| 1 | // Game logic on a variant page |
| 2 | Vue.component('my-game', { |
| 3 | props: ["problem"], |
| 4 | data: function() { |
| 5 | return { |
| 6 | vr: null, //object to check moves, store them, FEN.. |
| 7 | mycolor: "w", |
| 8 | possibleMoves: [], //filled after each valid click/dragstart |
| 9 | choices: [], //promotion pieces, or checkered captures... (as moves) |
| 10 | start: {}, //pixels coordinates + id of starting square (click or drag) |
| 11 | selectedPiece: null, //moving piece (or clicked piece) |
| 12 | conn: null, //socket connection |
| 13 | score: "*", //'*' means 'unfinished' |
| 14 | mode: "idle", //human, friend, problem, computer or idle (if not playing) |
| 15 | myid: "", //our ID, always set |
| 16 | oppid: "", //opponent ID in case of HH game |
| 17 | gameId: "", //useful if opponent started other human games after we disconnected |
| 18 | myname: localStorage["username"] || "anonymous", |
| 19 | oppName: "anonymous", //opponent name, revealed after a game (if provided) |
| 20 | chats: [], //chat messages after human game |
| 21 | oppConnected: false, |
| 22 | seek: false, |
| 23 | fenStart: "", |
| 24 | incheck: [], |
| 25 | pgnTxt: "", |
| 26 | hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), |
| 27 | bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo |
| 28 | // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always |
| 29 | sound: parseInt(localStorage["sound"] || "2"), |
| 30 | // Web worker to play computer moves without freezing interface: |
| 31 | compWorker: new Worker('/javascripts/playCompMove.js'), |
| 32 | timeStart: undefined, //time when computer starts thinking |
| 33 | }; |
| 34 | }, |
| 35 | watch: { |
| 36 | problem: function(p) { |
| 37 | // 'problem' prop changed: update board state |
| 38 | this.newGame("problem", p.fen, V.ParseFen(p.fen).turn); |
| 39 | }, |
| 40 | }, |
| 41 | render(h) { |
| 42 | const [sizeX,sizeY] = [V.size.x,V.size.y]; |
| 43 | // Precompute hints squares to facilitate rendering |
| 44 | let hintSquares = doubleArray(sizeX, sizeY, false); |
| 45 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); |
| 46 | // Also precompute in-check squares |
| 47 | let incheckSq = doubleArray(sizeX, sizeY, false); |
| 48 | this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); |
| 49 | let elementArray = []; |
| 50 | let actionArray = []; |
| 51 | actionArray.push( |
| 52 | h('button', |
| 53 | { |
| 54 | on: { click: this.clickGameSeek }, |
| 55 | attrs: { "aria-label": translations['New live game'] }, |
| 56 | 'class': { |
| 57 | "tooltip": true, |
| 58 | "play": true, |
| 59 | "seek": this.seek, |
| 60 | "playing": this.mode == "human" && this.score == "*", |
| 61 | }, |
| 62 | }, |
| 63 | [h('i', { 'class': { "material-icons": true } }, "accessibility")]) |
| 64 | ); |
| 65 | if (["idle","computer","friend"].includes(this.mode) |
| 66 | || (this.mode == "human" && this.score != "*")) |
| 67 | { |
| 68 | actionArray.push( |
| 69 | h('button', |
| 70 | { |
| 71 | on: { click: this.clickComputerGame }, |
| 72 | attrs: { "aria-label": translations['New game versus computer'] }, |
| 73 | 'class': { |
| 74 | "tooltip":true, |
| 75 | "play": true, |
| 76 | "playing": this.mode == "computer" && this.score == "*", |
| 77 | "spaceleft": true, |
| 78 | }, |
| 79 | }, |
| 80 | [h('i', { 'class': { "material-icons": true } }, "computer")]) |
| 81 | ); |
| 82 | } |
| 83 | if (variant != "Dark" && (["idle","friend"].includes(this.mode) |
| 84 | || (["computer","human"].includes(this.mode) && this.score != "*"))) |
| 85 | { |
| 86 | actionArray.push( |
| 87 | h('button', |
| 88 | { |
| 89 | on: { click: this.clickFriendGame }, |
| 90 | attrs: { "aria-label": translations['Analysis mode'] }, |
| 91 | 'class': { |
| 92 | "tooltip":true, |
| 93 | "play": true, |
| 94 | "playing": this.mode == "friend", |
| 95 | "spaceleft": true, |
| 96 | }, |
| 97 | }, |
| 98 | [h('i', { 'class': { "material-icons": true } }, "people")]) |
| 99 | ); |
| 100 | } |
| 101 | if (!!this.vr) |
| 102 | { |
| 103 | const square00 = document.getElementById("sq-0-0"); |
| 104 | const squareWidth = !!square00 |
| 105 | ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) |
| 106 | : 0; |
| 107 | const settingsBtnElt = document.getElementById("settingsBtn"); |
| 108 | const settingsStyle = !!settingsBtnElt |
| 109 | ? window.getComputedStyle(settingsBtnElt) |
| 110 | : {width:"46px", height:"26px"}; |
| 111 | const [indicWidth,indicHeight] = //[44,24]; |
| 112 | [ |
| 113 | // NOTE: -2 for border |
| 114 | parseFloat(settingsStyle.width.slice(0,-2)) - 2, |
| 115 | parseFloat(settingsStyle.height.slice(0,-2)) - 2 |
| 116 | ]; |
| 117 | let aboveBoardElts = []; |
| 118 | if (this.mode == "human") |
| 119 | { |
| 120 | const connectedIndic = h( |
| 121 | 'div', |
| 122 | { |
| 123 | "class": { |
| 124 | "indic-left": true, |
| 125 | "connected": this.oppConnected, |
| 126 | "disconnected": !this.oppConnected, |
| 127 | }, |
| 128 | style: { |
| 129 | "width": indicWidth + "px", |
| 130 | "height": indicHeight + "px", |
| 131 | }, |
| 132 | } |
| 133 | ); |
| 134 | aboveBoardElts.push(connectedIndic); |
| 135 | } |
| 136 | if (this.mode == "human" && this.score != "*") |
| 137 | { |
| 138 | const chatButton = h( |
| 139 | 'button', |
| 140 | { |
| 141 | on: { click: this.startChat }, |
| 142 | attrs: { |
| 143 | "aria-label": translations['Start chat'], |
| 144 | "id": "chatBtn", |
| 145 | }, |
| 146 | 'class': { |
| 147 | "tooltip": true, |
| 148 | "play": true, |
| 149 | "above-board": true, |
| 150 | "indic-left": true, |
| 151 | }, |
| 152 | }, |
| 153 | [h('i', { 'class': { "material-icons": true } }, "chat")] |
| 154 | ); |
| 155 | aboveBoardElts.push(chatButton); |
| 156 | } |
| 157 | if (["human","computer","friend"].includes(this.mode)) |
| 158 | { |
| 159 | const clearButton = h( |
| 160 | 'button', |
| 161 | { |
| 162 | on: { click: this.clearCurrentGame }, |
| 163 | attrs: { |
| 164 | "aria-label": translations['Clear current game'], |
| 165 | "id": "clearBtn", |
| 166 | }, |
| 167 | 'class': { |
| 168 | "tooltip": true, |
| 169 | "play": true, |
| 170 | "above-board": true, |
| 171 | "indic-left": true, |
| 172 | }, |
| 173 | }, |
| 174 | [h('i', { 'class': { "material-icons": true } }, "clear")] |
| 175 | ); |
| 176 | aboveBoardElts.push(clearButton); |
| 177 | } |
| 178 | const turnIndic = h( |
| 179 | 'div', |
| 180 | { |
| 181 | "class": { |
| 182 | "indic-right": true, |
| 183 | "white-turn": this.vr.turn=="w", |
| 184 | "black-turn": this.vr.turn=="b", |
| 185 | }, |
| 186 | style: { |
| 187 | "width": indicWidth + "px", |
| 188 | "height": indicHeight + "px", |
| 189 | }, |
| 190 | } |
| 191 | ); |
| 192 | aboveBoardElts.push(turnIndic); |
| 193 | const settingsBtn = h( |
| 194 | 'button', |
