Commit | Line | Data |
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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
2da551a3 BA |
25 | this.start = o.start || { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end || { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c | 29 | |
2c5d7b20 BA |
30 | // NOTE: x coords = top to bottom; y = left to right |
31 | // (from white player perspective) | |
6808d7a1 | 32 | export const ChessRules = class ChessRules { |
7e8a7ea1 | 33 | |
1c9f093d BA |
34 | ////////////// |
35 | // MISC UTILS | |
36 | ||
20620465 | 37 | // Some variants don't have flags: |
6808d7a1 BA |
38 | static get HasFlags() { |
39 | return true; | |
20620465 | 40 | } |
1c9f093d | 41 | |
3a2a7b5f BA |
42 | // Or castle |
43 | static get HasCastle() { | |
44 | return V.HasFlags; | |
45 | } | |
46 | ||
32f6285e BA |
47 | // Pawns specifications |
48 | static get PawnSpecs() { | |
49 | return { | |
50 | directions: { 'w': -1, 'b': 1 }, | |
472c0c4f | 51 | initShift: { w: 1, b: 1 }, |
32f6285e | 52 | twoSquares: true, |
472c0c4f | 53 | threeSquares: false, |
32f6285e BA |
54 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], |
55 | canCapture: true, | |
56 | captureBackward: false, | |
57 | bidirectional: false | |
58 | }; | |
59 | } | |
60 | ||
61 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
62 | static get HasEnpassant() { |
63 | return true; | |
20620465 BA |
64 | } |
65 | ||
66 | // Some variants cannot have analyse mode | |
8477e53d | 67 | static get CanAnalyze() { |
20620465 BA |
68 | return true; |
69 | } | |
933fd1f9 BA |
70 | // Patch: issues with javascript OOP, objects can't access static fields. |
71 | get canAnalyze() { | |
72 | return V.CanAnalyze; | |
73 | } | |
20620465 BA |
74 | |
75 | // Some variants show incomplete information, | |
76 | // and thus show only a partial moves list or no list at all. | |
77 | static get ShowMoves() { | |
78 | return "all"; | |
79 | } | |
933fd1f9 BA |
80 | get showMoves() { |
81 | return V.ShowMoves; | |
82 | } | |
1c9f093d | 83 | |
00eef1ca BA |
84 | // Sometimes moves must remain hidden until game ends |
85 | static get SomeHiddenMoves() { | |
86 | return false; | |
87 | } | |
88 | get someHiddenMoves() { | |
89 | return V.SomeHiddenMoves; | |
90 | } | |
91 | ||
ad030c7d BA |
92 | // Generally true, unless the variant includes random effects |
93 | static get CorrConfirm() { | |
94 | return true; | |
95 | } | |
96 | ||
5246b49d BA |
97 | // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) |
98 | get showFirstTurn() { | |
99 | return false; | |
100 | } | |
101 | ||
71ef1664 BA |
102 | // Some variants always show the same orientation |
103 | static get CanFlip() { | |
104 | return true; | |
105 | } | |
106 | get canFlip() { | |
107 | return V.CanFlip; | |
108 | } | |
109 | ||
107dc1bd BA |
110 | // For (generally old) variants without checkered board |
111 | static get Monochrome() { | |
112 | return false; | |
113 | } | |
114 | ||
173f11dc | 115 | // Some games are drawn unusually (bottom right corner is black) |
157a72c8 BA |
116 | static get DarkBottomRight() { |
117 | return false; | |
118 | } | |
119 | ||
107dc1bd BA |
120 | // Some variants require lines drawing |
121 | static get Lines() { | |
122 | if (V.Monochrome) { | |
123 | let lines = []; | |
124 | // Draw all inter-squares lines | |
125 | for (let i = 0; i <= V.size.x; i++) | |
126 | lines.push([[i, 0], [i, V.size.y]]); | |
127 | for (let j = 0; j <= V.size.y; j++) | |
128 | lines.push([[0, j], [V.size.x, j]]); | |
129 | return lines; | |
130 | } | |
131 | return null; | |
132 | } | |
133 | ||
9a1e3abe BA |
134 | // In some variants, the player who repeat a position loses |
135 | static get LoseOnRepetition() { | |
d2af3400 BA |
136 | return false; |
137 | } | |
138 | ||
139 | // At some stages, some games could wait clicks only: | |
140 | onlyClick() { | |
9a1e3abe BA |
141 | return false; |
142 | } | |
143 | ||
61656127 BA |
144 | // Some variants use click infos: |
145 | doClick() { | |
146 | return null; | |
147 | } | |
148 | ||
90df90bc BA |
149 | // Some variants may need to highlight squares on hover (Hamilton, Weiqi...) |
150 | hoverHighlight() { | |
151 | return false; | |
152 | } | |
153 | ||
14edde72 BA |
154 | static get IMAGE_EXTENSION() { |
155 | // All pieces should be in the SVG format | |
156 | return ".svg"; | |
157 | } | |
158 | ||
1c9f093d | 159 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
160 | static board2fen(b) { |
161 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
162 | } |
163 | ||
164 | // Turn "p" into "bp" (for board) | |
6808d7a1 | 165 | static fen2board(f) { |
6cc34165 | 166 | return f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f; |
