live challenges"] }}
+ button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
+ | {{ st.tr["Correspondance challenges"] }}
+ ChallengeList(
+ v-show="cdisplay=='live'"
+ :challenges="filterChallenges('live')"
+ @click-challenge="clickChallenge"
+ )
+ ChallengeList(
+ v-show="cdisplay=='corr'"
+ :challenges="filterChallenges('corr')"
+ @click-challenge="clickChallenge"
+ )
+ div#div3
.button-group
- button(@click="(e) => setDisplay('g','live',e)" class="active")
+ button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
| {{ st.tr["Live games"] }}
- button(@click="(e) => setDisplay('g','corr',e)")
+ button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
| {{ st.tr["Correspondance games"] }}
- GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
- @show-game="showGame")
- GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
- @show-game="showGame")
+ GameList(
+ v-show="gdisplay=='live'"
+ :games="filterGames('live')"
+ :showBoth="true"
+ @show-game="showGame"
+ )
+ GameList(
+ v-show="gdisplay=='corr'"
+ :games="filterGames('corr')"
+ :showBoth="true"
+ @show-game="showGame"
+ )
</template>
<script>
import { checkChallenge } from "@/data/challengeCheck";
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
+import params from "@/parameters";
import { getRandString, shuffle } from "@/utils/alea";
+import { getDiagram } from "@/utils/printDiagram";
import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
import { processModalClick } from "@/utils/modalClick";
-
export default {
name: "my-hall",
components: {
Chat,
GameList,
- ChallengeList,
+ ChallengeList
},
- data: function () {
+ data: function() {
return {
st: store.state,
cdisplay: "live", //or corr
- pdisplay: "players", //or chat
gdisplay: "live",
games: [],
challenges: [],
- people: {}, //people in main hall
+ people: {},
infoMessage: "",
newchallenge: {
fen: "",
- vid: localStorage.getItem("vid") || "",
+ vid: parseInt(localStorage.getItem("vid")) || 0,
to: "", //name of challenged player (if any)
- timeControl: localStorage.getItem("timeControl") || "",
+ cadence: localStorage.getItem("cadence") || "",
+ randomness: parseInt(localStorage.getItem("randomness")) || 2,
+ // VariantRules object, stored to not interfere with
+ // diagrams of targetted challenges:
+ V: null,
+ vname: "",
+ diag: "" //visualizing FEN
},
+ tchallDiag: "",
+ curChallToAccept: {from: {}},
newChat: "",
+ conn: null,
+ connexionString: "",
+ // Related to (killing of) self multi-connects:
+ newConnect: {},
+ killed: {}
};
},
watch: {
// st.variants changes only once, at loading from [] to [...]
- "st.variants": function(variantArray) {
+ "st.variants": function() {
// Set potential challenges and games variant names:
- this.challenges.forEach(c => {
- if (c.vname == "")
- c.vname = this.getVname(c.vid);
- });
- this.games.forEach(g => {
- if (g.vname == "")
- g.vname = this.getVname(g.vid);
+ this.challenges.concat(this.games).forEach(o => {
+ if (!o.vname) o.vname = this.getVname(o.vid);
});
- },
+ if (!this.newchallenge.V && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
+ }
},
computed: {
anonymousCount: function() {
let count = 0;
- Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
+ Object.values(this.people).forEach(p => {
+ // Do not cound people who did not send their identity yet:
+ count += (!p.name && p.id === 0) ? 1 : 0;
+ });
return count;
- },
+ }
},
created: function() {
- // Always add myself to players' list
+ if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
const my = this.st.user;
- this.$set(this.people, my.sid, {id:my.id, name:my.name});
- // Retrieve live challenge (not older than 30 minute) if any:
- const chall = JSON.parse(localStorage.getItem("challenge") || "false");
- if (!!chall)
- {
- // NOTE: a challenge survives 3 minutes, for potential connection issues
- if ((Date.now() - chall.added)/1000 <= 3*60)
+ this.$set(
+ this.people,
+ my.sid,
{
- chall.added = Date.now(); //update added time, for next disconnect...
- this.challenges.push(chall);
- localStorage.setItem("challenge", JSON.stringify(chall));
+ id: my.id,
+ name: my.name,
+ pages: [{ path: "/", focus: true }]
}
- else
- localStorage.removeItem("challenge");
- }
+ );
// Ask server for current corr games (all but mines)
ajax(
"/games",
"GET",
- {uid: this.st.user.id, excluded: true},
- response => {
- this.games = this.games.concat(response.games.map(g => {
- const type = this.classifyObject(g);
- const vname = this.getVname(g.vid);
- return Object.assign({}, g, {type: type, vname: vname});
- }));
+ {
+ data: { uid: this.st.user.id, excluded: true },
+ success: (response) => {
+ this.games = this.games.concat(
+ response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, { type: type, vname: vname });
+ })
+ );
+ }
}
);
// Also ask for corr challenges (open + sent by/to me)
ajax(
"/challenges",
"GET",
- {uid: this.st.user.id},
- response => {
- // Gather all senders names, and then retrieve full identity:
- // (TODO [perf]: some might be online...)