| 195 | { |
| 196 | on: { click: this.showSettings }, |
| 197 | attrs: { |
| 198 | "aria-label": translations['Settings'], |
| 199 | "id": "settingsBtn", |
| 200 | }, |
| 201 | 'class': { |
| 202 | "tooltip": true, |
| 203 | "play": true, |
| 204 | "above-board": true, |
| 205 | "indic-right": true, |
| 206 | }, |
| 207 | }, |
| 208 | [h('i', { 'class': { "material-icons": true } }, "settings")] |
| 209 | ); |
| 210 | aboveBoardElts.push(settingsBtn); |
| 211 | elementArray.push( |
| 212 | h('div', |
| 213 | { "class": { "aboveboard-wrapper": true } }, |
| 214 | aboveBoardElts |
| 215 | ) |
| 216 | ); |
| 217 | if (this.mode == "problem") |
| 218 | { |
| 219 | // Show problem instructions |
| 220 | elementArray.push( |
| 221 | h('div', |
| 222 | { |
| 223 | attrs: { id: "instructions-div" }, |
| 224 | "class": { |
| 225 | "clearer": true, |
| 226 | "section-content": true, |
| 227 | }, |
| 228 | }, |
| 229 | [ |
| 230 | h('p', |
| 231 | { |
| 232 | attrs: { id: "problem-instructions" }, |
| 233 | domProps: { innerHTML: this.problem.instructions } |
| 234 | } |
| 235 | ) |
| 236 | ] |
| 237 | ) |
| 238 | ); |
| 239 | } |
| 240 | const choices = h('div', |
| 241 | { |
| 242 | attrs: { "id": "choices" }, |
| 243 | 'class': { 'row': true }, |
| 244 | style: { |
| 245 | "display": this.choices.length>0?"block":"none", |
| 246 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", |
| 247 | "width": (this.choices.length * squareWidth) + "px", |
| 248 | "height": squareWidth + "px", |
| 249 | }, |
| 250 | }, |
| 251 | this.choices.map( m => { //a "choice" is a move |
| 252 | return h('div', |
| 253 | { |
| 254 | 'class': { |
| 255 | 'board': true, |
| 256 | ['board'+sizeY]: true, |
| 257 | }, |
| 258 | style: { |
| 259 | 'width': (100/this.choices.length) + "%", |
| 260 | 'padding-bottom': (100/this.choices.length) + "%", |
| 261 | }, |
| 262 | }, |
| 263 | [h('img', |
| 264 | { |
| 265 | attrs: { "src": '/images/pieces/' + |
| 266 | VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, |
| 267 | 'class': { 'choice-piece': true }, |
| 268 | on: { |
| 269 | "click": e => { this.play(m); this.choices=[]; }, |
| 270 | // NOTE: add 'touchstart' event to fix a problem on smartphones |
| 271 | "touchstart": e => { this.play(m); this.choices=[]; }, |
| 272 | }, |
| 273 | }) |
| 274 | ] |
| 275 | ); |
| 276 | }) |
| 277 | ); |
| 278 | // Create board element (+ reserves if needed by variant or mode) |
| 279 | const lm = this.vr.lastMove; |
| 280 | const showLight = this.hints && variant!="Dark" && |
| 281 | (this.mode != "idle" || |
| 282 | (this.vr.moves.length > 0 && this.cursor==this.vr.moves.length)); |
| 283 | const gameDiv = h('div', |
| 284 | { |
| 285 | 'class': { |
| 286 | 'game': true, |
| 287 | 'clearer': true, |
| 288 | }, |
| 289 | }, |
| 290 | [_.range(sizeX).map(i => { |
| 291 | let ci = (this.mycolor=='w' ? i : sizeX-i-1); |
| 292 | return h( |
| 293 | 'div', |
| 294 | { |
| 295 | 'class': { |
| 296 | 'row': true, |
| 297 | }, |
| 298 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, |
| 299 | }, |
| 300 | _.range(sizeY).map(j => { |
| 301 | let cj = (this.mycolor=='w' ? j : sizeY-j-1); |
| 302 | let elems = []; |
| 303 | if (this.vr.board[ci][cj] != VariantRules.EMPTY && (variant!="Dark" |
| 304 | || this.score!="*" || this.vr.enlightened[this.mycolor][ci][cj])) |
| 305 | { |
| 306 | elems.push( |
| 307 | h( |
| 308 | 'img', |
| 309 | { |
| 310 | 'class': { |
| 311 | 'piece': true, |
| 312 | 'ghost': !!this.selectedPiece |
| 313 | && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, |
| 314 | }, |
| 315 | attrs: { |
| 316 | src: "/images/pieces/" + |
| 317 | VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", |
| 318 | }, |
| 319 | } |
| 320 | ) |
| 321 | ); |
| 322 | } |
| 323 | if (this.hints && hintSquares[ci][cj]) |
| 324 | { |
| 325 | elems.push( |
| 326 | h( |
| 327 | 'img', |
| 328 | { |
| 329 | 'class': { |
| 330 | 'mark-square': true, |
| 331 | }, |
| 332 | attrs: { |
| 333 | src: "/images/mark.svg", |
| 334 | }, |
| 335 | } |
| 336 | ) |
| 337 | ); |
| 338 | } |
| 339 | return h( |
| 340 | 'div', |
| 341 | { |
| 342 | 'class': { |
| 343 | 'board': true, |
| 344 | ['board'+sizeY]: true, |
| 345 | 'light-square': (i+j)%2==0, |
| 346 | 'dark-square': (i+j)%2==1, |
| 347 | [this.bcolor]: true, |
| 348 | 'in-shadow': variant=="Dark" && this.score=="*" |
| 349 | && !this.vr.enlightened[this.mycolor][ci][cj], |
| 350 | 'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}), |
| 351 | 'incheck': showLight && incheckSq[ci][cj], |
| 352 | }, |
| 353 | attrs: { |
| 354 | id: this.getSquareId({x:ci,y:cj}), |
| 355 | }, |
| 356 | }, |
| 357 | elems |
| 358 | ); |
| 359 | }) |
| 360 | ); |
| 361 | }), choices] |
| 362 | ); |
| 363 | if (["human","computer"].includes(this.mode)) |
| 364 | { |
| 365 | if (this.score == "*") |
| 366 | { |
| 367 | actionArray.push( |
| 368 | h('button', |
| 369 | { |
| 370 | on: { click: this.resign }, |
| 371 | attrs: { "aria-label": translations['Resign'] }, |
| 372 | 'class': { |
| 373 | "tooltip":true, |
| 374 | "play": true, |
| 375 | "spaceleft": true, |
| 376 | }, |
| 377 | }, |
| 378 | [h('i', { 'class': { "material-icons": true } }, "flag")]) |
| 379 | ); |
| 380 | } |
| 381 | else |
| 382 | { |
| 383 | // A game finished, and another is not started yet: allow navigation |
| 384 | actionArray = actionArray.concat([ |
| 385 | h('button', |
| 386 | { |
| 387 | on: { click: e => this.undo() }, |
| 388 | attrs: { "aria-label": translations['Undo'] }, |
| 389 | "class": { |
| 390 | "play": true, |
| 391 | "big-spaceleft": true, |
| 392 | }, |
| 393 | }, |
| 394 | [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), |
| 395 | h('button', |
| 396 | { |
| 397 | on: { click: e => this.play() }, |
| 398 | attrs: { "aria-label": translations['Play'] }, |
| 399 | "class": { |
| 400 | "play": true, |
| 401 | "spaceleft": true, |
| 402 | }, |
| 403 | }, |
| 404 | [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), |
| 405 | ] |
| 406 | ); |
| 407 | } |
| 408 | } |
| 409 | if (["friend","problem"].includes(this.mode)) |
| 410 | { |
| 411 | actionArray = actionArray.concat( |
| 412 | [ |
| 413 | h('button', |
| 414 | { |
| 415 | on: { click: this.undoInGame }, |
| 416 | attrs: { "aria-label": translations['Undo'] }, |
| 417 | "class": { |
| 418 | "play": true, |
| 419 | "big-spaceleft": true, |
| 420 | }, |
| 421 | }, |
| 422 | [h('i', { 'class': { "material-icons": true } }, "undo")] |
| 423 | ), |
| 424 | h('button', |
| 425 | { |
| 426 | on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } }, |
| 427 | attrs: { "aria-label": translations['Flip board'] }, |
| 428 | "class": { |
| 429 | "play": true, |
| 430 | "spaceleft": true, |
| 431 | }, |
| 432 | }, |
| 433 | [h('i', { 'class': { "material-icons": true } }, "cached")] |
