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cbe95378 | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
c11afcdf | 2 | import { randInt } from "@/utils/alea"; |
d2af3400 BA |
3 | |
4 | export class YoteRules extends ChessRules { | |
5 | ||
cbe95378 BA |
6 | static get HasFlags() { |
7 | return false; | |
8 | } | |
9 | ||
10 | static get HasEnpassant() { | |
11 | return false; | |
12 | } | |
13 | ||
14 | static get Monochrome() { | |
15 | return true; | |
16 | } | |
17 | ||
18 | static get Notoodark() { | |
19 | return true; | |
20 | } | |
21 | ||
22 | static get ReverseColors() { | |
23 | return true; | |
24 | } | |
25 | ||
cdab5663 BA |
26 | static IsGoodPosition(position) { |
27 | if (position.length == 0) return false; | |
28 | const rows = position.split("/"); | |
29 | if (rows.length != V.size.x) return false; | |
30 | for (let row of rows) { | |
31 | let sumElts = 0; | |
32 | for (let i = 0; i < row.length; i++) { | |
33 | if (row[i].toLowerCase() == V.PAWN) sumElts++; | |
34 | else { | |
35 | const num = parseInt(row[i], 10); | |
36 | if (isNaN(num) || num <= 0) return false; | |
37 | sumElts += num; | |
38 | } | |
39 | } | |
40 | if (sumElts != V.size.y) return false; | |
41 | } | |
42 | return true; | |
43 | } | |
44 | ||
cbe95378 BA |
45 | static IsGoodFen(fen) { |
46 | if (!ChessRules.IsGoodFen(fen)) return false; | |
47 | const fenParsed = V.ParseFen(fen); | |
48 | // 3) Check reserves | |
49 | if ( | |
50 | !fenParsed.reserve || | |
c11afcdf | 51 | !fenParsed.reserve.match(/^([0-9]{1,2},?){2,2}$/) |
cbe95378 BA |
52 | ) { |
53 | return false; | |
54 | } | |
55 | // 4) Check lastMove | |
56 | if (!fenParsed.lastMove) return false; | |
57 | const lmParts = fenParsed.lastMove.split(","); | |
58 | for (lp of lmParts) { | |
59 | if (lp != "-" && !lp.match(/^([a-f][1-5]){2,2}$/)) return false; | |
60 | } | |
61 | return true; | |
62 | } | |
63 | ||
64 | static ParseFen(fen) { | |
65 | const fenParts = fen.split(" "); | |
66 | return Object.assign( | |
67 | ChessRules.ParseFen(fen), | |
68 | { | |
69 | reserve: fenParts[3], | |
70 | lastMove: fenParts[4] | |
71 | } | |
72 | ); | |
73 | } | |
74 | ||
75 | static GenRandInitFen(randomness) { | |
76 | return "6/6/6/6/6 w 0 12,12 -,-"; | |
77 | } | |
78 | ||
79 | getFen() { | |
80 | return ( | |
81 | super.getFen() + " " + | |
82 | this.getReserveFen() + " " + | |
83 | this.getLastmoveFen() | |
84 | ); | |
85 | } | |
86 | ||
87 | getFenForRepeat() { | |
88 | return super.getFenForRepeat() + "_" + this.getReserveFen(); | |
89 | } | |
90 | ||
91 | getReserveFen() { | |
92 | return ( | |
93 | (!this.reserve["w"] ? 0 : this.reserve["w"][V.PAWN]) + "," + | |
94 | (!this.reserve["b"] ? 0 : this.reserve["b"][V.PAWN]) | |
95 | ); | |
96 | } | |
97 | ||
98 | getLastmoveFen() { | |
99 | const L = this.lastMove.length; | |
100 | const lm = this.lastMove[L-1]; | |
101 | return ( | |
102 | ( | |
103 | !lm['w'] | |
104 | ? '-' | |
105 | : V.CoordsToSquare(lm['w'].start) + V.CoordsToSquare(lm['w'].end) | |
