span {{ st.tr["Participant(s):"] }}
span(
v-for="p in Object.values(people)"
- v-if="participateInChat(p)"
+ v-if="!!p.name"
)
| {{ p.name }}
span.anonymous(v-if="someAnonymousPresent()") + @nonymous
game: {}, //passed to BaseGame
focus: !document.hidden, //will not always work... TODO
// virtualClocks will be initialized from true game.clocks
+ // TODO: clock update triggers re-rendering. Should be out of Vue
virtualClocks: [],
vr: null, //"variant rules" object initialized from FEN
rulesContent: "",
// In case of incomplete information variant:
boardDiv.style.visibility = "hidden";
this.atCreation();
- } else
+ }
+ else
// Same game ID
this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
}
)
);
},
- participateInChat: function(p) {
- return Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) && !!p.name;
- },
someAnonymousPresent: function() {
return (
Object.values(this.people).some(p =>
},
getGameType: function(game) {
if (!!game.id.toString().match(/^i/)) return "import";
- return game.cadence.indexOf("d") >= 0 ? "corr" : "live";
+ return (
+ game.cadence.indexOf("d") >= 0
+ ? "corr"
+ : (game.cadence.indexOf("/") >= 0 ? "simul" : "live")
+ );
},
// Notify something after a new move (to opponent and me on MyGames page)
notifyMyGames: function(thing, data) {
// - from server (one correspondance game I play[ed] or not)
// - from remote peer (one live game I don't play, finished or not)
fetchGame: function(callback) {
- if (Number.isInteger(this.gameRef) || !isNaN(parseInt(this.gameRef))) {
+ if (
+ Number.isInteger(this.gameRef) ||
+ !isNaN(parseInt(this.gameRef, 10))
+ ) {
// corr games identifiers are integers
ajax(
"/games",