},
render(h) {
if (!this.vr)
- return;
+ {
+ // Return empty div of class 'game' to avoid error when setting size
+ return h("div",
+ {
+ "class": {
+ "game": true,
+ },
+ });
+ }
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering
let hintSquares = ArrayFun.init(sizeX, sizeY, false);
// Also precompute in-check squares
let incheckSq = ArrayFun.init(sizeX, sizeY, false);
this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
- const squareWidth = 40; //TODO: compute this
+
+ let boardElt = document.querySelector(".game");
+ const squareWidth = (!!boardElt
+ ? boardElt.offsetWidth / sizeY
+ : 40); //arbitrary value (not relevant)
const choices = h(
'div',
{
'class': { 'row': true },
style: {
"display": (this.choices.length > 0 ? "block" : "none"),
- "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
+ "top": ((sizeY/2)*squareWidth+squareWidth/2) + "px",
"width": (this.choices.length * squareWidth) + "px",
"height": squareWidth + "px",
},
elementArray
);
},
+ mounted: function() {
+ // NOTE (TODO?): could also be dependent on page type (game, analyze, variant)
+ const boardSize = localStorage.getItem("boardSize");
+ if (!!boardSize)
+ document.querySelector(".game").style.width = boardSize + "px";
+ },
methods: {
mousedown: function(e) {
e = e || window.event;
padding-bottom: 9.1%
.game
- width: 80vh
+ //width: #{'min(80vw, 500px)'}
margin: 0 auto
.board
cursor: pointer