106 | ) | |
107 | + "," + | |
108 | ( | |
109 | !lm['b'] | |
110 | ? '-' | |
111 | : V.CoordsToSquare(lm['b'].start) + V.CoordsToSquare(lm['b'].end) | |
112 | ) | |
113 | ); | |
114 | } | |
115 | ||
116 | setOtherVariables(fen) { | |
117 | const fenParsed = V.ParseFen(fen); | |
118 | const reserve = fenParsed.reserve.split(",").map(x => parseInt(x, 10)); | |
119 | this.reserve = { | |
120 | w: { [V.PAWN]: reserve[0] }, | |
121 | b: { [V.PAWN]: reserve[1] } | |
122 | }; | |
123 | // And last moves (to avoid undoing your last move) | |
124 | const lmParts = fenParsed.lastMove.split(","); | |
125 | this.lastMove = [{ w: null, b: null }]; | |
126 | ['w', 'b'].forEach((c, i) => { | |
127 | if (lmParts[i] != '-') { | |
128 | this.lastMove[0][c] = { | |
129 | start: V.SquareToCoords(lmParts[i].substr(0, 2)), | |
130 | end: V.SquareToCoords(lmParts[i].substr(2)) | |
131 | }; | |
132 | } | |
133 | }); | |
134 | // Local stack to know if (current) last move captured something | |
135 | this.captures = [false]; | |
136 | } | |
137 | ||
138 | static get size() { | |
139 | return { x: 5, y: 6 }; | |
140 | } | |
141 | ||
cbe95378 BA |
142 | getColor(i, j) { |
143 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
144 | return this.board[i][j].charAt(0); | |
145 | } | |
146 | ||
147 | getPiece() { | |
148 | return V.PAWN; | |
149 | } | |
150 | ||
151 | getPpath(b) { | |
152 | return "Yote/" + b; | |
153 | } | |
154 | ||
155 | getReservePpath(index, color) { | |
156 | return "Yote/" + color + V.PAWN; | |
157 | } | |
158 | ||
159 | static get RESERVE_PIECES() { | |
160 | return [V.PAWN]; | |
161 | } | |
162 | ||
163 | canIplay(side, [x, y]) { | |
164 | if (this.turn != side) return false; | |
165 | const L = this.captures.length; | |
166 | if (!this.captures[L-1]) return this.getColor(x, y) == side; | |
167 | return (x < V.size.x && this.getColor(x, y) != side); | |
168 | } | |
169 | ||
c11afcdf | 170 | // TODO: hoverHighlight() would well take an arg "side"... |
cbe95378 BA |
171 | hoverHighlight(x, y) { |
172 | const L = this.captures.length; | |
173 | if (!this.captures[L-1]) return false; | |
174 | const oppCol = V.GetOppCol(this.turn); | |
175 | return (this.board[x][y] != V.EMPTY && this.getColor(x, y) == oppCol); | |
176 | } | |
177 | ||
178 | // TODO: onlyClick() doesn't fulfill exactly its role. | |
179 | // Seems that there is some lag... TOFIX | |
180 | onlyClick([x, y]) { | |
181 | const L = this.captures.length; | |
182 | return (this.captures[L-1] && this.getColor(x, y) != this.turn); | |
183 | } | |
184 | ||
185 | // PATCH related to above TO-DO: | |
186 | getPossibleMovesFrom([x, y]) { | |
187 | if (x < V.size.x && this.board[x][y] == V.EMPTY) return []; | |
188 | return super.getPossibleMovesFrom([x, y]); | |
189 | } | |
190 | ||
191 | doClick([x, y]) { | |
192 | const L = this.captures.length; | |
193 | if (!this.captures[L-1]) return null; | |
194 | const oppCol = V.GetOppCol(this.turn); | |
195 | if (this.board[x][y] == V.EMPTY || this.getColor(x, y) != oppCol) | |
