From: Benjamin Auder Date: Sun, 25 Nov 2018 22:08:20 +0000 (+0100) Subject: Improve Alice variant X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/assets/current/doc/%7B%7B%20pkg.url%20%7D%7D?a=commitdiff_plain;h=b8121223012a3eb331022adc465bbfb4014363c8;p=vchess.git Improve Alice variant --- diff --git a/TODO.pgn b/TODO.pgn deleted file mode 100644 index dfffdf12..00000000 --- a/TODO.pgn +++ /dev/null @@ -1,11 +0,0 @@ -[Site "vchess.club"] -[Variant "Alice"] -[Date "2018-11-23"] -[White "Computer"] -[Black "Myself"] -[Fen "nrkbbqrn/pppppppp/8/8/8/8/PPPPPPPP/BRKQRNNB"] -[Result "1-0"] - -1.Pb4 Pc5 2.Sbxc5 Pb5 3.Rxb8 1-0 - -Move 3.Rxb8 erronously flip b5 pawn diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index ab197b62..0f637c57 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -479,8 +479,7 @@ class ChessRules { if (moves.length == 0) return []; - let color = this.turn; - return moves.filter(m => { return !this.underCheck(m, color); }); + return moves.filter(m => { return !this.underCheck(m); }); } // Search for all valid moves considering current turn (for engine and game end) diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 1f47b604..b91d72c0 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -574,6 +574,7 @@ Vue.component('my-game', { this.newGame("computer"); }, newGame: function(mode, fenInit, color, oppId, moves, continuation) { + //const fen = "qrbnkbrn/pppppppp/8/8/8/8/PPPPPPPP/BNNBRKRQ 1111";//fenInit || VariantRules.GenRandInitFen(); const fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG this.score = "*"; @@ -634,7 +635,6 @@ Vue.component('my-game', { } else //against computer { - //this.mycolor = "w"; this.mycolor = Math.random() < 0.5 ? 'w' : 'b'; if (this.mycolor == 'b') setTimeout(this.playComputerMove, 500); diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index dd023bba..76168275 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -60,11 +60,10 @@ class AliceRules extends ChessRules } } - getBoardOfPiece([x,y]) + // Build board of the given (mirror)side + getSideBoard(mirrorSide) { const V = VariantRules; - // Build board where the piece is - const mirrorSide = (Object.keys(V.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2); // Build corresponding board from complete board const [sizeX,sizeY] = V.size; let sideBoard = doubleArray(sizeX, sizeY, ""); @@ -82,25 +81,22 @@ class AliceRules extends ChessRules return sideBoard; } - // TODO: move board building one level up (findAllMoves()) to avoid re-building at every piece... // NOTE: castle & enPassant https://www.chessvariants.com/other.dir/alice.html // --> Should be OK as is. - getPotentialMovesFrom([x,y]) + getPotentialMovesFrom([x,y], sideBoard) { - let sideBoard = this.getBoardOfPiece([x,y]); + const pieces = Object.keys(VariantRules.ALICE_CODES); + const codes = Object.keys(VariantRules.ALICE_PIECES); + const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2); // Search valid moves on sideBoard let saveBoard = this.board; - this.board = sideBoard; + this.board = sideBoard || this.getSideBoard(mirrorSide); let moves = super.getPotentialMovesFrom([x,y]); this.board = saveBoard; - const pieces = Object.keys(VariantRules.ALICE_CODES); - const codes = Object.keys(VariantRules.ALICE_PIECES); - // Finally filter impossible moves - const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2); - return moves.filter(m => { + let res = moves.filter(m => { if (m.appear.length == 2) //castle { // If appear[i] not in vanish array, then must be empty square on other board @@ -150,15 +146,54 @@ class AliceRules extends ChessRules } return true; }); + return res; + } + + // NOTE: alternative implementation, recompute sideBoard's in this function + filterValid(moves, sideBoard) + { + if (moves.length == 0) + return []; + const pieces = Object.keys(VariantRules.ALICE_CODES); + return moves.filter(m => { + // WARNING: for underCheck(), we need the sideBoard of the arrival world ! + const mirrorSide = (pieces.includes(this.getPiece(m.start.x,m.start.y)) ? 2 : 1); + return !this.underCheck(m, !!sideBoard ? sideBoard[mirrorSide-1] : null); + }); } - underCheck(move) + getAllValidMoves() + { + const color = this.turn; + const oppCol = this.getOppCol(color); + var potentialMoves = []; + let [sizeX,sizeY] = VariantRules.size; + let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; + for (var i=0; i