From: Benjamin Auder Date: Wed, 11 Mar 2020 17:08:55 +0000 (+0100) Subject: Update TODO + server update page X-Git-Url: https://git.auder.net/%7B%7B%20path%28%27mixstore_user_admin_delete%27%2C%20%7B%20id:%20user.id%20%7D%29%20%7D%7D?a=commitdiff_plain;h=f5a31ba0f98d215d432b7d3c86388af749df33a4;p=vchess.git Update TODO + server update page --- diff --git a/TODO b/TODO index 8ac83a08..51e8e48c 100644 --- a/TODO +++ b/TODO @@ -2,6 +2,21 @@ 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) + +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +Rugby http://www.echecspourtous.com/?page_id=7945 + "Capture" Chess (idea of opperwezen, maybe not new): captures are forced, but the goal is still to checkmate (not lose all material). @@ -11,7 +26,9 @@ Knightrelay: implement "official" version as Knightrelay v1 Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html -Generator vatiant, called "Matrix" ? +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. King does not generate. No castling. En passant possible? @@ -20,22 +37,8 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone -Synchrone Chess: allow to anticipate en-passant capture as well :) - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +Maxima, Interweave, Roccoco -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html +Synchrone Chess: allow to anticipate en-passant capture as well :) -Rugby http://www.echecspourtous.com/?page_id=7945 +Dynamo chess diff --git a/server/while_update/index.html b/server/while_update/index.html index bee7392a..db6b0c7f 100644 --- a/server/while_update/index.html +++ b/server/while_update/index.html @@ -20,7 +20,7 @@
-

Website update in progress!

+

Website update in progress !

It won't be long. Don't worry :)