});
this.amoves.push(move);
}
- this.subTurn = 1;
// Stack "first moves" (on subTurn 1) to merge and check opposite moves
this.firstMove = [];
}
return potentialMoves;
}
- getCurrentScore() {
- if (this.subTurn == 2)
- // Move not over
- return "*";
- return super.getCurrentScore();
- }
-
doClick(square) {
// A click to promote a piece on subTurn 2 would trigger this.
// For now it would then return [NaN, NaN] because surrounding squares
// have no IDs in the promotion modal. TODO: improve this?
- if (!square[0]) return null;
+ if (isNaN(square[0])) return null;
// If subTurn == 2 && square is empty && !underCheck && !isOpposite,
// then return an empty move, allowing to "pass" subTurn2
const La = this.amoves.length;