| 434 | ), |
| 435 | ]); |
| 436 | } |
| 437 | elementArray.push(gameDiv); |
| 438 | if (!!this.vr.reserve) |
| 439 | { |
| 440 | const shiftIdx = (this.mycolor=="w" ? 0 : 1); |
| 441 | let myReservePiecesArray = []; |
| 442 | for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++) |
| 443 | { |
| 444 | myReservePiecesArray.push(h('div', |
| 445 | { |
| 446 | 'class': {'board':true, ['board'+sizeY]:true}, |
| 447 | attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) } |
| 448 | }, |
| 449 | [ |
| 450 | h('img', |
| 451 | { |
| 452 | 'class': {"piece":true, "reserve":true}, |
| 453 | attrs: { |
| 454 | "src": "/images/pieces/" + |
| 455 | this.vr.getReservePpath(this.mycolor,i) + ".svg", |
| 456 | } |
| 457 | }), |
| 458 | h('sup', |
| 459 | {"class": { "reserve-count": true } }, |
| 460 | [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ] |
| 461 | ) |
| 462 | ])); |
| 463 | } |
| 464 | let oppReservePiecesArray = []; |
| 465 | const oppCol = this.vr.getOppCol(this.mycolor); |
| 466 | for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++) |
| 467 | { |
| 468 | oppReservePiecesArray.push(h('div', |
| 469 | { |
| 470 | 'class': {'board':true, ['board'+sizeY]:true}, |
| 471 | attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) } |
| 472 | }, |
| 473 | [ |
| 474 | h('img', |
| 475 | { |
| 476 | 'class': {"piece":true, "reserve":true}, |
| 477 | attrs: { |
| 478 | "src": "/images/pieces/" + |
| 479 | this.vr.getReservePpath(oppCol,i) + ".svg", |
| 480 | } |
| 481 | }), |
| 482 | h('sup', |
| 483 | {"class": { "reserve-count": true } }, |
| 484 | [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ] |
| 485 | ) |
| 486 | ])); |
| 487 | } |
| 488 | let reserves = h('div', |
| 489 | { |
| 490 | 'class':{ |
| 491 | 'game': true, |
| 492 | "reserve-div": true, |
| 493 | }, |
| 494 | }, |
| 495 | [ |
| 496 | h('div', |
| 497 | { |
| 498 | 'class': { |
| 499 | 'row': true, |
| 500 | "reserve-row-1": true, |
| 501 | }, |
| 502 | }, |
| 503 | myReservePiecesArray |
| 504 | ), |
| 505 | h('div', |
| 506 | { 'class': { 'row': true }}, |
| 507 | oppReservePiecesArray |
| 508 | ) |
| 509 | ] |
| 510 | ); |
| 511 | elementArray.push(reserves); |
| 512 | } |
| 513 | const modalEog = [ |
| 514 | h('input', |
| 515 | { |
| 516 | attrs: { "id": "modal-eog", type: "checkbox" }, |
| 517 | "class": { "modal": true }, |
| 518 | }), |
| 519 | h('div', |
| 520 | { |
| 521 | attrs: { "role": "dialog", "aria-labelledby": "eogMessage" }, |
| 522 | }, |
| 523 | [ |
| 524 | h('div', |
| 525 | { |
| 526 | "class": { |
| 527 | "card": true, |
| 528 | "smallpad": true, |
| 529 | "small-modal": true, |
| 530 | "text-center": true, |
| 531 | }, |
| 532 | }, |
| 533 | [ |
| 534 | h('label', |
| 535 | { |
| 536 | attrs: { "for": "modal-eog" }, |
| 537 | "class": { "modal-close": true }, |
| 538 | } |
| 539 | ), |
| 540 | h('h3', |
| 541 | { |
| 542 | attrs: { "id": "eogMessage" }, |
| 543 | "class": { "section": true }, |
| 544 | domProps: { innerHTML: this.endgameMessage }, |
| 545 | } |
| 546 | ) |
| 547 | ] |
| 548 | ) |
| 549 | ] |
| 550 | ) |
| 551 | ]; |
| 552 | elementArray = elementArray.concat(modalEog); |
| 553 | } |
| 554 | const modalFenEdit = [ |
| 555 | h('input', |
| 556 | { |
| 557 | attrs: { "id": "modal-fenedit", type: "checkbox" }, |
| 558 | "class": { "modal": true }, |
| 559 | }), |
| 560 | h('div', |
| 561 | { |
| 562 | attrs: { "role": "dialog", "aria-labelledby": "titleFenedit" }, |
| 563 | }, |
| 564 | [ |
| 565 | h('div', |
| 566 | { |
| 567 | "class": { "card": true, "smallpad": true }, |
| 568 | }, |
| 569 | [ |
| 570 | h('label', |
| 571 | { |
| 572 | attrs: { "id": "close-fenedit", "for": "modal-fenedit" }, |
| 573 | "class": { "modal-close": true }, |
| 574 | } |
| 575 | ), |
| 576 | h('h3', |
| 577 | { |
| 578 | attrs: { "id": "titleFenedit" }, |
| 579 | "class": { "section": true }, |
| 580 | domProps: { innerHTML: translations["Game state (FEN):"] }, |
| 581 | } |
| 582 | ), |
| 583 | h('input', |
| 584 | { |
| 585 | attrs: { |
| 586 | "id": "input-fen", |
| 587 | type: "text", |
| 588 | value: VariantRules.GenRandInitFen(), |
| 589 | }, |
| 590 | } |
| 591 | ), |
| 592 | h('button', |
| 593 | { |
| 594 | on: { click: |
| 595 | () => { |
| 596 | const fen = document.getElementById("input-fen").value; |
| 597 | document.getElementById("modal-fenedit").checked = false; |
| 598 | this.newGame("friend", fen); |
| 599 | } |
| 600 | }, |
| 601 | domProps: { innerHTML: translations["Ok"] }, |
| 602 | } |
| 603 | ), |
| 604 | h('button', |
| 605 | { |
| 606 | on: { click: |
| 607 | () => { |
| 608 | document.getElementById("input-fen").value = |
| 609 | VariantRules.GenRandInitFen(); |
| 610 | } |
| 611 | }, |
| 612 | domProps: { innerHTML: translations["Random"] }, |
| 613 | } |
| 614 | ), |
| 615 | ] |
| 616 | ) |
| 617 | ] |
| 618 | ) |
| 619 | ]; |
| 620 | elementArray = elementArray.concat(modalFenEdit); |
| 621 | const modalSettings = [ |
| 622 | h('input', |
| 623 | { |
| 624 | attrs: { "id": "modal-settings", type: "checkbox" }, |
| 625 | "class": { "modal": true }, |
| 626 | }), |
| 627 | h('div', |
| 628 | { |
| 629 | attrs: { "role": "dialog", "aria-labelledby": "settingsTitle" }, |
| 630 | }, |
| 631 | [ |
| 632 | h('div', |
| 633 | { |
| 634 | "class": { "card": true, "smallpad": true }, |
| 635 | }, |
| 636 | [ |
| 637 | h('label', |
| 638 | { |
| 639 | attrs: { "id": "close-settings", "for": "modal-settings" }, |
| 640 | "class": { "modal-close": true }, |
| 641 | } |
| 642 | ), |
| 643 | h('h3', |
| 644 | { |
| 645 | attrs: { "id": "settingsTitle" }, |
| 646 | "class": { "section": true }, |
| 647 | domProps: { innerHTML: translations["Preferences"] }, |
| 648 | } |
| 649 | ), |
| 650 | h('fieldset', |
| 651 | { }, |
| 652 | [ |
| 653 | h('label', |
| 654 | { |
| 655 | attrs: { for: "nameSetter" }, |
| 656 | domProps: { innerHTML: translations["My name is..."] }, |
| 657 | }, |
| 658 | ), |
| 659 | h('input', |
| 660 | { |
| 661 | attrs: { |
| 662 | "id": "nameSetter", |
| 663 | type: "text", |
| 664 | value: this.myname, |
| 665 | }, |
| 666 | on: { "change": this.setMyname }, |
| 667 | } |
| 668 | ), |
| 669 | ] |
| 670 | ), |
| 671 | h('fieldset', |
| 672 | { }, |
| 673 | [ |
| 674 | h('label', |
| 675 | { |
| 676 | attrs: { for: "setHints" }, |
| 677 | domProps: { innerHTML: translations["Show hints?"] }, |
| 678 | }, |
| 679 | ), |
| 680 | h('input', |
| 681 | { |
| 682 | attrs: { |
| 683 | "id": "setHints", |
| 684 | type: "checkbox", |
| 685 | checked: this.hints, |
| 686 | }, |
| 687 | on: { "change": this.toggleHints }, |
| 688 | } |
| 689 | ), |
| 690 | ] |
| 691 | ), |
| 692 | h('fieldset', |
| 693 | { }, |
| 694 | [ |
| 695 | h('label', |
| 696 | { |
| 697 | attrs: { for: "selectColor" }, |
