From: Benjamin Auder Date: Sun, 19 Jun 2022 22:04:54 +0000 (+0200) Subject: Fix (a lot but maybe not all of) Chakart X-Git-Url: https://git.auder.net/%7B%7B%20path%28%27mixstore_store_package_delete%27%2C%20%7B%20id:%20pkg.id%20%7D%29%20%7D%7D?a=commitdiff_plain;h=3b641716d7e86d9f1b39d1e046ce197e6b5a8075;p=xogo.git Fix (a lot but maybe not all of) Chakart --- diff --git a/TODO b/TODO index 0545a54..a17d5c3 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,4 @@ -add variants : Chakart first (dark,cylinder) -Dark Racing Kings ? +add variants : Dark Racing Kings ? Checkered-Teleport ? Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number diff --git a/base_rules.js b/base_rules.js index 080b02a..8ad0894 100644 --- a/base_rules.js +++ b/base_rules.js @@ -534,6 +534,22 @@ export default class ChessRules { return `${this.containerId}|rnum-${color}${piece}`; } + static AddClass_es(piece, class_es) { + if (!Array.isArray(class_es)) + class_es = [class_es]; + class_es.forEach(cl => { + piece.classList.add(cl); + }); + } + + static RemoveClass_es(piece, class_es) { + if (!Array.isArray(class_es)) + class_es = [class_es]; + class_es.forEach(cl => { + piece.classList.remove(cl); + }); + } + graphicalInit() { // NOTE: not window.onresize = this.re_drawBoardElts because scope (this) window.onresize = () => this.re_drawBoardElements(); @@ -649,7 +665,7 @@ export default class ChessRules { const color = this.getColor(i, j); const piece = this.getPiece(i, j); this.g_pieces[i][j] = document.createElement("piece"); - this.g_pieces[i][j].classList.add(this.pieces()[piece]["class"]); + C.AddClass_es(this.g_pieces[i][j], this.pieces()[piece]["class"]); this.g_pieces[i][j].classList.add(C.GetColorClass(color)); this.g_pieces[i][j].style.width = pieceWidth + "px"; this.g_pieces[i][j].style.height = pieceWidth + "px"; @@ -717,8 +733,7 @@ export default class ChessRules { r_cell.style.height = sqResSize + "px"; rcontainer.appendChild(r_cell); let piece = document.createElement("piece"); - const pieceSpec = this.pieces()[p]; - piece.classList.add(pieceSpec["class"]); + C.AddClass_es(piece, this.pieces()[p]["class"]); piece.classList.add(C.GetColorClass(c)); piece.style.width = "100%"; piece.style.height = "100%"; @@ -1017,8 +1032,8 @@ export default class ChessRules { choice.style.backgroundColor = "lightyellow"; choice.onclick = () => callback(moves[i]); const piece = document.createElement("piece"); - const pieceSpec = this.pieces()[moves[i].appear[0].p]; - piece.classList.add(pieceSpec["class"]); + const cdisp = moves[i].choice || moves[i].appear[0].p; + C.AddClass_es(piece, this.pieces()[cdisp]["class"]); piece.classList.add(C.GetColorClass(color)); piece.style.width = "100%"; piece.style.height = "100%"; @@ -1485,6 +1500,11 @@ export default class ChessRules { return false; } + canStepOver(i, j) { + // In some variants, objects on boards don't stop movement (Chakart) + return this.board[i][j] == ""; + } + // Generic method to find possible moves of "sliding or jumping" pieces getPotentialMovesOf(piece, [x, y]) { const color = this.getColor(x, y); @@ -1513,7 +1533,7 @@ export default class ChessRules { let stepCounter = 0; while ( this.onBoard(i, j) && - (this.board[i][j] == "" || (i == x && j == y)) + (this.canStepOver(i, j) || (i == x && j == y)) ) { if ( type != "attack" && @@ -2164,7 +2184,7 @@ export default class ChessRules { const pieceWidth = this.getPieceWidth(r.width); move.appear.forEach(a => { this.g_pieces[a.x][a.y] = document.createElement("piece"); - this.g_pieces[a.x][a.y].classList.add(this.pieces()[a.p]["class"]); + C.AddClass_es(this.g_pieces[a.x][a.y], this.pieces()[a.p]["class"]); this.g_pieces[a.x][a.y].classList.add(C.GetColorClass(a.c)); this.g_pieces[a.x][a.y].style.width = pieceWidth + "px"; this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; @@ -2217,8 +2237,8 @@ export default class ChessRules { const pieces = this.pieces(); if (move.drag) { const startCode = this.getPiece(move.start.x, move.start.y); - movingPiece.classList.remove(pieces[startCode]["class"]); - movingPiece.classList.add(pieces[move.drag.p]["class"]); + C.RemoveClass_es(movingPiece, pieces[startCode]["class"]); + C.AddClass_es(movingPiece, pieces[move.drag.p]["class"]); const apparentColor = this.getColor(move.start.x, move.start.y); if (apparentColor != move.drag.c) { movingPiece.classList.remove(C.GetColorClass(apparentColor)); diff --git a/pieces/chakart_shell.svg b/pieces/chakart_shell.svg new file mode 100644 index 0000000..7125eac --- /dev/null +++ b/pieces/chakart_shell.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/utils/alea.js b/utils/alea.js index aa3aa57..751d347 100644 --- a/utils/alea.js +++ b/utils/alea.js @@ -34,7 +34,8 @@ export const Random = { const rand = Random.randInt(index, arr.length); [ cpArr[index], cpArr[rand] ] = [ cpArr[rand], cpArr[index] ]; } - return cpArr.slice(0, n); + const res = cpArr.slice(0, n); + return (n >= 2 ? res : res[0]); }, shuffle: function(arr) { diff --git a/variants/Chakart/CREDITS b/variants/Chakart/CREDITS new file mode 100644 index 0000000..e15c948 --- /dev/null +++ b/variants/Chakart/CREDITS @@ -0,0 +1,7 @@ +Images: + +https://fr.m.wikiversity.org/wiki/Fichier:Tango_Style_Mushroom_icon.svg +https://commons.wikimedia.org/wiki/File:Tux_Paint_banana.svg +https://www.onlinewebfonts.com/icon/425540 +https://www.svgrepo.com/svg/264673/easter-egg-easter +https://www.svgrepo.com/svg/321648/turtle-shell diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index cee0242..a9b1908 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -20,7 +20,8 @@ export default class ChakartRules extends ChessRules { {label: "Asymmetric random", value: 2} ] } - ] + ], + styles: ["cylinder"] }; } @@ -87,15 +88,34 @@ export default class ChakartRules extends ChessRules { "luigi", "waluigi", "toadette", "chomp"]; } + canIplay(x, y) { + if ( + this.playerColor != this.turn || + Object.keys(V.IMMOBILIZE_DECODE).includes(this.getPiece(x, y)) + ) { + return false; + } + return this.egg == "kingboo" || this.getColor(x, y) == this.turn; + } + pieces(color, x, y) { - let specials = { + const specials = { 'i': {"class": "invisible"}, //queen 'e': {"class": "egg"}, 'm': {"class": "mushroom"}, 'd': {"class": "banana"}, - 'w': {"class": "bomb"} + 'w': {"class": "bomb"}, + 'z': {"class": "remote-capture"} }; - return Object.assign(specials, super.pieces(color, x, y)); + const bowsered = { + 's': {"class": ["immobilized", "pawn"]}, + 'u': {"class": ["immobilized", "rook"]}, + 'o': {"class": ["immobilized", "knight"]}, + 'c': {"class": ["immobilized", "bishop"]}, + 't': {"class": ["immobilized", "queen"]}, + 'l': {"class": ["immobilized", "king"]} + }; + return Object.assign({}, specials, bowsered, super.pieces(color, x, y)); } genRandInitFen(seed) { @@ -146,6 +166,9 @@ export default class ChakartRules extends ChessRules { this.reserve = {}; //to be filled later this.egg = null; this.moveStack = []; + // Change seed (after FEN generation!!) + // so that further calls differ between players: + Random.setSeed(Math.floor(10000 * Math.random())); } // For Toadette bonus @@ -154,24 +177,24 @@ export default class ChakartRules extends ChessRules { return []; let moves = []; const start = (c == 'w' && p == 'p' ? 1 : 0); - const end = (color == 'b' && p == 'p' ? 7 : 8); + const end = (c == 'b' && p == 'p' ? 