Commit | Line | Data |
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7f0711a8 | 1 | p.boxed |
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2 | | Each piece has a charge generating a magnetic field, |
3 | | attracting enemy pieces while repelling others. | |
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4 | |
5 | h3 Specifications | |
6 | ||
7 | ul | |
8 | li Chessboard: standard. | |
9 | li Material: standard. | |
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10 | li Non-capturing moves: standard + magnetic effect. |
11 | li Special moves: no en-passant + magnetic effect. | |
12 | li Captures: standard + magnetic effect. | |
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13 | li End of game: capture the king. |
14 | ||
15 | h3 Basics | |
16 | ||
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17 | p. |
18 | Every piece has a charge generating a magnetic field, except the two kings | |
19 | which have a neutral charge. | |
20 | Pieces of the same color have let's say a positive charge, | |
21 | while the others have a negative charge. | |
22 | After each move positive charges attract negative ones, and repel positive ones. | |
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23 | |
24 | figure.diagram-container | |
80b15df1 | 25 | .diagram.diag12 |
43c0f1d8 | 26 | | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: |
80b15df1 | 27 | .diagram.diag22 |
43c0f1d8 | 28 | | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: |
18f9c763 | 29 | figcaption Left: before white move Qd5. Right: after this move. |
7f0711a8 | 30 | |
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31 | p. |
32 | Remember that since kings have a neutral charge, any of their movement does not | |
33 | change anything on the board. They also block magnetic actions which go in | |
34 | their direction. | |
35 | ||
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36 | p Castling is possible, but no en-passant captures. |
37 | ||
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38 | h3 End of the game |
39 | ||
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40 | p Win by capturing opponent's king. There is no notion of check or stalemate here. |
41 | ||
b41d5704 | 42 | p Note: while castling, the changes are made by the rook movement. |
7f0711a8 | 43 | |
e081ffe3 | 44 | h3 Source |
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45 | |
46 | p | |
47 | a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess | |
48 | | on chessvariants.com. |