From: Benjamin Auder Date: Mon, 28 Dec 2020 13:38:05 +0000 (+0100) Subject: Fix Atomic2, Hamilton (hover, click) + Knightrelay1 (king not relayed) X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/assets/current/doc/%7B%7B%20pkg.url%20%7D%7D?a=commitdiff_plain;h=9a7a1ccca45d083f50d92bc15cd389c14149b50a;p=vchess.git Fix Atomic2, Hamilton (hover, click) + Knightrelay1 (king not relayed) --- diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 313564d2..1d650ac0 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -648,45 +648,45 @@ export default { document.getElementById("boardContainer").getBoundingClientRect(); // NOTE: classList[0] is enough: 'piece' is the first assigned class const withPiece = (e.target.classList[0] == "piece"); - // Emit the click event which could be used by some variants - this.$emit( - "click-square", - getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id) - ); - // Start square must contain a piece. - if (!withPiece) return; - let parent = e.target.parentNode; //surrounding square // Show possible moves if current player allowed to play - const startSquare = getSquareFromId(parent.id); + const startSquare = + getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id); this.possibleMoves = []; const color = this.analyze ? this.vr.turn : this.userColor; - if (this.vr.canIplay(color, startSquare)) - this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); - else return; - // For potential drag'n drop, remember start coordinates - // (to center the piece on mouse cursor) - const rect = parent.getBoundingClientRect(); - this.start = { - x: rect.x + rect.width / 2, - y: rect.y + rect.width / 2, - id: parent.id - }; - // Add the moving piece to the board, just after current image - this.selectedPiece = e.target.cloneNode(); - Object.assign( - this.selectedPiece.style, - { - position: "absolute", - top: 0, - display: "inline-block", - zIndex: 3000 + if (this.vr.canIplay(color, startSquare)) { + // Emit the click event which could be used by some variants + const targetId = + (withPiece ? e.target.parentNode.id : e.target.id); + this.$emit("click-square", getSquareFromId(targetId)); + if (withPiece) { + this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); + // For potential drag'n drop, remember start coordinates + // (to center the piece on mouse cursor) + let parent = e.target.parentNode; //surrounding square + const rect = parent.getBoundingClientRect(); + this.start = { + x: rect.x + rect.width / 2, + y: rect.y + rect.width / 2, + id: parent.id + }; + // Add the moving piece to the board, just after current image + this.selectedPiece = e.target.cloneNode(); + Object.assign( + this.selectedPiece.style, + { + position: "absolute", + top: 0, + display: "inline-block", + zIndex: 3000 + } + ); + parent.insertBefore(this.selectedPiece, e.target.nextSibling); } - ); - parent.insertBefore(this.selectedPiece, e.target.nextSibling); - } else { - this.processMoveAttempt(e); + } } - } else if (e.which == 3) { + else this.processMoveAttempt(e); + } + else if (e.which == 3) { // Mouse right button this.containerPos = document.getElementById("gamePosition").getBoundingClientRect(); diff --git a/client/src/variants/Atomic2.js b/client/src/variants/Atomic2.js index 9ea22961..f97be01c 100644 --- a/client/src/variants/Atomic2.js +++ b/client/src/variants/Atomic2.js @@ -27,6 +27,12 @@ export class Atomic2Rules extends Atomic1Rules { return this.movesCount == 0 && [1, 6].includes(x); } + canIplay(side, [x, y]) { + if (this.movesCount == 0) + return (this.turn == side && this.getPiece(x, y) == V.PAWN); + return super.canIplay(side, [x, y]); + } + doClick(square) { if (this.movesCount >= 1) return null; const [x, y] = [square[0], square[1]]; diff --git a/client/src/variants/Knightrelay1.js b/client/src/variants/Knightrelay1.js index aba95290..0afa9aa2 100644 --- a/client/src/variants/Knightrelay1.js +++ b/client/src/variants/Knightrelay1.js @@ -73,7 +73,7 @@ export class Knightrelay1Rules extends ChessRules { // Check if a (non-knight) piece at knight distance // is guarded by a knight (and thus attacking) - // --> Except for pawns targetting last rank. + // --> Except for kings, and pawns targetting last rank. const x = sq[0], y = sq[1]; // Last rank for me, that is to say oppCol of color: @@ -84,7 +84,10 @@ export class Knightrelay1Rules extends ChessRules { this.getColor(x+step[0],y+step[1]) == color ) { const piece = this.getPiece(x+step[0],y+step[1]); - if (piece != V.KNIGHT && (piece != V.PAWN || x != lastRank)) { + if ( + ![V.KNIGHT, V.KING].includes(piece) && + (piece != V.PAWN || x != lastRank) + ) { for (const step2 of V.steps[V.KNIGHT]) { const xx = x+step[0]+step2[0], yy = y+step[1]+step2[1]; diff --git a/client/src/variants/Teleport.js b/client/src/variants/Teleport.js index 52c7fd6e..82528c18 100644 --- a/client/src/variants/Teleport.js +++ b/client/src/variants/Teleport.js @@ -19,6 +19,11 @@ export class TeleportRules extends ChessRules { return this.subTurn == 1; } + canIplay(side, [x, y]) { + if (this.subTurn == 2) return (this.board[x][y] == V.EMPTY); + return super.canIplay(side, [x, y]); + } + getPPpath(m) { if ( m.vanish.length == 2 &&