.card.text-center
label.modal-close(for="modalInfo")
p(v-html="infoMessage")
- input#modalNewgame.modal(type="checkbox")
+ input#modalAccept.modal(type="checkbox")
+ div#acceptDiv(role="dialog")
+ .card
+ p.text-center
+ span.variantName {{ curChallToAccept.vname }}
+ span {{ curChallToAccept.cadence }}
+ span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+ .diagram(
+ v-if="!!curChallToAccept.fen"
+ v-html="tchallDiag"
+ )
+ .button-group#buttonsTchall(:style="tchallButtonsMargin()")
+ button.acceptBtn(@click="decisionChallenge(true)")
+ span {{ st.tr["Accept challenge?"] }}
+ button.refuseBtn(@click="decisionChallenge(false)")
+ span {{ st.tr["Refuse"] }}
+ input#modalNewgame.modal(
+ type="checkbox"
+ @change="cadenceFocusIfOpened($event)"
+ )
div#newgameDiv(
role="dialog"
data-checkbox="modalNewgame"
)
.card
label#closeNewgame.modal-close(for="modalNewgame")
- form(@submit.prevent="newChallenge()" @keyup.enter="newChallenge()")
+ div(@keyup.enter="newChallenge()")
fieldset
label(for="selectVariant") {{ st.tr["Variant"] }} *
- select#selectVariant(v-model="newchallenge.vid")
+ select#selectVariant(
+ @change="loadNewchallVariant(trySetNewchallDiag)"
+ v-model="newchallenge.vid"
+ )
option(
v-for="v in st.variants"
:value="v.id"
fieldset
label(for="cadence") {{ st.tr["Cadence"] }} *
div#predefinedCadences
- button(type="button") 3+2
- button(type="button") 5+3
button(type="button") 15+5
+ button(type="button") 45+30
+ button(type="button") 3d
+ button(type="button") 7d
input#cadence(
type="text"
v-model="newchallenge.cadence"
- placeholder="5+0, 1h+30s, 7d+1d ..."
+ placeholder="5+0, 1h+30s, 5d ..."
)
+ fieldset
+ label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
+ select#selectRandomLevel(v-model="newchallenge.randomness")
+ option(value="0") {{ st.tr["Deterministic"] }}
+ option(value="1") {{ st.tr["Symmetric random"] }}
+ option(value="2") {{ st.tr["Asymmetric random"] }}
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with?"] }}
input#selectPlayers(
v-model="newchallenge.to"
)
fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
- label(for="inputFen") FEN
input#inputFen(
+ placeholder="FEN"
+ @input="trySetNewchallDiag()"
type="text"
v-model="newchallenge.fen"
)
+ .diagram(v-html="newchallenge.diag")
button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
input#modalPeople.modal(
type="checkbox"
- @click="resetChatColor()"
+ @click="resetSocialColor()"
)
div#peopleWrap(
role="dialog"
)
span {{ people[sid].name }}
button.player-action(
- v-if="isGamer(sid) || (st.user.id > 0 && sid!=st.user.sid)"
- @click="challOrWatch(sid)"
+ v-if="isGamer(sid)"
+ @click="watchGame(sid)"
+ )
+ | {{ st.tr["Observe"] }}
+ button.player-action(
+ v-else-if="isFocusedOnHall(sid)"
+ @click="challenge(sid)"
)
- | {{ getActionLabel(sid) }}
+ | {{ st.tr["Challenge"] }}
p.anonymous @nonymous ({{ anonymousCount }})
#chat
Chat(
.button-group
button#peopleBtn(onClick="window.doClick('modalPeople')")
| {{ st.tr["Who's there?"] }}
- button(onClick="window.doClick('modalNewgame')")
+ button(@click="showNewchallengeForm()")
| {{ st.tr["New game"] }}
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
import { ajax } from "@/utils/ajax";
import params from "@/parameters";
import { getRandString, shuffle } from "@/utils/alea";
+import { getDiagram } from "@/utils/printDiagram";
import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
infoMessage: "",
newchallenge: {
fen: "",
- vid: localStorage.getItem("vid") || "",
+ vid: parseInt(localStorage.getItem("vid")) || 0,
to: "", //name of challenged player (if any)
- cadence: localStorage.getItem("cadence") || ""
+ cadence: localStorage.getItem("cadence") || "",
+ randomness: parseInt(localStorage.getItem("randomness")) || 2,
+ // VariantRules object, stored to not interfere with
+ // diagrams of targetted challenges:
+ V: null,
+ vname: "",
+ diag: "" //visualizing FEN
},
+ tchallDiag: "",
+ curChallToAccept: {from: {}},
newChat: "",
conn: null,
connexionString: "",
"st.variants": function() {
// Set potential challenges and games variant names:
this.challenges.concat(this.games).forEach(o => {
- if (o.vname == "") o.vname = this.getVname(o.vid);
+ if (!o.vname) o.vname = this.getVname(o.vid);
});
+ if (!this.newchallenge.V && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
}
},
computed: {
anonymousCount: function() {
