From: Benjamin Auder Date: Thu, 18 Jul 2019 14:19:48 +0000 (+0200) Subject: Steps toward observers in a live game X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/images/app_dev.php/current/git-logo.png?a=commitdiff_plain;h=d9b86b16e70ba5acbeb09cf553e45e675667e1b1;p=vchess.git Steps toward observers in a live game --- diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index d0cfdd17..b6cac488 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -176,15 +176,12 @@ export default { showGame: function(g) { // NOTE: we are an observer, since only games I don't play are shown here // ==> Moves sent by connected remote player(s) if live game - -// TODO: this doesn't work: choose a SID at random - // --> do we have players' names ? - - let url = "/" + g.id; + let url = "/game/" + g.id; if (g.type == "live") { - const sids = g.players.map(p => p.sid).join(","); - url += "?sids=" + sids; + const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid)); + const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2)); + url += "?rid=" + remotes[rIdx].sid; } this.$router.push(url); }, @@ -325,11 +322,14 @@ export default { { // Receive game from some player (+sid) // NOTE: it may be correspondance (if newgame while we are connected) - let newGame = data.game; - newGame.type = this.classifyObject(data.game); - newGame.rid = data.from; - newGame.score = "*"; - this.games.push(newGame); + if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates + { + let newGame = data.game; + newGame.type = this.classifyObject(data.game); + newGame.rid = data.from; + newGame.score = "*"; + this.games.push(newGame); + } break; } case "newgame": @@ -542,9 +542,3 @@ export default { - -