// score: string (several options; '*' == running),
// }
+import { ajax } from "@/utils/ajax";
+
function dbOperation(callback)
{
let db = null;
export const GameStorage =
{
// Optional callback to get error status
+ // TODO: this func called from Hall seems to not work now...
add: function(game, callback)
{
dbOperation((db) => {
},
// TODO: also option to takeback a move ?
- // NOTE: for live games only (all on server for corr)
- update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score
+ update: function(gameId, obj) //move, fen, clocks, score, initime, ...
+ {
+ if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
+ {
+ // corr: only move, fen and score
+ ajax(
+ "/games",
+ "PUT",
+ {
+ gid: gameId,
+ newObj:
+ {
+ // TODO: I think stringify isn't requuired here (see ajax() )
+ move: JSON.stringify(obj.move), //may be undefined...
+ fen: obj.fen,
+ score: obj.score,
+ }
+ }
+ );
+ }
+ else
+ {
+ // live
+ dbOperation((db) => {
+ let objectStore = db.transaction("games", "readwrite").objectStore("games");
+ objectStore.get(gameId).onsuccess = function(event) {
+ const game = event.target.result;
+ Object.keys(obj).forEach(k => {
+ if (k == "move")
+ game.moves.push(obj[k]);
+ else
+ game[k] = obj[k];
+ });
+ objectStore.put(game); //save updated data
+ }
+ });
+ }
+ },
+
+ // Retrieve all local games (running, completed, imported...)
+ getAll: function(callback)
{
dbOperation((db) => {
- let objectStore = db.transaction("games", "readwrite").objectStore("games");
- objectStore.get(gameId).onsuccess = function(event) {
- const game = event.target.result;
- if (!!obj.move)
+ let objectStore = db.transaction('games').objectStore('games');
+ let games = [];
+ objectStore.openCursor().onsuccess = function(event) {
+ let cursor = event.target.result;
+ // if there is still another cursor to go, keep running this code
+ if (cursor)
{
- game.moves.push(obj.move);
- game.fen = obj.fen;
- if (!!obj.addTime) //NaN if first move in game
- game.clocks[obj.colorIdx] += obj.addTime;
- game.initime[obj.nextIdx] = Date.now();
+ games.push(cursor.value);
+ cursor.continue();
}
- if (!!obj.score)
- game.score = obj.score;
- objectStore.put(game); //save updated data
+ else
+ callback(games);
}
});
},
- // Retrieve any live game from its identifiers (locally, running or not)
+ // Retrieve any game from its identifiers (locally or on server)
// NOTE: need callback because result is obtained asynchronously
get: function(gameId, callback)
{
- dbOperation((db) => {
- let objectStore = db.transaction('games').objectStore('games');
- if (!gameId) //retrieve all
- {
- let games = [];
- objectStore.openCursor().onsuccess = function(event) {
- let cursor = event.target.result;
- // if there is still another cursor to go, keep running this code
- if (cursor)
- {
- games.push(cursor.value);
- cursor.continue();
- }
- else
- callback(games);
- }
- }
- else //just one game
- {
+ // corr games identifiers are integers
+ if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
+ {
+ ajax("/games", "GET", {gid:gameId}, res => {
+ callback(res.game);
+ });
+ }
+ else //local game
+ {
+ dbOperation((db) => {
+ let objectStore = db.transaction('games').objectStore('games');
objectStore.get(gameId).onsuccess = function(event) {
callback(event.target.result);
}
- }
- });
+ });
+ }
},
getCurrent: function(callback)