p(v-html="infoMessage")
input#modalAccept.modal(type="checkbox")
div#acceptDiv(role="dialog")
- .card.text-center
- p
+ .card
+ p.text-center
span.variantName {{ curChallToAccept.vname }}
span {{ curChallToAccept.cadence }}
span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
- .diagram(v-html="tchallDiag")
- .button-group#buttonsTchall
- button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
- button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
- input#modalNewgame.modal(type="checkbox")
+ .diagram(
+ v-if="!!curChallToAccept.fen"
+ v-html="tchallDiag"
+ )
+ .button-group#buttonsTchall(:style="tchallButtonsMargin()")
+ button.acceptBtn(@click="decisionChallenge(true)")
+ span {{ st.tr["Accept challenge?"] }}
+ button.refuseBtn(@click="decisionChallenge(false)")
+ span {{ st.tr["Refuse"] }}
+ input#modalNewgame.modal(
+ type="checkbox"
+ @change="cadenceFocusIfOpened($event)"
+ )
div#newgameDiv(
role="dialog"
data-checkbox="modalNewgame"
)
.card
label#closeNewgame.modal-close(for="modalNewgame")
- div(@keyup.enter="newChallenge()")
+ div(@keyup.enter="issueNewChallenge()")
fieldset
label(for="selectVariant") {{ st.tr["Variant"] }} *
select#selectVariant(
fieldset
label(for="cadence") {{ st.tr["Cadence"] }} *
div#predefinedCadences
- button(type="button") 3+2
- button(type="button") 5+3
button(type="button") 15+5
+ button(type="button") 45+30
+ button(type="button") 3d
+ button(type="button") 7d
input#cadence(
type="text"
v-model="newchallenge.cadence"
- placeholder="5+0, 1h+30s, 7d+1d ..."
+ placeholder="5+0, 1h+30s, 5d ..."
+ )
+ fieldset
+ label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
+ select#selectRandomLevel(v-model="newchallenge.randomness")
+ option(value="0") {{ st.tr["Deterministic"] }}
+ option(value="1") {{ st.tr["Symmetric random"] }}
+ option(value="2") {{ st.tr["Asymmetric random"] }}
+ fieldset
+ label(for="memorizeChall") {{ st.tr["Memorize?"] }}
+ input#memorizeChall(
+ type="checkbox"
+ v-model="newchallenge.memorize"
)
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with?"] }}
v-model="newchallenge.fen"
)
.diagram(v-html="newchallenge.diag")
- button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
+ button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
input#modalPeople.modal(
type="checkbox"
- @click="resetChatColor()"
+ @click="resetSocialColor()"
)
div#peopleWrap(
role="dialog"
)
span {{ people[sid].name }}
button.player-action(
- v-if="isGamer(sid) || (st.user.id > 0 && sid!=st.user.sid)"
- @click="challOrWatch(sid)"
+ v-if="isGamer(sid)"
+ @click="watchGame(sid)"
)
- | {{ getActionLabel(sid) }}
+ | {{ st.tr["Observe"] }}
+ button.player-action(
+ v-else-if="isFocusedOnHall(sid)"
+ @click="challenge(sid)"
+ )
+ | {{ st.tr["Challenge"] }}
p.anonymous @nonymous ({{ anonymousCount }})
#chat
Chat(
.button-group
button#peopleBtn(onClick="window.doClick('modalPeople')")
| {{ st.tr["Who's there?"] }}
- button(onClick="window.doClick('modalNewgame')")
+ button(@click="showNewchallengeForm()")
| {{ st.tr["New game"] }}
+ .row(v-if="presetChalls.length > 0")
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ h4.text-center {{ st.tr["Preset challenges"] }}
+ table
+ thead
+ tr
+ th {{ st.tr["Variant"] }}
+ th {{ st.tr["Cadence"] }}
+ th {{ st.tr["Random?"] }}
+ th
+ tbody
+ tr(
+ v-for="pc in presetChalls"
+ @click="newChallFromPreset(pc)"
+ )
+ td {{ pc.vname }}
+ td {{ pc.cadence }}
+ td(:class="getRandomnessClass(pc)")
+ td.remove-preset(@click="removePresetChall($event, pc)")
+ img(src="/images/icons/delete.svg")
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
div#div2
vid: parseInt(localStorage.getItem("vid")) || 0,
to: "", //name of challenged player (if any)
cadence: localStorage.getItem("cadence") || "",
+ randomness: parseInt(localStorage.getItem("randomness")) || 2,
// VariantRules object, stored to not interfere with
// diagrams of targetted challenges:
V: null,
vname: "",
- diag: "" //visualizing FEN
+ diag: "", //visualizing FEN
+ memorize: false //put settings in localStorage
},
tchallDiag: "",
curChallToAccept: {from: {}},
+ presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
newChat: "",
conn: null,
connexionString: "",
"st.variants": function() {
// Set potential challenges and games variant names:
this.challenges.concat(this.games).forEach(o => {
- if (o.vname == "") o.vname = this.getVname(o.vid);
