export class Antiking1Rules extends BerolinaRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
getPotentialAntikingMoves(sq) {
// The antiking moves like a king (only captured colors differ)
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttacked(sq, color) {
// Antiking is not attacked by king:
if (this.getPiece(x, y) == V.ANTIKING) return false;
return this.isAttackedBySlideNJump(
- [x, y],
- color,
- V.KING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], color, V.KING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttackedByAntiking([x, y], color) {
// (Anti)King is not attacked by antiking
if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false;
return this.isAttackedBySlideNJump(
- [x, y],
- color,
- V.ANTIKING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], color, V.ANTIKING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
underCheck(color) {