| 698 | domProps: { innerHTML: translations["Board colors"] }, |
| 699 | }, |
| 700 | ), |
| 701 | h("select", |
| 702 | { |
| 703 | attrs: { "id": "selectColor" }, |
| 704 | on: { "change": this.setBoardColor }, |
| 705 | }, |
| 706 | [ |
| 707 | h("option", |
| 708 | { |
| 709 | domProps: { |
| 710 | "value": "lichess", |
| 711 | innerHTML: translations["brown"] |
| 712 | }, |
| 713 | attrs: { "selected": this.color=="lichess" }, |
| 714 | } |
| 715 | ), |
| 716 | h("option", |
| 717 | { |
| 718 | domProps: { |
| 719 | "value": "chesscom", |
| 720 | innerHTML: translations["green"] |
| 721 | }, |
| 722 | attrs: { "selected": this.color=="chesscom" }, |
| 723 | } |
| 724 | ), |
| 725 | h("option", |
| 726 | { |
| 727 | domProps: { |
| 728 | "value": "chesstempo", |
| 729 | innerHTML: translations["blue"] |
| 730 | }, |
| 731 | attrs: { "selected": this.color=="chesstempo" }, |
| 732 | } |
| 733 | ), |
| 734 | ], |
| 735 | ), |
| 736 | ] |
| 737 | ), |
| 738 | h('fieldset', |
| 739 | { }, |
| 740 | [ |
| 741 | h('label', |
| 742 | { |
| 743 | attrs: { for: "selectSound" }, |
| 744 | domProps: { innerHTML: translations["Play sounds?"] }, |
| 745 | }, |
| 746 | ), |
| 747 | h("select", |
| 748 | { |
| 749 | attrs: { "id": "selectSound" }, |
| 750 | on: { "change": this.setSound }, |
| 751 | }, |
| 752 | [ |
| 753 | h("option", |
| 754 | { |
| 755 | domProps: { |
| 756 | "value": "0", |
| 757 | innerHTML: translations["None"] |
| 758 | }, |
| 759 | attrs: { "selected": this.sound==0 }, |
| 760 | } |
| 761 | ), |
| 762 | h("option", |
| 763 | { |
| 764 | domProps: { |
| 765 | "value": "1", |
| 766 | innerHTML: translations["New game"] |
| 767 | }, |
| 768 | attrs: { "selected": this.sound==1 }, |
| 769 | } |
| 770 | ), |
| 771 | h("option", |
| 772 | { |
| 773 | domProps: { |
| 774 | "value": "2", |
| 775 | innerHTML: translations["All"] |
| 776 | }, |
| 777 | attrs: { "selected": this.sound==2 }, |
| 778 | } |
| 779 | ), |
| 780 | ], |
| 781 | ), |
| 782 | ] |
| 783 | ), |
| 784 | ] |
| 785 | ) |
| 786 | ] |
| 787 | ) |
| 788 | ]; |
| 789 | elementArray = elementArray.concat(modalSettings); |
| 790 | let chatEltsArray = |
| 791 | [ |
| 792 | h('label', |
| 793 | { |
| 794 | attrs: { "id": "close-chat", "for": "modal-chat" }, |
| 795 | "class": { "modal-close": true }, |
| 796 | } |
| 797 | ), |
| 798 | h('h3', |
| 799 | { |
| 800 | attrs: { "id": "titleChat" }, |
| 801 | "class": { "section": true }, |
| 802 | domProps: { innerHTML: translations["Chat with "] + this.oppName }, |
| 803 | } |
| 804 | ) |
| 805 | ]; |
| 806 | for (let chat of this.chats) |
| 807 | { |
| 808 | chatEltsArray.push( |
| 809 | h('p', |
| 810 | { |
| 811 | "class": { |
| 812 | "my-chatmsg": chat.author==this.myid, |
| 813 | "opp-chatmsg": chat.author==this.oppid, |
| 814 | }, |
| 815 | domProps: { innerHTML: chat.msg } |
| 816 | } |
| 817 | ) |
| 818 | ); |
| 819 | } |
| 820 | chatEltsArray = chatEltsArray.concat([ |
| 821 | h('input', |
| 822 | { |
| 823 | attrs: { |
| 824 | "id": "input-chat", |
| 825 | type: "text", |
| 826 | placeholder: translations["Type here"], |
| 827 | }, |
| 828 | on: { keyup: this.trySendChat }, //if key is 'enter' |
| 829 | } |
| 830 | ), |
| 831 | h('button', |
| 832 | { |
| 833 | attrs: { id: "sendChatBtn"}, |
| 834 | on: { click: this.sendChat }, |
| 835 | domProps: { innerHTML: translations["Send"] }, |
| 836 | } |
| 837 | ) |
| 838 | ]); |
| 839 | const modalChat = [ |
| 840 | h('input', |
| 841 | { |
| 842 | attrs: { "id": "modal-chat", type: "checkbox" }, |
| 843 | "class": { "modal": true }, |
| 844 | }), |
| 845 | h('div', |
| 846 | { |
| 847 | attrs: { "role": "dialog", "aria-labelledby": "titleChat" }, |
| 848 | }, |
| 849 | [ |
| 850 | h('div', |
| 851 | { |
| 852 | "class": { "card": true, "smallpad": true }, |
| 853 | }, |
| 854 | chatEltsArray |
| 855 | ) |
| 856 | ] |
| 857 | ) |
| 858 | ]; |
| 859 | elementArray = elementArray.concat(modalChat); |
| 860 | const actions = h('div', |
| 861 | { |
| 862 | attrs: { "id": "actions" }, |
| 863 | 'class': { 'text-center': true }, |
| 864 | }, |
| 865 | actionArray |
| 866 | ); |
| 867 | elementArray.push(actions); |
| 868 | if (!!this.vr) |
| 869 | { |
| 870 | if (this.mode == "problem") |
| 871 | { |
| 872 | // Show problem solution (on click) |
| 873 | elementArray.push( |
| 874 | h('div', |
| 875 | { |
| 876 | attrs: { id: "solution-div" }, |
| 877 | "class": { "section-content": true }, |
| 878 | }, |
| 879 | [ |
| 880 | h('h3', |
| 881 | { |
| 882 | "class": { clickable: true }, |
| 883 | domProps: { innerHTML: translations["Show solution"] }, |
| 884 | on: { click: this.toggleShowSolution }, |
| 885 | } |
| 886 | ), |
| 887 | h('p', |
| 888 | { |
| 889 | attrs: { id: "problem-solution" }, |
| 890 | domProps: { innerHTML: this.problem.solution } |
| 891 | } |
| 892 | ) |
| 893 | ] |
| 894 | ) |
| 895 | ); |
| 896 | } |
| 897 | if (variant != "Dark" || this.score!="*") |
| 898 | { |
| 899 | // Show current FEN |
| 900 | elementArray.push( |
| 901 | h('div', |
| 902 | { |
| 903 | attrs: { id: "fen-div" }, |
| 904 | "class": { "section-content": true }, |
| 905 | }, |
| 906 | [ |
| 907 | h('p', |
| 908 | { |
| 909 | attrs: { id: "fen-string" }, |
| 910 | domProps: { innerHTML: this.vr.getBaseFen() }, |
| 911 | "class": { "text-center": true }, |
| 912 | } |
| 913 | ) |
| 914 | ] |
| 915 | ) |
| 916 | ); |
| 917 | } |
| 918 | elementArray.push( |
| 919 | h('div', |
| 920 | { |
| 921 | attrs: { id: "pgn-div" }, |
| 922 | "class": { "section-content": true }, |
| 923 | }, |
| 924 | [ |
| 925 | h('a', |
| 926 | { |
| 927 | attrs: { |
| 928 | id: "download", |
| 929 | href: "#", |
| 930 | } |
| 931 | } |
| 932 | ), |
| 933 | h('button', |
| 934 | { |
| 935 | attrs: { "id": "downloadBtn" }, |
| 936 | on: { click: this.download }, |
| 937 | domProps: { innerHTML: translations["Download PGN"] }, |
| 938 | } |
| 939 | ), |
| 940 | ] |
| 941 | ) |
| 942 | ); |
| 943 | } |
| 944 | return h( |
| 945 | 'div', |
| 946 | { |
| 947 | 'class': { |
| 948 | "col-sm-12":true, |
| 949 | "col-md-10":true, |
| 950 | "col-md-offset-1":true, |
| 951 | "col-lg-8":true, |
| 952 | "col-lg-offset-2":true, |
| 953 | }, |
| 954 | // NOTE: click = mousedown + mouseup |
| 955 | on: { |
| 956 | mousedown: this.mousedown, |
| 957 | mousemove: this.mousemove, |
| 958 | mouseup: this.mouseup, |
| 959 | touchstart: this.mousedown, |
| 960 | touchmove: this.mousemove, |
| 961 | touchend: this.mouseup, |
| 962 | }, |
| 963 | }, |
| 964 | elementArray |
| 965 | ); |
| 966 | }, |
| 967 | computed: { |
| 968 | endgameMessage: function() { |
| 969 | let eogMessage = "Unfinished"; |
| 970 | switch (this.score) |
| 971 | { |
| 972 | case "1-0": |
| 973 | eogMessage = translations["White win"]; |
| 974 | break; |
