<template lang="pug">
main
+ input#modalInfo.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="infoMessage")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalInfo")
+ h3#infoMessage.section
+ p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
- div(role="dialog" aria-labelledby="titleFenedit")
- .card.smallpad
+ div(role="dialog" data-checkbox="modalNewgame"
+ aria-labelledby="titleFenedit")
+ .card.smallpad(@keyup.enter="newChallenge")
label#closeNewgame.modal-close(for="modalNewgame")
fieldset
label(for="selectVariant") {{ st.tr["Variant"] }}
select#selectVariant(v-model="newchallenge.vid")
option(v-for="v in st.variants" :value="v.id") {{ v.name }}
- fieldset
- label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
- select#selectNbPlayers(v-model="newchallenge.nbPlayers")
- option(v-show="possibleNbplayers(2)" value="2" selected) 2
- option(v-show="possibleNbplayers(3)" value="3") 3
- option(v-show="possibleNbplayers(4)" value="4") 4
fieldset
label(for="timeControl") {{ st.tr["Time control"] }}
input#timeControl(type="text" v-model="newchallenge.timeControl"
placeholder="3m+2s, 1h+30s, 7d+1d ...")
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
- #selectPlayers
- input(type="text" v-model="newchallenge.to[0]")
- input(v-show="newchallenge.nbPlayers>=3" type="text"
- v-model="newchallenge.to[1]")
- input(v-show="newchallenge.nbPlayers==4" type="text"
- v-model="newchallenge.to[2]")
+ input#selectPlayers(type="text" v-model="newchallenge.to")
fieldset(v-if="st.user.id > 0")
label(for="inputFen") {{ st.tr["FEN (optional)"] }}
input#inputFen(type="text" v-model="newchallenge.fen")
button(@click="newChallenge") {{ st.tr["Send challenge"] }}
.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- button(onClick="doClick('modalNewgame')") New game
+ .col-sm-12
+ button#newGame(onClick="doClick('modalNewgame')") New game
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- .collapse
- input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
- label(for="challengeSection" aria-hidden="true") Challenges
- div
- .button-group
- button(@click="cdisplay='live'") Live Challenges
- button(@click="cdisplay='corr'") Correspondance challenges
- ChallengeList(v-show="cdisplay=='live'"
- :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
- ChallengeList(v-show="cdisplay=='corr'"
- :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
- input#peopleSection(type="radio" aria-hidden="true" name="accordion")
- label(for="peopleSection" aria-hidden="true") People
- div
- .button-group
- button(@click="pdisplay='players'") Players
- button(@click="pdisplay='chat'") Chat
- #players(v-show="pdisplay=='players'")
- h3 Online players
- .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
- :class="{anonymous: !!p.count}"
+ div
+ .button-group
+ button(@click="(e) => setDisplay('c','live',e)" class="active")
+ | Live Challenges
+ button(@click="(e) => setDisplay('c','corr',e)")
+ | Correspondance challenges
+ ChallengeList(v-show="cdisplay=='live'"
+ :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
+ ChallengeList(v-show="cdisplay=='corr'"
+ :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
+ #people
+ h3.text-center Who's there?
+ #players
+ p(v-for="p in Object.values(people)" v-if="!!p.name")
+ span {{ p.name }}
+ button.player-action(
+ v-if="p.name != st.user.name"
+ @click="challOrWatch(p,$event)"
)
- | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
- #chat(v-show="pdisplay=='chat'")
- h3 Chat (TODO)
- input#gameSection(type="radio" aria-hidden="true" name="accordion")
- label(for="gameSection" aria-hidden="true") Games
- div
- .button-group
- button(@click="gdisplay='live'") Live games
- button(@click="gdisplay='corr'") Correspondance games
- GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
- @show-game="showGame")
- GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
- @show-game="showGame")
+ | {{ whatPlayerDoes(p) }}
+ p.anonymous @nonymous ({{ anonymousCount }})
+ #chat
+ Chat(:players="[]")
+ .clearer
+ div
+ .button-group
+ button(@click="(e) => setDisplay('g','live',e)" class="active")
+ | Live games
+ button(@click="(e) => setDisplay('g','corr',e)")
+ | Correspondance games
+ GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
+ @show-game="showGame")
+ GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
+ @show-game="showGame")
</template>
<script>
import { store } from "@/store";
-import { NbPlayers } from "@/data/nbPlayers";
import { checkChallenge } from "@/data/challengeCheck";
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
import { getRandString, shuffle } from "@/utils/alea";
-import { extractTime } from "@/utils/timeControl";
+import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
+import { GameStorage } from "@/utils/gameStorage";
export default {
name: "my-hall",
components: {
+ Chat,
GameList,
ChallengeList,
},
gdisplay: "live",
games: [],
challenges: [],
- players: [], //online players (rename into "people" ?)