1c9f093d BA |
167 | } |
168 | ||
68e19a44 | 169 | // Check if FEN describes a board situation correctly |
6808d7a1 | 170 | static IsGoodFen(fen) { |
1c9f093d BA |
171 | const fenParsed = V.ParseFen(fen); |
172 | // 1) Check position | |
6808d7a1 | 173 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 174 | // 2) Check turn |
6808d7a1 | 175 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d | 176 | // 3) Check moves count |
e50a8025 | 177 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount, 10) >= 0)) |
1c9f093d BA |
178 | return false; |
179 | // 4) Check flags | |
180 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
181 | return false; | |
182 | // 5) Check enpassant | |
6808d7a1 BA |
183 | if ( |
184 | V.HasEnpassant && | |
185 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
186 | ) { | |
1c9f093d BA |
187 | return false; |
188 | } | |
189 | return true; | |
190 | } | |
191 | ||
192 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
193 | static IsGoodPosition(position) { |
194 | if (position.length == 0) return false; | |
1c9f093d | 195 | const rows = position.split("/"); |
6808d7a1 | 196 | if (rows.length != V.size.x) return false; |
6f2f9437 | 197 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 198 | for (let row of rows) { |
1c9f093d | 199 | let sumElts = 0; |
6808d7a1 | 200 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 201 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
202 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
203 | else { | |
e50a8025 | 204 | const num = parseInt(row[i], 10); |
173f11dc | 205 | if (isNaN(num) || num <= 0) return false; |
1c9f093d BA |
206 | sumElts += num; |
207 | } | |
208 | } | |
6808d7a1 | 209 | if (sumElts != V.size.y) return false; |
1c9f093d | 210 | } |
6f2f9437 BA |
211 | // Both kings should be on board. Exactly one per color. |
212 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
213 | return true; |
214 | } | |
215 | ||
216 | // For FEN checking | |
6808d7a1 BA |
217 | static IsGoodTurn(turn) { |
218 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
219 | } |
220 | ||
221 | // For FEN checking | |
6808d7a1 | 222 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
223 | // NOTE: a little too permissive to work with more variants |
224 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
225 | } |
226 | ||
472c0c4f | 227 | // NOTE: not with regexp to adapt to different board sizes. (TODO?) |
6808d7a1 BA |
228 | static IsGoodEnpassant(enpassant) { |
229 | if (enpassant != "-") { | |
230 | const ep = V.SquareToCoords(enpassant); | |
231 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
232 | } |
233 | return true; | |
234 | } | |
235 | ||
236 | // 3 --> d (column number to letter) | |
6808d7a1 | 237 | static CoordToColumn(colnum) { |
1c9f093d BA |
238 | return String.fromCharCode(97 + colnum); |
239 | } | |
240 | ||
241 | // d --> 3 (column letter to number) | |
6808d7a1 | 242 | static ColumnToCoord(column) { |
1c9f093d BA |
243 | return column.charCodeAt(0) - 97; |
244 | } | |
245 | ||
246 | // a4 --> {x:3,y:0} | |
6808d7a1 | 247 | static SquareToCoords(sq) { |
1c9f093d BA |
248 | return { |
249 | // NOTE: column is always one char => max 26 columns | |
250 | // row is counted from black side => subtraction | |
e50a8025 | 251 | x: V.size.x - parseInt(sq.substr(1), 10), |
1c9f093d BA |
252 | y: sq[0].charCodeAt() - 97 |
253 | }; | |
254 | } | |
255 | ||
256 | // {x:0,y:4} --> e8 | |
6808d7a1 | 257 | static CoordsToSquare(coords) { |
1c9f093d BA |
258 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
259 | } | |
260 | ||
305ede7e | 261 | // Path to pieces (standard ones in pieces/ folder) |
241bf8f2 | 262 | getPpath(b) { |
305ede7e | 263 | return b; |
241bf8f2 BA |
264 | } |
265 | ||
3a2a7b5f | 266 | // Path to promotion pieces (usually the same) |
c7550017 BA |
267 | getPPpath(m) { |
268 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
3a2a7b5f BA |
269 | } |
270 | ||
1c9f093d | 271 | // Aggregates flags into one object |
6808d7a1 | 272 | aggregateFlags() { |
1c9f093d BA |
273 | return this.castleFlags; |
274 | } | |
275 | ||
276 | // Reverse operation | |
6808d7a1 | 277 | disaggregateFlags(flags) { |
1c9f093d BA |
278 | this.castleFlags = flags; |
279 | } | |
280 | ||
281 | // En-passant square, if any | |
6808d7a1 | 282 | getEpSquare(moveOrSquare) { |
4a209313 | 283 | if (!moveOrSquare) return undefined; //TODO: necessary line?! |
6808d7a1 | 284 | if (typeof moveOrSquare === "string") { |
1c9f093d | 285 | const square = moveOrSquare; |
6808d7a1 | 286 | if (square == "-") return undefined; |
1c9f093d BA |
287 | return V.SquareToCoords(square); |
288 | } | |
289 | // Argument is a move: | |
290 | const move = moveOrSquare; | |