let count = 0;
Object.values(this.people).forEach(p => {
- count += !p.name ? 1 : 0;
+ // Do not cound people who did not send their identity yet:
+ count += (!p.name && p.id === 0) ? 1 : 0;
});
return count;
}
},
created: function() {
+ if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
const my = this.st.user;
- this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
+ this.$set(
+ this.people,
+ my.sid,
+ {
+ id: my.id,
+ name: my.name,
+ pages: [{ path: "/", focus: true }]
+ }
+ );
// Ask server for current corr games (all but mines)
ajax(
"/games",
"GET",
- { uid: this.st.user.id, excluded: true },
- response => {
- this.games = this.games.concat(
- response.games.map(g => {
- const type = this.classifyObject(g);
- const vname = this.getVname(g.vid);
- return Object.assign({}, g, { type: type, vname: vname });
- })
- );
+ {
+ data: { uid: this.st.user.id, excluded: true },
+ success: (response) => {
+ this.games = this.games.concat(
+ response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, { type: type, vname: vname });
+ })
+ );
+ }
}
);
// Also ask for corr challenges (open + sent by/to me)
- ajax("/challenges", "GET", { uid: this.st.user.id }, response => {
- // Gather all senders names, and then retrieve full identity:
- // (TODO [perf]: some might be online...)
- let names = {};
- response.challenges.forEach(c => {
- if (c.uid != this.st.user.id) names[c.uid] = "";
- //unknwon for now
- else if (!!c.target && c.target != this.st.user.id)
- names[c.target] = "";
- });
- const addChallenges = () => {
- names[this.st.user.id] = this.st.user.name; //in case of
- this.challenges = this.challenges.concat(
- response.challenges.map(c => {
- const from = { name: names[c.uid], id: c.uid }; //or just name
- const type = this.classifyObject(c);
- const vname = this.getVname(c.vid);
- return Object.assign(
- {},
+ ajax(
+ "/challenges",
+ "GET",
+ {
+ data: { uid: this.st.user.id },
+ success: (response) => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id) names[c.uid] = "";
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = () => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = { name: names[c.uid], id: c.uid }; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign(
+ {},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: c.target ? names[c.target] : ""
+ },
+ c
+ );
+ })
+ );
+ };
+ if (Object.keys(names).length > 0) {
+ ajax(
+ "/users",
+ "GET",
{
- type: type,
- vname: vname,
- from: from,
- to: c.target ? names[c.target] : ""
- },
- c
+ data: { ids: Object.keys(names).join(",") },
+ success: (response2) => {
+ response2.users.forEach(u => {
+ names[u.id] = u.name;
+ });
+ addChallenges();
+ }
+ }
);
- })
- );
- };
- if (Object.keys(names).length > 0) {
- ajax(
- "/users",
- "GET",
- { ids: Object.keys(names).join(",") },
- response2 => {
- response2.users.forEach(u => {
- names[u.id] = u.name;
- });
- addChallenges();
- }
- );
- } else addChallenges();
- });
+ } else addChallenges();
+ }
+ }
+ );
const connectAndPoll = () => {
this.send("connect");
this.send("pollclientsandgamers");
params.socketUrl +
"/?sid=" +
this.st.user.sid +
+ "&id=" +
+ this.st.user.id +
"&tmpId=" +
getRandString() +
"&page=" +
+ // Hall: path is "/" (could be hard-coded as well)
encodeURIComponent(this.$route.path);
this.conn = new WebSocket(this.connexionString);
this.conn.onopen = connectAndPoll;
this.conn.onclose = this.socketCloseListener;
},
mounted: function() {
+ document.addEventListener('visibilitychange', this.visibilityChange);
["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
let elt = document.getElementById(eltName);
elt.addEventListener("click", processModalClick);
this.setDisplay("g", showGtype);
},
beforeDestroy: function() {
+ document.removeEventListener('visibilitychange', this.visibilityChange);
this.send("disconnect");
},
methods: {
- // Helpers:
+ visibilityChange: function() {
+ // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
+ this.send(
+ document.visibilityState == "visible"
+ ? "getfocus"
+ : "losefocus"
+ );
+ },
+ partialResetNewchallenge: function() {
+ // Reset potential target and custom FEN:
+ this.newchallenge.to = "";
+ this.newchallenge.fen = "";
+ this.newchallenge.diag = "";
+ },
+ showNewchallengeForm: function() {
+ this.partialResetNewchallenge();
+ window.doClick("modalNewgame");
+ },