+ people: {}, //people in main hall
+ infoMessage: "",
newchallenge: {
fen: "",
vid: 0,
- nbPlayers: 0,
- to: ["", "", ""], //name of challenged players
+ to: "", //name of challenged player (if any)
timeControl: "", //"2m+2s" ...etc
},
};
},
- computed: {
- uniquePlayers: function() {
- // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
- let anonymous = {id:0, name:"@nonymous", count:0};
- let playerList = [];
- this.players.forEach(p => {
- if (p.id > 0)
- playerList.push(p);
- else
- anonymous.count++;
+ watch: {
+ // st.variants changes only once, at loading from [] to [...]
+ "st.variants": function(variantArray) {
+ // Set potential challenges and games variant names:
+ this.challenges.forEach(c => {
+ if (c.vname == "")
+ c.vname = this.getVname(c.vid);
+ });
+ this.games.forEach(g => {
+ if (g.vname == "")
+ g.vname = this.getVname(g.vid);
});
- if (anonymous.count > 0)
- playerList.push(anonymous);
- return playerList;
+ },
+ },
+ computed: {
+ anonymousCount: function() {
+ let count = 0;
+ Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
+ return count;
},
},
created: function() {
// Always add myself to players' list
- this.players.push(this.st.user);
+ const my = this.st.user;
+ this.$set(this.people, my.sid, {id:my.id, name:my.name});
+ // Retrieve live challenge (not older than 30 minute) if any:
+ const chall = JSON.parse(localStorage.getItem("challenge") || "false");
+ if (!!chall)
+ {
+ // NOTE: a challenge survives 3 minutes, for potential connection issues
+ if ((Date.now() - chall.added)/1000 <= 3*60)
+ {
+ chall.added = Date.now(); //update added time, for next disconnect...
+ this.challenges.push(chall);
+ localStorage.setItem("challenge", JSON.stringify(chall));
+ }
+ else
+ localStorage.removeItem("challenge");
+ }
// Ask server for current corr games (all but mines)
-// ajax(
-// "/games",
-// "GET",
-// {excluded: this.st.user.id},
-// response => {
-// this.games = this.games.concat(response.games);
-// }
-// );
- // Also ask for corr challenges (open + personal to me)
+ ajax(
+ "/games",
+ "GET",
+ {uid: this.st.user.id, excluded: true},
+ response => {
+ this.games = this.games.concat(response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, {type: type, vname: vname});
+ }));
+ }
+ );
+ // Also ask for corr challenges (open + sent to me)
ajax(
"/challenges",
"GET",
{uid: this.st.user.id},
response => {
- console.log(response.challenges);
- // TODO: post-treatment on challenges ?
- this.challenges = this.challenges.concat(response.challenges);
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ const uids = response.challenges.map(c => { return c.uid });
+ ajax("/users",
+ "GET",
+ { ids: uids.join(",") },
+ response2 => {
+ let names = {};
+ response2.users.forEach(u => {names[u.id] = u.name});
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ // (just players names in fact)
+ const from = {name: names[c.uid], id: c.uid};
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({}, c, {type: type, vname: vname, from: from});
+ })
+ )
+ }
+ );
}
);
// 0.1] Ask server for room composition:
- const socketOpenListener = () => {
+ const funcPollClients = () => {
+ // Same strategy as in Game.vue: send connection
+ // after we're sure WebSocket is initialized
+ this.st.conn.send(JSON.stringify({code:"connect"}));
this.st.conn.send(JSON.stringify({code:"pollclients"}));
};
- this.st.conn.onopen = socketOpenListener;
- // TODO: is this required here?