+ if (!o.vname) o.vname = this.getVname(o.vid);
});
if (!this.newchallenge.V && this.newchallenge.vid > 0)
this.loadNewchallVariant();
anonymousCount: function() {
let count = 0;
Object.values(this.people).forEach(p => {
- count += !p.name ? 1 : 0;
+ // Do not cound people who did not send their identity yet:
+ count += (!p.name && p.id === 0) ? 1 : 0;
});
return count;
}
if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
this.loadNewchallVariant();
const my = this.st.user;
- this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
+ this.$set(
+ this.people,
+ my.sid,
+ {
+ id: my.id,
+ name: my.name,
+ pages: [{ path: "/", focus: true }]
+ }
+ );
// Ask server for current corr games (all but mines)
ajax(
"/games",
"GET",
- { uid: this.st.user.id, excluded: true },
- response => {
- this.games = this.games.concat(
- response.games.map(g => {
- const type = this.classifyObject(g);
- const vname = this.getVname(g.vid);
- return Object.assign({}, g, { type: type, vname: vname });
- })
- );
+ {
+ data: { uid: this.st.user.id, excluded: true },
+ success: (response) => {
+ this.games = this.games.concat(
+ response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign(
+ {},
+ g,
+ {
+ type: type,
+ vname: vname
+ }
+ );
+ })
+ );
+ }
}
);
// Also ask for corr challenges (open + sent by/to me)
- ajax("/challenges", "GET", { uid: this.st.user.id }, response => {
- // Gather all senders names, and then retrieve full identity:
- // (TODO [perf]: some might be online...)
- let names = {};
- response.challenges.forEach(c => {
- if (c.uid != this.st.user.id) names[c.uid] = "";
- else if (!!c.target && c.target != this.st.user.id)
- names[c.target] = "";
- });
- const addChallenges = () => {
- names[this.st.user.id] = this.st.user.name; //in case of
- this.challenges = this.challenges.concat(
- response.challenges.map(c => {
- const from = { name: names[c.uid], id: c.uid }; //or just name
- const type = this.classifyObject(c);
- const vname = this.getVname(c.vid);
- return Object.assign(
- {},
+ ajax(
+ "/challenges",
+ "GET",
+ {
+ data: { uid: this.st.user.id },
+ success: (response) => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id) names[c.uid] = "";
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = () => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = { name: names[c.uid], id: c.uid }; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign(
+ {},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: c.target ? names[c.target] : ""
+ },
+ c
+ );
+ })
+ );
+ };
+ if (Object.keys(names).length > 0) {
+ ajax(
+ "/users",
+ "GET",
{
- type: type,
- vname: vname,
- from: from,
- to: c.target ? names[c.target] : ""
- },
- c
+ data: { ids: Object.keys(names).join(",") },
+ success: (response2) => {
+ response2.users.forEach(u => {
+ names[u.id] = u.name;
+ });
+ addChallenges();
+ }
+ }
);
- })
- );
- };
- if (Object.keys(names).length > 0) {
- ajax(
- "/users",
- "GET",
- { ids: Object.keys(names).join(",") },
- response2 => {
- response2.users.forEach(u => {
- names[u.id] = u.name;
- });
- addChallenges();
- }
- );
- } else addChallenges();
- });
+ } else addChallenges();
+ }
+ }
+ );
const connectAndPoll = () => {
this.send("connect");
this.send("pollclientsandgamers");
params.socketUrl +
"/?sid=" +
this.st.user.sid +
+ "&id=" +
+ this.st.user.id +
"&tmpId=" +
getRandString() +
"&page=" +
+ // Hall: path is "/" (could be hard-coded as well)
encodeURIComponent(this.$route.path);
this.conn = new WebSocket(this.connexionString);
this.conn.onopen = connectAndPoll;
this.conn.onclose = this.socketCloseListener;
},
mounted: function() {
+ document.addEventListener('visibilitychange', this.visibilityChange);
["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
let elt = document.getElementById(eltName);
elt.addEventListener("click", processModalClick);
this.setDisplay("g", showGtype);
},
beforeDestroy: function() {
+ document.removeEventListener('visibilitychange', this.visibilityChange);
this.send("disconnect");
},
methods: {
- // Helpers:
+ getRandomnessClass: function(pc) {
+ return {
+ ["random-" + pc.randomness]: true
+ };
+ },
+ visibilityChange: function() {
+ // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
+ this.send(
+ document.visibilityState == "visible"
+ ? "getfocus"
+ : "losefocus"
+ );
+ },