7 : 8); for (let i = start; i < end; i++) { for (let j = 0; j < this.size.y; j++) { const pieceIJ = this.getPiece(i, j); + const colIJ = this.getColor(i, j); if ( this.board[i][j] == "" || - this.getColor(i, j) == 'a' || + colIJ == 'a' || pieceIJ == V.INVISIBLE_QUEEN ) { let m = new Move({ start: {x: c, y: p}, - end: {x: i, y: j}, appear: [new PiPo({x: i, y: j, c: c, p: p})], vanish: [] }); // A drop move may remove a bonus (or hidden queen!) if (this.board[i][j] != "") - m.vanish.push(new PiPo({x: i, y: j, c: 'a', p: pieceIJ})); + m.vanish.push(new PiPo({x: i, y: j, c: colIJ, p: pieceIJ})); moves.push(m); } } @@ -181,13 +204,13 @@ export default class ChakartRules extends ChessRules { getPotentialMovesFrom([x, y]) { let moves = []; + const piece = this.getPiece(x, y); if (this.egg == "toadette") moves = this.getDropMovesFrom([x, y]); else if (this.egg == "kingboo") { - const initPiece = this.getPiece(x, y); - const color = this.getColor(x, y); + const color = this.turn; const oppCol = C.GetOppCol(color); - // Only allow to swap pieces + // Only allow to swap (non-immobilized!) pieces for (let i=0; i { - switch (this.getPiece(m.end.x, m.end.y)) { - case V.EGG: - m.egg = Random.sample(V.EGG_SURPRISE); - m.next = this.getEggEffect(m); - break; - case V.BANANA: - m.next = this.getRandomSquare( - [m.end.x, m.end.y], [[1, 1], [1, -1], [-1, 1], [-1, -1]]); - break; - case V.BOMB: - m.next = this.getRandomSquare( - [m.end.x, m.end.y], [[1, 0], [-1, 0], [0, 1], [0, -1]]); - break; - } - }); return moves; } - getEggEffect(move) { - const getRandomPiece = (c) => { - let bagOfPieces = []; - for (let i=0; i= 1) - return Random.sample(bagOfPieces); - return null; - }; - const color = this.turn; - let em = null; - switch (move.egg) { - case "luigi": - case "waluigi": - // Change color of friendly or enemy piece, king excepted - const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); - const newColor = C.GetOppCol(oldColor); - const coords = getRandomPiece(oldColor); - if (coords) { - const piece = this.getPiece(coords[0], coords[1]); - em = new Move({ - appear: [ - new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) - ], - vanish: [ - new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) - ] - }); - } - break; - case "bowser": - em = new Move({ - appear: [ - new PiPo({ - x: move.end.x, - y: move.end.y, - c: color, - p: V.IMMOBILIZED_CODE[move.appear[0].p] - }) - ], - vanish: [ - new PiPo({ - x: move.end.x, - y: move.end.y, - c: color, - p: move.appear[0].p - }) - ] - }); - break; - case "koopa": - // Reverse move - em = new Move({ - appear: [ - new PiPo({ - x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p - }) - ], - vanish: [ - new PiPo({ - x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p - }) - ] - }); - break; - case "chomp": - // Eat piece - em = new Move({ - appear: [], - vanish: [ - new PiPo({ - x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p - }) - ], - end: {x: move.end.x, y: move.end.y} - }); - break; - } - return em; - } - - // Helper to set and apply banana/bomb effect - getRandomSquare([x, y], steps, freeSquare) { - let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); - if (freeSquare) { - // Square to put banana/bomb cannot be occupied by a piece - validSteps = validSteps.filter(s => { - return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) - }); - } - if (validSteps.length == 0) - return null; - const step = validSteps[Random.randInt(validSteps.length)]; - return [x + step[0], y + step[1]]; - } - - getPotentialMovesOf(piece, [x, y]) { - const color = this.getColor(x, y); - const stepSpec = this.pieces(color, x, y)[piece]; - let moves = []; - const findAddMoves = (type, stepArray) => { - for (let s of stepArray) { - outerLoop: for (let step of s.steps) { - let [i, j] = [x + step[0], y + step[1]]; - let stepCounter = 1; - while ( - this.onBoard(i, j) && - ( - this.board[i][j] == "" || - [V.MUSHROOM, V.EGG].includes(this.getPiece(i, j)) - ) - ) { - if (type != "attack") - moves.push(this.getBasicMove([x, y], [i, j])); - if (s.range <= stepCounter++) - continue outerLoop; - [i, j] = [i + step[0], j + step[1]]; - } - if (!this.onBoard(i, j)) - continue; - const pieceIJ = this.getPiece(i, j); - if (type != "moveonly" && this.getColor(i, j) != color) - moves.push(this.getBasicMove([x, y], [i, j])); - } - } - }; - const specialAttack = !!stepSpec.attack; - if (specialAttack) - findAddMoves("attack", stepSpec.attack); - findAddMoves(specialAttack ? "moveonly" : "all", stepSpec.moves); - return moves; + canStepOver(i, j) { + return ( + this.board[i][j] == "" || + [V.MUSHROOM, V.EGG].includes(this.getPiece(i, j))); } getPawnMovesFrom([x, y]) { @@ -436,44 +311,23 @@ export default class ChakartRules extends ChessRules { } } this.pawnPostProcess(moves, color, oppCol); - // Add mushroom on initial square + // Add mushroom on before-last square moves.forEach(m => { - m.appear.push(new PiPo({x: m.start.x, y: m.start.y, c: 'a', p: 'm'})); - }); - return moves; - } - - getRookOrBishopMovesFrom([x, y], type) { - // Add banana if possible, diagonaly - return this.getPotentialMovesOf(type, [x, y]).map(m => { - const bs = - this.getRandomSquare([m.end.x, m.end.y], - type == 'r' - ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] - : [[1, 0], [-1, 0], [0, 1], [0, -1]], - "freeSquare"); - if (bs) { - m.appear.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: 'a', - p: type == 'r' ? 'd' : 'w' - }) - ); - if (this.board[bs[0]][bs[1]] != "") { - m.vanish.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: this.getColor(bs[0], bs[1]), - p: this.getPiece(bs[0], bs[1]) - }) - ); - } + let revStep = [m.start.x - m.end.x, m.start.y - m.end.y]; + for (let i of [0, 1]) + revStep[i] = revStep[i] / Math.abs(revStep[i]) || 0; + const [blx, bly] = [m.end.x + revStep[0], m.end.y + revStep[1]]; + m.appear.push(new PiPo({x: blx, y: bly, c: 'a', p: 'm'})); + if (blx != x && this.board[blx][bly] != "") { + m.vanish.push(new PiPo({ + x: blx, + y: bly, + c: this.getColor(blx, bly), + p: this.getPiece(blx, bly) + })); } - return m; }); + return moves; } getKnightMovesFrom([x, y]) { @@ -539,6 +393,7 @@ export default class ChakartRules extends ChessRules { ] }); shellCapture.shell = true; //easier play() + shellCapture.choice = 'z'; //to display in showChoices() moves.push(shellCapture); } } @@ -548,49 +403,114 @@ export default class ChakartRules extends ChessRules { } play(move) { + if (!move.nextComputed) { + // Set potential random effects, so that play() is deterministic + // from opponent viewpoint: + const endPiece = this.getPiece(move.end.x, move.end.y); + switch (endPiece) { + case V.EGG: + move.egg = Random.sample(V.EGG_SURPRISE); + move.next = this.getEggEffect(move); + break; + case V.MUSHROOM: + move.next = this.getMushroomEffect(move); + break; + case V.BANANA: + case V.BOMB: + move.next = this.getBombBananaEffect(move, endPiece); + break; + } + if (!move.next && move.appear.length > 0 && !move.kingboo) { + const movingPiece = move.appear[0].p; + if (['b', 'r'].includes(movingPiece)) { + // Drop a banana or bomb: + const bs = + this.getRandomSquare([move.end.x, move.end.y], + movingPiece == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + move.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: movingPiece == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + move.