- this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
+ if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
+ funcPollClients();
+ else //socket not ready yet (initial loading)
+ this.st.conn.onopen = funcPollClients;
this.st.conn.onmessage = this.socketMessageListener;
- const oldOnclose = this.st.conn.onclose;
const socketCloseListener = () => {
- oldOnclose(); //reinitialize connexion (in store.js)
+ store.socketCloseListener(); //reinitialize connexion (in store.js)
this.st.conn.addEventListener('message', this.socketMessageListener);
this.st.conn.addEventListener('close', socketCloseListener);
};
return this.challenges.filter(c => c.type == type);
},
filterGames: function(type) {
- return this.games.filter(c => c.type == type);
+ return this.games.filter(g => g.type == type);
},
classifyObject: function(o) { //challenge or game
// Heuristic: should work for most cases... (TODO)
return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
},
- possibleNbplayers: function(nbp) {
- if (this.newchallenge.vid == 0)
- return false;
- const idxInVariants =
- this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
- return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
- },
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
// ==> Moves sent by connected remote player(s) if live game
- let url = "/" + g.id;
+ let url = "/game/" + g.id;
if (g.type == "live")
- {
- const sids = g.players.map(p => p.sid).join(",");
- url += "?sids=" + sids;
- }
+ url += "?rid=" + g.rid;
this.$router.push(url);
},
- getVname: function(vid) {
- const vIdx = this.st.variants.findIndex(v => v.id == vid);
- return this.st.variants[vIdx].name;
+ setDisplay: function(letter, type, e) {
+ this[letter + "display"] = type;
+ e.target.classList.add("active");
+ if (!!e.target.previousElementSibling)
+ e.target.previousElementSibling.classList.remove("active");
+ else
+ e.target.nextElementSibling.classList.remove("active");
},
- getSid: function(pname) {
- const pIdx = this.players.findIndex(pl => pl.name == pname);
- return (pIdx === -1 ? null : this.players[pIdx].sid);
+ getVname: function(vid) {
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return (!!variant ? variant.name : "");
},
- getPname: function(sid) {
- const pIdx = this.players.findIndex(pl => pl.sid == sid);
- return (pIdx === -1 ? null : this.players[pIdx].name);
+ whatPlayerDoes: function(p) {
+ if (this.games.some(g => g.type == "live"
+ && g.players.some(pl => pl.sid == p.sid)))
+ {
+ return "Playing";
+ }
+ return "Challenge"; //player is available
},
sendSomethingTo: function(to, code, obj, warnDisconnected) {
const doSend = (code, obj, sid) => {
this.st.conn.send(JSON.stringify(Object.assign(
- {},
{code: code},
obj,
{target: sid}
)));
};
- if (!!to[0])
+ if (!!to)
{
- to.forEach(pname => {
- // Challenge with targeted players
- const targetSid = this.getSid(pname);
- if (!targetSid)
- {
- if (!!warnDisconnected)
- alert("Warning: " + pname + " is not connected");
- }
- else
- doSend(code, obj, targetSid);
- });
+ // Challenge with targeted players
+ const targetSid =
+ Object.keys(this.people).find(sid => this.people[sid].name == to);
+ if (!targetSid)
+ {
+ if (!!warnDisconnected)
+ alert("Warning: " + to + " is not connected");
+ return false;
+ }
+ else
+ doSend(code, obj, targetSid);
}
else
{
- // Open challenge: send to all connected players (except us)
- this.players.forEach(p => {
- if (p.sid != this.st.user.sid) //only sid is always set
- doSend(code, obj, p.sid);
+ // Open challenge: send to all connected players (me excepted)
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
+ doSend(code, obj, sid);
});
}
+ return true;
},
// Messaging center:
socketMessageListener: function(msg) {
- // Save and call current st.conn.onmessage if one was already defined
- // --> also needed in future Game.vue (also in Chat.vue component)
- this.oldOnmessage(msg);
const data = JSON.parse(msg.data);
switch (data.code)
{
+ case "duplicate":
+ alert("Warning: duplicate 'offline' connection");
+ break;
// 0.2] Receive clients list (just socket IDs)
case "pollclients":
{
data.sockIds.forEach(sid => {
- this.players.push({sid:sid, id:0, name:""});
+ this.$set(this.people, sid, {id:0, name:""});
// Ask identity, challenges and game(s)
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