196 | return null; | |
197 | return new Move({ | |
198 | appear: [], | |
199 | vanish: [ new PiPo({ x: x, y: y, c: oppCol, p: V.PAWN }) ], | |
200 | end: { x: x, y: y } | |
201 | }); | |
202 | } | |
203 | ||
204 | getReserveMoves(x) { | |
205 | const color = this.turn; | |
c11afcdf BA |
206 | const L = this.captures.length; |
207 | if ( | |
208 | this.captures[L-1] || | |
209 | !this.reserve[color] || | |
210 | this.reserve[color][V.PAWN] == 0 | |
211 | ) { | |
212 | return []; | |
213 | } | |
cbe95378 BA |
214 | let moves = []; |
215 | for (let i = 0; i < V.size.x; i++) { | |
216 | for (let j = 0; j < V.size.y; j++) { | |
217 | if (this.board[i][j] == V.EMPTY) { | |
218 | let mv = new Move({ | |
219 | appear: [ | |
220 | new PiPo({ | |
221 | x: i, | |
222 | y: j, | |
223 | c: color, | |
224 | p: V.PAWN | |
225 | }) | |
226 | ], | |
227 | vanish: [], | |
228 | start: { x: x, y: 0 }, //a bit artificial... | |
229 | end: { x: i, y: j } | |
230 | }); | |
231 | moves.push(mv); | |
232 | } | |
233 | } | |
234 | } | |
235 | return moves; | |
236 | } | |
237 | ||
238 | getPotentialMovesFrom([x, y]) { | |
239 | const L = this.captures.length; | |
240 | if (this.captures[L-1]) { | |
241 | if (x >= V.size.x) return []; | |
242 | const mv = this.doClick([x, y]); | |
243 | return (!!mv ? [mv] : []); | |
244 | } | |
c11afcdf | 245 | if (x >= V.size.x) return this.getReserveMoves([x, y]); |
cbe95378 BA |
246 | return this.getPotentialPawnMoves([x, y]); |
247 | } | |
248 | ||
249 | getPotentialPawnMoves([x, y]) { | |
250 | let moves = []; | |
251 | const color = this.turn; | |
252 | const L = this.lastMove.length; | |
253 | const lm = this.lastMove[L-1]; | |
254 | let forbiddenStep = null; | |
c11afcdf | 255 | if (!!lm[color] && x == lm[color].end.x && y == lm[color].end.y) { |
cbe95378 BA |
256 | forbiddenStep = [ |
257 | lm[color].start.x - lm[color].end.x, | |
258 | lm[color].start.y - lm[color].end.y | |
259 | ]; | |
260 | } | |
261 | const oppCol = V.GetOppCol(color); | |
262 | for (let s of V.steps[V.ROOK]) { | |
cbe95378 BA |
263 | const [i1, j1] = [x + s[0], y + s[1]]; |
264 | if (V.OnBoard(i1, j1)) { | |
c11afcdf BA |
265 | if (this.board[i1][j1] == V.EMPTY) { |
266 | if ( | |
267 | !forbiddenStep || | |
268 | s[0] != forbiddenStep[0] || | |
269 | s[1] != forbiddenStep[1] | |
270 | ) { | |
271 | moves.push(super.getBasicMove([x, y], [i1, j1])); | |
272 | } | |
273 | } | |
cbe95378 BA |
274 | else if (this.getColor(i1, j1) == oppCol) { |
275 | const [i2, j2] = [i1 + s[0], j1 + s[1]]; | |
276 | if (V.OnBoard(i2, j2) && this.board[i2][j2] == V.EMPTY) { | |
277 | let mv = new Move({ | |
278 | appear: [ | |
279 | new PiPo({ x: i2, y: j2, c: color, p: V.PAWN }) | |
280 | ], | |
281 | vanish: [ | |
282 | new PiPo({ x: x, y: y, c: color, p: V.PAWN }), | |
283 | new PiPo({ x: i1, y: j1, c: oppCol, p: V.PAWN }) | |
284 | ] | |
285 | }); | |
286 | moves.push(mv); | |
287 | } | |
288 | } | |
289 | } | |
290 | } | |
291 | return moves; | |