- let names = {};
- response.challenges.forEach(c => {
- if (c.uid != this.st.user.id)
- names[c.uid] = ""; //unknwon for now
- else if (!!c.target && c.target != this.st.user.id)
- names[c.target] = "";
- });
- const addChallenges = (newChalls) => {
- names[this.st.user.id] = this.st.user.name; //in case of
- this.challenges = this.challenges.concat(
- response.challenges.map(c => {
- const from = {name: names[c.uid], id: c.uid}; //or just name
- const type = this.classifyObject(c);
- const vname = this.getVname(c.vid);
- return Object.assign({},
- {
- type: type,
- vname: vname,
- from: from,
- to: (!!c.target ? names[c.target] : ""),
- },
- c);
- })
- );
- };
- if (names !== {})
- {
- ajax("/users",
- "GET",
- { ids: Object.keys(names).join(",") },
- response2 => {
- response2.users.forEach(u => {names[u.id] = u.name});
- addChallenges();
- }
- );
+ {
+ data: { uid: this.st.user.id },
+ success: (response) => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id) names[c.uid] = "";
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = () => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = { name: names[c.uid], id: c.uid }; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign(
+ {},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: c.target ? names[c.target] : ""
+ },
+ c
+ );
+ })
+ );
+ };
+ if (Object.keys(names).length > 0) {
+ ajax(
+ "/users",
+ "GET",
+ {
+ data: { ids: Object.keys(names).join(",") },
+ success: (response2) => {
+ response2.users.forEach(u => {
+ names[u.id] = u.name;
+ });
+ addChallenges();
+ }
+ }
+ );
+ } else addChallenges();
}
- else
- addChallenges();
}
);
- // 0.1] Ask server for room composition:
- const funcPollClients = () => {
- // Same strategy as in Game.vue: send connection
- // after we're sure WebSocket is initialized
- this.st.conn.send(JSON.stringify({code:"connect"}));
- this.st.conn.send(JSON.stringify({code:"pollclients"}));
- this.st.conn.send(JSON.stringify({code:"pollgamers"}));
- };
- if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
- funcPollClients();
- else //socket not ready yet (initial loading)
- this.st.conn.onopen = funcPollClients;
- this.st.conn.onmessage = this.socketMessageListener;
- const socketCloseListener = () => {
- store.socketCloseListener(); //reinitialize connexion (in store.js)
- this.st.conn.addEventListener('message', this.socketMessageListener);
- this.st.conn.addEventListener('close', socketCloseListener);
+ const connectAndPoll = () => {
+ this.send("connect");
+ this.send("pollclientsandgamers");
};
- this.st.conn.onclose = socketCloseListener;
+ // Initialize connection
+ this.connexionString =
+ params.socketUrl +
+ "/?sid=" +
+ this.st.user.sid +
+ "&id=" +
+ this.st.user.id +
+ "&tmpId=" +
+ getRandString() +
+ "&page=" +
+ // Hall: path is "/" (could be hard-coded as well)
+ encodeURIComponent(this.$route.path);
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.onopen = connectAndPoll;
+ this.conn.onmessage = this.socketMessageListener;
+ this.conn.onclose = this.socketCloseListener;
},
mounted: function() {
- [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
- .forEach(elt => elt.addEventListener("click", processModalClick));
- document.querySelectorAll("#predefinedTimeControls > button").forEach(
- (b) => { b.addEventListener("click",
- () => { this.newchallenge.timeControl = b.innerHTML; }
- )}
- );
+ document.addEventListener('visibilitychange', this.visibilityChange);
+ ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
+ let elt = document.getElementById(eltName);
+ elt.addEventListener("click", processModalClick);
+ });
+ document.querySelectorAll("#predefinedCadences > button").forEach(b => {
+ b.addEventListener("click", () => {
+ this.newchallenge.cadence = b.innerHTML;
+ });
+ });
+ const dispCorr = this.$route.query["disp"];
+ const showCtype =
+ dispCorr || localStorage.getItem("type-challenges") || "live";
+ const showGtype =
+ dispCorr || localStorage.getItem("type-games") || "live";
+ this.setDisplay("c", showCtype);
+ this.setDisplay("g", showGtype);
+ },
+ beforeDestroy: function() {
+ document.removeEventListener('visibilitychange', this.visibilityChange);
+ this.send("disconnect");
},
methods: {
- // Helpers:
+ visibilityChange: function() {
+ // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
+ this.send(
+ document.visibilityState == "visible"
+ ? "getfocus"
+ : "losefocus"
+ );
+ },
+ partialResetNewchallenge: function() {
+ // Reset potential target and custom FEN:
+ this.newchallenge.to = "";
+ this.newchallenge.fen = "";
+ this.newchallenge.diag = "";
+ },
+ showNewchallengeForm: function() {
+ this.partialResetNewchallenge();
+ window.doClick("modalNewgame");
+ },
+ tchallButtonsMargin: function() {
+ if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
+ return {};
+ },
+ cadenceFocusIfOpened: function() {
+ if (event.target.checked)
+ document.getElementById("cadence").focus();
+ },
+ send: function(code, obj) {
+ if (!!this.conn) {
+ this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
+ }
+ },
+ getVname: function(vid) {
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return variant ? variant.name : "";
+ },
filterChallenges: function(type) {
return this.challenges.filter(c => c.type == type);
},
filterGames: function(type) {
return this.games.filter(g => g.type == type);
},
- classifyObject: function(o) { //challenge or game
