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a6bddfc6 BA |
1 | <!-- TODO: component Game, + handle players + observers connect/disconnect |
2 | event = "gameconnect" ...etc | |
3 | connect/disconnect with sid+name (ID not required); name slightly redundant but easier | |
4ce15fd9 BA |
4 | quand on arrive dans la partie, on poll les sids pour savoir qui est en ligne (ping) |
5 | (éventuel échange lastate avec les connectés, pong ...etc) | |
6 | ensuite quand qqun se deco il suffit d'écouter "disconnect" | |
7 | pareil quand quelqu'un reco. | |
8 | (c'est assez rudimentaire et écoute trop de messages, mais dans un premier temps...) | |
7b626bdd | 9 | // TODO: [in game] send move + elapsed time (in milliseconds); in case of "lastate" message too |
ba82879c BA |
10 | // TODO: if I'm an observer and player(s) disconnect/reconnect, how to find me ? |
11 | // onClick :: ask full game to remote player, and register as an observer in game | |
12 | // (use gameId to communicate) | |
13 | // on landing on game :: if gameId not found locally, check remotely | |
14 | // ==> il manque un param dans game : "remoteId" | |
a6bddfc6 | 15 | --> |
a6088c90 BA |
16 | <template lang="pug"> |
17 | .row | |
18 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
6dd02928 BA |
19 | BaseGame(:game="game" :vr="vr" ref="basegame" @newmove="processMove") |
20 | .button-group(v-if="game.mode!='analyze'") | |
a6088c90 BA |
21 | button(@click="offerDraw") Draw |
22 | button(@click="abortGame") Abort | |
23 | button(@click="resign") Resign | |
6dd02928 | 24 | div(v-if="game.mode=='corr'") |
a6088c90 BA |
25 | textarea(v-show="score=='*' && vr.turn==mycolor" v-model="corrMsg") |
26 | div(v-show="cursor>=0") {{ moves[cursor].message }} | |
27 | </template> | |
28 | ||
29 | <script> | |
46284a2f | 30 | import BaseGame from "@/components/BaseGame.vue"; |
a6088c90 BA |
31 | //import Chat from "@/components/Chat.vue"; |
32 | //import MoveList from "@/components/MoveList.vue"; | |
33 | import { store } from "@/store"; | |
d2634386 | 34 | import { GameStorage } from "@/utils/storage"; |
a6088c90 BA |
35 | |
36 | export default { | |
37 | name: 'my-game', | |
38 | components: { | |
39 | BaseGame, | |
40 | }, | |
f7121527 | 41 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
42 | data: function() { |
43 | return { | |
44 | st: store.state, | |
d2634386 | 45 | gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID) |
d6c1bf37 | 46 | game: {}, //passed to BaseGame |
6dd02928 | 47 | vr: null, //"variant rules" object initialized from FEN |
d2634386 BA |
48 | drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?) |
49 | people: [], //potential observers (TODO) | |
a6088c90 BA |
50 | }; |
51 | }, | |
52 | watch: { | |
f7121527 | 53 | '$route' (to, from) { |
4fe5664d BA |
54 | if (!!to.params["id"]) |
55 | { | |
56 | this.gameRef.id = to.params["id"]; | |
57 | this.gameRef.rid = to.query["rid"]; | |
58 | this.loadGame(); | |
59 | } | |
a6088c90 BA |
60 | }, |
61 | }, | |
a6088c90 | 62 | created: function() { |
f7121527 | 63 | if (!!this.$route.params["id"]) |
a6088c90 | 64 | { |
f7121527 BA |
65 | this.gameRef.id = this.$route.params["id"]; |
66 | this.gameRef.rid = this.$route.query["rid"]; | |
b196f8ea | 67 | this.loadGame(); |
f7121527 | 68 | } |
f7121527 BA |
69 | // TODO: how to know who is observing ? Send message to everyone with game ID ? |
70 | // and then just listen to (dis)connect events | |
71 | ||
3b450453 BA |
72 | |
73 | // server always send "connect on " + URL ; then add to observers if game... | |
74 | // detect multiple tabs connected (when connect ask server if my SID is already in use) | |