292 | } | |
293 | ||
294 | getAllPotentialMoves() { | |
c11afcdf BA |
295 | const L = this.captures.length; |
296 | const color = (this.captures[L-1] ? V.GetOppCol(this.turn) : this.turn); | |
297 | let potentialMoves = []; | |
298 | for (let i = 0; i < V.size.x; i++) { | |
299 | for (let j = 0; j < V.size.y; j++) { | |
300 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { | |
301 | Array.prototype.push.apply( | |
302 | potentialMoves, | |
303 | this.getPotentialMovesFrom([i, j]) | |
304 | ); | |
305 | } | |
306 | } | |
307 | } | |
308 | potentialMoves = potentialMoves.concat( | |
cbe95378 | 309 | this.getReserveMoves(V.size.x + (color == "w" ? 0 : 1))); |
c11afcdf | 310 | return potentialMoves; |
cbe95378 BA |
311 | } |
312 | ||
313 | filterValid(moves) { | |
314 | return moves; | |
315 | } | |
316 | ||
317 | getCheckSquares() { | |
318 | return []; | |
319 | } | |
320 | ||
321 | atLeastOneMove() { | |
322 | if (!super.atLeastOneMove()) { | |
323 | // Search one reserve move | |
324 | const moves = | |
325 | this.getReserveMoves(V.size.x + (this.turn == "w" ? 0 : 1)); | |
326 | if (moves.length > 0) return true; | |
327 | return false; | |
328 | } | |
329 | return true; | |
330 | } | |
331 | ||
332 | play(move) { | |
333 | const color = this.turn; | |
334 | move.turn = color; //for undo | |
335 | const L = this.lastMove.length; | |
336 | if (color == 'w') | |
337 | this.lastMove.push({ w: null, b: this.lastMove[L-1]['b'] }); | |
338 | if (move.appear.length == move.vanish.length) { //== 1 | |
339 | // Normal move (non-capturing, non-dropping, non-removal) | |
340 | let lm = this.lastMove[L - (color == 'w' ? 0 : 1)]; | |
341 | if (!lm[color]) lm[color] = {}; | |
342 | lm[color].start = move.start; | |
343 | lm[color].end = move.end; | |
344 | } | |
345 | const oppCol = V.GetOppCol(color); | |
346 | V.PlayOnBoard(this.board, move); | |
347 | const captureNotEnding = ( | |
348 | move.vanish.length == 2 && | |
349 | this.board.some(b => b.some(cell => cell != "" && cell[0] == oppCol)) | |
350 | ); | |
351 | this.captures.push(captureNotEnding); | |
352 | // Change turn unless I just captured something, | |
353 | // and an opponent stone can be removed from board. | |
354 | if (!captureNotEnding) { | |
355 | this.turn = oppCol; | |
356 | this.movesCount++; | |
357 | } | |
358 | this.postPlay(move); | |
359 | } | |
360 | ||
361 | undo(move) { | |
362 | V.UndoOnBoard(this.board, move); | |
363 | if (this.turn == 'b') this.lastMove.pop(); | |
364 | else this.lastMove['b'] = null; | |
365 | this.captures.pop(); | |
366 | if (move.turn != this.turn) { | |
367 | this.turn = move.turn; | |
368 | this.movesCount--; | |
369 | } | |
370 | this.postUndo(move); | |
371 | } | |
372 | ||
373 | postPlay(move) { | |
374 | if (move.vanish.length == 0) { | |
375 | const color = move.appear[0].c; | |
376 | this.reserve[color][V.PAWN]--; | |
377 | if (this.reserve[color][V.PAWN] == 0) delete this.reserve[color]; | |
378 | } | |
379 | } | |
380 | ||
381 | postUndo(move) { | |
