From: Benjamin Auder Date: Mon, 20 Apr 2020 23:28:48 +0000 (+0200) Subject: Adjustments. Still issues with arrows out of board X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/css/user/img/doc/index.css?a=commitdiff_plain;h=8764102a5f1e9ad16965dd5e2c249062b3d8a605;p=vchess.git Adjustments. Still issues with arrows out of board --- diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 29c00645..4af64691 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -592,11 +592,11 @@ export default { if (!this.mobileBrowser && e.which != 3) // Cancel current drawing and circles, if any this.cancelResetArrows(); - this.containerPos = - document.getElementById("boardContainer").getBoundingClientRect(); if (this.mobileBrowser || e.which == 1) { // Mouse left button if (!this.start) { + this.containerPos = + document.getElementById("boardContainer").getBoundingClientRect(); // NOTE: classList[0] is enough: 'piece' is the first assigned class const withPiece = (e.target.classList[0] == "piece"); // Emit the click event which could be used by some variants @@ -638,6 +638,8 @@ export default { } } else if (e.which == 3) { // Mouse right button + this.containerPos = + document.getElementById("gamePosition").getBoundingClientRect(); let elem = e.target; // Next loop because of potential marks while (elem.tagName == "IMG") elem = elem.parentNode; @@ -662,8 +664,21 @@ export default { offsetY < this.containerPos.top || offsetY > this.containerPos.bottom ) { - this.selectedPiece = null; - this.startArrow = null; + if (!!this.selectedPiece) { + this.selectedPiece.parentNode.removeChild(this.selectedPiece); + delete this.selectedPiece; + this.selectedPiece = null; + this.start = null; + let selected = document.querySelector(".ghost"); + if (!!selected) selected.classList.remove("ghost"); + } + else { + this.startArrow = null; + this.movingArrow = null; + const currentArrow = document.getElementById("currentArrow"); + if (!!currentArrow) + currentArrow.parentNode.removeChild(currentArrow); + } return; } e.preventDefault(); @@ -702,6 +717,7 @@ export default { this.selectedPiece = null; this.processMoveAttempt(e); } else if (e.which == 3) { + if (!this.startArrow) return; // Mouse right button this.movingArrow = null; this.processArrowAttempt(e);