Commit | Line | Data |
---|---|---|
5c1c7bce BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt, sample } from "@/utils/alea"; | |
4 | ||
5 | export class CoregalRules extends ChessRules { | |
6 | ||
7 | //TODO: CSS royal queen symbol | |
8 | ||
9 | genRandInitBaseFen() { | |
10 | const s = FenUtil.setupPieces( | |
11 | ['r', 'n', 'b', 'l', 'k', 'b', 'n', 'r'], | |
12 | { | |
13 | randomness: this.options["randomness"], | |
14 | between: [{p1: 'k', p2: 'r'}, {p1: 'l', p2: 'r'}], | |
15 | diffCol: ['b'], | |
16 | flags: ['r', 'k', 'l'] //TODO: add 'k' to all 'flags' calls ??! | |
17 | } | |
18 | ); | |
19 | return { | |
20 | fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
21 | s.w.join("").toUpperCase(), | |
22 | o: {flags: s.flags} | |
23 | }; | |
24 | } | |
25 | ||
26 | pieces() { | |
27 | let res = super.pieces(); | |
28 | res['l'] = JSON.parse(JSON.stringify(res['q'])); | |
29 | res['l']["class"] = "royal_queen"; | |
30 | return res; | |
31 | } | |
32 | ||
33 | setFlags(fenflags) { | |
34 | // white pieces positions, then black pieces positions | |
35 | this.castleFlags = { w: [...Array(4)], b: [...Array(4)] }; | |
36 | for (let i = 0; i < 8; i++) { | |
37 | this.castleFlags[i < 4 ? "w" : "b"][i % 4] = | |
38 | parseInt(fenflags.charAt(i), 10); | |
39 | } | |
40 | } | |
41 | ||
42 | isKing(x, y, p) { | |
43 | if (!p) | |
44 | p = this.getPiece(x, y); | |
45 | ['k', 'l'].includes(p); //no cannibal mode | |
46 | } | |
47 | ||
48 | getCastleMoves([x, y]) { | |
49 | // Relative position of the selected piece: left or right ? | |
50 | // If left: small castle left, large castle right. | |
51 | // If right: usual situation. | |
52 | const c = this.getColor(x, y); | |
53 | const relPos = (this.castleFlags[c][1] == y ? "left" : "right"); | |
54 | ||
55 | const finalSquares = [ | |
56 | relPos == "left" ? [1, 2] : [2, 3], | |
57 | relPos == "right" ? [6, 5] : [5, 4] | |
58 | ]; | |
59 | const saveFlags = JSON.stringify(this.castleFlags[c]); | |
60 | // Alter flags to follow base_rules semantic | |
61 | this.castleFlags[c] = [0, 3].map(i => this.castleFlags[c][i]); | |
62 | const moves = super.getCastleMoves([x, y], finalSquares); | |
63 | this.castleFlags[c] = JSON.parse(saveFlags); | |
64 | return moves; | |
65 | } | |
66 | ||
67 | }; |