+ partialResetNewchallenge: function() {
+ // Reset potential target and custom FEN:
+ this.newchallenge.to = "";
+ this.newchallenge.fen = "";
+ this.newchallenge.diag = "";
+ this.newchallenge.memorize = false;
+ },
+ showNewchallengeForm: function() {
+ this.partialResetNewchallenge();
+ window.doClick("modalNewgame");
+ },
+ addPresetChall: function(chall) {
+ // Add only if not already existing:
+ if (this.presetChalls.some(c =>
+ c.vid == chall.vid &&
+ c.cadence == chall.cadence &&
+ c.randomness == chall.randomness
+ )) {
+ return;
+ }
+ const L = this.presetChalls.length;
+ this.presetChalls.push({
+ index: L,
+ vid: chall.vid,
+ vname: chall.vname, //redundant, but easier
+ cadence: chall.cadence,
+ randomness: chall.randomness
+ });
+ localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
+ },
+ removePresetChall: function(e, pchall) {
+ e.stopPropagation();
+ const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
+ this.presetChalls.splice(pchallIdx, 1);
+ localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
+ },
+ tchallButtonsMargin: function() {
+ if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
+ return {};
+ },
+ cadenceFocusIfOpened: function() {
+ if (event.target.checked)
+ document.getElementById("cadence").focus();
+ },
send: function(code, obj) {
- if (this.conn) {
+ if (!!this.conn) {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
}
},
return this.games.filter(g => g.type == type);
},
classifyObject: function(o) {
- //challenge or game
+ // o: challenge or game
return o.cadence.indexOf("d") === -1 ? "live" : "corr";
},
setDisplay: function(letter, type, e) {
: document.getElementById("btn" + letter.toUpperCase() + type);
elt.classList.add("active");
elt.classList.remove("somethingnew"); //in case of
- if (elt.previousElementSibling)
+ if (!!elt.previousElementSibling)
elt.previousElementSibling.classList.remove("active");
else elt.nextElementSibling.classList.remove("active");
},
isGamer: function(sid) {
- return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
- },
- getActionLabel: function(sid) {
- return this.people[sid].pages.some(p => p == "/")
- ? "Challenge"
- : "Observe";
- },
- challOrWatch: function(sid) {
- if (this.people[sid].pages.some(p => p == "/")) {
- // Available, in Hall
- this.newchallenge.to = this.people[sid].name;
- document.getElementById("modalPeople").checked = false;
- window.doClick("modalNewgame");
- } else {
- // In some game, maybe playing maybe not: show a random one
- let gids = [];
- this.people[sid].pages.forEach(p => {
- const matchGid = p.match(/[a-zA-Z0-9]+$/);
- if (matchGid) gids.push(matchGid[0]);
- });
- const gid = gids[Math.floor(Math.random() * gids.length)];
- const game = this.games.find(g => g.id == gid);
- if (game) this.showGame(game);
- else this.$router.push("/game/" + gid); //game vs. me
- }
+ return this.people[sid].pages
+ .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+ },
+ isFocusedOnHall: function(sid) {
+ return (
+ // This is meant to challenge people, thus the next 2 conditions:
+ this.st.user.id > 0 &&
+ sid != this.st.user.sid &&
+ this.people[sid].pages.some(p => p.path == "/" && p.focus)
+ );
+ },
+ challenge: function(sid) {
+ this.partialResetNewchallenge();
+ // Available, in Hall
+ this.newchallenge.to = this.people[sid].name;
+ // TODO: also store target sid to not re-search for it
+ document.getElementById("modalPeople").checked = false;
+ window.doClick("modalNewgame");
+ },
+ watchGame: function(sid) {
+ // In some game, maybe playing maybe not: show a random one
+ let gids = [];
+ this.people[sid].pages.forEach(p => {
+ if (p.focus) {
+ const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+ if (!!matchGid) gids.push(matchGid[0]);
+ }
+ });
+ const gid = gids[Math.floor(Math.random() * gids.length)];
+ const game = this.games.find(g => g.id == gid);
+ if (!!game) this.showGame(game);
+ else this.$router.push("/game/" + gid); //game vs. me
},
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
this.$router.push(url);
},
- resetChatColor: function() {
+ resetSocialColor: function() {
// TODO: this is called twice, once on opening an once on closing
document.getElementById("peopleBtn").classList.remove("somethingnew");
},
processChat: function(chat) {
this.send("newchat", { data: chat });
},
+ getOppsid: function(c) {