- return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
+ classifyObject: function(o) {
+ //challenge or game
+ return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+ },
+ setDisplay: function(letter, type, e) {
+ this[letter + "display"] = type;
+ localStorage.setItem(
+ "type-" + (letter == "c" ? "challenges" : "games"),
+ type
+ );
+ let elt = e
+ ? e.target
+ : document.getElementById("btn" + letter.toUpperCase() + type);
+ elt.classList.add("active");
+ elt.classList.remove("somethingnew"); //in case of
+ if (!!elt.previousElementSibling)
+ elt.previousElementSibling.classList.remove("active");
+ else elt.nextElementSibling.classList.remove("active");
+ },
+ isGamer: function(sid) {
+ return this.people[sid].pages
+ .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+ },
+ isFocusedOnHall: function(sid) {
+ return (
+ // This is meant to challenge people, thus the next 2 conditions:
+ this.st.user.id > 0 &&
+ sid != this.st.user.sid &&
+ this.people[sid].pages.some(p => p.path == "/" && p.focus)
+ );
+ },
+ challenge: function(sid) {
+ this.partialResetNewchallenge();
+ // Available, in Hall
+ this.newchallenge.to = this.people[sid].name;
+ document.getElementById("modalPeople").checked = false;
+ window.doClick("modalNewgame");
+ },
+ watchGame: function(sid) {
+ // In some game, maybe playing maybe not: show a random one
+ let gids = [];
+ this.people[sid].pages.forEach(p => {
+ if (p.focus) {
+ const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+ if (!!matchGid) gids.push(matchGid[0]);
+ }
+ });
+ const gid = gids[Math.floor(Math.random() * gids.length)];
+ const game = this.games.find(g => g.id == gid);
+ if (!!game) this.showGame(game);
+ else this.$router.push("/game/" + gid); //game vs. me
},
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
// ==> Moves sent by connected remote player(s) if live game
let url = "/game/" + g.id;
if (g.type == "live")
- url += "?rid=" + g.rid;
+ url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
this.$router.push(url);
},
- setDisplay: function(letter, type, e) {
- this[letter + "display"] = type;
- e.target.classList.add("active");
- if (!!e.target.previousElementSibling)
- e.target.previousElementSibling.classList.remove("active");
- else
- e.target.nextElementSibling.classList.remove("active");
- },
- getVname: function(vid) {
- const variant = this.st.variants.find(v => v.id == vid);
- // this.st.variants might be uninitialized (variant == null)
- return (!!variant ? variant.name : "");
+ resetSocialColor: function() {
+ // TODO: this is called twice, once on opening an once on closing
+ document.getElementById("peopleBtn").classList.remove("somethingnew");
},
processChat: function(chat) {
- // When received on server, this will trigger a "notifyRoom"
- this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
+ this.send("newchat", { data: chat });
},
- sendSomethingTo: function(to, code, obj, warnDisconnected) {
- const doSend = (code, obj, sid) => {
- this.st.conn.send(JSON.stringify(Object.assign(
- {code: code},
- obj,
- {target: sid}
- )));
- };
- if (!to || (!to.sid && !to.name))
- {
- // Open challenge: send to all connected players (me excepted)
- Object.keys(this.people).forEach(sid => {
- if (sid != this.st.user.sid)
- doSend(code, obj, sid);
- });
- }
- else
- {
- let targetSid = "";
- if (!!to.sid)
- targetSid = to.sid;
- else
- {
- if (to.name == this.st.user.name)
- return alert(this.st.tr["Cannot challenge self"]);
- // Challenge with targeted players
- targetSid =
- Object.keys(this.people).find(sid => this.people[sid].name == to.name);
- if (!targetSid)
- {
- if (!!warnDisconnected)
- alert(this.st.tr["Warning: target is not connected"]);
- return false;
- }
- }
- doSend(code, obj, targetSid);
+ getOppsid: function(c) {
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid) {
+ oppsid = Object.keys(this.people).find(
+ sid => this.people[sid].id == c.from.id
+ );
}
- return true;
+ return oppsid;
},
// Messaging center:
socketMessageListener: function(msg) {
+ if (!this.conn) return;
const data = JSON.parse(msg.data);
- switch (data.code)
- {
- case "duplicate":
- alert(this.st.tr["Warning: multi-tabs not supported"]);
- break;
- // 0.2] Receive clients list (just socket IDs)
- case "pollclients":
- data.sockIds.forEach(sid => {
- this.$set(this.people, sid, {id:0, name:""});
- // Ask identity and challenges
- this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
+ switch (data.code) {
+ case "pollclientsandgamers": {
+ // Since people can be both in Hall and Game,
+ // need to track "askIdentity" requests:
+ let identityAsked = {};
+ data.sockIds.forEach(s => {
+ const page = s.page || "/";
+ if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
+ this.send("askidentity", { target: s.sid, page: page });
+ identityAsked[s.sid] = true;
+ }
+ if (!this.people[s.sid]) {
+ // Do not set name or id: identity unknown yet
+ this.people[s.sid] = { pages: [{path: page, focus: true}] };
+ }
+ else if (!(this.people[s.sid].pages.find(p => p.path == page)))
+ this.people[s.sid].pages.push({ path: page, focus: true });
+ if (!s.page)
+ // Peer is in Hall
+ this.send("askchallenge", { target: s.sid });
+ // Peer is in Game
+ else this.send("askgame", { target: s.sid, page: page });
});
break;
- case "pollgamers":
- // NOTE: we could make a difference between people in hall
- // and gamers, but is it necessary?
