From: Benjamin Auder Date: Sat, 8 Dec 2018 01:35:42 +0000 (+0100) Subject: Allow to navigate in game after it's over (undo/play) X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/scripts/current/app_dev.php?a=commitdiff_plain;h=e64084dac6a278439e407733c69c324b8282900a;p=vchess.git Allow to navigate in game after it's over (undo/play) --- diff --git a/TODO b/TODO index 26aabd51..1aae2fb1 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,3 @@ -Allow to navigate in game after it's over (back/play) For animation, moves should contains "moving" and "fading" maybe... (But it's really just for Magnetic chess) setInterval "CRON" task in sockets.js to check connected clients diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 14d3007a..11f99b01 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -239,6 +239,34 @@ Vue.component('my-game', { [h('i', { 'class': { "material-icons": true } }, "flag")]) ); } + else if (this.vr.moves.length > 0) + { + // A game finished, and another is not started yet: allow navigation + actionArray = actionArray.concat([ + h('button', + { + style: { "margin-left": "30px" }, + on: { click: e => this.undo() }, + attrs: { "aria-label": 'Undo' }, + 'class': { + "tooltip":true, + "bottom": true, + }, + }, + [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), + h('button', + { + on: { click: e => this.play() }, + attrs: { "aria-label": 'Play' }, + 'class': { + "tooltip":true, + "bottom": true, + }, + }, + [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), + ] + ); + } elementArray.push(gameDiv); if (!!this.vr.reserve) { @@ -562,6 +590,18 @@ Vue.component('my-game', { this.conn.onopen = socketOpenListener; this.conn.onmessage = socketMessageListener; this.conn.onclose = socketCloseListener; + // Listen to keyboard left/right to navigate in game + document.onkeydown = event => { + if (this.mode == "idle" && this.vr.moves.length > 0 + && [37,39].includes(event.keyCode)) + { + event.preventDefault(); + if (event.keyCode == 37) //Back + this.undo(); + else //Forward (39) + this.play(); + } + }; }, methods: { download: function() { @@ -583,6 +623,7 @@ Vue.component('my-game', { if (this.mode == "human") this.clearStorage(); this.mode = "idle"; + this.cursor = this.vr.moves.length; //to navigate in finished game this.oppid = ""; }, getEndgameMessage: function(score) { @@ -866,6 +907,13 @@ Vue.component('my-game', { }, 200); }, play: function(move, programmatic) { + if (!move) + { + // Navigate after game is over + if (this.cursor >= this.vr.moves.length) + return; //already at the end + move = this.vr.moves[this.cursor++]; + } if (!!programmatic) //computer or human opponent { this.animateMove(move); @@ -876,14 +924,28 @@ Vue.component('my-game', { if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {}); - this.vr.play(move, "ingame"); + if (this.mode != "idle") + this.vr.play(move, "ingame"); + else + VariantRules.PlayOnBoard(this.vr.board, move); if (this.mode == "human") this.updateStorage(); //after our moves and opponent moves - const eog = this.vr.checkGameOver(); - if (eog != "*") - this.endGame(eog); - else if (this.mode == "computer" && this.vr.turn != this.mycolor) + if (this.mode != "idle") + { + const eog = this.vr.checkGameOver(); + if (eog != "*") + this.endGame(eog); + } + if (this.mode == "computer" && this.vr.turn != this.mycolor) setTimeout(this.playComputerMove, 500); }, + undo: function() { + // Navigate after game is over + if (this.cursor == 0) + return; //already at the beginning + const move = this.vr.moves[--this.cursor]; + VariantRules.UndoOnBoard(this.vr.board, move); + this.$forceUpdate(); //TODO: ?! + } }, })