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid) {
+ oppsid = Object.keys(this.people).find(
+ sid => this.people[sid].id == c.from.id
+ );
+ }
+ return oppsid;
+ },
// Messaging center:
socketMessageListener: function(msg) {
if (!this.conn) return;
data.sockIds.forEach(s => {
const page = s.page || "/";
if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
- identityAsked[s.sid] = true;
this.send("askidentity", { target: s.sid, page: page });
+ identityAsked[s.sid] = true;
+ }
+ if (!this.people[s.sid]) {
+ // Do not set name or id: identity unknown yet
+ this.people[s.sid] = { pages: [{path: page, focus: true}] };
}
- if (!this.people[s.sid])
- this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] });
- else if (this.people[s.sid].pages.indexOf(page) < 0)
- this.people[s.sid].pages.push(page);
+ else if (!(this.people[s.sid].pages.find(p => p.path == page)))
+ this.people[s.sid].pages.push({ path: page, focus: true });
if (!s.page)
- //peer is in Hall
- this.send("askchallenge", { target: s.sid });
- //peer is in Game
+ // Peer is in Hall
+ this.send("askchallenges", { target: s.sid });
+ // Peer is in Game
else this.send("askgame", { target: s.sid, page: page });
});
break;
case "connect":
case "gconnect": {
const page = data.page || "/";
- // NOTE: player could have been polled earlier, but might have logged in then
- // So it's a good idea to ask identity if he was anonymous.
- // But only ask game / challenge if currently disconnected.
+ // Only ask game / challenges if first connexion:
if (!this.people[data.from]) {
- this.$set(this.people, data.from, {
- name: "",
- id: 0,
- pages: [page]
- });
+ this.people[data.from] = { pages: [{ path: page, focus: true }] };
if (data.code == "connect")
- this.send("askchallenge", { target: data.from });
+ this.send("askchallenges", { target: data.from });
else this.send("askgame", { target: data.from, page: page });
} else {
- // append page if not already in list
- if (this.people[data.from].pages.indexOf(page) < 0)
- this.people[data.from].pages.push(page);
+ // Append page if not already in list
+ if (!(this.people[data.from].pages.find(p => p.path == page)))
+ this.people[data.from].pages.push({ path: page, focus: true });
}
- if (this.people[data.from].id == 0) {
+ if (!this.people[data.from].name && this.people[data.from].id !== 0) {
+ // Identity not known yet
this.newConnect[data.from] = true; //for self multi-connects tests
this.send("askidentity", { target: data.from, page: page });
}
if (!this.people[data.from]) return;
// Disconnect means no more tmpIds:
if (data.code == "disconnect") {
- // Remove the live challenge sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ // Remove the live challenges sent by this player:
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == data.from,
+ "all"
+ );
} else {
// Remove the matching live game if now unreachable
const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
}
}
const page = data.page || "/";
- ArrayFun.remove(this.people[data.from].pages, p => p == page);
+ ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
if (this.people[data.from].pages.length == 0)
this.$delete(this.people, data.from);
break;
}
+ case "getfocus":
+ // If user reload a page, focus may arrive earlier than connect
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = true;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
+ case "losefocus":
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = false;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
case "killed":
// I logged in elsewhere:
- alert(this.st.tr["New connexion detected: tab now offline"]);
- // TODO: this fails. See https://github.com/websockets/ws/issues/489
- //this.conn.removeEventListener("message", this.socketMessageListener);
- //this.conn.removeEventListener("close", this.socketCloseListener);
- //this.conn.close();
this.conn = null;
+ alert(this.st.tr["New connexion detected: tab now offline"]);
break;
case "askidentity": {
// Request for identification (TODO: anonymous shouldn't need to reply)
}
case "identity": {
const user = data.data;
- if (user.name) {
- // If I multi-connect, kill current connexion if no mark (I'm older)
+ let player = this.people[user.sid];
+ // player.pages is already set
+ player.id = user.id;
+ player.name = user.name;
+ // TODO: this.$set(people, ...) fails. So forceUpdate.