| 975 | case "0-1": |
| 976 | eogMessage = translations["Black win"]; |
| 977 | break; |
| 978 | case "1/2": |
| 979 | eogMessage = translations["Draw"]; |
| 980 | break; |
| 981 | } |
| 982 | return eogMessage; |
| 983 | }, |
| 984 | }, |
| 985 | created: function() { |
| 986 | const url = socketUrl; |
| 987 | const humanContinuation = (localStorage.getItem("variant") === variant); |
| 988 | const computerContinuation = (localStorage.getItem("comp-variant") === variant); |
| 989 | const friendContinuation = (localStorage.getItem("anlz-variant") === variant); |
| 990 | this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString()); |
| 991 | this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); |
| 992 | const socketOpenListener = () => { |
| 993 | if (humanContinuation) //game VS human has priority |
| 994 | this.continueGame("human"); |
| 995 | else if (computerContinuation) |
| 996 | this.continueGame("computer"); |
| 997 | else if (friendContinuation) |
| 998 | this.continueGame("friend"); |
| 999 | }; |
| 1000 | const socketMessageListener = msg => { |
| 1001 | const data = JSON.parse(msg.data); |
| 1002 | let L = undefined; |
| 1003 | switch (data.code) |
| 1004 | { |
| 1005 | case "oppname": |
| 1006 | // Receive opponent's name |
| 1007 | this.oppName = data.name; |
| 1008 | break; |
| 1009 | case "newchat": |
| 1010 | // Receive new chat |
| 1011 | this.chats.push({msg:data.msg, author:this.oppid}); |
| 1012 | break; |
| 1013 | case "duplicate": |
| 1014 | // We opened another tab on the same game |
| 1015 | this.mode = "idle"; |
| 1016 | this.vr = null; |
| 1017 | alert(translations[ |
| 1018 | "Already playing a game in this variant on another tab!"]); |
| 1019 | break; |
| 1020 | case "newgame": //opponent found |
| 1021 | // oppid: opponent socket ID |
| 1022 | this.newGame("human", data.fen, data.color, data.oppid, data.gameid); |
| 1023 | break; |
| 1024 | case "newmove": //..he played! |
| 1025 | this.play(data.move, (variant!="Dark" ? "animate" : null)); |
| 1026 | break; |
| 1027 | case "pong": //received if we sent a ping (game still alive on our side) |
| 1028 | if (this.gameId != data.gameId) |
| 1029 | break; //games IDs don't match: definitely over... |
| 1030 | this.oppConnected = true; |
| 1031 | // Send our "last state" informations to opponent |
| 1032 | L = this.vr.moves.length; |
| 1033 | this.conn.send(JSON.stringify({ |
| 1034 | code: "lastate", |
| 1035 | oppid: this.oppid, |
| 1036 | gameId: this.gameId, |
| 1037 | lastMove: (L>0?this.vr.moves[L-1]:undefined), |
| 1038 | movesCount: L, |
| 1039 | })); |
| 1040 | break; |
| 1041 | case "lastate": //got opponent infos about last move |
| 1042 | L = this.vr.moves.length; |
| 1043 | if (this.gameId != data.gameId) |
| 1044 | break; //games IDs don't match: nothing we can do... |
| 1045 | // OK, opponent still in game (which might be over) |
| 1046 | if (this.score != "*") |
| 1047 | { |
| 1048 | // We finished the game (any result possible) |
| 1049 | this.conn.send(JSON.stringify({ |
| 1050 | code: "lastate", |
| 1051 | oppid: data.oppid, |
| 1052 | gameId: this.gameId, |
| 1053 | score: this.score, |
| 1054 | })); |
| 1055 | } |
| 1056 | else if (!!data.score) //opponent finished the game |
| 1057 | this.endGame(data.score); |
| 1058 | else if (data.movesCount < L) |
| 1059 | { |
| 1060 | // We must tell last move to opponent |
| 1061 | this.conn.send(JSON.stringify({ |
| 1062 | code: "lastate", |
| 1063 | oppid: this.oppid, |
| 1064 | gameId: this.gameId, |
| 1065 | lastMove: this.vr.moves[L-1], |
| 1066 | movesCount: L, |
| 1067 | })); |
| 1068 | } |
| 1069 | else if (data.movesCount > L) //just got last move from him |
| 1070 | this.play(data.lastMove, "animate"); |
| 1071 | break; |
| 1072 | case "resign": //..you won! |
| 1073 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); |
| 1074 | break; |
| 1075 | // TODO: also use (dis)connect info to count online players? |
| 1076 | case "connect": |
| 1077 | case "disconnect": |
| 1078 | if (this.mode=="human" && this.oppid == data.id) |
| 1079 | this.oppConnected = (data.code == "connect"); |
| 1080 | if (this.oppConnected && this.score != "*") |
| 1081 | { |
| 1082 | // Send our name to the opponent, in case of he hasn't it |
| 1083 | this.conn.send(JSON.stringify({ |
| 1084 | code:"myname", name:this.myname, oppid: this.oppid})); |
| 1085 | } |
| 1086 | break; |
| 1087 | } |
| 1088 | }; |
| 1089 | const socketCloseListener = () => { |
| 1090 | this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); |
| 1091 | this.conn.addEventListener('open', socketOpenListener); |
| 1092 | this.conn.addEventListener('message', socketMessageListener); |
| 1093 | this.conn.addEventListener('close', socketCloseListener); |
| 1094 | }; |
| 1095 | this.conn.onopen = socketOpenListener; |
| 1096 | this.conn.onmessage = socketMessageListener; |
| 1097 | this.conn.onclose = socketCloseListener; |
| 1098 | // Listen to keyboard left/right to navigate in game |
| 1099 | document.onkeydown = event => { |
| 1100 | if (["human","computer"].includes(this.mode) && |
| 1101 | !!this.vr && this.vr.moves.length > 0 && [37,39].includes(event.keyCode)) |
| 1102 | { |
| 1103 | event.preventDefault(); |
| 1104 | if (event.keyCode == 37) //Back |
| 1105 | this.undo(); |
| 1106 | else //Forward (39) |
| 1107 | this.play(); |
| 1108 | } |
| 1109 | }; |
| 1110 | // Computer moves web worker logic: |
| 1111 | this.compWorker.postMessage(["scripts",variant]); |
| 1112 | const self = this; |
| 1113 | this.compWorker.onmessage = function(e) { |
| 1114 | let compMove = e.data; |
| 1115 | if (!compMove) |
| 1116 | return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...) |
| 1117 | if (!Array.isArray(compMove)) |
| 1118 | compMove = [compMove]; //to deal with MarseilleRules |
| 1119 | // TODO: imperfect attempt to avoid ghost move: |
| 1120 | compMove.forEach(m => { m.computer = true; }); |
| 1121 | // (first move) HACK: small delay to avoid selecting elements |
| 1122 | // before they appear on page: |
| 1123 | const delay = Math.max(500-(Date.now()-self.timeStart), 0); |
| 1124 | setTimeout(() => { |
| 1125 | const animate = (variant!="Dark" ? "animate" : null); |
| 1126 | if (self.mode == "computer") //warning: mode could have changed! |
| 1127 | self.play(compMove[0], animate); |
| 1128 | if (compMove.length == 2) |
| 1129 | setTimeout( () => { |
| 1130 | if (self.mode == "computer") |
| 1131 | self.play(compMove[1], animate); |
| 1132 | }, 750); |
| 1133 | }, delay); |
| 1134 | } |
| 1135 | }, |
| 1136 | methods: { |
| 1137 | setMyname: function(e) { |
| 1138 | this.myname = e.target.value; |
| 1139 | localStorage["username"] = this.myname; |
| 1140 | }, |
| 1141 | trySendChat: function(e) { |
| 1142 | if (e.keyCode == 13) //'enter' key |