1c5bfdf2 BA |
291 | const s = move.start, |
292 | e = move.end; | |
6808d7a1 | 293 | if ( |
1c5bfdf2 | 294 | s.y == e.y && |
0d5335de BA |
295 | Math.abs(s.x - e.x) == 2 && |
296 | // Next conditions for variants like Atomic or Rifle, Recycle... | |
297 | (move.appear.length > 0 && move.appear[0].p == V.PAWN) && | |
298 | (move.vanish.length > 0 && move.vanish[0].p == V.PAWN) | |
6808d7a1 | 299 | ) { |
1c9f093d | 300 | return { |
1c5bfdf2 BA |
301 | x: (s.x + e.x) / 2, |
302 | y: s.y | |
1c9f093d BA |
303 | }; |
304 | } | |
305 | return undefined; //default | |
306 | } | |
307 | ||
308 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
309 | canTake([x1, y1], [x2, y2]) { |
310 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
311 | } |
312 | ||
313 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
314 | static OnBoard(x, y) { |
315 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
316 | } |
317 | ||
318 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
319 | canIplay(side, [x, y]) { |
320 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
321 | } |
322 | ||
323 | // On which squares is color under check ? (for interface) | |
af34341d BA |
324 | getCheckSquares() { |
325 | const color = this.turn; | |
b0a0468a BA |
326 | return ( |
327 | this.underCheck(color) | |
2c5d7b20 BA |
328 | // kingPos must be duplicated, because it may change: |
329 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] | |
b0a0468a BA |
330 | : [] |
331 | ); | |
1c9f093d BA |
332 | } |
333 | ||
334 | ///////////// | |
335 | // FEN UTILS | |
336 | ||
7ba4a5bc BA |
337 | // Setup the initial random (asymmetric) position |
338 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
339 | if (randomness == 0) |
340 | // Deterministic: | |
3a2a7b5f | 341 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 342 | |
6808d7a1 | 343 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 344 | let flags = ""; |
7ba4a5bc | 345 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 346 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
347 | if (c == 'b' && randomness == 1) { |
348 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 349 | flags += flags; |
7ba4a5bc BA |
350 | break; |
351 | } | |
352 | ||
1c9f093d BA |
353 | let positions = ArrayFun.range(8); |
354 | ||
355 | // Get random squares for bishops | |
656b1878 | 356 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
357 | const bishop1Pos = positions[randIndex]; |
358 | // The second bishop must be on a square of different color | |
656b1878 | 359 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
360 | const bishop2Pos = positions[randIndex_tmp]; |
361 | // Remove chosen squares | |
6808d7a1 BA |
362 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
363 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
364 | |
365 | // Get random squares for knights | |
656b1878 | 366 | randIndex = randInt(6); |
1c9f093d BA |
367 | const knight1Pos = positions[randIndex]; |
368 | positions.splice(randIndex, 1); | |
656b1878 | 369 | randIndex = randInt(5); |
1c9f093d BA |
370 | const knight2Pos = positions[randIndex]; |
371 | positions.splice(randIndex, 1); | |
372 | ||
373 | // Get random square for queen | |
656b1878 | 374 | randIndex = randInt(4); |
1c9f093d BA |
375 | const queenPos = positions[randIndex]; |
376 | positions.splice(randIndex, 1); | |
377 | ||
378 | // Rooks and king positions are now fixed, | |
379 | // because of the ordering rook-king-rook | |
380 | const rook1Pos = positions[0]; | |
381 | const kingPos = positions[1]; | |
382 | const rook2Pos = positions[2]; | |
383 | ||
384 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
385 | pieces[c][rook1Pos] = "r"; |
386 | pieces[c][knight1Pos] = "n"; | |
387 | pieces[c][bishop1Pos] = "b"; | |
388 | pieces[c][queenPos] = "q"; | |
389 | pieces[c][kingPos] = "k"; | |
390 | pieces[c][bishop2Pos] = "b"; | |
391 | pieces[c][knight2Pos] = "n"; | |
392 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 393 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 394 | } |
e3e2cc44 | 395 | // Add turn + flags + enpassant |
6808d7a1 BA |
396 | return ( |
397 | pieces["b"].join("") + | |
1c9f093d BA |
398 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
399 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 400 | " w 0 " + flags + " -" |
e3e2cc44 | 401 | ); |
1c9f093d BA |
402 | } |
403 | ||
404 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 405 | static ParseFen(fen) { |
1c9f093d | 406 | const fenParts = fen.split(" "); |
6808d7a1 | 407 | let res = { |
1c9f093d BA |
408 | position: fenParts[0], |
409 | turn: fenParts[1], | |
6808d7a1 | 410 | movesCount: fenParts[2] |
1c9f093d BA |
411 | }; |