- data.sockIds.forEach(sid => {
- this.$set(this.people, sid, {id:0, name:"", gamer:true});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
- });
- // Also ask current games to all playing peers (TODO: some design issue)
- this.st.conn.send(JSON.stringify({code:"askgames"}));
+ }
+ case "connect":
+ case "gconnect": {
+ const page = data.page || "/";
+ // Only ask game / challenge if first connexion:
+ if (!this.people[data.from]) {
+ this.people[data.from] = { pages: [{ path: page, focus: true }] };
+ if (data.code == "connect")
+ this.send("askchallenge", { target: data.from });
+ else this.send("askgame", { target: data.from, page: page });
+ } else {
+ // Append page if not already in list
+ if (!(this.people[data.from].pages.find(p => p.path == page)))
+ this.people[data.from].pages.push({ path: page, focus: true });
+ }
+ if (!this.people[data.from].name && this.people[data.from].id !== 0) {
+ // Identity not known yet
+ this.newConnect[data.from] = true; //for self multi-connects tests
+ this.send("askidentity", { target: data.from, page: page });
+ }
break;
- case "askidentity":
- {
- // Request for identification: reply if I'm not anonymous
- if (this.st.user.id > 0)
- {
- this.st.conn.send(JSON.stringify({code:"identity",
- user: {
- // NOTE: decompose to avoid revealing email
- name: this.st.user.name,
- sid: this.st.user.sid,
- id: this.st.user.id,
- },
- target:data.from}));
+ }
+ case "disconnect":
+ case "gdisconnect": {
+ // If the user reloads the page twice very quickly (experienced with Firefox),
+ // the first reload won't have time to connect but will trigger a "close" event anyway.
+ // ==> Next check is required.
+ if (!this.people[data.from]) return;
+ // Disconnect means no more tmpIds:
+ if (data.code == "disconnect") {
+ // Remove the live challenge sent by this player:
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == data.from
+ );
+ } else {
+ // Remove the matching live game if now unreachable
+ const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
+ const gidx = this.games.findIndex(g => g.id == gid);
+ if (gidx >= 0) {
+ const game = this.games[gidx];
+ if (
+ game.type == "live" &&
+ game.rids.length == 1 &&
+ game.rids[0] == data.from
+ ) {
+ this.games.splice(gidx, 1);
+ }
+ }
}
+ const page = data.page || "/";
+ ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
+ if (this.people[data.from].pages.length == 0)
+ this.$delete(this.people, data.from);
break;
}
- case "identity":
- {
- this.$set(this.people, data.user.sid,
- {
- id: data.user.id,
- name: data.user.name,
- gamer: this.people[data.user.sid].gamer,
- });
+ case "getfocus":
+ // If user reload a page, focus may arrive earlier than connect
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = true;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
+ case "losefocus":
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = false;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
+ case "killed":
+ // I logged in elsewhere:
+ this.conn = null;
+ alert(this.st.tr["New connexion detected: tab now offline"]);
+ break;
+ case "askidentity": {
+ // Request for identification (TODO: anonymous shouldn't need to reply)
+ const me = {
+ // Decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id
+ };
+ this.send("identity", { data: me, target: data.from });
break;
}
- case "askchallenge":
- {
+ case "identity": {
+ const user = data.data;
+ let player = this.people[user.sid];
+ // player.pages is already set
+ player.id = user.id;
+ player.name = user.name;
+ // TODO: this.$set(people, ...) fails. So forceUpdate.
+ // But this shouldn't be like that!
+ this.$forceUpdate();
+ // If I multi-connect, kill current connexion if no mark (I'm older)
+ if (this.newConnect[user.sid]) {
+ if (
+ user.id > 0 &&
+ user.id == this.st.user.id &&
+ user.sid != this.st.user.sid &&
+ !this.killed[this.st.user.sid]
+ ) {
+ this.send("killme", { sid: this.st.user.sid });
+ this.killed[this.st.user.sid] = true;
+ }
+ delete this.newConnect[user.sid];
+ }
+ break;
+ }
+ case "askchallenge": {
// Send my current live challenge (if any)
- const cIdx = this.challenges.findIndex(c =>
- c.from.sid == this.st.user.sid && c.type == "live");
- if (cIdx >= 0)
- {
+ const cIdx = this.challenges.findIndex(
+ c => c.from.sid == this.st.user.sid && c.type == "live"
+ );
+ if (cIdx >= 0) {
const c = this.challenges[cIdx];
- // TODO: code below requires "c.to" to have given his identity,
- // but it can happen that the identity arrives later, which
- // prevent him from receiving the challenge.
- // ==> Filter later (when receiving challenge)
-// if (!!c.to)
-// {
-// // Only share targeted challenges to the targets:
-// const toSid = Object.keys(this.people).find(k =>
-// this.people[k].name == c.to);
-// if (toSid != data.from)
-// return;
-// }
- const myChallenge =
- {
- // Minimal challenge informations: (from not required)
+ // NOTE: in principle, should only send targeted challenge to the target.
+ // But we may not know yet the identity of the target (just name),
+ // so cannot decide if data.from is the target or not.
+ const myChallenge = {
id: c.id,
+ from: this.st.user.sid,
to: c.to,
+ randomness: c.randomness,
fen: c.fen,
vid: c.vid,
- timeControl: c.timeControl,
- added: c.added,
+ cadence: c.cadence,
+ added: c.added
};
- this.st.conn.send(JSON.stringify({code:"challenge",
- chall:myChallenge, target:data.from}));
+ this.send("challenge", { data: myChallenge, target: data.from });
}
break;
}
- case "challenge":
- {
- // Receive challenge from some player (+sid)
+ case "challenge": //after "askchallenge"
+ case "newchallenge": {
// NOTE about next condition: see "askchallenge" case.