+ // But this shouldn't be like that!
+ this.$forceUpdate();
+ // If I multi-connect, kill current connexion if no mark (I'm older)
+ if (this.newConnect[user.sid]) {
if (
- this.newConnect[user.sid] &&
user.id > 0 &&
user.id == this.st.user.id &&
- user.sid != this.st.user.sid
+ user.sid != this.st.user.sid &&
+ !this.killed[this.st.user.sid]
) {
- if (!this.killed[this.st.user.sid]) {
this.send("killme", { sid: this.st.user.sid });
this.killed[this.st.user.sid] = true;
- }
- }
- if (user.sid != this.st.user.sid) {
- //I already know my identity...
- this.$set(this.people, user.sid, {
- id: user.id,
- name: user.name,
- pages: this.people[user.sid].pages
- });
}
+ delete this.newConnect[user.sid];
}
- delete this.newConnect[user.sid];
break;
}
- case "askchallenge": {
- // Send my current live challenge (if any)
- const cIdx = this.challenges.findIndex(
- c => c.from.sid == this.st.user.sid && c.type == "live"
- );
- if (cIdx >= 0) {
- const c = this.challenges[cIdx];
- // NOTE: in principle, should only send targeted challenge to the target.
- // But we may not know yet the identity of the target (just name),
- // so cannot decide if data.from is the target or not.
- const myChallenge = {
- id: c.id,
- from: this.st.user.sid,
- to: c.to,
- fen: c.fen,
- vid: c.vid,
- cadence: c.cadence,
- added: c.added
- };
- this.send("challenge", { data: myChallenge, target: data.from });
- }
+ case "askchallenges": {
+ // Send my current live challenges (if any)
+ const myChallenges = this.challenges
+ .filter(c =>
+ c.from.sid == this.st.user.sid && c.type == "live"
+ )
+ .map(c => {
+ // NOTE: in principle, should only send targeted challenge to the target.
+ // But we may not know yet the identity of the target (just name),
+ // so cannot decide if data.from is the target or not.
+ return {
+ id: c.id,
+ from: this.st.user.sid,
+ to: c.to,
+ randomness: c.randomness,
+ fen: c.fen,
+ vid: c.vid,
+ cadence: c.cadence,
+ added: c.added
+ };
+ });
+ if (myChallenges.length > 0)
+ this.send("challenges", { data: myChallenges, target: data.from });
break;
}
- case "challenge": //after "askchallenge"
- case "newchallenge": {
- // NOTE about next condition: see "askchallenge" case.
- const chall = data.data;
- if (
- !chall.to ||
- (this.people[chall.from].id > 0 &&
- (chall.from == this.st.user.sid || chall.to == this.st.user.name))
- ) {
- let newChall = Object.assign({}, chall);
- newChall.type = this.classifyObject(chall);
- newChall.added = Date.now();
- let fromValues = Object.assign({}, this.people[chall.from]);
- delete fromValues["pages"]; //irrelevant in this context
- newChall.from = Object.assign({ sid: chall.from }, fromValues);
- newChall.vname = this.getVname(newChall.vid);
- this.challenges.push(newChall);
- if (
- (newChall.type == "live" && this.cdisplay == "corr") ||
- (newChall.type == "corr" && this.cdisplay == "live")
- ) {
- document
- .getElementById("btnC" + newChall.type)
- .classList.add("somethingnew");
- }
- }
+ case "challenges": //after "askchallenges"
+ data.data.forEach(this.addChallenge);
+ break;
+ case "newchallenge":
+ this.addChallenge(data.data);
break;
- }
case "refusechallenge": {
const cid = data.data;
ArrayFun.remove(this.challenges, c => c.id == cid);
alert(this.st.tr["Challenge declined"]);
break;
}
- case "deletechallenge": {
- // NOTE: the challenge may be already removed
- const cid = data.data;
- ArrayFun.remove(this.challenges, c => c.id == cid);
+ case "deletechallenge_s": {
+ // NOTE: the challenge(s) may be already removed
+ const cref = data.data;