412 | let nextIdx = 3; | |
6808d7a1 BA |
413 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
414 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
415 | return res; |
416 | } | |
417 | ||
418 | // Return current fen (game state) | |
6808d7a1 BA |
419 | getFen() { |
420 | return ( | |
f9c36b2d BA |
421 | this.getBaseFen() + " " + |
422 | this.getTurnFen() + " " + | |
6808d7a1 BA |
423 | this.movesCount + |
424 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
425 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
426 | ); | |
1c9f093d BA |
427 | } |
428 | ||
f9c36b2d BA |
429 | getFenForRepeat() { |
430 | // Omit movesCount, only variable allowed to differ | |
431 | return ( | |
432 | this.getBaseFen() + "_" + | |
433 | this.getTurnFen() + | |
434 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
435 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
436 | ); | |
437 | } | |
438 | ||
1c9f093d | 439 | // Position part of the FEN string |
6808d7a1 | 440 | getBaseFen() { |
6f2f9437 BA |
441 | const format = (count) => { |
442 | // if more than 9 consecutive free spaces, break the integer, | |
443 | // otherwise FEN parsing will fail. | |
444 | if (count <= 9) return count; | |
445 | // Currently only boards of size up to 11 or 12: | |
446 | return "9" + (count - 9); | |
447 | }; | |
1c9f093d | 448 | let position = ""; |
6808d7a1 | 449 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 450 | let emptyCount = 0; |
6808d7a1 BA |
451 | for (let j = 0; j < V.size.y; j++) { |
452 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
453 | else { | |
454 | if (emptyCount > 0) { | |
1c9f093d | 455 | // Add empty squares in-between |
6f2f9437 | 456 | position += format(emptyCount); |
1c9f093d BA |
457 | emptyCount = 0; |
458 | } | |
459 | position += V.board2fen(this.board[i][j]); | |
460 | } | |
461 | } | |
6808d7a1 | 462 | if (emptyCount > 0) { |
1c9f093d | 463 | // "Flush remainder" |
6f2f9437 | 464 | position += format(emptyCount); |
1c9f093d | 465 | } |
6808d7a1 | 466 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
467 | } |
468 | return position; | |
469 | } | |
470 | ||
6808d7a1 | 471 | getTurnFen() { |
1c9f093d BA |
472 | return this.turn; |
473 | } | |
474 | ||
475 | // Flags part of the FEN string | |
6808d7a1 | 476 | getFlagsFen() { |
1c9f093d | 477 | let flags = ""; |
3a2a7b5f BA |
478 | // Castling flags |
479 | for (let c of ["w", "b"]) | |
480 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
481 | return flags; |
482 | } | |
483 | ||
484 | // Enpassant part of the FEN string | |
6808d7a1 | 485 | getEnpassantFen() { |
1c9f093d | 486 | const L = this.epSquares.length; |
6808d7a1 BA |
487 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
488 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
489 | } |
490 | ||
491 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 492 | static GetBoard(position) { |
1c9f093d BA |
493 | const rows = position.split("/"); |
494 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 495 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 496 | let j = 0; |
6808d7a1 | 497 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d | 498 | const character = rows[i][indexInRow]; |
e50a8025 | 499 | const num = parseInt(character, 10); |
a13cbc0f | 500 | // If num is a number, just shift j: |
6808d7a1 | 501 | if (!isNaN(num)) j += num; |
a13cbc0f | 502 | // Else: something at position i,j |
6808d7a1 | 503 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
504 | } |
505 | } | |
506 | return board; | |
507 | } | |
508 | ||
509 | // Extract (relevant) flags from fen | |
6808d7a1 | 510 | setFlags(fenflags) { |
1c9f093d | 511 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 512 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
513 | for (let i = 0; i < 4; i++) { |
514 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
515 | V.ColumnToCoord(fenflags.charAt(i)); | |
516 | } | |
1c9f093d BA |
517 | } |
518 | ||
519 | ////////////////// | |
520 | // INITIALIZATION | |
521 | ||
37cdcbf3 | 522 | // Fen string fully describes the game state |
b627d118 BA |
523 | constructor(fen) { |
524 | if (!fen) | |
525 | // In printDiagram() fen isn't supply because only getPpath() is used | |
526 | // TODO: find a better solution! | |
527 | return; | |
1c9f093d BA |
528 | const fenParsed = V.ParseFen(fen); |
529 | this.board = V.GetBoard(fenParsed.position); | |
af34341d | 530 | this.turn = fenParsed.turn; |
e50a8025 | 531 | this.movesCount = parseInt(fenParsed.movesCount, 10); |
1c9f093d BA |
532 | this.setOtherVariables(fen); |
533 | } | |
534 | ||
3a2a7b5f | 535 | // Scan board for kings positions |
9d15c433 | 536 | // TODO: should be done from board, no need for the complete FEN |