+ tchallButtonsMargin: function() {
+ if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
+ return {};
+ },
+ cadenceFocusIfOpened: function() {
+ if (event.target.checked)
+ document.getElementById("cadence").focus();
+ },
send: function(code, obj) {
- if (this.conn) {
+ if (!!this.conn) {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
}
},
: document.getElementById("btn" + letter.toUpperCase() + type);
elt.classList.add("active");
elt.classList.remove("somethingnew"); //in case of
- if (elt.previousElementSibling)
+ if (!!elt.previousElementSibling)
elt.previousElementSibling.classList.remove("active");
else elt.nextElementSibling.classList.remove("active");
},
isGamer: function(sid) {
- return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
+ return this.people[sid].pages
+ .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+ },
+ isFocusedOnHall: function(sid) {
+ return (
+ // This is meant to challenge people, thus the next 2 conditions:
+ this.st.user.id > 0 &&
+ sid != this.st.user.sid &&
+ this.people[sid].pages.some(p => p.path == "/" && p.focus)
+ );
},
- getActionLabel: function(sid) {
- return this.people[sid].pages.some(p => p == "/")
- ? "Challenge"
- : "Observe";
+ challenge: function(sid) {
+ this.partialResetNewchallenge();
+ // Available, in Hall
+ this.newchallenge.to = this.people[sid].name;
+ document.getElementById("modalPeople").checked = false;
+ window.doClick("modalNewgame");
},
- challOrWatch: function(sid) {
- if (this.people[sid].pages.some(p => p == "/")) {
- // Available, in Hall
- this.newchallenge.to = this.people[sid].name;
- document.getElementById("modalPeople").checked = false;
- window.doClick("modalNewgame");
- } else {
- // In some game, maybe playing maybe not: show a random one
- let gids = [];
- this.people[sid].pages.forEach(p => {
- const matchGid = p.match(/[a-zA-Z0-9]+$/);
- if (matchGid) gids.push(matchGid[0]);
- });
- const gid = gids[Math.floor(Math.random() * gids.length)];
- const game = this.games.find(g => g.id == gid);
- if (game) this.showGame(game);
- else this.$router.push("/game/" + gid); //game vs. me
- }
+ watchGame: function(sid) {
+ // In some game, maybe playing maybe not: show a random one
+ let gids = [];
+ this.people[sid].pages.forEach(p => {
+ if (p.focus) {
+ const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+ if (!!matchGid) gids.push(matchGid[0]);
+ }
+ });
+ const gid = gids[Math.floor(Math.random() * gids.length)];
+ const game = this.games.find(g => g.id == gid);
+ if (!!game) this.showGame(game);
+ else this.$router.push("/game/" + gid); //game vs. me
},
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
this.$router.push(url);
},
- resetChatColor: function() {
+ resetSocialColor: function() {
// TODO: this is called twice, once on opening an once on closing
document.getElementById("peopleBtn").classList.remove("somethingnew");
},
processChat: function(chat) {
this.send("newchat", { data: chat });
},
+ getOppsid: function(c) {
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid) {
+ oppsid = Object.keys(this.people).find(
+ sid => this.people[sid].id == c.from.id
+ );
+ }
+ return oppsid;
+ },
// Messaging center:
socketMessageListener: function(msg) {
if (!this.conn) return;
data.sockIds.forEach(s => {
const page = s.page || "/";
if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
- identityAsked[s.sid] = true;
this.send("askidentity", { target: s.sid, page: page });
+ identityAsked[s.sid] = true;
+ }
+ if (!this.people[s.sid]) {
+ // Do not set name or id: identity unknown yet
+ this.people[s.sid] = { pages: [{path: page, focus: true}] };
}
- if (!this.people[s.sid])
- this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] });
- else if (this.people[s.sid].pages.indexOf(page) < 0)
- this.people[s.sid].pages.push(page);
+ else if (!(this.people[s.sid].pages.find(p => p.path == page)))
+ this.people[s.sid].pages.push({ path: page, focus: true });
if (!s.page)
- //peer is in Hall
+ // Peer is in Hall
this.send("askchallenge", { target: s.sid });
- //peer is in Game
+ // Peer is in Game
else this.send("askgame", { target: s.sid, page: page });
});
break;
case "connect":
case "gconnect": {
const page = data.page || "/";
- // NOTE: player could have been polled earlier, but might have logged in then
- // So it's a good idea to ask identity if he was anonymous.