});
+ // Also ask current games to all playing peers (TODO: some design issue)
+ this.st.conn.send(JSON.stringify({code:"askgames"}));
break;
}
case "askidentity":
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
- this.st.conn.send(JSON.stringify(
- {code:"identity", user:this.st.user, target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"identity",
+ user: {
+ // NOTE: decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ },
+ target:data.from}));
}
break;
}
+ case "identity":
+ {
+ this.$set(this.people, data.user.sid,
+ {id: data.user.id, name: data.user.name});
+ break;
+ }
case "askchallenge":
{
// Send my current live challenge (if any)
- const cIdx = this.challenges
- .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
+ const cIdx = this.challenges.findIndex(c =>
+ c.from.sid == this.st.user.sid && c.type == "live");
if (cIdx >= 0)
{
const c = this.challenges[cIdx];
+ if (!!c.to)
+ {
+ // Only share targeted challenges to the targets:
+ const toSid = Object.keys(this.people).find(k =>
+ this.people[k].name == c.to);
+ if (toSid != data.from)
+ return;
+ }
const myChallenge =
{
// Minimal challenge informations: (from not required)
to: c.to,
fen: c.fen,
vid: c.vid,
- timeControl: c.timeControl
+ timeControl: c.timeControl,
};
this.st.conn.send(JSON.stringify({code:"challenge",
- challenge:myChallenge, target:data.from}));
+ chall:myChallenge, target:data.from}));
}
break;
}
- case "askgame":
- {
- // Send my current live game (if any)
- if (!!localStorage["gid"])
- {
- const myGame =
- {
- // Minimal game informations: (fen+clock not required)
- id: localStorage["gid"],
- players: JSON.parse(localStorage["players"]), //array sid+id+name
- vname: localStorage["vname"],
- timeControl: localStorage["timeControl"],
- };
- this.st.conn.send(JSON.stringify({code:"game",
- game:myGame, target:data.from}));
- }
- break;
- }
- case "identity":
- {
- const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
- this.players[pIdx].id = data.user.id;
- this.players[pIdx].name = data.user.name;
- break;
- }
case "challenge":
{
// Receive challenge from some player (+sid)
let newChall = data.chall;
newChall.type = this.classifyObject(data.chall);
- const pIdx = this.players.findIndex(p => p.sid == data.from);
- newChall.from = this.players[pIdx]; //may be anonymous
- newChall.added = Date.now();
+ newChall.from =
+ Object.assign({sid:data.from}, this.people[data.from]);
+ newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
newChall.vname = this.getVname(newChall.vid);
this.challenges.push(newChall);
break;
{
// Receive game from some player (+sid)
// NOTE: it may be correspondance (if newgame while we are connected)
- let newGame = data.game;
- newGame.type = this.classifyObject(data.game);
- newGame.vname = newGame.vname;
- this.games.push(newGame);
+ // If duplicate found: select rid (remote ID) at random
+ let game = this.games.find(g => g.id == data.game.id);
+ if (!!game && Math.random() < 0.5)
+ game.rid = data.from;
+ else
+ {
+ let newGame = data.game;
+ newGame.type = this.classifyObject(data.game);
+ newGame.vname = this.getVname(data.game.vid);
+ newGame.rid = data.from;
+ newGame.score = "*";
+ this.games.push(newGame);
+ }
break;
}
-// * - receive "new game": if live, store locally + redirect to game
-// * If corr: notify "new game has started", give link, but do not redirect
case "newgame":
{
- // Delete corresponding challenge:
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
- // New game just started: data contain all informations
- this.newGame(data.gameInfo);
- break;
- }
-// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
- // NOTE: challenge "socket" actions accept+withdraw only for live challenges
- case "acceptchallenge":
- {
- // Someone accept an open (or targeted) challenge
- const cIdx = this.challenges.findIndex(c => c.id == data.cid);
- let c = this.challenges[cIdx];
- if (!c.seats)
- c.seats = [...Array(c.to.length)];
- const pIdx = this.players.findIndex(p => p.sid == data.from);
- // Put this player in the first empty seat we find:
- let sIdx = 0;
- for (; sIdx<c.seats.length; sIdx++)
- {
- if (!c.seats[sIdx])
- {
- c.seats[sIdx] = this.players[pIdx];
- break;
- }
- }
- if (sIdx == c.seats.length - 1)
+ // TODO: next line required ?!