+ if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
+ else if (!!cref.sids) {
+ cref.sids.forEach(s => {
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == s,
+ "all"
+ );
+ });
+ }
break;
}
case "game": //individual request
case "newgame": {
- // NOTE: it may be live or correspondance
const game = data.data;
- // Ignore games where I play (corr games)
- if (game.players.every(p => p.id != this.st.user.id))
+ // Ignore games where I play (will go in MyGames page)
+ if (game.players.every(p =>
+ p.sid != this.st.user.sid || p.uid != this.st.user.id))
{
let locGame = this.games.find(g => g.id == game.id);
if (!locGame) {
newGame.type = this.classifyObject(game);
newGame.vname = this.getVname(game.vid);
if (!game.score)
- //if new game from Hall
+ // New game from Hall
newGame.score = "*";
newGame.rids = [game.rid];
delete newGame["rid"];
}
case "result": {
let g = this.games.find(g => g.id == data.gid);
- if (g) g.score = data.score;
+ if (!!g) g.score = data.score;
break;
}
case "startgame": {
- // New game just started: data contain all information
+ // New game just started, I'm involved
const gameInfo = data.data;
if (this.classifyObject(gameInfo) == "live")
this.startNewGame(gameInfo);
"#/game/" +
gameInfo.id +
"</a>";
- let modalBox = document.getElementById("modalInfo");
- modalBox.checked = true;
+ document.getElementById("modalInfo").checked = true;
}
break;
}
this.conn.addEventListener("close", this.socketCloseListener);
},
// Challenge lifecycle:
+ addChallenge: function(chall) {
+ // NOTE about next condition: see "askchallenges" case.
+ if (
+ !chall.to ||
+ (this.people[chall.from].id > 0 &&
+ (chall.from == this.st.user.sid || chall.to == this.st.user.name))
+ ) {
+ let newChall = Object.assign({}, chall);
+ newChall.type = this.classifyObject(chall);
+ newChall.randomness = chall.randomness;
+ newChall.added = Date.now();
+ let fromValues = Object.assign({}, this.people[chall.from]);
+ delete fromValues["pages"]; //irrelevant in this context
+ newChall.from = Object.assign({ sid: chall.from }, fromValues);
+ newChall.vname = this.getVname(newChall.vid);
+ this.challenges.push(newChall);
+ if (
+ (newChall.type == "live" && this.cdisplay == "corr") ||
+ (newChall.type == "corr" && this.cdisplay == "live")
+ ) {
+ document
+ .getElementById("btnC" + newChall.type)
+ .classList.add("somethingnew");
+ }
+ }
+ },
loadNewchallVariant: async function(cb) {
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
this.newchallenge.V = vModule.VariantRules;
this.newchallenge.vname = vname;
- if (cb)
+ if (!!cb)
cb();
},
trySetNewchallDiag: function() {
window.V = this.newchallenge.V;
if (
this.newchallenge.vid > 0 &&
- this.newchallenge.fen &&
+ !!this.newchallenge.fen &&
V.IsGoodFen(this.newchallenge.fen)
) {
const parsedFen = V.ParseFen(this.newchallenge.fen);
this.newchallenge.diag = getDiagram({
position: parsedFen.position,
- orientation: V.GetOppCol(parsedFen.turn)
+ orientation: parsedFen.turn
});
}
},
- newChallenge: async function() {
- if (this.newchallenge.cadence.match(/^[0-9]+$/))
+ newChallFromPreset(pchall) {
+ this.partialResetNewchallenge();
+ this.newchallenge.vid = pchall.vid;
+ this.newchallenge.cadence = pchall.cadence;
+ this.newchallenge.randomness = pchall.randomness;
+ this.issueNewChallenge();
+ },
+ issueNewChallenge: async function() {
+ if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
this.newchallenge.cadence += "+0"; //assume minutes, no increment
const ctype = this.classifyObject(this.newchallenge);
// TODO: cadence still unchecked so ctype could be wrong...
