3 <title>Chakart Rules
</title>
4 <link href=
"/common.css" rel=
"stylesheet"/>
5 <link href=
"/variants/Chakart/style.css" rel=
"stylesheet"/>
9 <div class=
"full-rules">
10 <h1>Chakart Rules
</h1>
14 Pieces move as usual, but they all hide a special "power"
15 inspired by Mario Kart:
19 The pawn (Toad) leaves a "turbo" mushroom on its initial square,
20 or on the intermediate one in case of a two squares move.
23 The knight (Yoshi) let a surprise egg on its initial square.
24 See about egg effect below.
27 The rook (Donkey) put a banana on a square diagonally adjacent to the
28 arrival one, at random, if possible.
31 The bishop (Wario) put a bomb on a square orthogonally adjacent to the
32 arrival one, at random, if possible.
35 The queen (Mario) can play a stealth move once in the game:
36 the opponent will only know that a queen moved - to an empty square.
37 A promoted queen also has this power if not already used.
40 The king (Peach) can "throw a shell" on an enemy reachable by a queen,
41 once in the game. A promoted king also has this power, if not already
42 used. The capture is done remotely without moving.
45 <p>The king cannot castle, and pawns don't capture en passant.
</p>
48 data-fen='qbbrrnek/pppppppp/
5n2/
8/
1BwP4/
3m4/PPP1PPPP/QBNN1KRR b
3 {
"flags":
"1111"}'
>
50 <figcaption>After
1.d4 Nf6
2.Bb4 (put a bomb on c4).
</figcaption>
56 So the goal is to capture Peach :) If pawns promoted into king, then all
57 of them must be captured. Since it still looked too easy, the
4 mentioned
58 objects alter the move played, generally at random:
62 A king or a pawn arriving on a mushroom advance one square further,
63 while a knight jump another time in the same direction, if possible.
64 Pawns can "eat" objects diagonally too.
65 Mushrooms have no effect on sliders (queen, rook, bishop).
68 A piece arriving on a banana (resp. bomb) is redirected at random by one
69 square in an orthogonal (resp. diagonal) direction. If a piece (of any
70 color!) stands on that square, then it is captured.
73 The effects can cumulate, as illustrated on the diagram: the pawn
74 "captures" the banana on e4, and is then redirected toward e5: mushroom,
75 it jumps to the next square, which sends it on d5 eating the white rook.
76 (We can imagine that the hope was to eat the black knight instead).
77 A piece may ends on its initial square, move back, and so on. That being
78 said, a given object can only be used once on the path.
82 <div class=
"diag left"
83 data-fen='rn1b2qk/pbpp1ppp/
1w2wp2/
1p1Rm3/
3PdnPr/
4PPd1/PPP1m2P/NNB1KRQB b
1 {
"flags":
"1111"}'
>
85 <div class=
"diag right"
86 data-fen='rn1b2qk/pbpp1ppp/
1w3p2/
1p1P4/
3P1nPr/
4P1d1/PPP1m2P/NNB1KRQB w
2 {
"flags":
"1111"}'
>
88 <figcaption>Left: before
1.fxe4. Right: after the move, ending on d6.
</figcaption>
94 The egg case is more complex: a move ending on an egg triggers an effect
95 chosen at random, positive or negative. There are four bonus and four
96 penalties. They are introduced in a dual form: first the positive, then
101 King Boo (*B) let you exchange the position of any pair of pieces on the
104 <li>Koopa (*K) drives the piece back onto its initial square.
</li>
106 Toadette (*T) allows to place a new
— random
— piece on the
107 board. If the piece is dropped on an egg, banana or bomb, its effects
111 Chomp (*C) eats the piece, which is thus captured. If it's Peach, then
112 bad luck, game over :)
114 <li>Daisy (*D) allows to play again with any of your pieces.
</li>
116 Bowser (*M) immobilizes the piece (which is surrounded by a light green
117 halo). It won't be allowed to move on the next turn.
119 <li>Luigi (*L) changes the color of a random enemy piece.
</li>
120 <li>Waluigi (*W) changes the color of one of your pieces (at random).
</li>
123 <div class=
"diag left"
124 data-fen='erk2rq1/
1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/
1Nmnw1dm/e1mP2d1/
1BwR1RKN b
1 {
"flags":
"1111"}'
>
126 <div class=
"diag right"
127 data-fen='erk3Q1/
1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/
1Nmnw1dm/e1mP2d1/
1BwR1RKN w
2 {
"flags":
"1111"}'
>
130 1...Rxf6*W: Waluigi turns the g8 queen into white.
131 This last can then capture the king. Bad luck :(
139 <script src=
"/utils/drawDiagrams.js"></script>
140 <script>fenToDiag("Chakart");
</script>