hints: (getCookie("hints") === "1" ? true : false),
color: getCookie("color", "lichess"), //lichess, chesscom or chesstempo
// sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
- sound: getCookie("sound", "2"),
+ sound: parseInt(getCookie("sound", "2")),
};
},
render(h) {
- const [sizeX,sizeY] = VariantRules.size;
- const smallScreen = (screen.width <= 420);
+ const [sizeX,sizeY] = [V.size.x,V.size.y];
+ const smallScreen = (window.innerWidth <= 420);
// Precompute hints squares to facilitate rendering
let hintSquares = doubleArray(sizeX, sizeY, false);
this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
const settingsBtnElt = document.getElementById("settingsBtn");
const indicWidth = !!settingsBtnElt //-2 for border:
? parseFloat(window.getComputedStyle(settingsBtnElt).height.slice(0,-2)) - 2
- : 37; //TODO: always 37?
+ : (smallScreen ? 31 : 37);
if (this.mode == "human")
{
let connectedIndic = h(
"tooltip": true,
"topindicator": true,
"indic-right": true,
- "settings-btn": true,
+ "settings-btn": !smallScreen,
+ "settings-btn-small": smallScreen,
},
},
[h('i', { 'class': { "material-icons": true } }, "settings")]
})
);
// Create board element (+ reserves if needed by variant or mode)
+ const lm = this.vr.lastMove;
+ const showLight = this.hints &&
+ (this.mode!="idle" || this.cursor==this.vr.moves.length);
let gameDiv = h('div',
{
'class': { 'game': true },
)
);
}
- const lm = this.vr.lastMove;
- const showLight = this.hints &&
- (this.mode!="idle" || this.cursor==this.vr.moves.length);
return h(
'div',
{
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-eog" },
+ attrs: { "role": "dialog", "aria-labelledby": "eogMessage" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "eogMessage" },
"class": { "section": true },
domProps: { innerHTML: eogMessage },
}
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-newgame" },
+ attrs: { "role": "dialog", "aria-labelledby": "newGameTxt" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "newGameTxt" },
"class": { "section": true },
domProps: { innerHTML: "New game" },
}
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" },
+ attrs: { "role": "dialog", "aria-labelledby": "titleFenedit" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "titleFenedit" },
"class": { "section": true },
domProps: { innerHTML: "Position + flags (FEN):" },
}
}),
h('div',
{
- attrs: { "role": "dialog", "aria-labelledby": "modal-settings" },
+ attrs: { "role": "dialog", "aria-labelledby": "settingsTitle" },
},
[
h('div',
),
h('h3',
{
+ attrs: { "id": "settingsTitle" },
"class": { "section": true },
domProps: { innerHTML: "Preferences" },
}
h('label',
{
attrs: { for: "selectSound" },
- domProps: { innerHTML: "Sound level" },
+ domProps: { innerHTML: "Play sounds?" },
},
),
h("select",
{
domProps: {
"value": "0",
- innerHTML: "No sound"
+ innerHTML: "None"
},
+ attrs: { "selected": this.sound==0 },
}
),
h("option",
{
domProps: {
"value": "1",
- innerHTML: "Newgame sound"
+ innerHTML: "Newgame"
},
+ attrs: { "selected": this.sound==1 },
}
),
h("option",
{
domProps: {
"value": "2",
- innerHTML: "All sounds"
+ innerHTML: "All"
},
+ attrs: { "selected": this.sound==2 },
}
),
],
{
elementArray.push(
h('div',
- { attrs: { id: "pgn-div" } },
+ {
+ attrs: { id: "pgn-div" },
+ "class": { "section-content": true },
+ },
[
h('a',
{
h('p',
{
attrs: { id: "pgn-game" },
- on: { click: this.download },
domProps: { innerHTML: this.pgnTxt }
}
- )
+ ),
+ h('button',
+ {
+ attrs: { "id": "downloadBtn" },
+ on: { click: this.download },
+ domProps: { innerHTML: "Download game" },
+ }
+ ),
]
)
);
// Show current FEN
elementArray.push(
h('div',
- { attrs: { id: "fen-div" } },
+ {
+ attrs: { id: "fen-div" },
+ "class": { "section-content": true },
+ },
[
h('p',
{
created: function() {
const url = socketUrl;
const continuation = (localStorage.getItem("variant") === variant);
- this.myid = continuation ? localStorage.getItem("myid") : getRandString();
+ this.myid = (continuation ? localStorage.getItem("myid") : getRandString());
if (!continuation)
{
// HACK: play a small silent sound to allow "new game" sound later
const data = JSON.parse(msg.data);
switch (data.code)
{
+ case "duplicate":
+ // We opened another tab on the same game
+ this.mode = "idle";
+ this.vr = null;
+ alert("Already playing a game in this variant on another tab!");
+ break;
case "newgame": //opponent found
// oppid: opponent socket ID
this.newGame("human", data.fen, data.color, data.oppid);
setCookie("color", this.color);
},
setSound: function(e) {
- this.sound = e.target.options[e.target.selectedIndex].value;
+ this.sound = parseInt(e.target.options[e.target.selectedIndex].value);
setCookie("sound", this.sound);
},
clickGameSeek: function(e) {
{
const storageVariant = localStorage.getItem("variant");
if (!!storageVariant && storageVariant !== variant)
- {
- alert("Finish your " + storageVariant + " game first!");
- return;
- }
+ return alert("Finish your " + storageVariant + " game first!");
// Send game request and wait..
localStorage["newgame"] = variant;
this.seek = true;
document.getElementById("modal-newgame").checked = false;
}
this.oppid = oppId;
- this.oppConnected = true;
+ this.oppConnected = !continuation;
this.mycolor = color;
this.seek = false;
if (!!moves && moves.length > 0) //imply continuation
const compMove = this.vr.getComputerMove();
// (first move) HACK: avoid selecting elements before they appear on page:
const delay = Math.max(500-(Date.now()-timeStart), 0);
- setTimeout(() => this.play(compMove, "animate"), delay);
+ setTimeout(() => {
+ if (this.mode == "computer") //Warning: mode could have changed!
+ this.play(compMove, "animate")
+ }, delay);
},
// Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
getSquareId: function(o) {