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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
32f6285e | 3 | export class Knightrelay1Rules extends ChessRules { |
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4 | static get HasEnpassant() { |
5 | return false; | |
6 | } | |
7 | ||
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8 | getPotentialMovesFrom([x, y]) { |
9 | let moves = super.getPotentialMovesFrom([x, y]); | |
10 | ||
68e19a44 | 11 | // Expand possible moves if guarded by a knight, and is not a king: |
8055eabd | 12 | const piece = this.getPiece(x,y); |
68e19a44 | 13 | if (![V.KNIGHT,V.KING].includes(piece)) { |
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14 | const color = this.turn; |
15 | let guardedByKnight = false; | |
16 | for (const step of V.steps[V.KNIGHT]) { | |
17 | if ( | |
18 | V.OnBoard(x+step[0],y+step[1]) && | |
19 | this.getPiece(x+step[0],y+step[1]) == V.KNIGHT && | |
20 | this.getColor(x+step[0],y+step[1]) == color | |
21 | ) { | |
22 | guardedByKnight = true; | |
23 | break; | |
24 | } | |
25 | } | |
26 | if (guardedByKnight) { | |
68e19a44 | 27 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
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28 | for (const step of V.steps[V.KNIGHT]) { |
29 | if ( | |
30 | V.OnBoard(x+step[0],y+step[1]) && | |
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31 | this.getColor(x+step[0],y+step[1]) != color && |
32 | // Pawns cannot promote by knight-relay | |
33 | (piece != V.PAWN || x+step[0] != lastRank) | |
c322a844 | 34 | ) { |
68e19a44 | 35 | moves.push(this.getBasicMove([x,y], [x+step[0],y+step[1]])); |
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36 | } |
37 | } | |
38 | } | |
39 | } | |
40 | ||
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41 | // Forbid captures of knights (invincible in this variant) |
42 | return moves.filter(m => { | |
43 | return ( | |
44 | m.vanish.length == 1 || | |
45 | m.appear.length == 2 || | |
46 | m.vanish[1].p != V.KNIGHT | |
47 | ); | |
48 | }); | |
49 | } | |
50 | ||
51 | getPotentialKnightMoves(sq) { | |
52 | // Knights don't capture: | |
53 | return super.getPotentialKnightMoves(sq).filter(m => m.vanish.length == 1); | |
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54 | } |
55 | ||
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56 | isAttacked(sq, color) { |
57 | if (super.isAttacked(sq, color)) return true; | |
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58 | |
59 | // Check if a (non-knight) piece at knight distance | |
60 | // is guarded by a knight (and thus attacking) | |
68e19a44 | 61 | // --> Except for pawns targetting last rank. |
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62 | const x = sq[0], |
63 | y = sq[1]; | |
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64 | // Last rank for me, that is to say oppCol of color: |
65 | const lastRank = (color == 'w' ? V.size.x - 1 : 0); | |
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66 | for (const step of V.steps[V.KNIGHT]) { |
67 | if ( | |
68 | V.OnBoard(x+step[0],y+step[1]) && | |
68e19a44 | 69 | this.getColor(x+step[0],y+step[1]) == color |
1c5bfdf2 | 70 | ) { |
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71 | const piece = this.getPiece(x+step[0],y+step[1]); |
72 | if (piece != V.KNIGHT && (piece != V.PAWN || x != lastRank)) { | |
73 | for (const step2 of V.steps[V.KNIGHT]) { | |
74 | const xx = x+step[0]+step2[0], | |
75 | yy = y+step[1]+step2[1]; | |
76 | if ( | |
77 | V.OnBoard(xx,yy) && | |
78 | this.getColor(xx,yy) == color && | |
79 | this.getPiece(xx,yy) == V.KNIGHT | |
80 | ) { | |
81 | return true; | |
82 | } | |
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83 | } |
84 | } | |
85 | } | |
86 | } | |
87 | ||
88 | return false; | |
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89 | } |
90 | ||
91 | isAttackedByKnight(sq, color) { | |
92 | // Knights don't attack | |
93 | return false; | |
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94 | } |
95 | ||
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96 | static get VALUES() { |
97 | return { | |
98 | p: 1, | |
99 | r: 5, | |
100 | n: 7, //the knight is valuable | |
101 | b: 3, | |
102 | q: 9, | |
103 | k: 1000 | |
104 | }; | |
105 | } | |
106 | ||
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107 | static get SEARCH_DEPTH() { |
108 | return 2; | |
109 | } | |
110 | ||
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111 | getNotation(move) { |
112 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
113 | // Castle | |
114 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; | |
115 | ||
116 | // Translate final and initial square | |
117 | const initSquare = V.CoordsToSquare(move.start); | |
118 | const finalSquare = V.CoordsToSquare(move.end); | |
119 | const piece = this.getPiece(move.start.x, move.start.y); | |
120 | ||
121 | // Since pieces and pawns could move like knight, indicate start and end squares | |
122 | let notation = | |
123 | piece.toUpperCase() + | |
124 | initSquare + | |
125 | (move.vanish.length > move.appear.length ? "x" : "") + | |
126 | finalSquare | |
127 | ||
128 | if ( | |
129 | piece == V.PAWN && | |
130 | move.appear.length > 0 && | |
131 | move.appear[0].p != V.PAWN | |
132 | ) { | |
133 | // Promotion | |
134 | notation += "=" + move.appear[0].p.toUpperCase(); | |
135 | } | |
136 | ||
137 | return notation; | |
138 | } | |
139 | }; |