From: Benjamin Auder Date: Tue, 3 Mar 2020 16:01:38 +0000 (+0100) Subject: Better time control in correspondance games X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/css/doc/index.css?a=commitdiff_plain;h=92240cf0fbf76ddf8a030ba1f846d6c62b1e9979;p=vchess.git Better time control in correspondance games --- diff --git a/client/public/images/pieces/Check3/bk_1.svg b/client/public/images/pieces/Threechecks/bk_1.svg similarity index 100% rename from client/public/images/pieces/Check3/bk_1.svg rename to client/public/images/pieces/Threechecks/bk_1.svg diff --git a/client/public/images/pieces/Check3/bk_2.svg b/client/public/images/pieces/Threechecks/bk_2.svg similarity index 100% rename from client/public/images/pieces/Check3/bk_2.svg rename to client/public/images/pieces/Threechecks/bk_2.svg diff --git a/client/public/images/pieces/Check3/bk_3.svg b/client/public/images/pieces/Threechecks/bk_3.svg similarity index 100% rename from client/public/images/pieces/Check3/bk_3.svg rename to client/public/images/pieces/Threechecks/bk_3.svg diff --git a/client/public/images/pieces/Check3/wk_1.svg b/client/public/images/pieces/Threechecks/wk_1.svg similarity index 100% rename from client/public/images/pieces/Check3/wk_1.svg rename to client/public/images/pieces/Threechecks/wk_1.svg diff --git a/client/public/images/pieces/Check3/wk_2.svg b/client/public/images/pieces/Threechecks/wk_2.svg similarity index 100% rename from client/public/images/pieces/Check3/wk_2.svg rename to client/public/images/pieces/Threechecks/wk_2.svg diff --git a/client/public/images/pieces/Check3/wk_3.svg b/client/public/images/pieces/Threechecks/wk_3.svg similarity index 100% rename from client/public/images/pieces/Check3/wk_3.svg rename to client/public/images/pieces/Threechecks/wk_3.svg diff --git a/client/src/utils/timeControl.js b/client/src/utils/timeControl.js index 9106b96c..b4bac053 100644 --- a/client/src/utils/timeControl.js +++ b/client/src/utils/timeControl.js @@ -14,9 +14,9 @@ function timeUnitToSeconds(value, unit) { return seconds; } +// Used only if increment, hence live game: no "day" unit function isLargerUnit(unit1, unit2) { return ( - (unit1 == "d" && unit2 != "d") || (unit1 == "h" && ["s", "m"].includes(unit2)) || (unit1 == "m" && unit2 == "s") ); @@ -24,9 +24,8 @@ function isLargerUnit(unit1, unit2) { export function extractTime(cadence) { let tcParts = cadence.replace(/ /g, "").split("+"); - // Concatenate usual time control suffixes, in case of none is provided + // Concatenate usual time control suffix, in case of none is provided tcParts[0] += "m"; - tcParts[1] += "s"; const mainTimeArray = tcParts[0].match(/^([0-9]+)([smhd]+)$/); if (!mainTimeArray) return null; const mainTimeValue = parseInt(mainTimeArray[1]); @@ -34,6 +33,7 @@ export function extractTime(cadence) { const mainTime = timeUnitToSeconds(mainTimeValue, mainTimeUnit); let increment = 0; if (tcParts.length >= 2) { + tcParts[1] += "s"; const incrementArray = tcParts[1].match(/^([0-9]+)([smhd]+)$/); if (!incrementArray) return null; const incrementValue = parseInt(incrementArray[1]); diff --git a/client/src/variants/Check3.js b/client/src/variants/Threechecks.js similarity index 92% rename from client/src/variants/Check3.js rename to client/src/variants/Threechecks.js index ea5ab841..78aaf1f8 100644 --- a/client/src/variants/Check3.js +++ b/client/src/variants/Threechecks.js @@ -1,6 +1,6 @@ import { ChessRules } from "@/base_rules"; -export const VariantRules = class Check3Rules extends ChessRules { +export const VariantRules = class ThreechecksRules extends ChessRules { static IsGoodFlags(flags) { // 4 for castle + 2 for checks (0,1 or 2) return !!flags.match(/^[01]{4,4}[012]{2,2}$/); @@ -28,7 +28,7 @@ export const VariantRules = class Check3Rules extends ChessRules { // TODO: !!this.checkFlags condition for printDiagram, but clearly not good. // This is just a temporary fix. if (b[1] == 'k' && this.checkFlags && this.checkFlags[b[0]] > 0) - return "Check3/" + b[0] + 'k_' + this.checkFlags[b[0]]; + return "Threechecks/" + b[0] + 'k_' + this.checkFlags[b[0]]; return b; } diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 1675c30b..758759dc 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -364,7 +364,7 @@ export default { move.move, "received", null, - {addTime:move.addTime}); + {addTime: move.addTime}); break; } case "resign": @@ -405,7 +405,7 @@ export default { data.lastMove.move, "received", null, - {addTime:data.lastMove.addTime, initime:data.initime}); + {addTime: data.lastMove.addTime, initime: data.initime}); } if (data.drawSent) this.drawOffer = "received"; if (data.score != "*") { @@ -472,24 +472,19 @@ export default { game.players[0] ]; } - // corr game: need to compute the clocks + initime // NOTE: clocks in seconds, initime in milliseconds - game.clocks = [tc.mainTime, tc.mainTime]; game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of const L = game.moves.length; if (game.score == "*") { // Set clocks + initime + game.clocks = [tc.mainTime, tc.mainTime]; game.initime = [0, 0]; - if (L >= 3) { - let addTime = [0, 0]; - for (let i = 2; i < L; i++) { - addTime[i % 2] += - tc.increment - - (game.moves[i].played - game.moves[i - 1].played) / 1000; - } - for (let i = 0; i <= 1; i++) game.clocks[i] += addTime[i]; + if (L >= 1) { + const gameLastupdate = game.moves[L-1].played; + game.initime[L % 2] = gameLastupdate; + if (L >= 2) + game.clocks[L % 2] = Date.now() - gameLastupdate; } - if (L >= 1) game.initime[L % 2] = game.moves[L - 1].played; } // Sort chat messages from newest to oldest game.chats.sort((c1, c2) => { @@ -642,19 +637,20 @@ export default { var filtered_move = getFilteredMove(move); } // Send move ("newmove" event) to people in the room (if our turn) - let addTime = data ? data.addTime : 0; + let addTime = (data && this.game.type == "live") ? data.addTime : 0; if (moveCol == this.game.mycolor) { if (this.drawOffer == "received") // I refuse draw this.drawOffer = ""; - if (this.game.movesCount >= 2) { + // 'addTime' is irrelevant for corr games: + if (this.game.type == "live" && this.game.movesCount >= 2) { const elapsed = Date.now() - this.game.initime[colorIdx]; // elapsed time is measured in milliseconds addTime = this.game.increment - elapsed / 1000; } const sendMove = { move: filtered_move, - addTime: addTime, + addTime: addTime, //undefined for corr games cancelDrawOffer: this.drawOffer == "", // Players' SID required for /mygames page // TODO: precompute and add this field to game object? @@ -666,9 +662,13 @@ export default { playMove(move, this.vr); this.game.movesCount++; // (add)Time indication: useful in case of lastate infos requested - this.game.moves.push({move:move, addTime:addTime}); + this.game.moves.push(this.game.type == "live" + ? {move:move, addTime:addTime} + : move); this.game.fen = this.vr.getFen(); - this.game.clocks[colorIdx] += addTime; + if (this.game.type == "live") this.game.clocks[colorIdx] += addTime; + // In corr games, just reset clock to mainTime: + else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; // data.initime is set only when I receive a "lastate" move from opponent this.game.initime[nextIdx] = (data && data.initime) ? data.initime : Date.now(); this.re_setClocks(); diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 5ceb7e32..8d7d405f 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -45,14 +45,14 @@ main fieldset label(for="cadence") {{ st.tr["Cadence"] }} * div#predefinedCadences - button(type="button") 5+3 button(type="button") 15+5 button(type="button") 45+30 - button(type="button") 7d+2d + button(type="button") 3d + button(type="button") 7d input#cadence( type="text" v-model="newchallenge.cadence" - placeholder="5+0, 1h+30s, 7d+1d ..." + placeholder="5+0, 1h+30s, 5d ..." ) fieldset(v-if="st.user.id > 0") label(for="selectPlayers") {{ st.tr["Play with?"] }} diff --git a/server/db/populate.sql b/server/db/populate.sql index 60cd18e9..0989f716 100644 --- a/server/db/populate.sql +++ b/server/db/populate.sql @@ -11,7 +11,6 @@ insert or ignore into Variants (name,description) values ('Benedict', 'Change colors'), ('Berolina', 'Pawns move diagonally'), ('Checkered', 'Shared pieces'), - ('Check3', 'Give three checks'), ('Chess960', 'Standard rules'), ('Circular', 'Run forward'), ('Crazyhouse', 'Captures reborn'), @@ -33,6 +32,7 @@ insert or ignore into Variants (name,description) values ('Recycle', 'Reuse pieces'), ('Shatranj', 'Ancient rules'), ('Suction', 'Attract opposite king'), + ('Threechecks', 'Give three checks'), ('Upsidedown', 'Board upside down'), ('Wildebeest', 'Balanced sliders & leapers'), ('Wormhole', 'Squares disappear'),