75 | // router when access a game page tell to server I joined + game ID (no need rid) | |
76 | // and ask server for current joined (= observers) | |
77 | // when send to chat (or a move), reach only this group (send gid along) | |
78 | ||
79 | // --> doivent être enregistrés comme observers au niveau du serveur... | |
80 | // non: poll users + events startObserving / stopObserving | |
81 | ||
82 | ||
a6088c90 BA |
83 | // TODO: also handle "draw accepted" (use opponents array?) |
84 | // --> must give this info also when sending lastState... | |
85 | // and, if all players agree then OK draw (end game ...etc) | |
86 | const socketMessageListener = msg => { | |
87 | const data = JSON.parse(msg.data); | |
88 | let L = undefined; | |
89 | switch (data.code) | |
90 | { | |
f7121527 BA |
91 | case "newmove": |
92 | // TODO: observer on dark games must see all board ? Or alternate ? (seems better) | |
93 | // ...or just see nothing as on buho21 | |
4fe5664d | 94 | this.$refs["basegame"].play( |
d6c1bf37 | 95 | data.move, this.game.vname!="Dark" ? "animate" : null); |
a6088c90 BA |
96 | break; |
97 | case "pong": //received if we sent a ping (game still alive on our side) | |
98 | if (this.gameRef.id != data.gameId) | |
f7121527 | 99 | break; //games IDs don't match: the game is definitely over... |
a6088c90 BA |
100 | this.oppConnected = true; |
101 | // Send our "last state" informations to opponent(s) | |
102 | L = this.vr.moves.length; | |
103 | Object.keys(this.opponents).forEach(oid => { | |
104 | this.conn.send(JSON.stringify({ | |
105 | code: "lastate", | |
106 | oppid: oid, | |
107 | gameId: this.gameRef.id, | |
108 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
109 | movesCount: L, | |
110 | })); | |
111 | }); | |
112 | break; | |
f7121527 | 113 | // TODO: refactor this, because at 3 or 4 players we may have missed 2 or 3 moves |
a6088c90 BA |
114 | case "lastate": //got opponent infos about last move |
115 | L = this.vr.moves.length; | |
116 | if (this.gameRef.id != data.gameId) | |
117 | break; //games IDs don't match: nothing we can do... | |
118 | // OK, opponent still in game (which might be over) | |
119 | if (this.score != "*") | |
120 | { | |
121 | // We finished the game (any result possible) | |
122 | this.conn.send(JSON.stringify({ | |
123 | code: "lastate", | |
124 | oppid: data.oppid, | |
125 | gameId: this.gameRef.id, | |
126 | score: this.score, | |
127 | })); | |
128 | } | |
129 | else if (!!data.score) //opponent finished the game | |
130 | this.endGame(data.score); | |
131 | else if (data.movesCount < L) | |
132 | { | |
133 | // We must tell last move to opponent | |
134 | this.conn.send(JSON.stringify({ | |
135 | code: "lastate", | |
136 | oppid: this.opponent.id, | |
137 | gameId: this.gameRef.id, | |
138 | lastMove: this.vr.moves[L-1], | |
139 | movesCount: L, | |
140 | })); | |
141 | } | |
142 | else if (data.movesCount > L) //just got last move from him | |
143 | this.play(data.lastMove, "animate"); | |
144 | break; | |
145 | case "resign": //..you won! | |
146 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); | |
147 | break; | |
148 | // TODO: also use (dis)connect info to count online players? | |
149 | case "gameconnect": | |
150 | case "gamedisconnect": | |
151 | if (this.mode=="human") | |
152 | { | |
153 | const online = (data.code == "connect"); | |
154 | // If this is an opponent ? | |
155 | if (!!this.opponents[data.id]) | |
156 | this.opponents[data.id].online = online; | |
157 | else | |
158 | { | |
159 | // Or an observer ? | |
160 | if (!online) | |
161 | delete this.people[data.id]; | |
