From: Benjamin Auder Date: Fri, 9 Sep 2022 15:51:24 +0000 (+0200) Subject: Update TODO 'Weiqi rules' + draft setupPieces X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/common.css?a=commitdiff_plain;h=f3824309fa7dffd121ebb859088362997cabe9c3;p=xogo.git Update TODO 'Weiqi rules' + draft setupPieces --- diff --git a/TODO b/TODO index 78cb5dd..275ed22 100644 --- a/TODO +++ b/TODO @@ -1,9 +1,3 @@ -Berolina Bicolour Brotherhood -For Baroque (and Fugue and...) --> maybe a dedicated parent class ? - -Go game with option oneColor (révélée à la fin phase counting -->). -Endgame :: mode "counting", déplacements libres (indépendamment de chaque coté) - add variants : Dark Racing Kings ? Checkered-Teleport ? diff --git a/utils/setupPieces.js b/utils/setupPieces.js new file mode 100644 index 0000000..f0a8cfc --- /dev/null +++ b/utils/setupPieces.js @@ -0,0 +1,98 @@ +import {Random} from "/utils/alea.js"; + +export class Fenutil = { + + // arg o (constraints): "between" with p1 and p2. + // "flags", "diffCol": array of pieceType + setupRow(arr, o) { + let res = arr; + if (o.randomness >= 1) + res = Random.shuffle(arr); + let flags = ""; + if (o.flags) { + res.forEach((p, i) => { + if (o.flags.includes(p)) + flags += i; + }); + } + if (o.between) { + // Locate p1. If appearing first, exchange with first p2. + // If appearing last, exchange with last p2. + res.findIndex(p => p == o.between["p1"]) + } + + return {fen: res, flags: flags}; + } + + setupPieces(arr, o) { + if (o.randomness == 0) + + + return { + row1: + + + + } +}; + +let fen, flags = "0707"; + if (!this.options.randomness) + // Deterministic: + fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"; + + else { + // Randomize + let pieces = {w: new Array(8), b: new Array(8)}; + flags = ""; + // Shuffle pieces on first (and last rank if randomness == 2) + for (let c of ["w", "b"]) { + if (c == 'b' && this.options.randomness == 1) { + pieces['b'] = pieces['w']; + flags += flags; + break; + } + let positions = ArrayFun.range(8); + // Get random squares for bishops + let randIndex = 2 * Random.randInt(4); + const bishop1Pos = positions[randIndex]; + // The second bishop must be on a square of different color + let randIndex_tmp = 2 * Random.randInt(4) + 1; + const bishop2Pos = positions[randIndex_tmp]; + // Remove chosen squares + positions.splice(Math.max(randIndex, randIndex_tmp), 1); + positions.splice(Math.min(randIndex, randIndex_tmp), 1); + // Get random squares for knights + randIndex = Random.randInt(6); + const knight1Pos = positions[randIndex]; + positions.splice(randIndex, 1); + randIndex = Random.randInt(5); + const knight2Pos = positions[randIndex]; + positions.splice(randIndex, 1); + // Get random square for queen + randIndex = Random.randInt(4); + const queenPos = positions[randIndex]; + positions.splice(randIndex, 1); + // Rooks and king positions are now fixed, + // because of the ordering rook-king-rook + const rook1Pos = positions[0]; + const kingPos = positions[1]; + const rook2Pos = positions[2]; + // Finally put the shuffled pieces in the board array + pieces[c][rook1Pos] = "r"; + pieces[c][knight1Pos] = "n"; + pieces[c][bishop1Pos] = "b"; + pieces[c][queenPos] = "q"; + pieces[c][kingPos] = "k"; + pieces[c][bishop2Pos] = "b"; + pieces[c][knight2Pos] = "n"; + pieces[c][rook2Pos] = "r"; + flags += rook1Pos.toString() + rook2Pos.toString(); + } + fen = ( + pieces["b"].join("") + + "/pppppppp/8/8/8/8/PPPPPPPP/" + + pieces["w"].join("").toUpperCase() + ); + } + return { fen: fen, o: {flags: flags} }; diff --git a/variants/Weiqi/rules.html b/variants/Weiqi/rules.html index c65158e..c73d844 100644 --- a/variants/Weiqi/rules.html +++ b/variants/Weiqi/rules.html @@ -1 +1,8 @@ -

TODO

+ + Go game rules. + + +

+ Warning: it's implemented here in a lazy way. Ko rule isn't checked, + and points are not counted in the end. +