+ //ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ // New game just started: data contain all information
+ if (this.classifyObject(data.gameInfo) == "live")
+ this.startNewGame(data.gameInfo);
+ else
{
- // All seats are taken: game can start
- this.launchGame(c);
+ this.infoMessage = "New game started: " +
+ "<a href='#/game/" + data.gameInfo.id + "'>" +
+ "#/game/" + data.gameInfo.id + "</a>";
+ let modalBox = document.getElementById("modalInfo");
+ modalBox.checked = true;
+ setTimeout(() => { modalBox.checked = false; }, 3000);
}
break;
}
- case "withdrawchallenge":
- {
- const cIdx = this.challenges.findIndex(c => c.id == data.cid);
- let seats = this.challenges[cIdx].seats;
- const sIdx = seats.findIndex(s => s.sid == data.sid);
- seats[sIdx] = undefined;
- break;
- }
case "refusechallenge":
{
- alert(this.getPname(data.from) + " refused your challenge");
ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ localStorage.removeItem("challenge");
+ alert(this.people[data.from].name + " declined your challenge");
break;
}
case "deletechallenge":
{
+ // NOTE: the challenge may be already removed
ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ localStorage.removeItem("challenge"); //in case of
break;
}
case "connect":
{
- this.players.push({name:"", id:0, sid:data.sid});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
+ this.$set(this.people, data.from, {name:"", id:0});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
break;
}
case "disconnect":
{
- ArrayFun.remove(this.players, p => p.sid == data.sid);
+ this.$delete(this.people, data.from);
// Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
// And all live games where he plays and no other opponent is online
ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.sid
- || !this.players.some(pl => pl.sid == p.sid))), "all");
+ g.type == "live" && (g.players.every(p => p.sid == data.from
+ || !this.people[p.sid])), "all");
break;
}
}
tryChallenge: function(player) {
if (player.id == 0)
return; //anonymous players cannot be challenged
- this.newchallenge.to[0] = player.name;
+ this.newchallenge.to = player.name;
doClick("modalNewgame");
},
+ challOrWatch: function(p, e) {
+ switch (e.target.innerHTML)
+ {
+ case "Challenge":
+ this.tryChallenge(p);
+ break;
+ case "Playing":
+ // NOTE: this search for game was already done for rendering
+ this.showGame(this.games.find(
+ g => g.type=="live" && g.players.some(pl => pl.sid == p.sid)));
+ break;
+ };
+ },
newChallenge: async function() {
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
+ if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
+ this.newchallenge.timeControl += "+0"; //assume minutes, no increment
const error = checkChallenge(this.newchallenge);
if (!!error)
return alert(error);
const ctype = this.classifyObject(this.newchallenge);
- const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
+ if (ctype == "corr" && this.st.user.id <= 0)
+ return alert("Please log in to play correspondance games");
// NOTE: "from" information is not required here
- let chall =
- {
- fen: this.newchallenge.fen,
- to: cto,
- timeControl: this.newchallenge.timeControl,
- vid: this.newchallenge.vid,
- };
+ let chall = Object.assign({}, this.newchallenge);
const finishAddChallenge = (cid,warnDisconnected) => {
chall.id = cid || "c" + getRandString();
// Send challenge to peers (if connected)
- this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected);
+ const isSent = this.sendSomethingTo(chall.to, "challenge",
+ {chall:chall}, !!warnDisconnected);
+ if (!isSent)
+ return;
+ // Remove old challenge if any (only one at a time):
+ const cIdx = this.challenges.findIndex(c =>
+ c.from.sid == this.st.user.sid && c.type == ctype);
+ if (cIdx >= 0)
+ {
+ // Delete current challenge (will be replaced now)
+ this.sendSomethingTo(this.challenges[cIdx].to,
+ "deletechallenge", {cid:this.challenges[cIdx].id});
+ if (ctype == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: this.challenges[cIdx].id}
+ );
+ }
+ this.challenges.splice(cIdx, 1);
+ }
+ // Add new challenge:
chall.added = Date.now();
+ // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
chall.type = ctype;
chall.vname = vname;
- chall.from = this.st.user;
+ chall.from = { //decompose to avoid revealing email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