- if (!data.chall.to || data.chall.to == this.st.user.name)
- {
- let newChall = data.chall;
- newChall.type = this.classifyObject(data.chall);
- newChall.from =
- Object.assign({sid:data.from}, this.people[data.from]);
+ const chall = data.data;
+ if (
+ !chall.to ||
+ (this.people[chall.from].id > 0 &&
+ (chall.from == this.st.user.sid || chall.to == this.st.user.name))
+ ) {
+ let newChall = Object.assign({}, chall);
+ newChall.type = this.classifyObject(chall);
+ newChall.randomness = chall.randomness;
+ newChall.added = Date.now();
+ let fromValues = Object.assign({}, this.people[chall.from]);
+ delete fromValues["pages"]; //irrelevant in this context
+ newChall.from = Object.assign({ sid: chall.from }, fromValues);
newChall.vname = this.getVname(newChall.vid);
this.challenges.push(newChall);
+ if (
+ (newChall.type == "live" && this.cdisplay == "corr") ||
+ (newChall.type == "corr" && this.cdisplay == "live")
+ ) {
+ document
+ .getElementById("btnC" + newChall.type)
+ .classList.add("somethingnew");
+ }
}
break;
}
- case "game":
- {
- // Receive game from some player (+sid)
- // NOTE: it may be correspondance (if newgame while we are connected)
- // If duplicate found: select rid (remote ID) at random
- let game = this.games.find(g => g.id == data.game.id);
- if (!!game)
- {
- if (Math.random() < 0.5)
- game.rid = data.from;
- }
- else
- {
- let newGame = data.game;
- newGame.type = this.classifyObject(data.game);
- newGame.vname = this.getVname(data.game.vid);
- newGame.rid = data.from;
- if (!data.game.score)
- newGame.score = "*";
- this.games.push(newGame);
- }
+ case "refusechallenge": {
+ const cid = data.data;
+ ArrayFun.remove(this.challenges, c => c.id == cid);
+ alert(this.st.tr["Challenge declined"]);
break;
}
- case "newgame":
- {
- // New game just started: data contain all information
- if (this.classifyObject(data.gameInfo) == "live")
- this.startNewGame(data.gameInfo);
- else
+ case "deletechallenge": {
+ // NOTE: the challenge may be already removed
+ const cid = data.data;
+ ArrayFun.remove(this.challenges, c => c.id == cid);
+ break;
+ }
+ case "game": //individual request
+ case "newgame": {
+ const game = data.data;
+ // Ignore games where I play (will go in MyGames page)
+ if (game.players.every(p =>
+ p.sid != this.st.user.sid || p.uid != this.st.user.id))
{
- this.infoMessage = "New game started: " +
- "<a href='#/game/" + data.gameInfo.id + "'>" +
- "#/game/" + data.gameInfo.id + "</a>";
- let modalBox = document.getElementById("modalInfo");
- modalBox.checked = true;
- setTimeout(() => { modalBox.checked = false; }, 3000);
+ let locGame = this.games.find(g => g.id == game.id);
+ if (!locGame) {
+ let newGame = game;
+ newGame.type = this.classifyObject(game);
+ newGame.vname = this.getVname(game.vid);
+ if (!game.score)
+ //if new game from Hall
+ newGame.score = "*";
+ newGame.rids = [game.rid];
+ delete newGame["rid"];
+ this.games.push(newGame);
+ if (
+ (newGame.type == "live" && this.gdisplay == "corr") ||
+ (newGame.type == "corr" && this.gdisplay == "live")
+ ) {
+ document
+ .getElementById("btnG" + newGame.type)
+ .classList.add("somethingnew");
+ }
+ } else {
+ // Append rid (if not already in list)
+ if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
+ }
}
break;
}
- case "newchat":
- this.newChat = data.chat;
- break;
- case "refusechallenge":
- {
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
- localStorage.removeItem("challenge");
- alert(this.st.tr["Challenge declined"]);
+ case "result": {
+ let g = this.games.find(g => g.id == data.gid);
+ if (!!g) g.score = data.score;
break;
}
- case "deletechallenge":
- {
- // NOTE: the challenge may be already removed
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
- localStorage.removeItem("challenge"); //in case of
+ case "startgame": {
+ // New game just started, I'm involved
+ const gameInfo = data.data;
+ if (this.classifyObject(gameInfo) == "live")
+ this.startNewGame(gameInfo);
+ else {
+ this.infoMessage =
+ this.st.tr["New correspondance game:"] +
+ " <a href='#/game/" +
+ gameInfo.id +
+ "'>" +
+ "#/game/" +
+ gameInfo.id +
+ "</a>";
+ document.getElementById("modalInfo").checked = true;
+ }
break;
}
- case "connect":
- case "gconnect":
- this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
- if (data.code == "connect")
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
- else
- this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
- break;
- case "disconnect":
- case "gdisconnect":
- this.$delete(this.people, data.from);
- if (data.code == "disconnect")
- {
- // Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
- }
- else
- {
- // And all live games where he plays and no other opponent is online
- ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.from
- || !this.people[p.sid])), "all");
- }
+ case "newchat":
+ this.newChat = data.data;
+ if (!document.getElementById("modalPeople").checked)
+ document.getElementById("peopleBtn").classList.add("somethingnew");
break;
}
},
+ socketCloseListener: function() {
+ if (!this.conn) return;
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.addEventListener("message", this.socketMessageListener);
+ this.conn.addEventListener("close", this.socketCloseListener);
