From 97fc8bf769610b26d5edca92905f30af2e4b9633 Mon Sep 17 00:00:00 2001 From: Benjamin Auder <benjamin.auder@somewhere> Date: Fri, 7 Dec 2018 11:23:49 +0100 Subject: [PATCH] Avoid score redundancy in PGN --- public/javascripts/base_rules.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index 79301f95..71695c49 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -1153,7 +1153,7 @@ class ChessRules pgn += ((i/2)+1) + "."; pgn += this.moves[i].notation[0] + " "; } - pgn += score + "<br><br>"; + pgn += "<br><br>"; // "Complete moves" PGN (helping in ambiguous cases) for (let i=0; i<this.moves.length; i++) @@ -1162,7 +1162,6 @@ class ChessRules pgn += ((i/2)+1) + "."; pgn += this.moves[i].notation[1] + " "; } - pgn += score; return pgn; } -- 2.48.1