const sid = localStorage.getItem("sid");
$.getElementById("myName").value = localStorage.getItem("name");
+// "Material" input field name
+let inputName = document.getElementById("myName");
+let formField = document.getElementById("ng-name");
+const setActive = (active) => {
+ if (active) formField.classList.add("form-field--is-active");
+ else {
+ formField.classList.remove("form-field--is-active");
+ inputName.value === "" ?
+ formField.classList.remove("form-field--is-filled") :
+ formField.classList.add("form-field--is-filled");
+ }
+};
+inputName.onblur = () => setActive(false);
+inputName.onfocus = () => setActive(true);
+inputName.focus();
+
/////////
// Utils
// Turn a "tab" on, and "close" all others
function toggleVisible(element) {
- for (elt of document.querySelectorAll('body > div')) {
+ for (elt of document.querySelectorAll('main > div')) {
if (elt.id != element) elt.style.display = "none";
else elt.style.display = "block";
}
+ if (element.id == "newGame") {
+ // Workaround "superposed texts" effect
+ inputName.focus();
+ inputName.blur();
+ }
}
let seek_vname;
$.getElementById("selectColor").selectedIndex = 0;
toggleVisible("newGameForm");
import(`/variants/${vname}/class.js`).then(module => {
- const Rules = module.default;
- prepareOptions(Rules);
+ window.V = module.default;
+ prepareOptions();
});
}
}
}
let options;
-function prepareOptions(Rules) {
+function prepareOptions() {
options = {};
- let optHtml = "";
- for (let select of Rules.Options.select) {
- optHtml += `
- <label for="var_${select.variable}">${select.label}</label>
- <select id="var_${select.variable}" data-numeric="1">`;
- for (option of select.options) {
- const defaut = option.value == select.defaut;
- optHtml += `<option value="${option.value}"`;
- if (defaut) optHtml += 'selected="true"';
- optHtml += `>${option.label}</option>`;
+ let optHtml = V.Options.select.map(select => { return `
+ <div class="option-select">
+ <label for="var_${select.variable}">${select.label}</label>
+ <div class="select">
+ <select id="var_${select.variable}" data-numeric="1">` +
+ select.options.map(option => { return `
+ <option
+ value="${option.value}"
+ ${option.value == select.defaut ? " selected" : ""}
+ >
+ ${option.label}
+ </option>`;
+ }).join("") + `
+ </select>
+ <span class="focus"></span>
+ </div>
+ </div>`;
+ }).join("");
+ optHtml += V.Options.check.map(check => {
+ return `
+ <div class="option-check">
+ <label class="checkbox">
+ <input id="var_${check.variable}"
+ type="checkbox"${check.defaut ? " checked" : ""}/>
+ <span class="spacer"></span>
+ <span>${check.label}</span>
+ </label>
+ </div>`;
+ }).join("");
+ if (V.Options.styles.length >= 1) {
+ optHtml += '<div class="words">';
+ let i = 0;
+ const stylesLength = V.Options.styles.length;
+ while (i < stylesLength) {
+ optHtml += '<div class="row">';
+ for (let j=i; j<i+4; j++) {
+ if (j == stylesLength) break;
+ const style = V.Options.styles[j];
+ optHtml +=
+ `<span onClick="toggleStyle(event, '${style}')">${style}</span>`;
+ }
+ optHtml += "</div>";
+ i += 4;
}
- optHtml += '</select>';
- }
- for (let check of Rules.Options.check) {
- optHtml += `
- <label for="var_${check.variable}">${check.label}</label>
- <input id="var_${check.variable}"
- type="checkbox"`;
- if (check.defaut) optHtml += 'checked="true"';
- optHtml += '/>';
- }
- if (Rules.Options.styles.length >= 1) optHtml += '<p class="words">';
- for (let style of Rules.Options.styles) {
- optHtml += `
- <span class="word" onClick="toggleStyle(event, '${style}')">
- ${style}
- </span>`;
+ optHtml += "</div>";
}
- if (Rules.Options.styles.length >= 1) optHtml += "</p>";
$.getElementById("gameOptions").innerHTML = optHtml;
}
function getGameLink() {
const vname = $.getElementById("selectVariant").value;
const color = $.getElementById("selectColor").value;
- for (const select of $.querySelectorAll("#gameOptions > select")) {
+ for (const select of $.querySelectorAll("#gameOptions select")) {
let value = select.value;
if (select.attributes["data-numeric"]) value = parseInt(value, 10);
- options[ select.id.split("_")[1] ] = value;
+ if (value) options[ select.id.split("_")[1] ] = value;
+ }
+ for (const check of $.querySelectorAll("#gameOptions input")) {
+ if (check.checked) options[ check.id.split("_")[1] ] = check.checked;
}
- for (const check of $.querySelectorAll("#gameOptions > input"))
- options[ check.id.split("_")[1] ] = check.checked;
