Commit | Line | Data |
---|---|---|
107dc1bd BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class FootballRules extends ChessRules { | |
4 | static get HasFlags() { | |
5 | return false; | |
6 | } | |
7 | ||
8 | static get PawnSpecs() { | |
9 | return Object.assign( | |
10 | {}, | |
11 | ChessRules.PawnSpecs, | |
12 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } | |
13 | ); | |
14 | } | |
15 | ||
16 | static get Lines() { | |
17 | return [ | |
18 | // White goal: | |
19 | [[0, 3], [0, 5]], | |
20 | [[0, 5], [1, 5]], | |
21 | [[1, 5], [1, 3]], | |
22 | [[1, 3], [0, 3]], | |
23 | // Black goal: | |
24 | [[8, 3], [8, 5]], | |
25 | [[8, 5], [7, 5]], | |
26 | [[7, 5], [7, 3]], | |
27 | [[7, 3], [8, 3]] | |
28 | ]; | |
29 | } | |
30 | ||
31 | static IsGoodPosition(position) { | |
32 | if (position.length == 0) return false; | |
33 | const rows = position.split("/"); | |
34 | if (rows.length != V.size.x) return false; | |
35 | // Just check that at least one piece of each color is there: | |
36 | let pieces = { "w": 0, "b": 0 }; | |
37 | for (let row of rows) { | |
38 | let sumElts = 0; | |
39 | for (let i = 0; i < row.length; i++) { | |
40 | const lowerRi = row[i].toLowerCase(); | |
41 | if (V.PIECES.includes(lowerRi)) { | |
42 | pieces[row[i] == lowerRi ? "b" : "w"]++; | |
43 | sumElts++; | |
44 | } else { | |
45 | const num = parseInt(row[i]); | |
46 | if (isNaN(num)) return false; | |
47 | sumElts += num; | |
48 | } | |
49 | } | |
50 | if (sumElts != V.size.y) return false; | |
51 | } | |
52 | if (Object.values(pieces).some(v => v == 0)) return false; | |
53 | return true; | |
54 | } | |
55 | ||
56 | scanKings() {} | |
57 | ||
58 | filterValid(moves) { | |
59 | return moves; | |
60 | } | |
61 | ||
62 | getCheckSquares() { | |
63 | return []; | |
64 | } | |
65 | ||
66 | // No variables update because no royal king + no castling | |
67 | prePlay() {} | |
68 | postPlay() {} | |
69 | preUndo() {} | |
70 | postUndo() {} | |
71 | ||
72 | getCurrentScore() { | |
73 | const oppCol = V.GetOppCol(this.turn); | |
74 | const goal = (oppCol == 'w' ? 0 : 7); | |
75 | if (this.board[goal].slice(3, 5).some(b => b[0] == oppCol)) | |
76 | return oppCol == 'w' ? "1-0" : "0-1"; | |
77 | if (this.atLeastOneMove()) return "*"; | |
78 | return "1/2"; | |
79 | } | |
b9ce3d0f BA |
80 | |
81 | static GenRandInitFen(randomness) { | |
82 | if (randomness == 0) | |
83 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; | |
84 | ||
85 | let pieces = { w: new Array(8), b: new Array(8) }; | |
86 | for (let c of ["w", "b"]) { | |
87 | if (c == 'b' && randomness == 1) { | |
88 | pieces['b'] = pieces['w']; | |
89 | break; | |
90 | } | |
91 | ||
92 | // Get random squares for every piece, totally freely | |
93 | let positions = shuffle(ArrayFun.range(8)); | |
94 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; | |
95 | const rem2 = positions[0] % 2; | |
96 | if (rem2 == positions[1] % 2) { | |
97 | // Fix bishops (on different colors) | |
98 | for (let i=2; i<8; i++) { | |
99 | if (positions[i] % 2 != rem2) | |
100 | [positions[1], positions[i]] = [positions[i], positions[1]]; | |
101 | } | |
102 | } | |
103 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
104 | } | |
105 | return ( | |
106 | pieces["b"].join("") + | |
107 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
108 | pieces["w"].join("").toUpperCase() + | |
109 | // En-passant allowed, but no flags | |
110 | " w 0 -" | |
111 | ); | |
112 | } | |
107dc1bd | 113 | }; |