From: Benjamin Auder Date: Sat, 20 Mar 2021 17:00:30 +0000 (+0100) Subject: Teleport2 (no king repositioning) + do not relay some challenges X-Git-Url: https://git.auder.net/%7B%7B%20asset%28%27mixstore/css/current/gitweb.css?a=commitdiff_plain;h=2c9f08fce443d57a70e886242ec391d89e450a7b;p=vchess.git Teleport2 (no king repositioning) + do not relay some challenges --- diff --git a/client/src/translations/en.js b/client/src/translations/en.js index e3f361c7..e93b434b 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -299,7 +299,8 @@ export const translations = { "Reach the last rank (v2)": "Reach the last rank (v2)", "Rearrange enemy pieces": "Rearrange enemy pieces", "Replace pieces": "Replace pieces", - "Reposition pieces": "Reposition pieces", + "Reposition pieces (v1)": "Reposition pieces (v1)", + "Reposition pieces (v2)": "Reposition pieces (v2)", "Reuse pieces": "Reuse pieces", "Reverse captures": "Reverse captures", "Roll the dice": "Roll the dice", diff --git a/client/src/translations/es.js b/client/src/translations/es.js index 3869b5de..d776b26a 100644 --- a/client/src/translations/es.js +++ b/client/src/translations/es.js @@ -299,7 +299,8 @@ export const translations = { "Reach the last rank (v2)": "Llegar a la última fila (v2)", "Rearrange enemy pieces": "Reorganizar piezas opuestas", "Replace pieces": "Reemplazar piezas", - "Reposition pieces": "Reposicionar las piezas", + "Reposition pieces (v1)": "Reposicionar las piezas (v1)", + "Reposition pieces (v2)": "Reposicionar las piezas (v2)", "Reuse pieces": "Reutilizar piezas", "Reverse captures": "Capturas invertidas", "Roll the dice": "Tirar los dados", diff --git a/client/src/translations/fr.js b/client/src/translations/fr.js index e75273a5..4752d917 100644 --- a/client/src/translations/fr.js +++ b/client/src/translations/fr.js @@ -299,7 +299,8 @@ export const translations = { "Reach the last rank (v2)": "Atteignez la dernière rangée (v2)", "Rearrange enemy pieces": "Réorganisez les pièces adverses", "Replace pieces": "Remplacer les pièces", - "Reposition pieces": "Replacer les pièces", + "Reposition pieces (v1)": "Replacer les pièces (v1)", + "Reposition pieces (v2)": "Replacer les pièces (v2)", "Reuse pieces": "Réutiliser les pièces", "Reverse captures": "Captures inversées", "Roll the dice": "Lancez le dé", diff --git a/client/src/translations/rules/Teleport/en.pug b/client/src/translations/rules/Teleport1/en.pug similarity index 99% rename from client/src/translations/rules/Teleport/en.pug rename to client/src/translations/rules/Teleport1/en.pug index 0d1442f0..a3fd07c3 100644 --- a/client/src/translations/rules/Teleport/en.pug +++ b/client/src/translations/rules/Teleport1/en.pug @@ -7,6 +7,8 @@ p. A king may remain under check while the move isn't complete. A repositioned piece can give checkmate. A pawn cannot be placed on the last rank. + +p. A king can reposition a piece or be repositioned, possibly to escape from a check. diff --git a/client/src/translations/rules/Teleport/es.pug b/client/src/translations/rules/Teleport1/es.pug similarity index 94% rename from client/src/translations/rules/Teleport/es.pug rename to client/src/translations/rules/Teleport1/es.pug index 8b7f5a9a..e7671245 100644 --- a/client/src/translations/rules/Teleport/es.pug +++ b/client/src/translations/rules/Teleport1/es.pug @@ -8,7 +8,8 @@ p. Un rey puede quedarse en jaque durante esta acción. Una pieza movida en el tablero puede dar jaque mate. Un peón no se puede mover a la última fila. - Un rey puede moverse y ser movido, incluso para evitar jaques. + +p Un rey puede moverse