- // But only ask game / challenge if currently disconnected.
+ // Only ask game / challenge if first connexion:
if (!this.people[data.from]) {
- this.$set(this.people, data.from, {
- name: "",
- id: 0,
- pages: [page]
- });
+ this.people[data.from] = { pages: [{ path: page, focus: true }] };
if (data.code == "connect")
this.send("askchallenge", { target: data.from });
else this.send("askgame", { target: data.from, page: page });
} else {
- // append page if not already in list
- if (this.people[data.from].pages.indexOf(page) < 0)
- this.people[data.from].pages.push(page);
+ // Append page if not already in list
+ if (!(this.people[data.from].pages.find(p => p.path == page)))
+ this.people[data.from].pages.push({ path: page, focus: true });
}
- if (this.people[data.from].id == 0) {
+ if (!this.people[data.from].name && this.people[data.from].id !== 0) {
+ // Identity not known yet
this.newConnect[data.from] = true; //for self multi-connects tests
this.send("askidentity", { target: data.from, page: page });
}
// Disconnect means no more tmpIds:
if (data.code == "disconnect") {
// Remove the live challenge sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == data.from
+ );
} else {
// Remove the matching live game if now unreachable
const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
}
}
const page = data.page || "/";
- ArrayFun.remove(this.people[data.from].pages, p => p == page);
+ ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
if (this.people[data.from].pages.length == 0)
this.$delete(this.people, data.from);
break;
}
+ case "getfocus":
+ // If user reload a page, focus may arrive earlier than connect
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = true;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
+ case "losefocus":
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = false;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
case "killed":
// I logged in elsewhere:
- alert(this.st.tr["New connexion detected: tab now offline"]);
- // TODO: this fails. See https://github.com/websockets/ws/issues/489
- //this.conn.removeEventListener("message", this.socketMessageListener);
- //this.conn.removeEventListener("close", this.socketCloseListener);
- //this.conn.close();
this.conn = null;
+ alert(this.st.tr["New connexion detected: tab now offline"]);
break;
case "askidentity": {
// Request for identification (TODO: anonymous shouldn't need to reply)
}
case "identity": {
const user = data.data;
- if (user.name) {
- // If I multi-connect, kill current connexion if no mark (I'm older)
+ let player = this.people[user.sid];
+ // player.pages is already set
+ player.id = user.id;
+ player.name = user.name;
+ // TODO: this.$set(people, ...) fails. So forceUpdate.
+ // But this shouldn't be like that!
+ this.$forceUpdate();
+ // If I multi-connect, kill current connexion if no mark (I'm older)
+ if (this.newConnect[user.sid]) {
if (
- this.newConnect[user.sid] &&
user.id > 0 &&
user.id == this.st.user.id &&
- user.sid != this.st.user.sid
+ user.sid != this.st.user.sid &&
+ !this.killed[this.st.user.sid]
) {
- if (!this.killed[this.st.user.sid]) {
this.send("killme", { sid: this.st.user.sid });
this.killed[this.st.user.sid] = true;
- }
- }
- if (user.sid != this.st.user.sid) {
- //I already know my identity...