this.challenges.push(chall);
+ if (ctype == "live")
+ localStorage.setItem("challenge", JSON.stringify(chall));
document.getElementById("modalNewgame").checked = false;
};
- const cIdx = this.challenges.findIndex(
- c => c.from.sid == this.st.user.sid && c.type == ctype);
- if (cIdx >= 0)
- {
- // Delete current challenge (will be replaced now)
- this.sendSomethingTo(this.challenges[cIdx].to,
- "deletechallenge", {cid:this.challenges[cIdx].id});
- if (ctype == "corr")
- {
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
- }
- this.challenges.splice(cIdx, 1);
- }
if (ctype == "live")
{
// Live challenges have a random ID
ajax(
"/challenges",
"POST",
- chall,
+ { chall: chall },
response => { finishAddChallenge(response.cid); }
);
}
},
-// * - accept challenge (corr or live) --> send info to challenge creator
-// * - cancel challenge (click on sent challenge) --> send info to all concerned players
-// * - withdraw from challenge (if >= 3 players and previously accepted)
-// * --> send info to challenge creator
-// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
-// * - prepare and start new game (if challenge is full after acceptation)
-// * --> include challenge ID (so that opponents can delete the challenge too)
clickChallenge: function(c) {
- if (!!c.accepted)
+ const myChallenge = (c.from.sid == this.st.user.sid //live
+ || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
+ if (!myChallenge)
{
- this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
- cid: c.id, target: c.from.sid}));
- if (c.type == "corr")
+ if (c.type == "corr" && this.st.user.id <= 0)
+ return alert("Please log in to accept corr challenges");
+ c.accepted = true;
+ if (!!c.to) //c.to == this.st.user.name (connected)
{
- ajax(
- "/challenges",
- "PUT",
- {action:"withdraw", id: this.challenges[cIdx].id}
- );
+ // TODO: if special FEN, show diagram after loading variant
+ c.accepted = confirm("Accept challenge?");
}
- c.accepted = false;
- }
- else if (c.from.sid == this.st.user.sid
- || (this.st.user.id > 0 && c.from.id == this.st.user.id))
- {
- // It's my challenge: cancel it
- this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- if (c.type == "corr")
+ if (c.accepted)
{
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
+ c.seat = { //again, avoid c.seat = st.user to not reveal email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
+ this.launchGame(c);
}
- }
- else //accept (or refuse) a challenge
- {
- c.accepted = true;
- if (!!c.to[0])
+ else
{
- // TODO: if special FEN, show diagram after loading variant
- c.accepted = confirm("Accept challenge?");
+ this.st.conn.send(JSON.stringify({
+ code: "refusechallenge",
+ cid: c.id, target: c.from.sid}));
}
- this.st.conn.send(JSON.stringify({
- code: (c.accepted ? "accept" : "refuse") + "challenge",
- cid: c.id, target: c.from.sid}));
- if (c.type == "corr" && c.accepted)
+ // TODO: refactor the "sendSomethingTo()" function
+ if (!c.to)
+ this.sendSomethingTo(null, "deletechallenge", {cid:c.id});
+ else
+ {
+ this.st.conn.send(JSON.stringify({
+ code:"deletechallenge", target: c.from.sid, cid: c.id}));
+ }
+ }
+ else //my challenge
+ {
+ if (c.type == "corr")
{
ajax(
"/challenges",
- "PUT",
- {action: "accept", id: this.challenges[cIdx].id}
+ "DELETE",
+ {id: c.id}
);
}
- if (!c.accepted)
- {
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- if (c.type == "corr")
- {
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
- }
- }
+ else //live
+ localStorage.removeItem("challenge");
+ this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
}
+ // In all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
- // c.type == corr alors use id...sinon sid (figés)
- // NOTE: only for live games ?
+ // NOTE: when launching game, the challenge is already deleted
launchGame: async function(c) {
- // Just assign colors and pass the message
- const vname = this.getVname(c.vid);
- const vModule = await import("@/variants/" + vname + ".js");
+ const vModule = await import("@/variants/" + c.vname + ".js");
window.V = vModule.VariantRules;
- let players = [c.from];
- Array.prototype.push.apply(players, c.seats);
- let gameInfo =
+ // These game informations will be sent to other players
+ const gameInfo =
{
+ id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
- // Shuffle players order (white then black then other colors).