162 | else | |
163 | this.people[data.id] = data.name; | |
164 | } | |
165 | } | |
166 | break; | |
167 | } | |
168 | }; | |
169 | const socketCloseListener = () => { | |
170 | this.conn.addEventListener('message', socketMessageListener); | |
171 | this.conn.addEventListener('close', socketCloseListener); | |
172 | }; | |
173 | if (!!this.conn) | |
174 | { | |
175 | this.conn.onmessage = socketMessageListener; | |
176 | this.conn.onclose = socketCloseListener; | |
177 | } | |
178 | }, | |
179 | // dans variant.js (plutôt room.js) conn gère aussi les challenges | |
180 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. | |
181 | methods: { | |
182 | offerDraw: function() { | |
183 | if (!confirm("Offer draw?")) | |
184 | return; | |
185 | // Stay in "draw offer sent" state until next move is played | |
186 | this.drawOfferSent = true; | |
187 | if (this.subMode == "corr") | |
188 | { | |
189 | // TODO: set drawOffer on in game (how ?) | |
190 | } | |
191 | else //live game | |
192 | { | |
193 | this.opponents.forEach(o => { | |
194 | if (!!o.online) | |
195 | { | |
196 | try { | |
197 | this.conn.send(JSON.stringify({code: "draw", oppid: o.id})); | |
198 | } catch (INVALID_STATE_ERR) { | |
199 | return; | |
200 | } | |
201 | } | |
202 | }); | |
203 | } | |
204 | }, | |
205 | // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) | |
206 | receiveDrawOffer: function() { | |
207 | //if (...) | |
208 | // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" | |
209 | // if accept: send message "draw" | |
210 | }, | |
211 | abortGame: function() { | |
212 | if (!confirm("Abort the game?")) | |
213 | return; | |
214 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, | |
215 | //send message: "gameOver" avec score "?" | |
216 | }, | |
217 | resign: function(e) { | |
218 | if (!confirm("Resign the game?")) | |
219 | return; | |
220 | if (this.mode == "human" && this.oppConnected(this.oppid)) | |
221 | { | |
222 | try { | |
223 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
224 | } catch (INVALID_STATE_ERR) { | |
225 | return; | |
226 | } | |
227 | } | |
228 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); | |
229 | }, | |
b196f8ea BA |
230 | // 4 cases for loading a game: |
231 | // - from localStorage (one running game I play) | |
232 | // - from indexedDB (one completed live game) | |
233 | // - from server (one correspondance game I play[ed] or not) | |
234 | // - from remote peer (one live game I don't play, finished or not) | |
6dd02928 BA |
235 | loadGame: function() { |
236 | GameStorage.get(this.gameRef, async (game) => { | |
237 | this.game = game; | |
238 | const vModule = await import("@/variants/" + game.vname + ".js"); | |
d6c1bf37 | 239 | window.V = vModule.VariantRules; |
6dd02928 | 240 | this.vr = new V(game.fen); |
d6c1bf37 | 241 | }); |
4fe5664d BA |
242 | // // Poll all players except me (if I'm playing) to know online status. |
243 | // // --> Send ping to server (answer pong if players[s] are connected) | |
244 | // if (this.gameInfo.players.some(p => p.sid == this.st.user.sid)) | |
245 | // { | |
246 | // this.game.players.forEach(p => { | |
247 | // if (p.sid != this.st.user.sid) | |
248 | // this.st.conn.send(JSON.stringify({code:"ping", oppid:p.sid})); | |
249 | // }); | |
250 | // } | |
a6088c90 BA |
251 | }, |
252 | oppConnected: function(uid) { | |
b196f8ea | 253 | return this.opponents.some(o => o.id == uid && o.online); |
a6088c90 | 254 | }, |
ce87ac6a BA |
255 | processMove: function(move) { |
256 | // TODO: process some opponent's move | |
257 | }, | |
a6088c90 BA |
258 | }, |
259 | }; | |
260 | </script> |