From: Benjamin Auder Date: Mon, 8 Feb 2021 21:52:34 +0000 (+0100) Subject: Fix Dynamo X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/css/user/doc/pieces/cb.svg?a=commitdiff_plain;h=6980d66b99fcc8803ba4afab16d17151d5226456;p=vchess.git Fix Dynamo --- diff --git a/client/src/variants/Dynamo.js b/client/src/variants/Dynamo.js index 9b29e3ca..b3559c78 100644 --- a/client/src/variants/Dynamo.js +++ b/client/src/variants/Dynamo.js @@ -67,7 +67,7 @@ export class DynamoRules extends ChessRules { for (let part of amoveParts) { if (part != "-") { for (let psq of part.split(".")) - if (!psq.match(/^[a-r]{3}[1-8]$/)) return false; + if (!psq.match(/^[a-z]{3}[1-8]$/)) return false; } } } @@ -607,19 +607,21 @@ export class DynamoRules extends ChessRules { // (not undoing a potential move + action of the opponent) this.play(m); let res = this.underCheck(color); - let isOpposite = La > 0 && this.oppositeMoves(this.amoves[La-1], m); - if (res || isOpposite) { - const moves2 = this.getAllPotentialMoves(); - for (let m2 of moves2) { - this.play(m2); - const res2 = this.underCheck(color); - const amove = this.getAmove(m, m2); - isOpposite = - La > 0 && this.oppositeMoves(this.amoves[La-1], amove); - this.undo(m2); - if (!res2 && !isOpposite) { - res = false; - break; + if (this.subTurn == 2) { + let isOpposite = La > 0 && this.oppositeMoves(this.amoves[La-1], m); + if (res || isOpposite) { + const moves2 = this.getAllPotentialMoves(); + for (let m2 of moves2) { + this.play(m2); + const res2 = this.underCheck(color); + const amove = this.getAmove(m, m2); + isOpposite = + La > 0 && this.oppositeMoves(this.amoves[La-1], amove); + this.undo(m2); + if (!res2 && !isOpposite) { + res = false; + break; + } } } } @@ -859,26 +861,29 @@ export class DynamoRules extends ChessRules { }; moves.forEach(m => { this.play(m); - m.eval = (color == "w" ? -1 : 1) * maxeval; - const moves2 = this.getAllValidMoves().concat([emptyMove]); - m.next = moves2[0]; - moves2.forEach(m2 => { - this.play(m2); - const score = this.getCurrentScore(); - let mvEval = 0; - if (score != "1/2") { - if (score != "*") mvEval = (score == "1-0" ? 1 : -1) * maxeval; - else mvEval = this.evalPosition(); - } - if ( - (color == 'w' && mvEval > m.eval) || - (color == 'b' && mvEval < m.eval) - ) { - m.eval = mvEval; - m.next = m2; - } - this.undo(m2); - }); + if (this.turn != color) m.eval = this.evalPosition(); + else { + m.eval = (color == "w" ? -1 : 1) * maxeval; + const moves2 = this.getAllValidMoves().concat([emptyMove]); + m.next = moves2[0]; + moves2.forEach(m2 => { + this.play(m2); + const score = this.getCurrentScore(); + let mvEval = 0; + if (score != "1/2") { + if (score != "*") mvEval = (score == "1-0" ? 1 : -1) * maxeval; + else mvEval = this.evalPosition(); + } + if ( + (color == 'w' && mvEval > m.eval) || + (color == 'b' && mvEval < m.eval) + ) { + m.eval = mvEval; + m.next = m2; + } + this.undo(m2); + }); + } this.undo(m); }); moves.sort((a, b) => { @@ -888,6 +893,7 @@ export class DynamoRules extends ChessRules { for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) candidates.push(i); const mIdx = candidates[randInt(candidates.length)]; + if (!moves[mIdx].next) return moves[mIdx]; const move2 = moves[mIdx].next; delete moves[mIdx]["next"]; return [moves[mIdx], move2];