From: Benjamin Auder Date: Fri, 31 Jan 2020 17:17:54 +0000 (+0100) Subject: Style... X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/assets/doc/img/config.php?a=commitdiff_plain;h=96e9585a39ca3ccef59c701b3f7ac3809692ca73;p=vchess.git Style... --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 27821c3a..04aff149 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -78,9 +78,32 @@ export default { this.re_setVariables(); }, mounted: function() { - const boardSize = localStorage.getItem("boardSize"); - if (!!boardSize) - document.getElementById("boardContainer").style.width = boardSize + "px"; + // Take full width on small screens: + let boardSize = parseInt(localStorage.getItem("boardSize")); + if (!boardSize) + { + boardSize = (window.innerWidth >= 768 + ? Math.min(600, 0.5*window.innerWidth) //heuristic... + : window.innerWidth); + } + const movesWidth = (window.innerWidth >= 768 ? 280 : 0); + document.getElementById("boardContainer").style.width = boardSize + "px"; + let gameContainer = document.getElementById("gameContainer"); + gameContainer.style.width = (boardSize + movesWidth) + "px"; + + + + + + // TODO: something here........... gameContainer.width increases if from small to larger screen + window.onResize = (e) => { + console.log(e); + //if (window.innerWidth >= 768) + }; + + + + }, methods: { focusBg: function() { @@ -366,7 +389,18 @@ export default { #movesList width: 280px float: left - +@media screen and (max-width: 767px) + #movesList + width: 100% + float: none + clear: both + table + tr + display: flex + margin: 0 + padding: 0 + td + text-align: left .clearer clear: both diff --git a/client/src/components/MoveList.vue b/client/src/components/MoveList.vue index c63f2cdf..ca538924 100644 --- a/client/src/components/MoveList.vue +++ b/client/src/components/MoveList.vue @@ -8,11 +8,11 @@ div tr(v-for="moveIdx in evenNumbers") td {{ firstNum + moveIdx / 2 + 1 }} td(:class="{'highlight-lm': cursor == moveIdx}" - data-label="White move" @click="() => gotoMove(moveIdx)") + @click="() => gotoMove(moveIdx)") | {{ moves[moveIdx].notation }} td(v-if="moveIdx < moves.length-1" :class="{'highlight-lm': cursor == moveIdx+1}" - data-label="Black move" @click="() => gotoMove(moveIdx+1)") + @click="() => gotoMove(moveIdx+1)") | {{ moves[moveIdx+1].notation }} // Else: just add an empty cell td(v-else) diff --git a/client/src/components/Settings.vue b/client/src/components/Settings.vue index 5541cf37..5d038865 100644 --- a/client/src/components/Settings.vue +++ b/client/src/components/Settings.vue @@ -65,10 +65,11 @@ export default { if (!boardContainer) return; //no board on page const k = document.getElementById("myRange").value; - const movesWidth = 280; //TODO: constant somewhere...; + const movesWidth = (window.innerWidth >= 768 ? 280 : 0); //TODO: constant somewhere...; const minBoardWidth = 240; //TODO: same - // Value of 0 is board min size; 100 is screen.width - movesWidth - const boardSize = k * (screen.width - (movesWidth+minBoardWidth)) / 100 + minBoardWidth; + // Value of 0 is board min size; 100 is window.width [- movesWidth] + const boardSize = minBoardWidth + + k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100; localStorage.setItem("boardSize", boardSize); boardContainer.style.width = boardSize + "px"; document.getElementById("gameContainer").style.width = (boardSize + movesWidth) + "px";