| 1 | p.boxed |
| 2 | | Each piece has a charge generating a magnetic field, |
| 3 | | attracting enemy pieces while repelling others. |
| 4 | |
| 5 | p. |
| 6 | Every piece has a charge generating a magnetic field, except the two kings |
| 7 | which have a neutral charge. |
| 8 | Pieces of the same color have let's say a positive charge, |
| 9 | while the others have a negative charge. |
| 10 | After each move positive charges attract negative ones, and repel positive ones. |
| 11 | |
| 12 | figure.diagram-container |
| 13 | .diagram.diag12 |
| 14 | | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: |
| 15 | .diagram.diag22 |
| 16 | | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: |
| 17 | figcaption Left: before white move Qd5. Right: after this move. |
| 18 | |
| 19 | p. |
| 20 | Remember that since kings have a neutral charge, any of their movement does not |
| 21 | change anything on the board. They also block magnetic actions which go in |
| 22 | their direction. |
| 23 | |
| 24 | p. |
| 25 | Castling is possible, but no en-passant captures. |
| 26 | While castling, the changes are made by the rook movement. |
| 27 | |
| 28 | h3 End of the game |
| 29 | |
| 30 | p Win by capturing opponent's king. There is no notion of check or stalemate here. |
| 31 | |
| 32 | h3 Source |
| 33 | |
| 34 | p |
| 35 | a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess |
| 36 | | on chessvariants.com. |