+ },
// Challenge lifecycle:
- tryChallenge: function(sid) {
- if (this.people[sid].id == 0)
- return; //anonymous players cannot be challenged
- // TODO: SID is available, so we could use it instead of searching from name
- this.newchallenge.to = this.people[sid].name;
- doClick("modalNewgame");
+ loadNewchallVariant: async function(cb) {
+ const vname = this.getVname(this.newchallenge.vid);
+ const vModule = await import("@/variants/" + vname + ".js");
+ this.newchallenge.V = vModule.VariantRules;
+ this.newchallenge.vname = vname;
+ if (!!cb)
+ cb();
},
- challOrWatch: function(sid, e) {
- switch (e.target.innerHTML)
- {
- case "Available":
- this.tryChallenge(sid);
- break;
- case "Playing":
- this.showGame(this.games.find(
- g => g.players.some(pl => pl.sid == sid || pl.uid == this.people[sid].id)));
- break;
- };
+ trySetNewchallDiag: function() {
+ if (!this.newchallenge.fen) {
+ this.newchallenge.diag = "";
+ return;
+ }
+ // If vid > 0 then the variant is loaded (function above):
+ window.V = this.newchallenge.V;
+ if (
+ this.newchallenge.vid > 0 &&
+ !!this.newchallenge.fen &&
+ V.IsGoodFen(this.newchallenge.fen)
+ ) {
+ const parsedFen = V.ParseFen(this.newchallenge.fen);
+ this.newchallenge.diag = getDiagram({
+ position: parsedFen.position,
+ orientation: parsedFen.turn
+ });
+ }
},
newChallenge: async function() {
- if (this.newchallenge.vid == "")
- return alert(this.st.tr["Please select a variant"]);
- if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
- return alert(this.st.tr["Self-challenge is forbidden"]);
- const vname = this.getVname(this.newchallenge.vid);
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
- if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
- this.newchallenge.timeControl += "+0"; //assume minutes, no increment
- const error = checkChallenge(this.newchallenge);
- if (!!error)
- return alert(error);
+ if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
+ this.newchallenge.cadence += "+0"; //assume minutes, no increment
const ctype = this.classifyObject(this.newchallenge);
- if (ctype == "corr" && this.st.user.id <= 0)
- return alert(this.st.tr["Please log in to play correspondance games"]);
+ // TODO: cadence still unchecked so ctype could be wrong...
+ let error = "";
+ if (!this.newchallenge.vid)
+ error = this.st.tr["Please select a variant"];
+ else if (ctype == "corr" && this.st.user.id <= 0)
+ error = this.st.tr["Please log in to play correspondance games"];
+ else if (!!this.newchallenge.to) {
+ if (this.newchallenge.to == this.st.user.name)
+ error = this.st.tr["Self-challenge is forbidden"];
+ else if (
+ ctype == "live" &&
+ Object.values(this.people).every(p => p.name != this.newchallenge.to)
+ )
+ error = this.newchallenge.to + " " + this.st.tr["is not online"];
+ }
+ if (error) {
+ alert(error);
+ return;
+ }
+ window.V = this.newchallenge.V;
+ error = checkChallenge(this.newchallenge);
+ if (error) {
+ alert(error);
+ return;
+ }
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
- const finishAddChallenge = (cid,warnDisconnected) => {
+ delete chall["V"];
+ delete chall["diag"];
+ const finishAddChallenge = cid => {
chall.id = cid || "c" + getRandString();
- // Send challenge to peers (if connected)
- const isSent = this.sendSomethingTo({name:chall.to}, "challenge",
- {chall:chall}, !!warnDisconnected);
- if (!isSent)
- return;
// Remove old challenge if any (only one at a time of a given type):
- const cIdx = this.challenges.findIndex(c =>
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
- if (cIdx >= 0)
- {
+ const cIdx = this.challenges.findIndex(
+ c =>
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+ c.type == ctype
+ );
+ if (cIdx >= 0) {
// Delete current challenge (will be replaced now)
- this.sendSomethingTo({name:this.challenges[cIdx].to},
- "deletechallenge", {cid:this.challenges[cIdx].id});
- if (ctype == "corr")
- {
+ this.send("deletechallenge", { data: this.challenges[cIdx].id });
+ if (ctype == "corr") {
ajax(
"/challenges",
"DELETE",
- {id: this.challenges[cIdx].id}
+ { data: { id: this.challenges[cIdx].id } }
);
}
this.challenges.splice(cIdx, 1);
}
+ this.send("newchallenge", {
+ data: Object.assign({ from: this.st.user.sid }, chall)
+ });
// Add new challenge:
- chall.added = Date.now();
- // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
- chall.type = ctype;
- chall.vname = vname;
- chall.from = { //decompose to avoid revealing email
+ chall.from = {
+ // Decompose to avoid revealing email
sid: this.st.user.sid,
id: this.st.user.id,
- name: this.st.user.name,
+ name: this.st.user.name
};
+ chall.added = Date.now();
+ // NOTE: vname and type are redundant (can be deduced from cadence + vid)
+ chall.type = ctype;
+ chall.vname = this.newchallenge.vname;
this.challenges.push(chall);
- if (ctype == "live")
- localStorage.setItem("challenge", JSON.stringify(chall));
- // Also remember timeControl + vid for quicker further challenges:
- localStorage.setItem("timeControl", chall.timeControl);
+ // Remember cadence + vid for quicker further challenges:
+ localStorage.setItem("cadence", chall.cadence);
localStorage.setItem("vid", chall.vid);
+ localStorage.setItem("randomness", chall.randomness);
document.getElementById("modalNewgame").checked = false;
