Record chat history in live games as well
[vchess.git] / client / src / utils / gameStorage.js
CommitLineData
967a2686
BA
1// Game object: {
2// // Static informations:
11667c79 3// id: string
967a2686
BA
4// vname: string,
5// fenStart: string,
6// players: array of sid+id+name,
71468011 7// cadence: string,
967a2686 8// increment: integer (seconds),
910d631b 9// type: string ("live" or "corr")
967a2686
BA
10// // Game (dynamic) state:
11// fen: string,
12// moves: array of Move objects,
13// clocks: array of integers,
809ba2aa 14// initime: array of integers (when clock start running),
967a2686
BA
15// score: string (several options; '*' == running),
16// }
17
602d6bef 18import { store } from "@/store";
fd7aea36 19
6808d7a1 20function dbOperation(callback) {
967a2686 21 let db = null;
76373619 22 let DBOpenRequest = window.indexedDB.open("vchess", 5);
967a2686
BA
23
24 DBOpenRequest.onerror = function(event) {
8477e53d 25 alert(store.state.tr["Database error: stop private browsing, or update your browser"]);
934f7f70 26 callback("error", null);
967a2686
BA
27 };
28
6808d7a1 29 DBOpenRequest.onsuccess = function() {
967a2686 30 db = DBOpenRequest.result;
934f7f70 31 callback(null, db);
967a2686
BA
32 db.close();
33 };
34
35 DBOpenRequest.onupgradeneeded = function(event) {
36 let db = event.target.result;
bee36510
BA
37 let upgradeTransaction = event.target.transaction;
38 let objectStore = undefined;
39 if (!db.objectStoreNames.contains("games"))
40 objectStore = db.createObjectStore("games", { keyPath: "id" });
41 else
42 objectStore = upgradeTransaction.objectStore("games");
43 if (!objectStore.indexNames.contains("score"))
44 // To sarch games by score (useful for running games)
45 objectStore.createIndex("score", "score", { unique: false });
46 if (!objectStore.indexNames.contains("created"))
47 // To search by date intervals. Two games cannot start at the same time
48 objectStore.createIndex("created", "created", { unique: true });
6808d7a1 49 };
967a2686
BA
50}
51
6808d7a1 52export const GameStorage = {
967a2686 53 // Optional callback to get error status
6808d7a1 54 add: function(game, callback) {
8477e53d 55 dbOperation((err,db) => {
c292ebb2 56 if (!!err) {
8477e53d
BA
57 callback("error");
58 return;
967a2686 59 }
8477e53d
BA
60 let transaction = db.transaction("games", "readwrite");
61 transaction.oncomplete = function() {
934f7f70
BA
62 // Everything's fine
63 callback();
8477e53d 64 };
c292ebb2 65 transaction.onerror = function(err) {
934f7f70
BA
66 // Duplicate key error (most likely)
67 callback(err);
c292ebb2 68 };
934f7f70 69 transaction.objectStore("games").add(game);
967a2686
BA
70 });
71 },
72
dcd68c41 73 // obj: chat, move, fen, clocks, score[Msg], initime, ...
6808d7a1 74 update: function(gameId, obj) {
aae89b49
BA
75 // live
76 dbOperation((err,db) => {
77 let objectStore = db
78 .transaction("games", "readwrite")
79 .objectStore("games");
80 objectStore.get(gameId).onsuccess = function(event) {
81 // Ignoring error silently: shouldn't happen now. TODO?
82 if (event.target.result) {
83 let game = event.target.result;
84 // Hidden tabs are delayed, to prevent multi-updates:
85 if (obj.moveIdx < game.moves.length) return;
86 Object.keys(obj).forEach(k => {
87 if (k == "move") game.moves.push(obj[k]);
1a021529
BA
88 else if (k == "chat") game.chats.push(obj[k]);
89 else if (k == "delchat") game.chats = [];
aae89b49
BA
90 else game[k] = obj[k];
91 });
92 objectStore.put(game); //save updated data
3d55deea 93 }
aae89b49
BA
94 };
95 });
967a2686
BA
96 },
97
934f7f70
BA
98 // Retrieve (all) running local games
99 getRunning: function(callback) {
8477e53d 100 dbOperation((err,db) => {
934f7f70
BA
101 let objectStore = db
102 .transaction("games", "readonly")
103 .objectStore("games");
104 let index = objectStore.index("score");
105 const range = IDBKeyRange.only("*");
fd7aea36 106 let games = [];
934f7f70 107 index.openCursor(range).onsuccess = function(event) {
fd7aea36 108 let cursor = event.target.result;
934f7f70
BA
109 if (!cursor) callback(games);
110 else {
111 // If there is still another cursor to go, keep running this code
db1f1f9a 112 let g = cursor.value;
6b7b2cf7
BA
113 // Do not retrieve moves or clocks (unused in list mode)
114 g.movesCount = g.moves.length;
115 delete g.moves;
116 delete g.clocks;
117 delete g.initime;
db1f1f9a 118 games.push(g);
fd7aea36 119 cursor.continue();
934f7f70
BA
120 }
121 };
122 });
123 },
124
125 // Retrieve completed local games
126 getNext: function(upperDt, callback) {
127 dbOperation((err,db) => {
128 let objectStore = db
129 .transaction("games", "readonly")
130 .objectStore("games");
131 let index = objectStore.index("created");
132 const range = IDBKeyRange.upperBound(upperDt);
133 let games = [];
134 index.openCursor(range).onsuccess = function(event) {
135 let cursor = event.target.result;
136 if (!cursor) {
137 // Most recent games first:
138 games = games.sort((g1, g2) => g2.created - g1.created);
139 // TODO: 20 games showed per request is arbitrary
140 callback(games.slice(0, 20));
141 }
142 else {
143 // If there is still another cursor to go, keep running this code
144 let g = cursor.value;
145 if (g.score != "*") {
146 // Do not retrieve moves or clocks (unused in list mode)
147 g.movesCount = g.moves.length;
148 delete g.moves;
149 delete g.clocks;
150 delete g.initime;
151 games.push(g);
152 }
153 cursor.continue();
154 }
6808d7a1 155 };
fd7aea36
BA
156 });
157 },
158
159 // Retrieve any game from its identifiers (locally or on server)
160 // NOTE: need callback because result is obtained asynchronously
6808d7a1 161 get: function(gameId, callback) {
aae89b49
BA
162 // Local game
163 dbOperation((err,db) => {
164 let objectStore = db.transaction("games").objectStore("games");
165 objectStore.get(gameId).onsuccess = function(event) {
f54f4c26
BA
166 // event.target.result is null if game not found
167 callback(event.target.result);
aae89b49
BA
168 };
169 });
967a2686
BA
170 },
171
172 // Delete a game in indexedDB
6808d7a1 173 remove: function(gameId, callback) {
8477e53d
BA
174 dbOperation((err,db) => {
175 if (!err) {
934f7f70 176 let transaction = db.transaction("games", "readwrite");
967a2686 177 transaction.oncomplete = function() {
3b0f26c1 178 callback(); //everything's fine
6808d7a1 179 };
8477e53d 180 transaction.objectStore("games").delete(gameId);
967a2686 181 }
967a2686 182 });
6808d7a1 183 }
967a2686 184};