cursor: -1, //index of the move just played
lastMove: null,
firstMoveNumber: 0, //for printing
- incheck: [] //for Board
+ incheck: [], //for Board
+ V: null // TODO: need "local" V to trigger re-computation of computed properties ?
+ // --> le passer depuis CompGame ou Game comme une property ?!
};
},
watch: {
// game initial FEN changes when a new game starts
+
+ // TODO: this watcher is obsolete ?
+
"game.fenStart": function() {
this.re_setVariables();
},