From 97fc8bf769610b26d5edca92905f30af2e4b9633 Mon Sep 17 00:00:00 2001
From: Benjamin Auder <benjamin.auder@somewhere>
Date: Fri, 7 Dec 2018 11:23:49 +0100
Subject: [PATCH] Avoid score redundancy in PGN

---
 public/javascripts/base_rules.js | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js
index 79301f95..71695c49 100644
--- a/public/javascripts/base_rules.js
+++ b/public/javascripts/base_rules.js
@@ -1153,7 +1153,7 @@ class ChessRules
 				pgn += ((i/2)+1) + ".";
 			pgn += this.moves[i].notation[0] + " ";
 		}
-		pgn += score + "<br><br>";
+		pgn += "<br><br>";
 
 		// "Complete moves" PGN (helping in ambiguous cases)
 		for (let i=0; i<this.moves.length; i++)
@@ -1162,7 +1162,6 @@ class ChessRules
 				pgn += ((i/2)+1) + ".";
 			pgn += this.moves[i].notation[1] + " ";
 		}
-		pgn += score;
 
 		return pgn;
 	}
-- 
2.48.1