| 1143 | this.sendChat(); |
| 1144 | }, |
| 1145 | sendChat: function() { |
| 1146 | let chatInput = document.getElementById("input-chat"); |
| 1147 | const chatTxt = chatInput.value; |
| 1148 | chatInput.value = ""; |
| 1149 | this.chats.push({msg:chatTxt, author:this.myid}); |
| 1150 | this.conn.send(JSON.stringify({ |
| 1151 | code:"newchat", oppid: this.oppid, msg: chatTxt})); |
| 1152 | }, |
| 1153 | toggleShowSolution: function() { |
| 1154 | let problemSolution = document.getElementById("problem-solution"); |
| 1155 | problemSolution.style.display = |
| 1156 | !problemSolution.style.display || problemSolution.style.display == "none" |
| 1157 | ? "block" |
| 1158 | : "none"; |
| 1159 | }, |
| 1160 | download: function() { |
| 1161 | // Variants may have special PGN structure (so next function isn't defined here) |
| 1162 | const content = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); |
| 1163 | // Prepare and trigger download link |
| 1164 | let downloadAnchor = document.getElementById("download"); |
| 1165 | downloadAnchor.setAttribute("download", "game.pgn"); |
| 1166 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); |
| 1167 | downloadAnchor.click(); |
| 1168 | }, |
| 1169 | showScoreMsg: function() { |
| 1170 | let modalBox = document.getElementById("modal-eog"); |
| 1171 | modalBox.checked = true; |
| 1172 | setTimeout(() => { modalBox.checked = false; }, 2000); |
| 1173 | }, |
| 1174 | endGame: function(score) { |
| 1175 | this.score = score; |
| 1176 | if (["human","computer"].includes(this.mode)) |
| 1177 | { |
| 1178 | const prefix = (this.mode=="computer" ? "comp-" : ""); |
| 1179 | localStorage.setItem(prefix+"score", score); |
| 1180 | } |
| 1181 | this.showScoreMsg(); |
| 1182 | if (this.mode == "human" && this.oppConnected) |
| 1183 | { |
| 1184 | // Send our nickname to opponent |
| 1185 | this.conn.send(JSON.stringify({ |
| 1186 | code:"myname", name:this.myname, oppid:this.oppid})); |
| 1187 | } |
| 1188 | this.cursor = this.vr.moves.length; //to navigate in finished game |
| 1189 | }, |
| 1190 | getStoragePrefix: function(mode) { |
| 1191 | let prefix = ""; |
| 1192 | if (mode == "computer") |
| 1193 | prefix = "comp-"; |
| 1194 | else if (mode == "friend") |
| 1195 | prefix = "anlz-"; |
| 1196 | return prefix; |
| 1197 | }, |
| 1198 | setStorage: function() { |
| 1199 | if (this.mode=="human") |
| 1200 | { |
| 1201 | localStorage.setItem("myid", this.myid); |
| 1202 | localStorage.setItem("oppid", this.oppid); |
| 1203 | localStorage.setItem("gameId", this.gameId); |
| 1204 | } |
| 1205 | const prefix = this.getStoragePrefix(this.mode); |
| 1206 | localStorage.setItem(prefix+"variant", variant); |
| 1207 | localStorage.setItem(prefix+"mycolor", this.mycolor); |
| 1208 | localStorage.setItem(prefix+"fenStart", this.fenStart); |
| 1209 | localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); |
| 1210 | localStorage.setItem(prefix+"fen", this.vr.getFen()); |
| 1211 | localStorage.setItem(prefix+"score", "*"); |
| 1212 | }, |
| 1213 | updateStorage: function() { |
| 1214 | const prefix = this.getStoragePrefix(this.mode); |
| 1215 | localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); |
| 1216 | localStorage.setItem(prefix+"fen", this.vr.getFen()); |
| 1217 | if (this.score != "*") |
| 1218 | localStorage.setItem(prefix+"score", this.score); |
| 1219 | }, |
| 1220 | // "computer mode" clearing is done through the menu |
| 1221 | clearStorage: function() { |
| 1222 | if (this.mode == "human") |
| 1223 | { |
| 1224 | delete localStorage["myid"]; |
| 1225 | delete localStorage["oppid"]; |
| 1226 | delete localStorage["gameId"]; |
| 1227 | } |
| 1228 | const prefix = this.getStoragePrefix(this.mode); |
| 1229 | delete localStorage[prefix+"variant"]; |
| 1230 | delete localStorage[prefix+"mycolor"]; |
| 1231 | delete localStorage[prefix+"fenStart"]; |
| 1232 | delete localStorage[prefix+"moves"]; |
| 1233 | delete localStorage[prefix+"fen"]; |
| 1234 | delete localStorage[prefix+"score"]; |
| 1235 | }, |
| 1236 | // HACK because mini-css tooltips are persistent after click... |
| 1237 | // NOTE: seems to work only in chrome/chromium. TODO... |
| 1238 | getRidOfTooltip: function(elt) { |
| 1239 | elt.style.visibility = "hidden"; |
| 1240 | setTimeout(() => { elt.style.visibility="visible"; }, 100); |
| 1241 | }, |
| 1242 | startChat: function(e) { |
| 1243 | this.getRidOfTooltip(e.currentTarget); |
| 1244 | document.getElementById("modal-chat").checked = true; |
| 1245 | }, |
| 1246 | clearCurrentGame: function(e) { |
| 1247 | this.getRidOfTooltip(e.currentTarget); |
| 1248 | this.clearStorage(); |
| 1249 | location.reload(); //to see clearing effects |
| 1250 | }, |
| 1251 | showSettings: function(e) { |
| 1252 | this.getRidOfTooltip(e.currentTarget); |
| 1253 | document.getElementById("modal-settings").checked = true; |
| 1254 | }, |
| 1255 | toggleHints: function() { |
| 1256 | this.hints = !this.hints; |
| 1257 | localStorage["hints"] = (this.hints ? "1" : "0"); |
| 1258 | }, |
| 1259 | setBoardColor: function(e) { |
| 1260 | this.bcolor = e.target.options[e.target.selectedIndex].value; |
| 1261 | localStorage["bcolor"] = this.bcolor; |
| 1262 | }, |
| 1263 | setSound: function(e) { |
| 1264 | this.sound = parseInt(e.target.options[e.target.selectedIndex].value); |
| 1265 | localStorage["sound"] = this.sound; |
| 1266 | }, |
| 1267 | clickGameSeek: function(e) { |
| 1268 | this.getRidOfTooltip(e.currentTarget); |
| 1269 | if (this.mode == "human" && this.score == "*") |
| 1270 | return; //no newgame while playing |
| 1271 | if (this.seek) |
| 1272 | { |
| 1273 | this.conn.send(JSON.stringify({code:"cancelnewgame"})); |
| 1274 | this.seek = false; |
| 1275 | } |
| 1276 | else |
| 1277 | this.newGame("human"); |
| 1278 | }, |
| 1279 | clickComputerGame: function(e) { |
| 1280 | this.getRidOfTooltip(e.currentTarget); |
| 1281 | if (this.mode == "computer" && this.score == "*" |
| 1282 | && this.vr.turn != this.mycolor) |
| 1283 | { |
| 1284 | // Wait for computer reply first (avoid potential "ghost move" bug) |
| 1285 | return; |
| 1286 | } |
| 1287 | this.newGame("computer"); |
| 1288 | }, |
| 1289 | clickFriendGame: function(e) { |
| 1290 | this.getRidOfTooltip(e.currentTarget); |
| 1291 | document.getElementById("modal-fenedit").checked = true; |
| 1292 | }, |
| 1293 | resign: function(e) { |
| 1294 | this.getRidOfTooltip(e.currentTarget); |
| 1295 | if (this.mode == "human" && this.oppConnected) |
| 1296 | { |
| 1297 | try { |
| 1298 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); |
| 1299 | } catch (INVALID_STATE_ERR) { |
| 1300 | return; //socket is not ready (and not yet reconnected) |
| 1301 | } |
| 1302 | } |
| 1303 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); |
| 1304 | }, |
