Commit | Line | Data |
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dbcc32e9 BA |
1 | p.boxed |
2 | | Pawns advance diagonally and capture by moving forward. | |
3 | ||
4 | h3 Specifications | |
5 | ||
6 | ul | |
7 | li Chessboard: standard. | |
8 | li Material: standard. | |
9 | li Non-capturing moves: different pawn moves. | |
10 | li Special moves: standard (different en-passant). | |
11 | li Captures: standard (except pawns). | |
12 | li End of game: standard. | |
13 | ||
14 | h3 Basics | |
15 | ||
16 | p. | |
1b61a94d | 17 | Only the pawn movements change, but since there are many on the board it's a |
69f3d801 BA |
18 | consequent change. They move forward diagonally instead of moving straight, |
19 | and capture by advancing to the next square vertically. | |
20 | ||
21 | figure.diagram-container | |
22 | .diagram | |
23 | | fen:8/8/5p2/5P2/P7/8/5P2/8 b5,e3,d4,g3,h4,e6,f6,g6: | |
24 | figcaption Possible pawn moves | |
1b61a94d BA |
25 | |
26 | p. | |
69f3d801 BA |
27 | The initial 2-squares jump is allowed, as well as en-passant captures: |
28 | after 1.d2b4 on the diagram, 1...Pxc3 e.p. is possible. | |
29 | ||
30 | p. | |
31 | About notation: since pawn captures are non-ambigous they writes e.g. | |
32 | "Pxe6" ('P' is redundant but looks nicer); simple pawn moves are often | |
33 | ambiguous, so they write for example "f2g3" (again, the starting row is | |
34 | redundant but this also looks better). | |
dbcc32e9 BA |
35 | |
36 | figure.diagram-container | |
37 | .diagram | |
69f3d801 BA |
38 | | fen:rnbqkbnr/p1pppppp/8/8/1Pp2P2/5N2/PPP1PPP1/R1BQKBNR c3: |
39 | figcaption. | |
40 | After 1.Nf3 b7d5 2.h2f4 d5c4 3.d2b4, en-passant capture on marked square | |
41 | is possible | |
dbcc32e9 | 42 | |
69f3d801 | 43 | h3 Other source |
dbcc32e9 | 44 | |
69f3d801 BA |
45 | p |
46 | | See for example the | |
47 | a(href="https://brainking.com/en/GameRules?tp=59") Berolina chess | |
48 | | page on brainking.com. | |
dbcc32e9 | 49 |