- // Players' names may be required if game start when a player is offline
- players: shuffle(players).map(p => { return {name:p.name, sid:p.sid} }),
+ players: shuffle([c.from, c.seat]), //white then black
vid: c.vid,
+ vname: c.vname, //theoretically vid is enough, but much easier with vname
timeControl: c.timeControl,
};
- c.seats.forEach(s => {
- // NOTE: cid required to remove challenge
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, cid:c.id, target:s.sid}));
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid)
+ {
+ oppsid = Object.keys(this.people).find(sid =>
+ this.people[sid].id == c.from.id);
+ }
+ const tryNotifyOpponent = () => {
+ if (!!oppsid) //opponent is online
+ {
+ this.st.conn.send(JSON.stringify({code:"newgame",
+ gameInfo:gameInfo, target:oppsid, cid:c.id}));
+ }
+ };
+ if (c.type == "live")
+ {
+ // NOTE: in this case we are sure opponent is online
+ tryNotifyOpponent();
+ this.startNewGame(gameInfo);
+ }
+ else //corr: game only on server
+ {
+ ajax(
+ "/games",
+ "POST",
+ {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+ response => {
+ gameInfo.id = response.gameId;
+ tryNotifyOpponent();
+ this.$router.push("/game/" + response.gameId);
+ }
+ );
+ }
+ // Send game info to everyone except opponent (and me)
+ Object.keys(this.people).forEach(sid => {
+ if (![this.st.user.sid,oppsid].includes(sid))
+ {
+ this.st.conn.send(JSON.stringify({code:"game",
+ game: { //minimal game info:
+ id: gameInfo.id,
+ players: gameInfo.players,
+ vid: gameInfo.vid,
+ timeControl: gameInfo.timeControl,
+ },
+ target: sid}));
+ }
});
- // Delete corresponding challenge:
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- this.newGame(gameInfo); //also!
},
- // NOTE: for live games only (corr games are launched on server)
- newGame: function(gameInfo) {
- localStorage["gid"] = getRandString();
- // Extract times (in [milli]seconds), set clocks, store in localStorage
- const tc = extractTime(gameInfo.timeControl);
- localStorage["timeControl"] = gameInfo.timeControl;
- localStorage["clocks"] = JSON.stringify(
- [...Array(gameInfo.players.length)].fill(tc.mainTime));
- localStorage["increment"] = tc.increment;
- localStorage["started"] = JSON.stringify(
- [...Array(gameInfo.players.length)].fill(false));
- localStorage["mysid"] = this.st.user.sid;
- localStorage["vname"] = this.getVname(gameInfo.vid);
- localStorage["fenInit"] = gameInfo.fen;
- localStorage["players"] = JSON.stringify(gameInfo.players);
+ // NOTE: for live games only (corr games start on the server)
+ startNewGame: function(gameInfo) {
+ const game = Object.assign({}, gameInfo, {
+ // (other) Game infos: constant
+ fenStart: gameInfo.fen,
+ added: Date.now(),
+ // Game state (including FEN): will be updated
+ moves: [],
+ clocks: [-1, -1], //-1 = unstarted
+ initime: [0, 0], //initialized later
+ score: "*",
+ });
+ GameStorage.add(game);
if (this.st.settings.sound >= 1)
new Audio("/sounds/newgame.mp3").play().catch(err => {});
+ this.$router.push("/game/" + gameInfo.id);
},
},
};
</script>
-<style lang="sass">
-// TODO
+<style lang="sass" scoped>
+.active
+ color: #42a983
+#newGame
+ display: block
+ margin: 10px auto 5px auto
+#people
+ width: 100%
+#players
+ width: 50%
+ position: relative
+ float: left
+#chat
+ width: 50%
+ float: left
+ position: relative
+@media screen and (max-width: 767px)
+ #players, #chats
+ width: 100%
+#chat > .card
+ max-width: 100%
+ margin: 0;
+ border: none;
+#players > p
+ margin-left: 5px
+.anonymous
+ font-style: italic
+button.player-action
+ margin-left: 32px
</style>