return true;
}
+ static IsGoodPosition(position) {
+ if (position.length == 0) return false;
+ const rows = position.split("/");
+ if (rows.length != V.size.x) return false;
+ for (let row of rows) {
+ let sumElts = 0;
+ for (let i = 0; i < row.length; i++) {
+ if (row[i].toLowerCase() == V.PAWN) sumElts++;
+ else {
+ const num = parseInt(row[i], 10);
+ if (isNaN(num) || num <= 0) return false;
+ sumElts += num;
+ }
+ }
+ if (sumElts != V.size.y) return false;
+ }
+ return true;
+ }
+
static IsGoodFen(fen) {
if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
return { x: 5, y: 6 };
}
- static get PIECES() {
- return [V.PAWN];
- }
-
getColor(i, j) {
if (i >= V.size.x) return i == V.size.x ? "w" : "b";
return this.board[i][j].charAt(0);
return (x < V.size.x && this.getColor(x, y) != side);
}
- // TODO: hoverHighlight() would well take an arg "side"...
- hoverHighlight(x, y) {
+ hoverHighlight([x, y], side) {
+ if (!!side && side != this.turn) return false;
const L = this.captures.length;
if (!this.captures[L-1]) return false;
const oppCol = V.GetOppCol(this.turn);
const mv = this.doClick([x, y]);
return (!!mv ? [mv] : []);
}
- if (x >= V.size.x) return this.getReserveMoves([x, y]);
+ if (x >= V.size.x) return this.getReserveMoves(x);
return this.getPotentialPawnMoves([x, y]);
}