3a2a7b5f | 537 | scanKings(fen) { |
2c5d7b20 BA |
538 | // Squares of white and black king: |
539 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
1c9f093d | 540 | const fenRows = V.ParseFen(fen).position.split("/"); |
6808d7a1 | 541 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 542 | let k = 0; //column index on board |
6808d7a1 BA |
543 | for (let j = 0; j < fenRows[i].length; j++) { |
544 | switch (fenRows[i].charAt(j)) { | |
545 | case "k": | |
546 | this.kingPos["b"] = [i, k]; | |
1c9f093d | 547 | break; |
6808d7a1 BA |
548 | case "K": |
549 | this.kingPos["w"] = [i, k]; | |
1c9f093d | 550 | break; |
6808d7a1 | 551 | default: { |
e50a8025 | 552 | const num = parseInt(fenRows[i].charAt(j), 10); |
6808d7a1 BA |
553 | if (!isNaN(num)) k += num - 1; |
554 | } | |
1c9f093d BA |
555 | } |
556 | k++; | |
557 | } | |
558 | } | |
559 | } | |
560 | ||
561 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 562 | setOtherVariables(fen) { |
1c9f093d BA |
563 | // Set flags and enpassant: |
564 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
565 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
566 | if (V.HasEnpassant) { | |
567 | const epSq = | |
568 | parsedFen.enpassant != "-" | |
9bd6786b | 569 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
570 | : undefined; |
571 | this.epSquares = [epSq]; | |
1c9f093d | 572 | } |
3a2a7b5f BA |
573 | // Search for kings positions: |
574 | this.scanKings(fen); | |
1c9f093d BA |
575 | } |
576 | ||
577 | ///////////////////// | |
578 | // GETTERS & SETTERS | |
579 | ||
6808d7a1 BA |
580 | static get size() { |
581 | return { x: 8, y: 8 }; | |
1c9f093d BA |
582 | } |
583 | ||
0ba6420d | 584 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 585 | getColor(i, j) { |
1c9f093d BA |
586 | return this.board[i][j].charAt(0); |
587 | } | |
588 | ||
589 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 590 | getPiece(i, j) { |
1c9f093d BA |
591 | return this.board[i][j].charAt(1); |
592 | } | |
593 | ||
594 | // Get opponent color | |
6808d7a1 BA |
595 | static GetOppCol(color) { |
596 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
597 | } |
598 | ||
1c9f093d | 599 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
600 | static get PAWN() { |
601 | return "p"; | |
602 | } | |
603 | static get ROOK() { | |
604 | return "r"; | |
605 | } | |
606 | static get KNIGHT() { | |
607 | return "n"; | |
608 | } | |
609 | static get BISHOP() { | |
610 | return "b"; | |
611 | } | |
612 | static get QUEEN() { | |
613 | return "q"; | |
614 | } | |
615 | static get KING() { | |
616 | return "k"; | |
617 | } | |
1c9f093d BA |
618 | |
619 | // For FEN checking: | |
6808d7a1 BA |
620 | static get PIECES() { |
621 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
622 | } |
623 | ||
624 | // Empty square | |
6808d7a1 BA |
625 | static get EMPTY() { |
626 | return ""; | |
627 | } | |
1c9f093d BA |
628 | |
629 | // Some pieces movements | |
6808d7a1 | 630 | static get steps() { |
1c9f093d | 631 | return { |
6808d7a1 BA |
632 | r: [ |
633 | [-1, 0], | |
634 | [1, 0], | |
635 | [0, -1], | |
636 | [0, 1] | |
637 | ], | |
638 | n: [ | |
639 | [-1, -2], | |
640 | [-1, 2], | |
641 | [1, -2], | |
642 | [1, 2], | |
643 | [-2, -1], | |
644 | [-2, 1], | |
645 | [2, -1], | |
646 | [2, 1] | |
647 | ], | |
648 | b: [ | |
649 | [-1, -1], | |
650 | [-1, 1], | |
651 | [1, -1], | |
652 | [1, 1] | |
653 | ] | |
1c9f093d BA |
654 | }; |
655 | } | |
656 | ||
657 | //////////////////// | |
658 | // MOVES GENERATION | |
659 | ||
0ba6420d | 660 | // All possible moves from selected square |
173f11dc BA |
661 | getPotentialMovesFrom(sq) { |
662 | switch (this.getPiece(sq[0], sq[1])) { | |
663 | case V.PAWN: return this.getPotentialPawnMoves(sq); | |
664 | case V.ROOK: return this.getPotentialRookMoves(sq); | |
665 | case V.KNIGHT: return this.getPotentialKnightMoves(sq); | |
666 | case V.BISHOP: return this.getPotentialBishopMoves(sq); | |
667 | case V.QUEEN: return this.getPotentialQueenMoves(sq); | |
668 | case V.KING: return this.getPotentialKingMoves(sq); | |
1c9f093d | 669 | } |
2a0672a9 | 670 | return []; //never reached (but some variants may use it: Bario...) |
1c9f093d BA |
671 | } |
672 | ||
673 | // Build a regular move from its initial and destination squares. | |
674 | // tr: transformation | |
6808d7a1 | 675 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 | 676 | const initColor = this.getColor(sx, sy); |
7e8a7ea1 | 677 | const initPiece = this.board[sx][sy].charAt(1); |
1c9f093d BA |
678 | let mv = new Move({ |
679 | appear: [ | |
680 | new PiPo({ | |
681 | x: ex, | |
682 | y: ey, | |
173f11dc BA |
683 | c: !!tr ? tr.c : initColor, |
684 | p: !!tr ? tr.p : initPiece | |
1c9f093d BA |
685 | }) |
