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7379efc5 | 1 | import ChessRules from "/base_rules.js"; |
90d12850 | 2 | import {FenUtil} from "/utils/setupPieces.js" |
7379efc5 BA |
3 | |
4 | export default class CwdaRules extends ChessRules { | |
5 | ||
6 | static get Options() { | |
7 | return { | |
8 | select: ChessRules.Options.select.concat([ | |
9 | { | |
10 | label: "Army 1", | |
11 | variable: "army1", | |
12 | defaut: 'C', | |
13 | options: [ | |
14 | { label: "Colorbound Clobberers", value: 'C' }, | |
15 | { label: "Nutty Knights", value: 'N' }, | |
16 | { label: "Remarkable Rookies", value: 'R' }, | |
17 | { label: "Fide", value: 'F' } | |
18 | ] | |
19 | }, | |
20 | { | |
21 | label: "Army 2", | |
22 | variable: "army2", | |
23 | defaut: 'C', | |
24 | options: [ | |
25 | { label: "Colorbound Clobberers", value: 'C' }, | |
26 | { label: "Nutty Knights", value: 'N' }, | |
27 | { label: "Remarkable Rookies", value: 'R' }, | |
28 | { label: "Fide", value: 'F' } | |
29 | ] | |
30 | } | |
31 | ]), | |
32 | input: ChessRules.Options.input, | |
33 | styles: ChessRules.Options.styles | |
34 | }; | |
35 | } | |
36 | ||
37 | static get PiecesMap() { | |
38 | return { | |
39 | // Colorbound Clobberers | |
40 | 'C': { | |
41 | 'r': 'd', | |
42 | 'n': 'w', | |
43 | 'b': 'f', | |
44 | 'q': 'c', | |
45 | 'k': 'm', | |
46 | 'p': 'z' | |
47 | }, | |
48 | // Nutty Knights | |
49 | 'N': { | |
50 | 'r': 'g', | |
51 | 'n': 'i', | |
52 | 'b': 't', | |
53 | 'q': 'l', | |
54 | 'k': 'e', | |
55 | 'p': 'v' | |
56 | }, | |
57 | // Remarkable Rookies | |
58 | 'R': { | |
59 | 'r': 's', | |
60 | 'n': 'y', | |
61 | 'b': 'h', | |
62 | 'q': 'o', | |
63 | 'k': 'a', | |
64 | 'p': 'u' | |
65 | } | |
66 | }; | |
67 | } | |
68 | ||
69 | genRandInitBaseFen() { | |
70 | let s = FenUtil.setupPieces( | |
71 | ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'], | |
72 | { | |
73 | randomness: this.options["randomness"], | |
74 | between: [{p1: 'k', p2: 'r'}], | |
75 | diffCol: ['b'], | |
2c8375bb | 76 | flags: ['r'] |
7379efc5 BA |
77 | } |
78 | ); | |
79 | let pawnLines = { | |
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80 | w: Array(8).fill('p'), |
81 | b: Array(8).fill('p') | |
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82 | }; |
83 | for (const c of ['w', 'b']) { | |
84 | const army = "army" + (c == 'w' ? "1" : "2"); | |
85 | if (this.options[army] != 'F') { | |
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86 | for (let obj of [s, pawnLines]) |
87 | obj[c] = obj[c].map(p => V.PiecesMap[this.options[army]][p]); | |
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88 | } |
89 | } | |
90 | return { | |
91 | fen: s.b.join("") + "/" + | |
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92 | pawnLines['b'].join("") + |
93 | "/8/8/8/8/" + | |
94 | pawnLines['w'].join("").toUpperCase() + | |
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95 | "/" + s.w.join("").toUpperCase(), |
96 | o: {flags: s.flags} | |
97 | }; | |
98 | } | |
99 | ||
100 | getPartFen(o) { | |
101 | return Object.assign( | |
102 | { "armies": this.options["army1"] + this.options["army2"] }, | |
103 | super.getPartFen(o) | |
104 | ); | |
105 | } | |
106 | ||
107 | setOtherVariables(fenParsed) { | |
108 | super.setOtherVariables(fenParsed); | |
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109 | this.options["army1"] = fenParsed.armies.charAt(0); |
110 | this.options["army2"] = fenParsed.armies.charAt(1); | |
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111 | } |
112 | ||