error = this.st.tr["Please select a variant"];
else if (ctype == "corr" && this.st.user.id <= 0)
error = this.st.tr["Please log in to play correspondance games"];
- else if (this.newchallenge.to) {
+ else if (!!this.newchallenge.to) {
if (this.newchallenge.to == this.st.user.name)
error = this.st.tr["Self-challenge is forbidden"];
else if (
}
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
+ // Add only if not already issued (not counting target or FEN):
+ if (this.challenges.some(c =>
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+ c.vid == chall.vid &&
+ c.cadence == chall.cadence &&
+ c.randomness == chall.randomness
+ )) {
+ alert(this.st.tr["Challenge already exists"]);
+ return;
+ }
+ if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
+ delete chall["V"];
+ delete chall["diag"];
const finishAddChallenge = cid => {
chall.id = cid || "c" + getRandString();
- // Remove old challenge if any (only one at a time of a given type):
- const cIdx = this.challenges.findIndex(
- c =>
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
- c.type == ctype
- );
- if (cIdx >= 0) {
- // Delete current challenge (will be replaced now)
- this.send("deletechallenge", { data: this.challenges[cIdx].id });
+ const MAX_ALLOWED_CHALLS = 3;
+ // Remove oldest challenge if 3 found: only 3 at a time of a given type
+ let countMyChalls = 0;
+ let challToDelIdx = 0;
+ let oldestAdded = Number.MAX_SAFE_INTEGER;
+ for (let i=0; i<this.challenges.length; i++) {
+ const c = this.challenges[i];
+ if (
+ c.type == ctype &&
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
+ ) {
+ countMyChalls++;
+ if (c.added < oldestAdded) {
+ challToDelIdx = i;
+ oldestAdded = c.added;
+ }
+ }
+ }
+ if (countMyChalls >= MAX_ALLOWED_CHALLS) {
+ this.send(
+ "deletechallenge_s",
+ { data: { cid: this.challenges[challToDelIdx].id } }
+ );
if (ctype == "corr") {
- ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id });
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: this.challenges[challToDelIdx].id } }
+ );
}
- this.challenges.splice(cIdx, 1);
+ this.challenges.splice(challToDelIdx, 1);
}
this.send("newchallenge", {
data: Object.assign({ from: this.st.user.sid }, chall)
// Remember cadence + vid for quicker further challenges:
localStorage.setItem("cadence", chall.cadence);
localStorage.setItem("vid", chall.vid);
+ localStorage.setItem("randomness", chall.randomness);
document.getElementById("modalNewgame").checked = false;
+ // Show the challenge if not on current display
+ if (
+ (ctype == "live" && this.cdisplay == "corr") ||
+ (ctype == "corr" && this.cdisplay == "live")
+ ) {
+ this.setDisplay('c', ctype);
+ }
};
if (ctype == "live") {
// Live challenges have a random ID
finishAddChallenge(null);
} else {
// Correspondance game: send challenge to server
- ajax("/challenges", "POST", { chall: chall }, response => {
- finishAddChallenge(response.cid);
- });
+ ajax(
+ "/challenges",
+ "POST",
+ {
+ data: { chall: chall },
+ success: (response) => {
+ finishAddChallenge(response.cid);
+ }
+ }
+ );
}
},
// Callback function after a diagram was showed to accept
name: this.st.user.name
};
this.launchGame(c);
+ if (c.type == "live")
+ // Remove all live challenges of both players
+ this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
+ else
+ // Corr challenge: just remove the challenge
+ this.send("deletechallenge_s", { data: { cid: c.id } });
} else {
- this.send("refusechallenge", { data: c.id, target: c.from.sid });
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ this.send("refusechallenge", { data: c.id, target: oppsid });
+ if (c.type == "corr") {
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: c.id } }
+ );
+ }
+ this.send("deletechallenge_s", { data: { cid: c.id } });
}
- this.send("deletechallenge", { data: c.id });
},
+ // TODO: if several players click same challenge at the same time: problem
clickChallenge: async function(c) {
const myChallenge =
c.from.sid == this.st.user.sid || //live
c.accepted = true;
const vModule = await import("@/variants/" + c.vname + ".js");
window.V = vModule.VariantRules;
- if (c.to) {
+ if (!!c.to) {
// c.to == this.st.user.name (connected)
- if (c.fen) {
+ if (!!c.fen) {
const parsedFen = V.ParseFen(c.fen);
c.mycolor = V.GetOppCol(parsedFen.turn);
this.tchallDiag = getDiagram({
position: parsedFen.position,
orientation: c.mycolor
});
- this.curChallToAccept = c;
- document.getElementById("modalAccept").checked = true;
- }
- else {
- if (!confirm(this.st.tr["Accept challenge?"]))