686 | ], | |
687 | vanish: [ | |
688 | new PiPo({ | |
689 | x: sx, | |
690 | y: sy, | |
1c58eb76 BA |
691 | c: initColor, |
692 | p: initPiece | |
1c9f093d BA |
693 | }) |
694 | ] | |
695 | }); | |
696 | ||
697 | // The opponent piece disappears if we take it | |
6808d7a1 | 698 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
699 | mv.vanish.push( |
700 | new PiPo({ | |
701 | x: ex, | |
702 | y: ey, | |
6808d7a1 | 703 | c: this.getColor(ex, ey), |
7e8a7ea1 | 704 | p: this.board[ex][ey].charAt(1) |
1c9f093d BA |
705 | }) |
706 | ); | |
707 | } | |
1c5bfdf2 | 708 | |
1c9f093d BA |
709 | return mv; |
710 | } | |
711 | ||
712 | // Generic method to find possible moves of non-pawn pieces: | |
713 | // "sliding or jumping" | |
6808d7a1 | 714 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 715 | let moves = []; |
6808d7a1 | 716 | outerLoop: for (let step of steps) { |
1c9f093d BA |
717 | let i = x + step[0]; |
718 | let j = y + step[1]; | |
6808d7a1 BA |
719 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
720 | moves.push(this.getBasicMove([x, y], [i, j])); | |
3208c667 | 721 | if (!!oneStep) continue outerLoop; |
1c9f093d BA |
722 | i += step[0]; |
723 | j += step[1]; | |
724 | } | |
6808d7a1 BA |
725 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
726 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
727 | } |
728 | return moves; | |
729 | } | |
730 | ||
32f6285e BA |
731 | // Special case of en-passant captures: treated separately |
732 | getEnpassantCaptures([x, y], shiftX) { | |
733 | const Lep = this.epSquares.length; | |
734 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
735 | let enpassantMove = null; | |
736 | if ( | |
737 | !!epSquare && | |
738 | epSquare.x == x + shiftX && | |
739 | Math.abs(epSquare.y - y) == 1 | |
740 | ) { | |
741 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
742 | enpassantMove.vanish.push({ | |
743 | x: x, | |
744 | y: epSquare.y, | |
7e8a7ea1 | 745 | p: this.board[x][epSquare.y].charAt(1), |
32f6285e BA |
746 | c: this.getColor(x, epSquare.y) |
747 | }); | |
748 | } | |
749 | return !!enpassantMove ? [enpassantMove] : []; | |
750 | } | |
751 | ||
1c58eb76 BA |
752 | // Consider all potential promotions: |
753 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
754 | let finalPieces = [V.PAWN]; | |
af34341d | 755 | const color = this.turn; //this.getColor(x1, y1); |
1c58eb76 BA |
756 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
757 | if (x2 == lastRank) { | |
758 | // promotions arg: special override for Hiddenqueen variant | |
759 | if (!!promotions) finalPieces = promotions; | |
15d69043 | 760 | else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; |
1c58eb76 BA |
761 | } |
762 | let tr = null; | |
763 | for (let piece of finalPieces) { | |
764 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
765 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
766 | } | |
767 | } | |
768 | ||
1c9f093d | 769 | // What are the pawn moves from square x,y ? |
32f6285e | 770 | getPotentialPawnMoves([x, y], promotions) { |
af34341d | 771 | const color = this.turn; //this.getColor(x, y); |
6808d7a1 | 772 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 773 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 | 774 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
0b8bd121 | 775 | const forward = (color == 'w' ? -1 : 1); |
32f6285e BA |
776 | |
777 | // Pawn movements in shiftX direction: | |
778 | const getPawnMoves = (shiftX) => { | |
779 | let moves = []; | |
780 | // NOTE: next condition is generally true (no pawn on last rank) | |
781 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
782 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
0b8bd121 | 783 | // One square forward (or backward) |
1c58eb76 | 784 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
785 | // Next condition because pawns on 1st rank can generally jump |
786 | if ( | |
787 | V.PawnSpecs.twoSquares && | |
472c0c4f BA |
788 | ( |
789 | (color == 'w' && x >= V.size.x - 1 - V.PawnSpecs.initShift['w']) | |
790 | || | |
791 | (color == 'b' && x <= V.PawnSpecs.initShift['b']) | |
792 | ) | |
32f6285e | 793 | ) { |
0b8bd121 BA |
794 | if ( |
795 | shiftX == forward && | |
796 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
797 | ) { | |
472c0c4f BA |
798 | // Two squares jump |
799 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
800 | if ( | |
801 | V.PawnSpecs.threeSquares && | |
802 | this.board[x + 3 * shiftX][y] == V.EMPTY | |
803 | ) { | |
804 | // Three squares jump | |
805 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
806 | } | |
807 | } | |
32f6285e BA |
808 | } |
809 | } | |
810 | // Captures | |
811 | if (V.PawnSpecs.canCapture) { | |