| 1305 | newGame: function(mode, fenInit, color, oppId, gameId) { |
| 1306 | const fen = fenInit || VariantRules.GenRandInitFen(); |
| 1307 | console.log(fen); //DEBUG |
| 1308 | if (mode=="human" && !oppId) |
| 1309 | { |
| 1310 | const storageVariant = localStorage.getItem("variant"); |
| 1311 | if (!!storageVariant && storageVariant !== variant |
| 1312 | && localStorage["score"] == "*") |
| 1313 | { |
| 1314 | return alert(translations["Finish your "] + |
| 1315 | storageVariant + translations[" game first!"]); |
| 1316 | } |
| 1317 | // Send game request and wait.. |
| 1318 | try { |
| 1319 | this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() })); |
| 1320 | } catch (INVALID_STATE_ERR) { |
| 1321 | return; //nothing achieved |
| 1322 | } |
| 1323 | this.seek = true; |
| 1324 | let modalBox = document.getElementById("modal-newgame"); |
| 1325 | modalBox.checked = true; |
| 1326 | setTimeout(() => { modalBox.checked = false; }, 2000); |
| 1327 | return; |
| 1328 | } |
| 1329 | const prefix = this.getStoragePrefix(mode); |
| 1330 | if (mode == "computer") |
| 1331 | { |
| 1332 | const storageVariant = localStorage.getItem(prefix+"variant"); |
| 1333 | if (!!storageVariant) |
| 1334 | { |
| 1335 | const score = localStorage.getItem(prefix+"score"); |
| 1336 | if (storageVariant !== variant && score == "*") |
| 1337 | { |
| 1338 | if (!confirm(storageVariant + |
| 1339 | translations[": unfinished computer game will be erased"])) |
| 1340 | { |
| 1341 | return; |
| 1342 | } |
| 1343 | } |
| 1344 | } |
| 1345 | } |
| 1346 | else if (mode == "friend") |
| 1347 | { |
| 1348 | const storageVariant = localStorage.getItem(prefix+"variant"); |
| 1349 | if (!!storageVariant) |
| 1350 | { |
| 1351 | const score = localStorage.getItem(prefix+"score"); |
| 1352 | if (storageVariant !== variant && score == "*") |
| 1353 | { |
| 1354 | if (!confirm(storageVariant + |
| 1355 | translations[": current analysis will be erased"])) |
| 1356 | { |
| 1357 | return; |
| 1358 | } |
| 1359 | } |
| 1360 | } |
| 1361 | } |
| 1362 | this.vr = new VariantRules(fen, []); |
| 1363 | this.score = "*"; |
| 1364 | this.pgnTxt = ""; //redundant with this.score = "*", but cleaner |
| 1365 | this.mode = mode; |
| 1366 | this.incheck = []; |
| 1367 | this.fenStart = V.ParseFen(fen).position; //this is enough |
| 1368 | if (mode=="human") |
| 1369 | { |
| 1370 | // Opponent found! |
| 1371 | this.gameId = gameId; |
| 1372 | this.oppid = oppId; |
| 1373 | this.oppConnected = true; |
| 1374 | this.mycolor = color; |
| 1375 | this.seek = false; |
| 1376 | if (this.sound >= 1) |
| 1377 | new Audio("/sounds/newgame.mp3").play().catch(err => {}); |
| 1378 | document.getElementById("modal-newgame").checked = false; |
| 1379 | } |
| 1380 | else if (mode == "computer") |
| 1381 | { |
| 1382 | this.compWorker.postMessage(["init",this.vr.getFen()]); |
| 1383 | this.mycolor = (Math.random() < 0.5 ? 'w' : 'b'); |
| 1384 | if (this.mycolor != this.vr.turn) |
| 1385 | this.playComputerMove(); |
| 1386 | } |
| 1387 | else if (mode == "friend") |
| 1388 | this.mycolor = "w"; //convention... |
| 1389 | //else: problem solving: nothing more to do |
| 1390 | if (mode != "problem") |
| 1391 | this.setStorage(); //store game state in case of interruptions |
| 1392 | }, |
| 1393 | continueGame: function(mode) { |
| 1394 | this.mode = mode; |
| 1395 | this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined); |
| 1396 | const prefix = this.getStoragePrefix(mode); |
| 1397 | this.mycolor = localStorage.getItem(prefix+"mycolor"); |
| 1398 | const moves = JSON.parse(localStorage.getItem(prefix+"moves")); |
| 1399 | const fen = localStorage.getItem(prefix+"fen"); |
| 1400 | const score = localStorage.getItem(prefix+"score"); //set in "endGame()" |
| 1401 | this.fenStart = localStorage.getItem(prefix+"fenStart"); |
| 1402 | this.vr = new VariantRules(fen, moves); |
| 1403 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
| 1404 | if (mode == "human") |
| 1405 | { |
| 1406 | this.gameId = localStorage.getItem("gameId"); |
| 1407 | // Send ping to server (answer pong if opponent is connected) |
| 1408 | this.conn.send(JSON.stringify({ |
| 1409 | code:"ping",oppid:this.oppid,gameId:this.gameId})); |
| 1410 | } |
| 1411 | else if (mode == "computer") |
| 1412 | { |
| 1413 | this.compWorker.postMessage(["init",fen]); |
| 1414 | if (score == "*" && this.mycolor != this.vr.turn) |
| 1415 | this.playComputerMove(); |
| 1416 | } |
| 1417 | //else: nothing special to do in friend mode |
| 1418 | if (score != "*") |
| 1419 | { |
| 1420 | // Small delay required when continuation run faster than drawing page |
| 1421 | setTimeout(() => this.endGame(score), 100); |
| 1422 | } |
| 1423 | }, |
| 1424 | playComputerMove: function() { |
| 1425 | this.timeStart = Date.now(); |
| 1426 | this.compWorker.postMessage(["askmove"]); |
| 1427 | }, |
| 1428 | // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y. |
| 1429 | getSquareId: function(o) { |
| 1430 | // NOTE: a separator is required to allow any size of board |
| 1431 | return "sq-" + o.x + "-" + o.y; |
| 1432 | }, |
| 1433 | // Inverse function |
| 1434 | getSquareFromId: function(id) { |
| 1435 | let idParts = id.split('-'); |
| 1436 | return [parseInt(idParts[1]), parseInt(idParts[2])]; |
| 1437 | }, |
| 1438 | mousedown: function(e) { |
| 1439 | e = e || window.event; |
| 1440 | let ingame = false; |
| 1441 | let elem = e.target; |
| 1442 | while (!ingame && elem !== null) |
| 1443 | { |
| 1444 | if (elem.classList.contains("game")) |
| 1445 | { |
| 1446 | ingame = true; |
| 1447 | break; |
| 1448 | } |
| 1449 | elem = elem.parentElement; |
| 1450 | } |
| 1451 | if (!ingame) //let default behavior (click on button...) |
| 1452 | return; |
| 1453 | e.preventDefault(); //disable native drag & drop |
| 1454 | if (!this.selectedPiece && e.target.classList.contains("piece")) |
| 1455 | { |
| 1456 | // Next few lines to center the piece on mouse cursor |
| 1457 | let rect = e.target.parentNode.getBoundingClientRect(); |
| 1458 | this.start = { |
| 1459 | x: rect.x + rect.width/2, |
| 1460 | y: rect.y + rect.width/2, |
| 1461 | id: e.target.parentNode.id |
| 1462 | }; |
| 1463 | this.selectedPiece = e.target.cloneNode(); |
| 1464 | this.selectedPiece.style.position = "absolute"; |
| 1465 | this.selectedPiece.style.top = 0; |
| 1466 | this.selectedPiece.style.display = "inline-block"; |
| 1467 | this.selectedPiece.style.zIndex = 3000; |
| 1468 | const startSquare = this.getSquareFromId(e.target.parentNode.id); |
| 1469 | this.possibleMoves = []; |
| 1470 | if (this.score == "*") |
| 1471 | { |
| 1472 | const color = ["friend","problem"].includes(this.mode) |
| 1473 | ? this.vr.turn |
| 1474 | : this.mycolor; |
| 1475 | if (this.vr.canIplay(color,startSquare)) |
