p.boxed | Korean Chess, with different pieces behaving | differently than orthodox chess. p. Pieces stand on intersections rather than squares: this is purely aesthetic, and doesn't affect movements' descriptions. p | Initial position is almost the same as in a(href="/#/variants/Xiangqi") Xiangqi | , with the exception of the kings in the middle of the palaces. | Also, at the first move you may choose to swap knight and elephant | positions: either both, or on one side only. p More precisely, at first move: ul li White can keep the initial setup by playing a pass move, or li | exchange knight / elephant positions on either side, and then ul li pass (by bringing your king onto the enemy king), or li exchange positions on the other side too. p Then it's Black turn to do the same, and the game starts. figure.diagram-container .diagram.diag12 | fen:rnea1aenr/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RNEA1AENR: .diagram.diag22 | fen:rnea1aner/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RENA1AENR: figcaption Left: initial position. Right: after rearranging. h3 Pieces movements ul li. The King moves along any line of the palace, but cannot leave the palace. The same goes for his Advisors. Contrary to Xiangqi, kings can face each other on a file, but if this situation lasts two half moves, the game is a draw: "bikjang". li. Rooks and knights move like in orthodox chess, but the knight does not jump: it goes one square orthogonally first, then one diagonally. If the first is occupied, the move is impossible. li. Elephants move like knights, but one square diagonally further: they land at the opposite corner of a 2 x 3 rectangle, and intermediate squares must be free. li. The Cannons move like rooks but need a piece on their way to jump first. That is to say, on an empty rank or file cannons cannot move at all. They can only reach the squares behind the first obstacle. Moreover, a cannon cannot jump over or capture another cannon. li. Pawns behave like promoted pawns from Xiangqi: they move one square forward or lateraly. p. Additionally, cannons, rooks and pawns may move along the palace diagonals. Also, it's possible to pass instead of playing a move. Two consecutive passes result in a draw. figure.diagram-container .diagram.diag12 | fen:4r4/9/4n4/9/9/2r1Cr2c/9/4C4/9/9 a5,b5,e9,e10,g5,h5: .diagram.diag22 | fen:9/9/2r6/9/9/4EP3/3p5/5p3/9/9 b7,b3,c2,c8,g8: figcaption Left: Cannon moves. Right: Elephant moves. h3 Pieces valuation p These are the official values: table tr th Piece th Value tr td Chariot td 13 tr td Cannon td 7 tr td Horse td 5 tr td Elephant td 3 tr td Advisor td 3 tr td Pawn td 2 h3 More information p | This variant is playable on a(href="https://www.pychess.org/variant/janggi") | pychess-variants | . See also the Wikipedia page.