812 | for (let shiftY of [-1, 1]) { | |
15d69043 | 813 | if (y + shiftY >= 0 && y + shiftY < sizeY) { |
32f6285e BA |
814 | if ( |
815 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
816 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
817 | ) { | |
1c58eb76 BA |
818 | this.addPawnMoves( |
819 | [x, y], [x + shiftX, y + shiftY], | |
820 | moves, promotions | |
821 | ); | |
32f6285e BA |
822 | } |
823 | if ( | |
0b8bd121 | 824 | V.PawnSpecs.captureBackward && shiftX == forward && |
32f6285e BA |
825 | x - shiftX >= 0 && x - shiftX < V.size.x && |
826 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
827 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
828 | ) { | |
1c58eb76 | 829 | this.addPawnMoves( |
0b8bd121 | 830 | [x, y], [x - shiftX, y + shiftY], |
1c58eb76 BA |
831 | moves, promotions |
832 | ); | |
32f6285e BA |
833 | } |
834 | } | |
1c9f093d BA |
835 | } |
836 | } | |
837 | } | |
32f6285e | 838 | return moves; |
1c9f093d BA |
839 | } |
840 | ||
32f6285e BA |
841 | let pMoves = getPawnMoves(pawnShiftX); |
842 | if (V.PawnSpecs.bidirectional) | |
843 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
844 | ||
6808d7a1 | 845 | if (V.HasEnpassant) { |
32f6285e BA |
846 | // NOTE: backward en-passant captures are not considered |
847 | // because no rules define them (for now). | |
848 | Array.prototype.push.apply( | |
849 | pMoves, | |
850 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
851 | ); | |
1c9f093d | 852 | } |
294fe29f | 853 | |
32f6285e | 854 | return pMoves; |
1c9f093d BA |
855 | } |
856 | ||
857 | // What are the rook moves from square x,y ? | |
6808d7a1 | 858 | getPotentialRookMoves(sq) { |
1c9f093d BA |
859 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
860 | } | |
861 | ||
862 | // What are the knight moves from square x,y ? | |
6808d7a1 | 863 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
864 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
865 | } | |
866 | ||
867 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 868 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
869 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
870 | } | |
871 | ||
872 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
873 | getPotentialQueenMoves(sq) { |
874 | return this.getSlideNJumpMoves( | |
875 | sq, | |
876 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
877 | ); | |
1c9f093d BA |
878 | } |
879 | ||
880 | // What are the king moves from square x,y ? | |
6808d7a1 | 881 | getPotentialKingMoves(sq) { |
1c9f093d | 882 | // Initialize with normal moves |
c583ef1c | 883 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
884 | sq, |
885 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
886 | "oneStep" | |
887 | ); | |
7e8a7ea1 BA |
888 | if (V.HasCastle && this.castleFlags[this.turn].some(v => v < V.size.y)) |
889 | moves = moves.concat(this.getCastleMoves(sq)); | |
c583ef1c | 890 | return moves; |
1c9f093d BA |
891 | } |
892 | ||
a6836242 | 893 | // "castleInCheck" arg to let some variants castle under check |
7e8a7ea1 | 894 | getCastleMoves([x, y], finalSquares, castleInCheck, castleWith) { |
6808d7a1 | 895 | const c = this.getColor(x, y); |
1c9f093d BA |
896 | |
897 | // Castling ? | |
898 | const oppCol = V.GetOppCol(c); | |
899 | let moves = []; | |
9bd6786b | 900 | // King, then rook: |
7e8a7ea1 BA |
901 | finalSquares = finalSquares || [ [2, 3], [V.size.y - 2, V.size.y - 3] ]; |
902 | const castlingKing = this.board[x][y].charAt(1); | |
6808d7a1 BA |
903 | castlingCheck: for ( |
904 | let castleSide = 0; | |
905 | castleSide < 2; | |
906 | castleSide++ //large, then small | |
907 | ) { | |
3a2a7b5f | 908 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 909 | // If this code is reached, rook and king are on initial position |
1c9f093d | 910 | |
2c5d7b20 | 911 | // NOTE: in some variants this is not a rook |
32f6285e | 912 | const rookPos = this.castleFlags[c][castleSide]; |
7e8a7ea1 | 913 | const castlingPiece = this.board[x][rookPos].charAt(1); |
85a1dcba BA |
914 | if ( |
915 | this.board[x][rookPos] == V.EMPTY || | |
916 | this.getColor(x, rookPos) != c || | |
7e8a7ea1 | 917 | (!!castleWith && !castleWith.includes(castlingPiece)) |
85a1dcba | 918 | ) { |
61656127 | 919 | // Rook is not here, or changed color (see Benedict) |
32f6285e | 920 | continue; |
85a1dcba | 921 | } |
32f6285e | 922 | |
2beba6db BA |
923 | // Nothing on the path of the king ? (and no checks) |
924 | const finDist = finalSquares[castleSide][0] - y; | |
925 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
059f0aa2 | 926 | let i = y; |
6808d7a1 BA |
927 | do { |
928 | if ( | |
7e8a7ea1 BA |
929 | (!castleInCheck && this.isAttacked([x, i], oppCol)) || |
930 | ( | |
931 | this.board[x][i] != V.EMPTY && | |