y ser movido, incluso para evitar jaques. figure.diagram-container .diagram.diag12 diff --git a/client/src/translations/rules/Teleport/fr.pug b/client/src/translations/rules/Teleport1/fr.pug similarity index 99% rename from client/src/translations/rules/Teleport/fr.pug rename to client/src/translations/rules/Teleport1/fr.pug index 0d191e45..c1d09a77 100644 --- a/client/src/translations/rules/Teleport/fr.pug +++ b/client/src/translations/rules/Teleport1/fr.pug @@ -8,6 +8,8 @@ p. en échec durant cette action. Une pièce déplacée sur l'échiquier peut mater. Un pion ne peut pas être déplacé en dernière rangée. + +p. Un roi peut déplacer et être déplacé, y compris pour se soustraire à un échec. diff --git a/client/src/translations/rules/Teleport2/en.pug b/client/src/translations/rules/Teleport2/en.pug new file mode 100644 index 00000000..7f31849b --- /dev/null +++ b/client/src/translations/rules/Teleport2/en.pug @@ -0,0 +1,7 @@ +p.boxed. + You can capture your pieces to teleport them instead of a regular move. + +p + a(href="/#/variants/Teleport1") Teleport1 + | , but the king cannot be repositioned. + | This removes some unusual defensive options. diff --git a/client/src/translations/rules/Teleport2/es.pug b/client/src/translations/rules/Teleport2/es.pug new file mode 100644 index 00000000..cdad5ae9 --- /dev/null +++ b/client/src/translations/rules/Teleport2/es.pug @@ -0,0 +1,8 @@ +p.boxed. + Puedes capturar tus piezas para teletransportarlas en lugar de jugar + un movimiento normal. + +p + a(href="/#/variants/Teleport1") Teleport1 + | , pero el rey no se puede reposicionar. + | Esto evita algunas posibilidades defensivas inusuales. diff --git a/client/src/translations/rules/Teleport2/fr.pug b/client/src/translations/rules/Teleport2/fr.pug new file mode 100644 index 00000000..4eb9ddc0 --- /dev/null +++ b/client/src/translations/rules/Teleport2/fr.pug @@ -0,0 +1,8 @@ +p.boxed. + Vous pouvez capturer vos pièces pour les téléporter au lieu de jouer + un coup normal. + +p + a(href="/#/variants/Teleport1") Teleport1 + | , mais le roi ne peut pas être repositionné. + | Cela empêche quelques possibilités défensives inhabituelles. diff --git a/client/src/translations/variants/en.pug b/client/src/translations/variants/en.pug index 15a8aa5e..a6e5bd8d 100644 --- a/client/src/translations/variants/en.pug +++ b/client/src/translations/variants/en.pug @@ -324,7 +324,8 @@ p Pieces can be dropped on the board, either immediately or later in the game. "Rampage", "Recycle", "Shogun", - "Teleport" + "Teleport1", + "Teleport2" ] ul for v in varlist diff --git a/client/src/translations/variants/es.pug b/client/src/translations/variants/es.pug index cc855000..2db4ef95 100644 --- a/client/src/translations/variants/es.pug +++ b/client/src/translations/variants/es.pug @@ -333,7 +333,8 @@ p. "Rampage", "Recycle", "Shogun", - "Teleport" + "Teleport1", + "Teleport2" ] ul for v in varlist diff --git a/client/src/translations/variants/fr.pug b/client/src/translations/variants/fr.pug index f23512ea..ba52eca5 100644 --- a/client/src/translations/variants/fr.pug +++ b/client/src/translations/variants/fr.pug @@ -332,7 +332,8 @@ p. "Rampage", "Recycle", "Shogun", - "Teleport" + "Teleport1", + "Teleport2" ] ul for v in varlist diff --git a/client/src/variants/Teleport.js b/client/src/variants/Teleport1.js similarity index 99% rename from client/src/variants/Teleport.js rename to client/src/variants/Teleport1.js index cbf6a786..faa503ac 100644 --- a/client/src/variants/Teleport.js +++ b/client/src/variants/Teleport1.js @@ -201,7 +201,7 @@ export class