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d2af3400 | 1 | p.boxed |
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2 | | Similar to Checkers, with prisoners stacked below capturers. |
3 | ||
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4 | figure.diagram-container |
5 | img.img-center(src="/variants/Emergo/match_2004_U-con.jpg") | |
6 | figcaption.text-center. | |
7 | Game played on an orthogonal depiction of a standard 9x9 Emergo board. | |
8 | ||
9 | p | |
10 | | Nothing disappears in this game: captured pieces become part of the | |
11 | | capturing unit. Therefore, a piece or unit will always be understood | |
12 | | as a combination of W white (elementary) pieces and B (elementary) black | |
13 | | ones, with | |
14 | br | |
15 | | W >= 0, B >= 0 and W + B >= 1. | |
16 | ||
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17 | p |
18 | | The 9x9 board is initially empty. | |
19 | | Each player receives 12 stackable pieces, "in hand". | |
b27300c2 | 20 | | At each turn, a player must pick an action among the followings: |
d982fffc | 21 | ul |
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22 | li Enter a new piece (W + B = 1) on the board. |
23 | li Move a unit along diagonals, by one square. | |
24 | li Capture something. | |
25 | ||
26 | h3 Entering moves | |
27 | ||
28 | p. | |
29 | Introducing a piece such that the opponent can take it on next turn is | |
30 | forbidden, unless another capture is already available. | |
31 | ||
32 | p At first move, white cannot place a piece at the central point. | |
33 | ||
34 | p. | |
35 | If the opponent already placed all his pieces in hand, then a | |
36 | "shadow piece" enters, formed by all the remaining units available | |
37 | (thus in this case W + B > 1). | |
38 | ||
39 | h3 Captures | |
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40 | |
41 | p. | |
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42 | Captures work exactly as in Checkers: by jumping over a diagonally adjacent |
43 | piece to land on a free square just behind. | |
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44 | If a capture is possible, then it must be played; in this case no piece can |
45 | be introduced on the board. | |
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46 | If after a capture another is possible with the same piece, it must also be |
47 | played — except if that implies turning at 180 degrees. | |
d982fffc | 48 | |
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49 | figure.diagram-container |
50 | .diagram.diag12 | |
51 | | fen:9/9/2a@1a@4/9/4a@4/3D@5/9/5A@3/6b@2 e3: | |
52 | .diagram.diag22 | |
53 | | fen:9/9/2a@1a@4/9/4a@4/3D@5/4ba4/9/9: | |
54 | figcaption. | |
55 | Before and after black captures, jumping at the marked location. | |
56 | The next white piece must be captured too. | |
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57 | |
58 | p. | |
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59 | Captures can be described formally as follows. |
60 | If, as white, W1/B1 jumps over W2/B2 at square S2 to land on S1', then | |
61 | W1/(B1+1) arrives on S1' while W2/(B2-1) stays on S2. | |
d982fffc | 62 | If W2 = B2 - 1 = 0, nothing remains at the captured unit location. |
b27300c2 | 63 | As black: exchange W and B. |
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64 | |
65 | p. | |
66 | In other words, each unit is a stack of friendly and enemy pieces, with | |
67 | friendly pieces on top. After each capture, the prisoners part of the | |
b27300c2 | 68 | stack is incremented, while the jailers quantity at the captured |
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69 | location decreases by one. |
70 | ||
71 | p. | |
72 | When several capturing chains are available, | |
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73 | the player must select one of the longest (as in Checkers): |
74 | ||
75 | figure.diagram-container | |
76 | .diagram | |
77 | | fen:9/9/2a@1a@4/9/2bb1a@4/3C@5/9/9/9: | |
78 | figcaption. | |
79 | From https://www.mindsports.nl/: | |
80 | White's only option is to capture clockwise. | |
d982fffc | 81 | |
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82 | p. |
83 | A piece can be jumped over several times, as long as it contains | |
84 | at least one enemy unit (controling it). | |
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85 | |
86 | h3 More information | |
87 | ||
88 | p | |
b27300c2 | 89 | | You are invited to visit the |
d982fffc | 90 | a(href="https://www.mindsports.nl/index.php/arena/emergo/88-rules") |
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91 | | authors' website |
92 | | . The rules are also described on | |
d982fffc | 93 | a(href="http://www.iggamecenter.com/info/en/emergo.html") iggamecenter |
b27300c2 | 94 | | , where you can play Emergo. |
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95 | |
96 | p Inventors: Christian Freeling and Ed van Zon (1986) |