<template lang="pug">
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- input#modalEog.modal(type="checkbox")
- div(role="dialog" aria-labelledby="eogMessage")
- .card.smallpad.small-modal.text-center
- label.modal-close(for="modalEog")
- h3#eogMessage.section {{ endgameMessage }}
- // TODO: or "BoardHex" if this.game.vname in "Hexagonal..."
- Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
- :user-color="game.mycolor" :orientation="orientation"
- :vname="game.vname" @play-move="play")
- .button-group
- button(@click="() => play()") Play
- button(@click="() => undo()") Undo
- button(@click="flip") Flip
- button(@click="gotoBegin") GotoBegin
- button(@click="gotoEnd") GotoEnd
- #messageDiv.section-content(v-if="game.type=='corr'") {{ curMoveMessage() }}
- #fenDiv.section-content(v-if="showFen && !!vr")
- p#fenString.text-center {{ vr.getFen() }}
- #pgnDiv.section-content
- a#download(href="#")
- button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
- div#movesList
+div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys")
+ input#modalEog.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="eogMessage")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalEog")
+ h3#eogMessage.section {{ endgameMessage }}
+ .row
+ .col-sm-12.col-md-9.col-lg-8
+ Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
+ :user-color="game.mycolor" :orientation="orientation"
+ :vname="game.vname" @play-move="play")
+ .button-group
+ button(@click="gotoBegin") <<
+ button(@click="() => undo()") <
+ button(@click="flip") ⇅
+ button(@click="() => play()") >
+ button(@click="gotoEnd") >>
+ #fenDiv(v-if="showFen && !!vr")
+ p(@click="gotoFenContent") {{ vr.getFen() }}
+ #pgnDiv
+ a#download(href="#")
+ button(@click="download") {{ st.tr["Download PGN"] }}
+ .col-sm-12.col-md-3.col-lg-4
MoveList(v-if="showMoves"
:moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
moves: [],
cursor: -1, //index of the move just played
lastMove: null,
+ gameHasEnded: false, //to avoid showing end message twice
};
},
watch: {
"game.fenStart": function() {
this.re_setVariables();
},
- "game.score": function() {
- this.score = this.game.score;
+ // Received a new move to play:
+ "game.moveToPlay": function() {
+ this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
+ },
+ "game.score": function(score) {
+ if (!this.gameHasEnded && score != "*")
+ {
+ // "false" says "don't bubble up": the parent already knows
+ this.endGame(score, this.game.scoreMsg, false);
+ }
},
},
computed: {
this.re_setVariables();
},
methods: {
+ focusBg: function() {
+ // TODO: small blue border appears...
+ document.getElementById("baseGame").focus();
+ },
+ handleKeys: function(e) {
+ switch (e.keyCode)
+ {
+ case 37:
+ this.undo();
+ break;
+ case 39:
+ this.play();
+ break;
+ case 28:
+ this.gotoBegin();
+ break;
+ case 40:
+ this.gotoEnd();
+ break;
+ case 32:
+ e.preventDefault();
+ this.flip();
+ break;
+ }
+ },
re_setVariables: function() {
this.endgameMessage = "";
this.orientation = this.game.mycolor || "w"; //default orientation for observed games
this.score = this.game.score || "*"; //mutable (if initially "*")
+ this.gameHasEnded = (this.score != "*");
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
// Post-processing: decorate each move with color + current FEN:
// (to be able to jump to any position quickly)
vr_tmp.play(move);
move.fen = vr_tmp.getFen();
});
+ if (this.game.fenStart.indexOf(" b ") >= 0 ||
+ (this.moves.length > 0 && this.moves[0].color == "b"))
+ {
+ // 'end' is required for Board component to check lastMove for e.p.
+ this.moves.unshift({color: "w", notation: "...", end: {x:-1,y:-1}});
+ }
const L = this.moves.length;
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
- // For corr games, potential message with each move sent
- curMoveMessage: function() {
- if (this.cursor < 0)
- return "";
- return this.game.moves[this.cursor].message || "";
- },
- setCurrentMessage: function(message) {
- this.game.moves[this.game.moves.length-1].message = message;
+ gotoFenContent: function(event) {
+ this.$router.push("/analyze/" + this.game.vname +
+ "/?fen=" + event.target.innerText.replace(/ /g, "_"));
},
download: function() {
const content = this.getPgn();
modalBox.checked = true;
setTimeout(() => { modalBox.checked = false; }, 2000);
},
- endGame: function(score, message) {
+ endGame: function(score, message, bubbleUp) {
+ this.gameHasEnded = true;
this.score = score;
if (!message)
message = this.getScoreMessage(score);
this.showEndgameMsg(score + " . " + message);
- this.$emit("gameover", score);
+ if (bubbleUp)
+ this.$emit("gameover", score);
},
animateMove: function(move) {
let startSquare = document.getElementById(getSquareId(move.start));
if (score != "*")
{
if (!this.analyze)
- this.endGame(score);
+ this.endGame(score, undefined, true);
else
{
// Just show score on screen (allow undo)