- this.$set(this.people, user.sid, {
- id: user.id,
- name: user.name,
- pages: this.people[user.sid].pages
- });
}
+ delete this.newConnect[user.sid];
}
- delete this.newConnect[user.sid];
break;
}
case "askchallenge": {
id: c.id,
from: this.st.user.sid,
to: c.to,
+ randomness: c.randomness,
fen: c.fen,
vid: c.vid,
cadence: c.cadence,
) {
let newChall = Object.assign({}, chall);
newChall.type = this.classifyObject(chall);
+ newChall.randomness = chall.randomness;
newChall.added = Date.now();
let fromValues = Object.assign({}, this.people[chall.from]);
delete fromValues["pages"]; //irrelevant in this context
}
case "game": //individual request
case "newgame": {
- // NOTE: it may be live or correspondance
const game = data.data;
- // Ignore games where I play (corr games)
- if (game.players.every(p => p.id != this.st.user.id))
+ // Ignore games where I play (will go in MyGames page)
+ if (game.players.every(p =>
+ p.sid != this.st.user.sid || p.uid != this.st.user.id))
{
let locGame = this.games.find(g => g.id == game.id);
if (!locGame) {
}
case "result": {
let g = this.games.find(g => g.id == data.gid);
- if (g) g.score = data.score;
+ if (!!g) g.score = data.score;
break;
}
case "startgame": {
- // New game just started: data contain all information
+ // New game just started, I'm involved
const gameInfo = data.data;
if (this.classifyObject(gameInfo) == "live")
this.startNewGame(gameInfo);
"#/game/" +
gameInfo.id +
"</a>";
- let modalBox = document.getElementById("modalInfo");
- modalBox.checked = true;
+ document.getElementById("modalInfo").checked = true;
}
break;
}
this.conn.addEventListener("close", this.socketCloseListener);
},
// Challenge lifecycle:
+ loadNewchallVariant: async function(cb) {
+ const vname = this.getVname(this.newchallenge.vid);
+ const vModule = await import("@/variants/" + vname + ".js");
+ this.newchallenge.V = vModule.VariantRules;
+ this.newchallenge.vname = vname;
+ if (!!cb)
+ cb();
+ },
+ trySetNewchallDiag: function() {
+ if (!this.newchallenge.fen) {
+ this.newchallenge.diag = "";
+ return;
+ }
+ // If vid > 0 then the variant is loaded (function above):
+ window.V = this.newchallenge.V;
+ if (
+ this.newchallenge.vid > 0 &&
+ !!this.newchallenge.fen &&
+ V.IsGoodFen(this.newchallenge.fen)
+ ) {
+ const parsedFen = V.ParseFen(this.newchallenge.fen);
+ this.newchallenge.diag = getDiagram({
+ position: parsedFen.position,
+ orientation: parsedFen.turn
+ });
+ }
+ },
newChallenge: async function() {
- if (this.newchallenge.cadence.match(/^[0-9]+$/))
+ if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
this.newchallenge.cadence += "+0"; //assume minutes, no increment
const ctype = this.classifyObject(this.newchallenge);
// TODO: cadence still unchecked so ctype could be wrong...