382 | if (move.vanish.length == 0) { | |
383 | const color = move.appear[0].c; | |
384 | if (!this.reserve[color]) this.reserve[color] = { [V.PAWN]: 0 }; | |
385 | this.reserve[color][V.PAWN]++; | |
386 | } | |
387 | } | |
388 | ||
389 | getCurrentScore() { | |
390 | if (this.movesCount <= 2) return "*"; | |
391 | const color = this.turn; | |
392 | // If no stones on board, or no move available, I lose | |
393 | if ( | |
394 | this.board.every(b => { | |
395 | return b.every(cell => { | |
396 | return (cell == "" || cell[0] != color); | |
397 | }); | |
398 | }) | |
399 | || | |
400 | !this.atLeastOneMove() | |
401 | ) { | |
402 | return (color == 'w' ? "0-1" : "1-0"); | |
403 | } | |
404 | return "*"; | |
405 | } | |
406 | ||
c11afcdf BA |
407 | getComputerMove() { |
408 | const moves = super.getAllValidMoves(); | |
409 | if (moves.length == 0) return null; | |
410 | const color = this.turn; | |
411 | const oppCol = V.GetOppCol(color); | |
412 | // Capture available? If yes, play it | |
413 | const captures = moves.filter(m => m.vanish.length == 2); | |
414 | if (captures.length >= 1) { | |
415 | const m1 = captures[randInt(captures.length)]; | |
416 | this.play(m1); | |
417 | const moves2 = super.getAllValidMoves(); | |
418 | // Remove a stone which was about to capture one of ours, if possible | |
419 | let candidates = []; | |
420 | for (let m2 of moves2) { | |
421 | const [x, y] = [m2.start.x, m2.start.y]; | |
422 | for (let s of V.steps[V.ROOK]) { | |
423 | const [i, j] = [x + 2*s[0], y + 2*s[1]]; | |
424 | if ( | |
425 | V.OnBoard(i, j) && | |
426 | this.board[i][j] == V.EMPTY && | |
427 | this.board[i - s[0], j - s[1]] != V.EMPTY && | |
428 | this.getColor(i - s[0], j - s[1]) == color | |
429 | ) { | |
430 | candidates.push(m2); | |
431 | break; | |
432 | } | |
433 | } | |
434 | } | |
435 | this.undo(m1); | |
436 | if (candidates.length >= 1) | |
437 | return [m1, candidates[randInt(candidates.length)]]; | |
438 | return [m1, moves2[randInt(moves2.length)]]; | |
439 | } | |
440 | // Just play a random move, which if possible do not let a capture | |
441 | let candidates = []; | |
442 | for (let m of moves) { | |
443 | this.play(m); | |
444 | const moves2 = super.getAllValidMoves(); | |
445 | if (moves2.every(m2 => m2.vanish.length <= 1)) | |
446 | candidates.push(m); | |
447 | this.undo(m); | |
448 | } | |
449 | if (candidates.length >= 1) return candidates[randInt(candidates.length)]; | |
450 | return moves[randInt(moves.length)]; | |
cbe95378 BA |
451 | } |
452 | ||
cbe95378 BA |
453 | getNotation(move) { |
454 | if (move.vanish.length == 0) | |
455 | // Placement: | |
456 | return "@" + V.CoordsToSquare(move.end); | |
457 | if (move.appear.length == 0) | |
458 | // Removal after capture: | |
459 | return V.CoordsToSquare(move.start) + "X"; | |
460 | return ( | |
461 | V.CoordsToSquare(move.start) + | |
462 | (move.vanish.length == 2 ? "x" : "") + | |
463 | V.CoordsToSquare(move.end) | |
464 | ); | |
465 | } | |
d2af3400 BA |
466 | |
467 | }; |