+ // Show the challenge if not on current display
+ if (
+ (ctype == "live" && this.cdisplay == "corr") ||
+ (ctype == "corr" && this.cdisplay == "live")
+ ) {
+ this.setDisplay('c', ctype);
+ }
};
- if (ctype == "live")
- {
+ if (ctype == "live") {
// Live challenges have a random ID
- finishAddChallenge(null, "warnDisconnected");
- }
- else
- {
+ finishAddChallenge(null);
+ } else {
// Correspondance game: send challenge to server
ajax(
"/challenges",
"POST",
- { chall: chall },
- response => { finishAddChallenge(response.cid); }
+ {
+ data: { chall: chall },
+ success: (response) => {
+ finishAddChallenge(response.cid);
+ }
+ }
);
}
},
- clickChallenge: function(c) {
- const myChallenge = (c.from.sid == this.st.user.sid //live
- || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
- if (!myChallenge)
- {
- if (c.type == "corr" && this.st.user.id <= 0)
- return alert(this.st.tr["Please log in to accept corr challenges"]);
- c.accepted = true;
- if (!!c.to) //c.to == this.st.user.name (connected)
- {
- // TODO: if special FEN, show diagram after loading variant
- c.accepted = confirm("Accept challenge?");
+ // Callback function after a diagram was showed to accept
+ // or refuse targetted challenge:
+ decisionChallenge: function(accepted) {
+ this.curChallToAccept.accepted = accepted;
+ this.finishProcessingChallenge(this.curChallToAccept);
+ document.getElementById("modalAccept").checked = false;
+ },
+ finishProcessingChallenge: function(c) {
+ if (c.accepted) {
+ c.seat = {
+ // Again, avoid c.seat = st.user to not reveal email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name
+ };
+ this.launchGame(c);
+ } else {
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ this.send("refusechallenge", { data: c.id, target: oppsid });
+ if (c.type == "corr") {
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: c.id } }
+ );
}
- if (c.accepted)
- {
- c.seat = { //again, avoid c.seat = st.user to not reveal email
- sid: this.st.user.sid,
- id: this.st.user.id,
- name: this.st.user.name,
- };
- this.launchGame(c);
+ }
+ this.send("deletechallenge", { data: c.id });
+ },
+ clickChallenge: async function(c) {
+ const myChallenge =
+ c.from.sid == this.st.user.sid || //live
+ (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
+ if (!myChallenge) {
+ if (c.type == "corr" && this.st.user.id <= 0) {
+ alert(this.st.tr["Please log in to accept corr challenges"]);
+ return;
}
- else
- {
- this.st.conn.send(JSON.stringify({
- code: "refusechallenge",
- cid: c.id, target: c.from.sid}));
+ c.accepted = true;
+ const vModule = await import("@/variants/" + c.vname + ".js");
+ window.V = vModule.VariantRules;
+ if (!!c.to) {
+ // c.to == this.st.user.name (connected)
+ if (!!c.fen) {
+ const parsedFen = V.ParseFen(c.fen);
+ c.mycolor = V.GetOppCol(parsedFen.turn);
+ this.tchallDiag = getDiagram({
+ position: parsedFen.position,
+ orientation: c.mycolor
+ });
+ }
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
}
- this.sendSomethingTo(!!c.to ? {sid:c.from.sid} : null, "deletechallenge", {cid:c.id});
+ else this.finishProcessingChallenge(c);
}
- else //my challenge
- {
- if (c.type == "corr")
- {
+ else {
+ // My challenge
+ if (c.type == "corr") {
ajax(
"/challenges",
"DELETE",
- {id: c.id}
+ { data: { id: c.id } }
);
}
- else //live
- localStorage.removeItem("challenge");
- this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
+ this.send("deletechallenge", { data: c.id });
}
// In all cases, the challenge is consumed:
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
// NOTE: when launching game, the challenge is already being deleted
- launchGame: async function(c) {
- const vModule = await import("@/variants/" + c.vname + ".js");
- window.V = vModule.VariantRules;
- // These game informations will be sent to other players
- const gameInfo =
- {
+ launchGame: function(c) {
+ let players =
+ !!c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]);
+ // Convention for players IDs in stored games is 'uid'
+ players.forEach(p => {
+ let pWithUid = p;
+ pWithUid["uid"] = p.id;
+ delete pWithUid["id"];
+ });
+ // These game informations will be shared
+ let gameInfo = {
id: getRandString(),
- fen: c.fen || V.GenRandInitFen(),
- players: shuffle([c.from, c.seat]), //white then black
+ fen: c.fen || V.GenRandInitFen(c.randomness),
+ // White player index 0, black player index 1:
+ players: c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]),
vid: c.vid,
- vname: c.vname, //theoretically vid is enough, but much easier with vname
- timeControl: c.timeControl,
+ cadence: c.cadence
};
- let oppsid = c.from.sid; //may not be defined if corr + offline opp
- if (!oppsid)
- {
- oppsid = Object.keys(this.people).find(sid =>
- this.people[sid].id == c.from.id);
- }
- const tryNotifyOpponent = () => {
- if (!!oppsid) //opponent is online
- {
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:oppsid, cid:c.id}));
- }
+ const notifyNewgame = () => {
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ // Opponent is online
+ this.send("startgame", { data: gameInfo, target: oppsid });
+ // Send game info (only if live) to everyone except me and opponent
+ // TODO: this double message send could be avoided.