113 | isKing(x, y, p) { | |
114 | if (!p) | |
115 | p = this.getPiece(x, y); | |
116 | return (super.isKing(x, y, p) || ['a', 'e', 'm'].includes(p)); | |
117 | } | |
118 | ||
119 | // Helper to describe pieces movements | |
120 | static get steps() { | |
121 | return { | |
122 | // Dabbabah | |
123 | 'd': [ | |
124 | [-2, 0], | |
125 | [0, -2], | |
126 | [2, 0], | |
127 | [0, 2] | |
128 | ], | |
129 | // Alfil | |
130 | 'a': [ | |
131 | [2, 2], | |
132 | [2, -2], | |
133 | [-2, 2], | |
134 | [-2, -2] | |
135 | ], | |
136 | // Ferz | |
137 | 'f': [ | |
138 | [1, 1], | |
139 | [1, -1], | |
140 | [-1, 1], | |
141 | [-1, -1] | |
142 | ], | |
143 | // Wazir | |
144 | 'w': [ | |
145 | [-1, 0], | |
146 | [0, -1], | |
147 | [1, 0], | |
148 | [0, 1] | |
149 | ], | |
150 | // Threeleaper | |
151 | '$3': [ | |
152 | [-3, 0], | |
153 | [0, -3], | |
154 | [3, 0], | |
155 | [0, 3] | |
156 | ], | |
157 | // Narrow knight | |
158 | '$n': [ | |
159 | [-2, -1], | |
160 | [-2, 1], | |
161 | [2, -1], | |
162 | [2, 1] | |
163 | ] | |
164 | }; | |
165 | } | |
166 | ||
167 | pieces(color, x, y) { | |
168 | const res = super.pieces(color, x, y); | |
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169 | const backward = (color == 'w' ? 1 : -1); |
170 | const forward = -backward; | |
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171 | return Object.assign( |
172 | { | |
173 | 'd': { | |
174 | "class": "c_rook", | |
175 | both: [ | |
90d12850 | 176 | {steps: res['b'].both[0].steps}, |
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177 | {steps: V.steps.d, range: 1} |
178 | ] | |
179 | }, | |
180 | 'w': { | |
181 | "class": "c_knight", | |
182 | both: [ | |
183 | {steps: V.steps.a, range: 1}, | |
90d12850 | 184 | {steps: res['r'].both[0].steps, range: 1} |
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185 | ] |
186 | }, | |
187 | 'f': { | |
188 | "class": "c_bishop", | |
189 | both: [ | |
190 | {steps: V.steps.d, range: 1}, | |
191 | {steps: V.steps.a, range: 1}, | |
90d12850 | 192 | {steps: res['b'].both[0].steps, range: 1} |
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193 | ] |
194 | }, | |
195 | 'c': { | |
196 | "class": "c_queen", | |
197 | both: [ | |
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198 | {steps: res['b'].both[0].steps}, |
199 | {steps: res['n'].both[0].steps, range: 1} | |
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200 | ] |
201 | }, | |
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202 | 'm': { "class": "c_king", moveas: 'k' }, |
203 | 'z': { "class": "c_pawn", moveas: 'p' }, | |
7379efc5 | 204 | 'g': { |
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205 | "class": "n_rook", |
206 | both: [ | |
207 | {steps: [[0, -1], [0, 1], [color == 'w' ? -1 : 1, 0]]}, | |
208 | {steps: [[backward, -1], [backward, 0], [backward, 1]], range: 1} | |
209 | ] | |
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210 | }, |
211 | 'i': { | |
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212 | "class": "n_knight", |
213 | both: [ | |
214 | {steps: V.steps.$n, range: 1}, | |
215 | {steps: V.steps.f, range: 1} | |
216 | ] | |
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217 | }, |
218 | 't': { | |
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219 | "class": "n_bishop", |
220 | both: [ | |
221 | { | |
222 | steps: [[0, -1], [0, 1], [backward, -1], | |
223 | [backward, 0], [backward, 1]], | |
224 | range: 1 | |
225 | }, | |
226 | { | |
227 | steps: [[2*forward, -1], [2*forward, 1], | |
228 | [forward, -2], [forward, 2]], | |