| 1476 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); |
| 1477 | } |
| 1478 | // Next line add moving piece just after current image |
| 1479 | // (required for Crazyhouse reserve) |
| 1480 | e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); |
| 1481 | } |
| 1482 | }, |
| 1483 | mousemove: function(e) { |
| 1484 | if (!this.selectedPiece) |
| 1485 | return; |
| 1486 | e = e || window.event; |
| 1487 | // If there is an active element, move it around |
| 1488 | if (!!this.selectedPiece) |
| 1489 | { |
| 1490 | const [offsetX,offsetY] = !!e.clientX |
| 1491 | ? [e.clientX,e.clientY] //desktop browser |
| 1492 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone |
| 1493 | this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; |
| 1494 | this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; |
| 1495 | } |
| 1496 | }, |
| 1497 | mouseup: function(e) { |
| 1498 | if (!this.selectedPiece) |
| 1499 | return; |
| 1500 | e = e || window.event; |
| 1501 | // Read drop target (or parentElement, parentNode... if type == "img") |
| 1502 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords |
| 1503 | const [offsetX,offsetY] = !!e.clientX |
| 1504 | ? [e.clientX,e.clientY] |
| 1505 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; |
| 1506 | let landing = document.elementFromPoint(offsetX, offsetY); |
| 1507 | this.selectedPiece.style.zIndex = 3000; |
| 1508 | // Next condition: classList.contains(piece) fails because of marks |
| 1509 | while (landing.tagName == "IMG") |
| 1510 | landing = landing.parentNode; |
| 1511 | if (this.start.id == landing.id) |
| 1512 | { |
| 1513 | // A click: selectedPiece and possibleMoves are already filled |
| 1514 | return; |
| 1515 | } |
| 1516 | // OK: process move attempt |
| 1517 | let endSquare = this.getSquareFromId(landing.id); |
| 1518 | let moves = this.findMatchingMoves(endSquare); |
| 1519 | this.possibleMoves = []; |
| 1520 | if (moves.length > 1) |
| 1521 | this.choices = moves; |
| 1522 | else if (moves.length==1) |
| 1523 | this.play(moves[0]); |
| 1524 | // Else: impossible move |
| 1525 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); |
| 1526 | delete this.selectedPiece; |
| 1527 | this.selectedPiece = null; |
| 1528 | }, |
| 1529 | findMatchingMoves: function(endSquare) { |
| 1530 | // Run through moves list and return the matching set (if promotions...) |
| 1531 | let moves = []; |
| 1532 | this.possibleMoves.forEach(function(m) { |
| 1533 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) |
| 1534 | moves.push(m); |
| 1535 | }); |
| 1536 | return moves; |
| 1537 | }, |
| 1538 | animateMove: function(move) { |
| 1539 | let startSquare = document.getElementById(this.getSquareId(move.start)); |
| 1540 | let endSquare = document.getElementById(this.getSquareId(move.end)); |
| 1541 | let rectStart = startSquare.getBoundingClientRect(); |
| 1542 | let rectEnd = endSquare.getBoundingClientRect(); |
| 1543 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; |
| 1544 | let movingPiece = |
| 1545 | document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); |
| 1546 | // HACK for animation (with positive translate, image slides "under background") |
| 1547 | // Possible improvement: just alter squares on the piece's way... |
| 1548 | squares = document.getElementsByClassName("board"); |
| 1549 | for (let i=0; i<squares.length; i++) |
| 1550 | { |
| 1551 | let square = squares.item(i); |
| 1552 | if (square.id != this.getSquareId(move.start)) |
| 1553 | square.style.zIndex = "-1"; |
| 1554 | } |
| 1555 | movingPiece.style.transform = "translate(" + translation.x + "px," + |
| 1556 | translation.y + "px)"; |
| 1557 | movingPiece.style.transitionDuration = "0.2s"; |
| 1558 | movingPiece.style.zIndex = "3000"; |
| 1559 | setTimeout( () => { |
| 1560 | for (let i=0; i<squares.length; i++) |
| 1561 | squares.item(i).style.zIndex = "auto"; |
| 1562 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap |
| 1563 | this.play(move); |
| 1564 | }, 250); |
| 1565 | }, |
| 1566 | play: function(move, programmatic) { |
| 1567 | if (!move) |
| 1568 | { |
| 1569 | // Navigate after game is over |
| 1570 | if (this.cursor >= this.vr.moves.length) |
| 1571 | return; //already at the end |
| 1572 | move = this.vr.moves[this.cursor++]; |
| 1573 | } |
| 1574 | if (!!programmatic) //computer or human opponent |
| 1575 | return this.animateMove(move); |
| 1576 | // Not programmatic, or animation is over |
| 1577 | if (this.mode == "human" && this.vr.turn == this.mycolor) |
| 1578 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); |
| 1579 | if (this.score == "*") |
| 1580 | { |
| 1581 | // Emergency check, if human game started "at the same time" |
| 1582 | // TODO: robustify this... |
| 1583 | if (this.mode == "human" && !!move.computer) |
| 1584 | return; |
| 1585 | this.vr.play(move, "ingame"); |
| 1586 | // Is opponent in check? |
| 1587 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
| 1588 | if (this.sound == 2) |
| 1589 | new Audio("/sounds/move.mp3").play().catch(err => {}); |
| 1590 | if (this.mode == "computer") |
| 1591 | { |
| 1592 | // Send the move to web worker (TODO: including his own moves?!) |
| 1593 | this.compWorker.postMessage(["newmove",move]); |
| 1594 | } |
| 1595 | const eog = this.vr.checkGameOver(); |
| 1596 | if (eog != "*") |
| 1597 | { |
| 1598 | if (["human","computer"].includes(this.mode)) |
| 1599 | this.endGame(eog); |
| 1600 | else |
| 1601 | { |
| 1602 | // Just show score on screen (allow undo) |
| 1603 | this.score = eog; |
| 1604 | this.showScoreMsg(); |
| 1605 | } |
| 1606 | } |
| 1607 | } |
| 1608 | else |
| 1609 | { |
| 1610 | VariantRules.PlayOnBoard(this.vr.board, move); |
| 1611 | this.$forceUpdate(); //TODO: ?! |
| 1612 | } |
| 1613 | if (["human","computer","friend"].includes(this.mode)) |
| 1614 | this.updateStorage(); //after our moves and opponent moves |
| 1615 | if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*") |
| 1616 | this.playComputerMove(); |
| 1617 | }, |
| 1618 | undo: function() { |
| 1619 | // Navigate after game is over |
| 1620 | if (this.cursor == 0) |
| 1621 | return; //already at the beginning |
| 1622 | if (this.cursor == this.vr.moves.length) |
| 1623 | this.incheck = []; //in case of... |
| 1624 | const move = this.vr.moves[--this.cursor]; |
| 1625 | VariantRules.UndoOnBoard(this.vr.board, move); |
| 1626 | this.$forceUpdate(); //TODO: ?! |
| 1627 | }, |
| 1628 | undoInGame: function() { |
| 1629 | const lm = this.vr.lastMove; |
| 1630 | if (!!lm) |
| 1631 | { |
| 1632 | this.vr.undo(lm); |
| 1633 | if (this.sound == 2) |
| 1634 | new Audio("/sounds/undo.mp3").play().catch(err => {}); |
| 1635 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
| 1636 | } |
| 1637 | }, |
| 1638 | }, |
| 1639 | }) |