- c.accepted = false;
- this.finishProcessingChallenge(c);
}
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
}
- else
- this.finishProcessingChallenge(c);
+ else this.finishProcessingChallenge(c);
}
else {
// My challenge
if (c.type == "corr") {
- ajax("/challenges", "DELETE", { id: c.id });
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: c.id } }
+ );
}
- this.send("deletechallenge", { data: c.id });
+ this.send("deletechallenge_s", { data: { cid: c.id } });
}
// In all cases, the challenge is consumed:
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
// NOTE: when launching game, the challenge is already being deleted
launchGame: function(c) {
+ let players =
+ !!c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]);
+ // Convention for players IDs in stored games is 'uid'
+ players.forEach(p => {
+ let pWithUid = p;
+ pWithUid["uid"] = p.id;
+ delete pWithUid["id"];
+ });
// These game informations will be shared
let gameInfo = {
id: getRandString(),
- fen: c.fen || V.GenRandInitFen(),
+ fen: c.fen || V.GenRandInitFen(c.randomness),
// White player index 0, black player index 1:
players: c.mycolor
? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
vid: c.vid,
cadence: c.cadence
};
- let oppsid = c.from.sid; //may not be defined if corr + offline opp
- if (!oppsid) {
- oppsid = Object.keys(this.people).find(
- sid => this.people[sid].id == c.from.id
- );
- }
const notifyNewgame = () => {
- if (oppsid)
- //opponent is online
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ // Opponent is online
this.send("startgame", { data: gameInfo, target: oppsid });
- // Send game info (only if live) to everyone except me in this tab
- this.send("newgame", { data: gameInfo });
+ // Send game info (only if live) to everyone except me and opponent
+ // TODO: this double message send could be avoided.
+ this.send("newgame", { data: gameInfo, oppsid: oppsid });
+ // Also to MyGames page:
+ this.send(
+ "notifynewgame",
+ {
+ data: gameInfo,
+ targets: gameInfo.players.map(p => {
+ return { sid: p.sid, uid: p.uid };
+ })
+ }
+ );
};
if (c.type == "live") {
notifyNewgame();
this.startNewGame(gameInfo);
- } //corr: game only on server
- else {
+ } else {
+ // corr: game only on server
ajax(
"/games",
"POST",
- { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge
- response => {
- gameInfo.id = response.gameId;
- notifyNewgame();
- this.$router.push("/game/" + response.gameId);
+ {
+ // cid is useful to delete the challenge:
+ data: { gameInfo: gameInfo, cid: c.id },
+ success: (response) => {
+ gameInfo.id = response.gameId;
+ notifyNewgame();
+ this.$router.push("/game/" + response.gameId);
+ }
}
);
}
},
// NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
- const game = Object.assign({}, gameInfo, {
- // (other) Game infos: constant
- fenStart: gameInfo.fen,
- vname: this.getVname(gameInfo.vid),
- created: Date.now(),
- // Game state (including FEN): will be updated
- moves: [],
- clocks: [-1, -1], //-1 = unstarted
- initime: [0, 0], //initialized later
- score: "*"
- });
- GameStorage.add(game, (err) => {
- // If an error occurred, game is not added: abort
- if (!err) {
- if (this.st.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(() => {});
- this.$router.push("/game/" + gameInfo.id);
+ const game = Object.assign(
+ {},
+ gameInfo,
+ {
+ // (other) Game infos: constant
+ fenStart: gameInfo.fen,
+ vname: this.getVname(gameInfo.vid),
+ created: Date.now(),
+ // Game state (including FEN): will be updated
+ moves: [],
+ clocks: [-1, -1], //-1 = unstarted
+ initime: [0, 0], //initialized later
+ score: "*"
}
- });
+ );
+ setTimeout(
+ () => {
+ GameStorage.add(game, (err) => {
+ // If an error occurred, game is not added: a tab already
+ // added the game and (if focused) is redirected toward it.
+ // If no error and the tab is hidden: do not show anything.
+ if (!err && !document.hidden) {
+ if (this.st.settings.sound)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
+ this.$router.push("/game/" + gameInfo.id);
+ }
+ });
+ },
+ document.hidden ? 500 + 1000 * Math.random() : 0
+ );
}
}
};
background-color: red
#buttonsTchall
- margin-top: 10px
+ // margin-top set dynamically (depends if diagram showed or not)
+ & > button > span
+ width: 100%
+ text-align: center
.variantName
font-weight: bold
.diagram
margin: 0 auto
max-width: 400px
+ // width: 100% required for Firefox
+ width: 100%
#inputFen
width: 100%
@media screen and (max-width: 767px)
#div2, #div3
margin-top: 0
+
+tr > td
+ &.random-0
+ background-color: #FF5733
+ &.random-1
+ background-color: #2B63B4
+ &.random-2
+ background-color: #33B42B
+
+td.remove-preset
+ background-color: lightgrey
+ text-align: center
+ & > img
+ height: 1em
</style>