From: Benjamin Auder Date: Mon, 19 Nov 2018 14:57:29 +0000 (+0100) Subject: Implemented turn indicator X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/css/static/doc/screen_timer.png?a=commitdiff_plain;h=bdb1f12dbb7e2d72ce3a0803a0cf2626e1f821e0;p=vchess.git Implemented turn indicator --- diff --git a/TODO b/TODO index 8dacb293..ebfc70e5 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,2 @@ -PGN text is not selectable (understand why?!) -Checkered stage 2: switch button at reserve position (or on top). +PGN text is not selectable on desktop computer (understand why?!) Mode expert: game.js, button on top (with online indicator) -Turn indicator on top too (black or white) diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 30ed7e0b..829beaad 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -27,10 +27,6 @@ Vue.component('my-game', { let incheckSq = doubleArray(sizeX, sizeY, false); this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); let elementArray = []; - let square00 = document.getElementById("sq-0-0"); - let squareWidth = !!square00 - ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) - : 0; const playingHuman = (this.mode == "human"); const playingComp = (this.mode == "computer"); let actionArray = [ @@ -60,25 +56,51 @@ Vue.component('my-game', { ]; if (!!this.vr) { + const square00 = document.getElementById("sq-0-0"); + const squareWidth = !!square00 + ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) + : 0; + const indicWidth = (squareWidth>0 ? squareWidth/2 : 20); if (this.mode == "human") { let connectedIndic = h( 'div', { "class": { + "topindicator": true, + "indic-left": true, "connected": this.oppConnected, "disconnected": !this.oppConnected, }, + style: { + "width": indicWidth + "px", + "height": indicWidth + "px", + }, } ); elementArray.push(connectedIndic); } + let turnIndic = h( + 'div', + { + "class": { + "topindicator": true, + "indic-right": true, + "white-turn": this.vr.turn=="w", + "black-turn": this.vr.turn=="b", + }, + style: { + "width": indicWidth + "px", + "height": indicWidth + "px", + }, + } + ); + elementArray.push(turnIndic); let choices = h('div', { attrs: { "id": "choices" }, 'class': { 'row': true }, style: { - //"position": "relative", "display": this.choices.length>0?"block":"none", "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", "width": (this.choices.length * squareWidth) + "px", diff --git a/public/stylesheets/variant.sass b/public/stylesheets/variant.sass index b2c678a3..495f4cab 100644 --- a/public/stylesheets/variant.sass +++ b/public/stylesheets/variant.sass @@ -35,18 +35,30 @@ figure.diagram-container > .diagram margin-left: auto margin-right: auto -.connected, .disconnected - width: 20px - height: 20px - margin: 0 auto 15px auto +.topindicator + position: relative border: 1px solid brown +.indic-left + float: left + margin: 0 0 10px 20px + +.indic-right + float: right + margin: 0 20px 10px 0 + .connected background-color: green .disconnected background-color: red +.white-turn + background-color: white + +.black-turn + background-color: black + // TODO: div.board, board9, board10, board11, board12 div.board float: left @@ -56,6 +68,9 @@ div.board display: inline-block position: relative +.game + clear: both + .game .board cursor: pointer