From: Benjamin Auder Date: Sat, 4 Apr 2020 11:26:11 +0000 (+0200) Subject: Fix Dynamo variant: pieces can also commit suicide X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/pieces/scripts/mini-custom.min.css?a=commitdiff_plain;h=cfceecbafc550838f9ec425d3695d0b0d208920e;p=vchess.git Fix Dynamo variant: pieces can also commit suicide --- diff --git a/client/src/variants/Dynamo.js b/client/src/variants/Dynamo.js index 3cb8dc47..9c0d0801 100644 --- a/client/src/variants/Dynamo.js +++ b/client/src/variants/Dynamo.js @@ -225,10 +225,20 @@ export class DynamoRules extends ChessRules { Array.prototype.push.apply(moves, newMoves); }; // Free to play any move (if piece of my color): - const moves = + let moves = this.getColor(x, y) == color ? super.getPotentialMovesFrom([x, y]) : []; + // There may be several suicide moves: keep only one + let hasExit = false; + moves = moves.filter(m => { + const suicide = (m.appear.length == 0); + if (suicide) { + if (hasExit) return false; + hasExit = true; + } + return true; + }); const pawnShift = (color == 'w' ? -1 : 1); const pawnStartRank = (color == 'w' ? 6 : 1); // Structure to avoid adding moves twice (can be action & move) @@ -259,7 +269,6 @@ export class DynamoRules extends ChessRules { ) { const deltaX = Math.abs(i - x); const deltaY = Math.abs(j - y); - // Can a priori go both ways, except with pawns switch (this.getPiece(i, j)) { case V.PAWN: if ( @@ -285,8 +294,8 @@ export class DynamoRules extends ChessRules { if (deltaX == deltaY) addMoves(step); break; case V.QUEEN: - if (deltaX == 0 || deltaY == 0 || deltaX == deltaY) - addMoves(step); + // All steps are valid for a queen: + addMoves(step); break; case V.KING: if (deltaX <= 1 && deltaY <= 1) addMoves(step, 1); @@ -344,6 +353,45 @@ export class DynamoRules extends ChessRules { return []; } + getSlideNJumpMoves([x, y], steps, oneStep) { + let moves = []; + outerLoop: for (let step of steps) { + let i = x + step[0]; + let j = y + step[1]; + while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { + moves.push(this.getBasicMove([x, y], [i, j])); + if (oneStep) continue outerLoop; + i += step[0]; + j += step[1]; + } + if (V.OnBoard(i, j)) { + if (this.canTake([x, y], [i, j])) + moves.push(this.getBasicMove([x, y], [i, j])); + } + else { + // Add potential board exit (suicide), except for the king + const piece = this.getPiece(x, y); + if (piece != V.KING) { + const c = this.getColor(x, y); + moves.push({ + start: { x: x, y: y}, + end: { x: this.kingPos[c][0], y: this.kingPos[c][1] }, + appear: [], + vanish: [ + new PiPo({ + x: x, + y: y, + c: c, + p: piece + }) + ] + }); + } + } + } + return moves; + } + // Does m2 un-do m1 ? (to disallow undoing actions) oppositeMoves(m1, m2) { const isEqual = (av1, av2) => {