send("creategame", {
vname: vname,
player: { sid: sid, name: localStorage.getItem("name"), color: color },
.then(res => res.text())
.then(txt => {
let htmlContent = `
- <p>
- <strong>${gameInfos.vdisp}</strong>
- <span>vs. ${gameInfos.players[oppIndex].name}</span>
- </p>
- <hr>
- <p>`;
- htmlContent +=
- Object.entries(gameInfos.options).map(opt => {
- return (
- '<span class="option">' +
- (opt[1] === true ? opt[0] : `${opt[0]}:${opt[1]}`) +
- '</span>'
- );
- })
- .join(", ");
+ <div class="players-info">
+ <p>
+ <span class="bold">${gameInfos.vdisp}</span>
+ <span>vs. ${gameInfos.players[oppIndex].name}</span>
+ </p>
+ </div>`;
+ const options = Object.entries(gameInfos.options);
+ if (options.length > 0) {
+ htmlContent += '<div class="options-info">';
+ let i = 0;
+ while (i < options.length) {
+ htmlContent += '<div class="row">';
+ for (let j=i; j<i+4; j++) {
+ if (j == options.length) break;
+ const opt = options[j];
+ htmlContent +=
+ '<span class="option">' +
+ (opt[1] === true ? opt[0] : `${opt[0]}:${opt[1]}`) + " " +
+ '</span>';
+ }
+ htmlContent += "</div>";
+ i += 4;
+ }
+ htmlContent += "</div>";
+ }
htmlContent += `
- </p>
- <hr>
- <div class="rules">
- ${txt}
- </div>
- <button onClick="toggleGameInfos()">Back to game</button>`;
+ <div class="rules">${txt}</div>
+ <div class="btn-wrap">
+ <button onClick="toggleGameInfos()">Back to game</button>
+ </div>`;
$.getElementById("gameInfos").innerHTML = htmlContent;
});
};
switch (obj.code) {
// Start new game:
case "gamestart": {
- if (!$.hasFocus()) notifyMe("game");
+ if (document.hidden) notifyMe("game");
gid = obj.gid;
initializeGame(obj);
break;
break;
// Receive opponent's move:
case "newmove":
- if (!$.hasFocus()) notifyMe("move");
+ if (document.hidden) notifyMe("move");
vr.playReceivedMove(obj.moves, () => {
if (vr.getCurrentScore(obj.moves[obj.moves.length-1]) != "*") {
localStorage.removeItem("gid");
}
if (Notification.permission === 'granted') doNotify();
else if (Notification.permission !== 'denied') {
- Notification.requestPermission().then((permission) => {
+ Notification.requestPermission().then(permission => {
if (permission === 'granted') doNotify();
});
}
function initializeGame(obj) {
const options = obj.options || {};
import(`/variants/${obj.vname}/class.js`).then(module => {
- const Rules = module.default;
+ window.V = module.default;
conditionalLoadCSS(obj.vname);
playerColor = (sid == obj.players[0].sid ? "w" : "b");
// Init + remove potential extra DOM elements from a previous game:
document.getElementById("boardContainer").innerHTML = `
<div id="upLeftInfos"
onClick="toggleGameInfos()">
- <img src="/assets/icon_infos.svg"/>
+ <svg version="1.1"
+ viewBox="0.5 0.5 100 100">
+ <g>
+ <path d="M50.5,0.5c-27.614,0-50,22.386-50,50c0,27.614,22.386,50,50,50s50-22.386,50-50C100.5,22.886,78.114,0.5,50.5,0.5z M60.5,85.5h-20v-40h20V85.5z M50.5,35.5c-5.523,0-10-4.477-10-10s4.477-10,10-10c5.522,0,10,4.477,10,10S56.022,35.5,50.5,35.5z"/>
+ </g>
+ </svg>
</div>
<div id="upRightStop"
onClick="confirmStopGame()">
- <img src="/assets/icon_close.svg"/>
+ <svg version="1.1"
+ viewBox="0 0 533.333 533.333">
+ <g>
+ <path d="M528.468,428.468c-0.002-0.002-0.004-0.004-0.006-0.005L366.667,266.666l161.795-161.797 c0.002-0.002,0.004-0.003,0.006-0.005c1.741-1.742,3.001-3.778,3.809-5.946c2.211-5.925,0.95-12.855-3.814-17.62l-76.431-76.43 c-4.765-4.763-11.694-6.024-17.619-3.812c-2.167,0.807-4.203,2.066-5.946,3.807c0,0.002-0.002,0.003-0.005,0.005L266.667,166.666 L104.87,4.869c-0.002-0.002-0.003-0.003-0.005-0.005c-1.743-1.74-3.778-3-5.945-3.807C92.993-1.156,86.065,0.105,81.3,4.869 L4.869,81.3c-4.764,4.765-6.024,11.694-3.813,17.619c0.808,2.167,2.067,4.205,3.808,5.946c0.002,0.001,0.003,0.003,0.005,0.005 l161.797,161.796L4.869,428.464c-0.001,0.002-0.003,0.003-0.004,0.005c-1.741,1.742-3,3.778-3.809,5.945 c-2.212,5.924-0.951,12.854,3.813,17.619L81.3,528.464c4.766,4.765,11.694,6.025,17.62,3.813c2.167-0.809,4.203-2.068,5.946-3.809 c0.001-0.002,0.003-0.003,0.005-0.005l161.796-161.797l161.795,161.797c0.003,0.001,0.005,0.003,0.007,0.004 c1.743,1.741,3.778,3.001,5.944,3.81c5.927,2.212,12.856,0.951,17.619-3.813l76.43-76.432c4.766-4.765,6.026-11.696,3.815-17.62 C531.469,432.246,530.209,430.21,528.468,428.468z"/>
+ </g>
+ </svg>
</div>
<div class="resizeable" id="chessboard"></div>`;
- vr = new Rules({
+ vr = new V({
seed: obj.seed, //may be null if FEN already exists (running game)
fen: obj.fen,
element: "chessboard",