error = this.st.tr["Please select a variant"];
else if (ctype == "corr" && this.st.user.id <= 0)
error = this.st.tr["Please log in to play correspondance games"];
- else if (this.newchallenge.to) {
+ else if (!!this.newchallenge.to) {
if (this.newchallenge.to == this.st.user.name)
error = this.st.tr["Self-challenge is forbidden"];
else if (
alert(error);
return;
}
- const vname = this.getVname(this.newchallenge.vid);
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
+ window.V = this.newchallenge.V;
error = checkChallenge(this.newchallenge);
if (error) {
alert(error);
}
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
+ delete chall["V"];
+ delete chall["diag"];
const finishAddChallenge = cid => {
chall.id = cid || "c" + getRandString();
// Remove old challenge if any (only one at a time of a given type):
// Delete current challenge (will be replaced now)
this.send("deletechallenge", { data: this.challenges[cIdx].id });
if (ctype == "corr") {
- ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id });
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: this.challenges[cIdx].id } }
+ );
}
this.challenges.splice(cIdx, 1);
}
});
// Add new challenge:
chall.from = {
- //decompose to avoid revealing email
+ // Decompose to avoid revealing email
sid: this.st.user.sid,
id: this.st.user.id,
name: this.st.user.name
chall.added = Date.now();
// NOTE: vname and type are redundant (can be deduced from cadence + vid)
chall.type = ctype;
- chall.vname = vname;
+ chall.vname = this.newchallenge.vname;
this.challenges.push(chall);
// Remember cadence + vid for quicker further challenges:
localStorage.setItem("cadence", chall.cadence);
localStorage.setItem("vid", chall.vid);
+ localStorage.setItem("randomness", chall.randomness);
document.getElementById("modalNewgame").checked = false;
+ // Show the challenge if not on current display
+ if (
+ (ctype == "live" && this.cdisplay == "corr") ||
+ (ctype == "corr" && this.cdisplay == "live")
+ ) {
+ this.setDisplay('c', ctype);
+ }
};
if (ctype == "live") {
// Live challenges have a random ID
finishAddChallenge(null);
} else {
// Correspondance game: send challenge to server
- ajax("/challenges", "POST", { chall: chall }, response => {
- finishAddChallenge(response.cid);
- });
+ ajax(
+ "/challenges",
+ "POST",
+ {
+ data: { chall: chall },
+ success: (response) => {
+ finishAddChallenge(response.cid);
+ }
+ }
+ );
+ }
+ },
+ // Callback function after a diagram was showed to accept
+ // or refuse targetted challenge:
+ decisionChallenge: function(accepted) {
+ this.curChallToAccept.accepted = accepted;
+ this.finishProcessingChallenge(this.curChallToAccept);
+ document.getElementById("modalAccept").checked = false;
+ },
+ finishProcessingChallenge: function(c) {
+ if (c.accepted) {
+ c.seat = {
+ // Again, avoid c.seat = st.user to not reveal email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name
+ };
+ this.launchGame(c);
+ } else {
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ this.send("refusechallenge", { data: c.id, target: oppsid });
+ if (c.type == "corr") {
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: c.id } }
+ );
+ }
}
+ this.send("deletechallenge", { data: c.id });
},
- clickChallenge: function(c) {
+ clickChallenge: async function(c) {
const myChallenge =
c.from.sid == this.st.user.sid || //live
(this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
return;
}
c.accepted = true;
- if (c.to) {
- //c.to == this.st.user.name (connected)
- // TODO: if special FEN, show diagram after loading variant
- c.accepted = confirm("Accept challenge?");
- }
- if (c.accepted) {
- c.seat = {
- //again, avoid c.seat = st.user to not reveal email
- sid: this.st.user.sid,
- id: this.st.user.id,
- name: this.st.user.name
- };
- this.launchGame(c);
- } else {
- this.send("refusechallenge", { data: c.id, target: c.from.sid });
+ const vModule = await import("@/variants/" + c.vname + ".js");
+ window.V = vModule.VariantRules;
+ if (!!c.to) {
+ // c.to == this.st.user.name (connected)
+ if (!!c.fen) {
+ const parsedFen = V.ParseFen(c.fen);
+ c.mycolor = V.GetOppCol(parsedFen.turn);
+ this.tchallDiag = getDiagram({
+ position: parsedFen.position,
+ orientation: c.mycolor
+ });
+ }
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
}
- this.send("deletechallenge", { data: c.id });
- } //my challenge
+ else this.finishProcessingChallenge(c);
+ }
else {
+ // My challenge
if (c.type == "corr") {
- ajax("/challenges", "DELETE", { id: c.id });
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: c.id } }
+ );
}
this.send("deletechallenge", { data: c.id });
}
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
// NOTE: when launching game, the challenge is already being deleted
- launchGame: async function(c) {
- const vModule = await import("@/variants/" + c.vname + ".js");
- window.V = vModule.VariantRules;
+ launchGame: function(c) {
+ let players =
+ !!c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]);
+ // Convention for players IDs in stored games is 'uid'
+ players.forEach(p => {
+ let pWithUid = p;
+ pWithUid["uid"] = p.id;
+ delete pWithUid["id"];
+ });
// These game informations will be shared
let gameInfo = {
id: getRandString(),
- fen: c.fen || V.GenRandInitFen(),
- players: shuffle([c.from, c.seat]), //white then black
+ fen: c.fen || V.GenRandInitFen(c.randomness),
+ // White player index 0, black player index 1:
+ players: c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]),
vid: c.vid,
cadence: c.cadence
};
- let oppsid = c.from.sid; //may not be defined if corr + offline opp
- if (!oppsid) {
- oppsid = Object.keys(this.people).find(
- sid => this.people[sid].id == c.from.id
- );
- }
const notifyNewgame = () => {
- if (oppsid)
- //opponent is online
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ // Opponent is online
this.send("startgame", { data: gameInfo, target: oppsid });
- // Send game info (only if live) to everyone except me in this tab
- this.send("newgame", { data: gameInfo });
+ // Send game info (only if live) to everyone except me and opponent
+ // TODO: this double message send could be avoided.
