import { randInt } from "@/utils/alea";
export class Antiking2Rules extends ChessRules {
+
static get ANTIKING() {
return "a";
}
return b[1] == "a" ? "Antiking/" + b : b;
}
+ static IsGoodPosition(position) {
+ if (!ChessRules.IsGoodPosition(position)) return false;
+ const rows = position.split("/");
+ // Check that exactly one antiking of each color is there:
+ let antikings = { 'a': 0, 'A': 0 };
+ for (let row of rows) {
+ for (let i = 0; i < row.length; i++)
+ if (['A','a'].includes(row[i])) antikings[row[i]]++;
+ }
+ if (Object.values(antikings).some(v => v != 1)) return false;
+ return true;
+ }
+
setOtherVariables(fen) {
super.setOtherVariables(fen);
this.antikingPos = { w: [-1, -1], b: [-1, -1] };
this.antikingPos["w"] = [i, k];
break;
default: {
- const num = parseInt(rows[i].charAt(j));
+ const num = parseInt(rows[i].charAt(j), 10);
if (!isNaN(num)) k += num - 1;
}
}
return res;
}
- getCheckSquares(color) {
+ getCheckSquares() {
+ const color = this.turn;
let res = [];
const oppCol = V.GetOppCol(color);
if (this.isAttacked(this.kingPos[color], oppCol))
static get SEARCH_DEPTH() {
return 2;
}
+
};