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); + } + } + } + } + move.nextComputed = true; + } this.egg = move.egg; const color = this.turn; + const oppCol = C.GetOppCol(color); if (move.egg == "toadette") { this.reserve = { w: {}, b: {} }; // Randomly select a piece in pawnPromotions - this.reserve[color][Random.sample(this.pawnPromotions)] = 1; + if (!move.toadette) + move.toadette = Random.sample(this.pawnPromotions); + this.reserve[color][move.toadette] = 1; this.re_drawReserve([color]); } else if (Object.keys(this.reserve).length > 0) { this.reserve = {}; this.re_drawReserve([color]); } - if (this.getPiece(move.end.x, move.end.y) == V.MUSHROOM) - move.next = this.getMushroomEffect(move); if (move.shell) this.powerFlags[color]['k'] = false; - else if (move.appear.length > 0 && move.appear[0].p == V.INVISIBLE_QUEEN) + else if (move.appear.length > 0 && move.appear[0].p == V.INVISIBLE_QUEEN) { this.powerFlags[move.appear[0].c]['q'] = false; - this.playOnBoard(move); - // Look for an immobilized piece of my color: it can now move - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { - const piece = this.getPiece(i, j); - if ( - this.getColor(i, j) == color && - Object.keys(V.IMMOBILIZE_DECODE).includes(piece) - ) { - this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; + if (color != this.playerColor) + alert("Invisible queen!"); + } + if (color == this.playerColor) { + // Look for an immobilized piece of my color: it can now move + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { + const piece = this.getPiece(i, j); + if ( + this.getColor(i, j) == color && + Object.keys(V.IMMOBILIZE_DECODE).includes(piece) + ) { + move.vanish.push(new PiPo({ + x: i, y: j, c: color, p: piece + })); + move.appear.push(new PiPo({ + x: i, y: j, c: color, p: V.IMMOBILIZE_DECODE[piece] + })); + } } } } - } - // Also make opponent invisible queen visible again, if any - const oppCol = C.GetOppCol(color); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ( - this.board[i][j] != "" && - this.getColor(i, j) == oppCol && - this.getPiece(i, j) == V.INVISIBLE_QUEEN - ) { - this.board[i][j] = oppCol + V.QUEEN; + // Also make opponent invisible queen visible again, if any + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ( + this.board[i][j] != "" && + this.getColor(i, j) == oppCol && + this.getPiece(i, j) == V.INVISIBLE_QUEEN + ) { + move.vanish.push(new PiPo({ + x: i, y: j, c: oppCol, p: V.INVISIBLE_QUEEN + })); + move.appear.push(new PiPo({ + x: i, y: j, c: oppCol, p: 'q' + })); + } } } } @@ -600,20 +520,124 @@ export default class ChakartRules extends ChessRules { } if (move.egg) this.displayBonus(move.egg); + this.playOnBoard(move); this.nextMove = move.next; } - displayBonus(egg) { - alert(egg); //TODO: nicer display + // Helper to set and apply banana/bomb effect + getRandomSquare([x, y], steps, freeSquare) { + let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); + if (freeSquare) { + // Square to put banana/bomb cannot be occupied by a piece + validSteps = validSteps.filter(s => { + return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) + }); + } + if (validSteps.length == 0) + return null; + const step = validSteps[Random.randInt(validSteps.length)]; + return [x + step[0], y + step[1]]; } - filterValid(moves) { - return moves; + getEggEffect(move) { + const getRandomPiece = (c) => { + let bagOfPieces = []; + for (let i=0; i= 1) + return Random.sample(bagOfPieces); + return null; + }; + const color = this.turn; + let em = null; + switch (move.egg) { + case "luigi": + case "waluigi": + // Change color of friendly or enemy piece, king excepted + const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); + const newColor = C.GetOppCol(oldColor); + const coords = getRandomPiece(oldColor); + if (coords) { + const piece = this.getPiece(coords[0], coords[1]); + em = new Move({ + appear: [ + new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) + ], + vanish: [ + new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) + ] + }); + } + break; + case "bowser": + em = new Move({ + appear: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: V.IMMOBILIZE_CODE[move.appear[0].p] + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: move.appear[0].p + }) + ] + }); + break; + case "koopa": + // Reverse move + em = new Move({ + appear: [ + new PiPo({ + x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ] + }); + if (this.board[move.start.x][move.start.y] != "") { + // Pawn or knight let something on init square + em.vanish.push(new PiPo({ + x: move.start.x, + y: move.start.y, + c: 'a', + p: this.getPiece(move.start.x, move.start.y) + })); + } + break; + case "chomp": + // Eat piece + em = new Move({ + appear: [], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ], + end: {x: move.end.x, y: move.end.y} + }); + break; + } + if (em && move.egg != "koopa") + em.noAnimate = true; //static move + return em; } getMushroomEffect(move) { let step = [move.end.x - move.start.x, move.end.y - move.start.y]; - if ([0, 1].some(i => step[i] >= 2 && step[1-i] != 1)) { + if ([0, 1].some(i => Math.abs(step[i]) >= 2 && Math.abs(step[1-i]) != 1)) { // Slider, multi-squares: normalize step for (let j of [0, 1]) step[j] = step[j] / Math.abs(step[j]) || 0; @@ -622,10 +646,11 @@ export default class ChakartRules extends ChessRules { const afterSquare = [nextSquare[0] + step[0], nextSquare[1] + step[1]]; let nextMove = null; + this.playOnBoard(move); //HACK for getBasicMove() below if ( this.onBoard(nextSquare[0], nextSquare[1]) && - this.board[nextSquare[0]][nextSquare[1]] == "" && - ['k', 'p', 'n'].includes(move.vanish[0].p) + ['k', 'p', 'n'].includes(move.vanish[0].p) && + !['w', 'b'].includes(this.getColor(nextSquare[0], nextSquare[1])) ) { // Speed up non-sliders nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); @@ -638,23 +663,49 @@ export default class ChakartRules extends ChessRules { ) { nextMove = this.getBasicMove([move.end.x, move.end.y], afterSquare); } + this.undoOnBoard(move); return nextMove; } + getBombBananaEffect(move, item) { + const steps = item == V.BANANA + ? [[1, 0], [-1, 0], [0, 1], [0, -1]] + : [[1, 1], [1, -1], [-1, 1], [-1, -1]]; + const nextSquare = this.getRandomSquare([move.end.x, move.end.y], steps); + this.playOnBoard(move); //HACK for getBasicMove() + const res = this.getBasicMove([move.end.x, move.end.y], nextSquare); + this.undoOnBoard(move); + return res; + } + + displayBonus(egg) { + alert(egg); //TODO: nicer display + } + + atLeastOneMove() { + return true; + } + + filterValid(moves) { + return moves; + } + playPlusVisual(move, r) { this.moveStack.push(move); - this.play(move); - this.playVisual(move, r); - if (this.nextMove) - this.playPlusVisual(this.nextMove, r); + const nextLines = () => { + this.play(move); + this.playVisual(move, r); + if (this.nextMove) + this.playPlusVisual(this.nextMove, r); + else { + this.afterPlay(this.moveStack); + this.moveStack = []; + } + }; + if (this.moveStack.length == 1) + nextLines(); else - this.afterPlay(this.moveStack); + this.animate(move, nextLines); } - // TODO: set some special moves (effects) as noAnimate - // TODO: put bomb/banana only at final location of a move ? Seems more logical - // + fix bishop takes mushroom and jump - // Also improve showChoices for invisible queen + king shell - // + fix turn issues after multimove (like bishop put bomb) - }; diff --git a/variants/Chakart/style.css b/variants/Chakart/style.css index b60a821..65a44fb 100644 --- a/variants/Chakart/style.css +++ b/variants/Chakart/style.css @@ -1,7 +1,7 @@ @import url("/base_pieces.css"); piece.egg { - background-image: url('/pieces/chakart_egg'); + background-image: url('/pieces/chakart_egg.svg'); } piece.mushroom { @@ -23,9 +23,11 @@ piece.black.invisible { background-image: url('/pieces/empty.svg'); } -piece.white.immobilized { - background-color: yellow; +piece.immobilized { + background-color: lightgreen; + opacity: 0.6; } -piece.black.immobilized { - background-color: red; + +piece.remote-capture { + background-image: url('/pieces/chakart_shell.svg'); }