+ this.send("newgame", { data: gameInfo, oppsid: oppsid });
+ // Also to MyGames page:
+ this.send(
+ "notifynewgame",
+ {
+ data: gameInfo,
+ targets: gameInfo.players.map(p => {
+ return { sid: p.sid, uid: p.uid };
+ })
+ }
+ );
};
if (c.type == "live") {
notifyNewgame();
this.startNewGame(gameInfo);
- } //corr: game only on server
- else {
+ } else {
+ // corr: game only on server
ajax(
"/games",
"POST",
- { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge
- response => {
- gameInfo.id = response.gameId;
- notifyNewgame();
- this.$router.push("/game/" + response.gameId);
+ {
+ // cid is useful to delete the challenge:
+ data: { gameInfo: gameInfo, cid: c.id },
+ success: (response) => {
+ gameInfo.id = response.gameId;
+ notifyNewgame();
+ this.$router.push("/game/" + response.gameId);
+ }
}
);
}
},
// NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
- const game = Object.assign({}, gameInfo, {
- // (other) Game infos: constant
- fenStart: gameInfo.fen,
- vname: this.getVname(gameInfo.vid),
- created: Date.now(),
- // Game state (including FEN): will be updated
- moves: [],
- clocks: [-1, -1], //-1 = unstarted
- initime: [0, 0], //initialized later
- score: "*"
- });
- GameStorage.add(game, (err) => {
- // If an error occurred, game is not added: abort
- if (!err) {
- if (this.st.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(() => {});
- this.$router.push("/game/" + gameInfo.id);
+ const game = Object.assign(
+ {},
+ gameInfo,
+ {
+ // (other) Game infos: constant
+ fenStart: gameInfo.fen,
+ vname: this.getVname(gameInfo.vid),
+ created: Date.now(),
+ // Game state (including FEN): will be updated
+ moves: [],
+ clocks: [-1, -1], //-1 = unstarted
+ initime: [0, 0], //initialized later
+ score: "*"
}
- });
+ );
+ setTimeout(
+ () => {
+ GameStorage.add(game, (err) => {
+ // If an error occurred, game is not added: a tab already
+ // added the game and (if focused) is redirected toward it.
+ // If no error and the tab is hidden: do not show anything.
+ if (!err && !document.hidden) {
+ if (this.st.settings.sound)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
+ this.$router.push("/game/" + gameInfo.id);
+ }
+ });
+ },
+ document.hidden ? 500 + 1000 * Math.random() : 0
+ );
}
}
};
padding: 15px 0
max-width: 430px
-#newgameDiv > .card
+#newgameDiv > .card, #acceptDiv > .card
max-width: 767px
max-height: 100%
.tabbtn
background-color: #f9faee
+button.acceptBtn
+ background-color: lightgreen
+button.refuseBtn
+ background-color: red
+
+#buttonsTchall
+ // margin-top set dynamically (depends if diagram showed or not)
+ & > button > span
+ width: 100%
+ text-align: center
+
+.variantName
+ font-weight: bold
+
+.diagram
+ margin: 0 auto
+ max-width: 400px
+ // width: 100% required for Firefox
+ width: 100%
+
+#inputFen
+ width: 100%
+
#div2, #div3
margin-top: 15px
@media screen and (max-width: 767px)