+ this.send("newgame", { data: gameInfo, oppsid: oppsid });
+ // Also to MyGames page:
+ this.send(
+ "notifynewgame",
+ {
+ data: gameInfo,
+ targets: gameInfo.players.map(p => {
+ return { sid: p.sid, uid: p.uid };
+ })
+ }
+ );
};
- if (c.type == "live")
- {
- // NOTE: in this case we are sure opponent is online
- tryNotifyOpponent();
+ if (c.type == "live") {
+ notifyNewgame();
this.startNewGame(gameInfo);
- }
- else //corr: game only on server
- {
+ } else {
+ // corr: game only on server
ajax(
"/games",
"POST",
- {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
- response => {
- gameInfo.id = response.gameId;
- tryNotifyOpponent();
- this.$router.push("/game/" + response.gameId);
+ {
+ // cid is useful to delete the challenge:
+ data: { gameInfo: gameInfo, cid: c.id },
+ success: (response) => {
+ gameInfo.id = response.gameId;
+ notifyNewgame();
+ this.$router.push("/game/" + response.gameId);
+ }
}
);
}
- // Send game info to everyone except opponent (and me)
- Object.keys(this.people).forEach(sid => {
- if (![this.st.user.sid,oppsid].includes(sid))
- {
- this.st.conn.send(JSON.stringify({code:"game",
- game: { //minimal game info:
- id: gameInfo.id,
- players: gameInfo.players,
- vid: gameInfo.vid,
- timeControl: gameInfo.timeControl,
- },
- target: sid}));
- }
- });
},
// NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
- const game = Object.assign({}, gameInfo, {
- // (other) Game infos: constant
- fenStart: gameInfo.fen,
- added: Date.now(),
- // Game state (including FEN): will be updated
- moves: [],
- clocks: [-1, -1], //-1 = unstarted
- initime: [0, 0], //initialized later
- score: "*",
- });
- GameStorage.add(game);
- if (this.st.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(err => {});
- this.$router.push("/game/" + gameInfo.id);
- },
- },
+ const game = Object.assign(
+ {},
+ gameInfo,
+ {
+ // (other) Game infos: constant
+ fenStart: gameInfo.fen,
+ vname: this.getVname(gameInfo.vid),
+ created: Date.now(),
+ // Game state (including FEN): will be updated
+ moves: [],
+ clocks: [-1, -1], //-1 = unstarted
+ initime: [0, 0], //initialized later
+ score: "*"
+ }
+ );
+ setTimeout(
+ () => {
+ GameStorage.add(game, (err) => {
+ // If an error occurred, game is not added: a tab already
+ // added the game and (if focused) is redirected toward it.
+ // If no error and the tab is hidden: do not show anything.
+ if (!err && !document.hidden) {
+ if (this.st.settings.sound)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
+ this.$router.push("/game/" + gameInfo.id);
+ }
+ });
+ },
+ document.hidden ? 500 + 1000 * Math.random() : 0
+ );
+ }
+ }
};
</script>
<style lang="sass" scoped>
.active
color: #42a983
-#newGame
- display: block
- margin: 10px auto 5px auto
-#people
- width: 100%
+
+#infoDiv > .card
+ padding: 15px 0
+ max-width: 430px
+
+#newgameDiv > .card, #acceptDiv > .card
+ max-width: 767px
+ max-height: 100%
+
+div#peopleWrap > .card
+ max-height: 100%
+
+@media screen and (min-width: 1281px)
+ div#peopleWrap > .card
+ max-width: 66.67%
+
+@media screen and (max-width: 1280px)
+ div#peopleWrap > .card
+ max-width: 83.33%
+
+@media screen and (max-width: 767px)
+ div#peopleWrap > .card
+ max-width: 100%
+
#players
width: 50%
position: relative
float: left
+
#chat
width: 50%
float: left
position: relative
+
@media screen and (max-width: 767px)
#players, #chats
width: 100%
+
#chat > .card
max-width: 100%
margin: 0;
border: none;
+
#players > p
margin-left: 5px
+
.anonymous
font-style: italic
+
button.player-action
margin-left: 32px
+
+.somethingnew
+ background-color: #c5fefe !important
+
+.tabbtn
+ background-color: #f9faee
+
+button.acceptBtn
+ background-color: lightgreen
+button.refuseBtn
+ background-color: red
+
+#buttonsTchall
+ // margin-top set dynamically (depends if diagram showed or not)
+ & > button > span
+ width: 100%
+ text-align: center
+
+.variantName
+ font-weight: bold
+
+.diagram
+ margin: 0 auto
+ max-width: 400px
+ // width: 100% required for Firefox
+ width: 100%
+
+#inputFen
+ width: 100%
+
+#div2, #div3
+ margin-top: 15px
+@media screen and (max-width: 767px)
+ #div2, #div3
+ margin-top: 0
</style>