TeleportRules extends ChessRules { this.kingPos[move.vanish[1].c] = [-1, -1]; else if (move.appear[0].p == V.KING) this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y]; - this.updateCastleFlags(move); + if (move.vanish.length > 0) this.updateCastleFlags(move); } // NOTE: no need to update if castleFlags already off diff --git a/client/src/variants/Teleport2.js b/client/src/variants/Teleport2.js new file mode 100644 index 00000000..4e0fe23a --- /dev/null +++ b/client/src/variants/Teleport2.js @@ -0,0 +1,57 @@ +import { Teleport1Rules } from "@/variants/Teleport1"; + +export class Teleport2Rules extends Teleport1Rules { + + canTake([x1, y1], [x2, y2]) { + // Cannot teleport king: + return (this.subTurn == 1 && this.getPiece(x2, y2) != V.KING); + } + + underCheck(color) { + // Standard method: + return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); + } + + postPlay(move) { + if (move.vaish.length > 0) { + // Standard method: + if (move.appear[0].p == V.KING) + this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y]; + this.updateCastleFlags(move); + } + } + + updateCastleFlags(move) { + // Standard method: TODO = find a better way... (not rewriting) + const c = color || V.GetOppCol(this.turn); + const firstRank = (c == "w" ? V.size.x - 1 : 0); + const oppCol = this.turn; + const oppFirstRank = V.size.x - 1 - firstRank; + if (piece == V.KING && move.appear.length > 0) + this.castleFlags[c] = [V.size.y, V.size.y]; + else if ( + move.start.x == firstRank && + this.castleFlags[c].includes(move.start.y) + ) { + const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); + this.castleFlags[c][flagIdx] = V.size.y; + } + if ( + move.end.x == oppFirstRank && + this.castleFlags[oppCol].includes(move.end.y) + ) { + const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); + this.castleFlags[oppCol][flagIdx] = V.size.y; + } + } + + postUndo(move) { + if (move.vanish.length > 0) { + // Standard method: + const c = this.getColor(move.start.x, move.start.y); + if (this.getPiece(move.start.x, move.start.y) == V.KING) + this.kingPos[c] = [move.start.x, move.start.y]; + } + } + +}; diff --git a/server/db/populate.sql b/server/db/populate.sql index f9722f67..f0c87ed8 100644 --- a/server/db/populate.sql +++ b/server/db/populate.sql @@ -161,7 +161,8 @@ insert or ignore into Variants (name, description) values ('Switching', 'Exchange pieces'' positions'), ('Synochess', 'Dynasty versus Kingdom'), ('Takenmake', 'Prolongated captures'), - ('Teleport', 'Reposition pieces'), + ('Teleport (v1)', 'Reposition pieces (v1)'), + ('Teleport (v2)', 'Reposition pieces (v2)'), ('Tencubed', 'Four new pieces'), ('Threechecks', 'Give three checks'), ('Titan', 'Extra bishops and knights'), diff --git a/server/sockets.js b/server/sockets.js index 88cc2f24..4a61f685 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -219,10 +219,19 @@ module.exports = function(wss) { // "newgame" message can provide a page (corr Game --> Hall) notifyRoom( obj.page || page, obj.code, {data: obj.data}, obj.excluded); - if (!!discordChannel && obj.code == "newchallenge") { - discordChannel.send("New challenge: **" + - obj.data.vname + - "** [" + obj.data.cadence + "]"); + if ( + obj.code == "newchallenge" && + !obj.data.to && //filter out targeted challenges + obj.data.cadence.indexOf('d') < 0 //and correspondance games + ) { + const challMsg = ( + "New challenge: **" + obj.data.vname + "** " + + "[" + obj.data.cadence + "]" + ); + if (!!discordChannel) discordChannel.send(challMsg); + else + // Log when running locally (dev, debug): + console.log(challMsg); } break;