229 | range: 1 | |
230 | } | |
231 | ] | |
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232 | }, |
233 | 'l': { | |
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234 | "class": "n_queen", |
235 | both: [ | |
236 | {steps: [[0, -1], [0, 1], [forward, 0]]}, | |
237 | {steps: [[forward, -1], [forward, 1], | |
238 | [backward, -1], [backward, 0], [backward, 1]], range: 1}, | |
239 | {steps: [[2*forward, -1], [2*forward, 1], | |
240 | [forward, -2], [forward, 2]], range: 1} | |
241 | ] | |
7379efc5 | 242 | }, |
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243 | 'e': { "class": "n_king", moveas: 'k' }, |
244 | 'v': { "class": "n_pawn", moveas: 'p' }, | |
7379efc5 | 245 | 's': { |
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246 | "class": "r_rook", |
247 | both: [{steps: res['r'].both[0].steps, range: 4}] | |
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248 | }, |
249 | 'y': { | |
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250 | "class": "r_knight", |
251 | both: [ | |
252 | {steps: V.steps.d, range: 1}, | |
253 | {steps: V.steps.w, range: 1} | |
254 | ] | |
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255 | }, |
256 | 'h': { | |
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257 | "class": "r_bishop", |
258 | both: [ | |
259 | {steps: V.steps.d, range: 1}, | |
260 | {steps: V.steps.f, range: 1}, | |
261 | {steps: V.steps.$3, range: 1} | |
262 | ] | |
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263 | }, |
264 | 'o': { | |
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265 | "class": "r_queen", |
266 | both: [ | |
267 | {steps: res['r'].both[0].steps}, | |
268 | {steps: res['n'].both[0].steps, range: 1} | |
269 | ] | |
7379efc5 | 270 | }, |
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271 | 'a': { "class": "r_king", moveas: 'k' }, |
272 | 'u': { "class": "r_pawn", moveas: 'p' } | |
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273 | }, |
274 | res | |
275 | ); | |
7379efc5 BA |
276 | } |
277 | ||
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278 | get pawnPromotions() { |
279 | // Can promote in anything from the two current armies | |
280 | let promotions = []; | |
281 | for (let army of ["army1", "army2"]) { | |
282 | if (army == "army2" && this.options["army2"] == this.options["army1"]) | |
283 | break; | |
284 | switch (this.options[army]) { | |
285 | case 'C': | |
286 | Array.prototype.push.apply(promotions, ['d', 'w', 'f', 'c']); | |
287 | break; | |
288 | case 'N': | |
289 | Array.prototype.push.apply(promotions, ['g', 'i', 't', 'l']); | |
290 | break; | |
291 | case 'R': | |
292 | Array.prototype.push.apply(promotions, ['s', 'y', 'h', 'o']); | |
293 | break; | |
294 | case 'F': | |
295 | Array.prototype.push.apply(promotions, ['r', 'n', 'b', 'q']); | |
296 | break; | |
7379efc5 | 297 | } |
7379efc5 | 298 | } |
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299 | return promotions; |
300 | } | |
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301 | |
302 | getCastleMoves([x, y]) { | |
303 | const color = this.getColor(x, y); | |
90d12850 | 304 | let finalSquares = [ [2, 3], [this.size.y - 2, this.size.y - 3] ]; |
7379efc5 | 305 | if ( |
90d12850 BA |
306 | (color == 'w' && this.options["army1"] == 'C') || |
307 | (color == 'b' && this.options["army2"] == 'C') | |
7379efc5 BA |
308 | ) { |
309 | // Colorbound castle long in an unusual way: | |
310 | finalSquares[0] = [1, 2]; | |
311 | } | |
312 | return super.getCastleMoves([x, y], finalSquares); | |
313 | } | |
314 | ||
315 | }; |