6808d7a1 | 932 | // NOTE: next check is enough, because of chessboard constraints |
7e8a7ea1 BA |
933 | (this.getColor(x, i) != c || ![y, rookPos].includes(i)) |
934 | ) | |
6808d7a1 | 935 | ) { |
1c9f093d BA |
936 | continue castlingCheck; |
937 | } | |
2beba6db | 938 | i += step; |
6808d7a1 | 939 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
940 | |
941 | // Nothing on the path to the rook? | |
6808d7a1 | 942 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 943 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 944 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 945 | } |
1c9f093d BA |
946 | |
947 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
948 | for (i = 0; i < 2; i++) { |
949 | if ( | |
5e1bc651 | 950 | finalSquares[castleSide][i] != rookPos && |
6808d7a1 | 951 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && |
5e1bc651 | 952 | ( |
7e8a7ea1 | 953 | finalSquares[castleSide][i] != y || |
5e1bc651 BA |
954 | this.getColor(x, finalSquares[castleSide][i]) != c |
955 | ) | |
6808d7a1 | 956 | ) { |
1c9f093d BA |
957 | continue castlingCheck; |
958 | } | |
959 | } | |
960 | ||
961 | // If this code is reached, castle is valid | |
6808d7a1 BA |
962 | moves.push( |
963 | new Move({ | |
964 | appear: [ | |
2c5d7b20 BA |
965 | new PiPo({ |
966 | x: x, | |
967 | y: finalSquares[castleSide][0], | |
7e8a7ea1 | 968 | p: castlingKing, |
2c5d7b20 BA |
969 | c: c |
970 | }), | |
971 | new PiPo({ | |
972 | x: x, | |
973 | y: finalSquares[castleSide][1], | |
974 | p: castlingPiece, | |
975 | c: c | |
976 | }) | |
6808d7a1 BA |
977 | ], |
978 | vanish: [ | |
7e8a7ea1 | 979 | // King might be initially disguised (Titan...) |
a19caec0 | 980 | new PiPo({ x: x, y: y, p: castlingKing, c: c }), |
a6836242 | 981 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
982 | ], |
983 | end: | |
984 | Math.abs(y - rookPos) <= 2 | |
985 | ? { x: x, y: rookPos } | |
986 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
987 | }) | |
988 | ); | |
1c9f093d BA |
989 | } |
990 | ||
991 | return moves; | |
992 | } | |
993 | ||
994 | //////////////////// | |
995 | // MOVES VALIDATION | |
996 | ||
997 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
998 | getPossibleMovesFrom(sq) { |
999 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
1000 | } |
1001 | ||
1002 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
1003 | filterValid(moves) { |
1004 | if (moves.length == 0) return []; | |
1c9f093d BA |
1005 | const color = this.turn; |
1006 | return moves.filter(m => { | |
1007 | this.play(m); | |
1008 | const res = !this.underCheck(color); | |
1009 | this.undo(m); | |
1010 | return res; | |
1011 | }); | |
1012 | } | |
1013 | ||
5e1bc651 | 1014 | getAllPotentialMoves() { |
1c9f093d | 1015 | const color = this.turn; |
1c9f093d | 1016 | let potentialMoves = []; |
6808d7a1 BA |
1017 | for (let i = 0; i < V.size.x; i++) { |
1018 | for (let j = 0; j < V.size.y; j++) { | |
156986e6 | 1019 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1020 | Array.prototype.push.apply( |
1021 | potentialMoves, | |
1022 | this.getPotentialMovesFrom([i, j]) | |
1023 | ); | |
1c9f093d BA |
1024 | } |
1025 | } | |
1026 | } | |
5e1bc651 BA |
1027 | return potentialMoves; |
1028 | } | |
1029 | ||
1030 | // Search for all valid moves considering current turn | |
1031 | // (for engine and game end) | |
1032 | getAllValidMoves() { | |
1033 | return this.filterValid(this.getAllPotentialMoves()); | |
1c9f093d BA |
1034 | } |
1035 | ||
1036 | // Stop at the first move found | |
2c5d7b20 | 1037 | // TODO: not really, it explores all moves from a square (one is enough). |
cdab5663 BA |
1038 | // Possible fix: add extra arg "oneMove" to getPotentialMovesFrom, |
1039 | // and then return only boolean true at first move found | |
1040 | // (in all getPotentialXXXMoves() ... for all variants ...) | |
6808d7a1 | 1041 | atLeastOneMove() { |
1c9f093d | 1042 | const color = this.turn; |
6808d7a1 BA |
1043 | for (let i = 0; i < V.size.x; i++) { |
1044 | for (let j = 0; j < V.size.y; j++) { | |
665eed90 | 1045 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1046 | const moves = this.getPotentialMovesFrom([i, j]); |
1047 | if (moves.length > 0) { | |
107dc1bd | 1048 | for (let k = 0; k < moves.length; k++) |
6808d7a1 | 1049 | if (this.filterValid([moves[k]]).length > 0) return true; |
1c9f093d BA |
1050 | } |
1051 | } | |
1052 | } | |
1053 | } | |
1054 | return false; | |
1055 | } | |
1056 | ||
68e19a44 BA |
1057 | // Check if pieces of given color are attacking (king) on square x,y |
1058 | isAttacked(sq, color) { | |
6808d7a1 | 1059 | return ( |
68e19a44 BA |
1060 | this.isAttackedByPawn(sq, color) || |
1061 | this.isAttackedByRook(sq, color) || | |
1062 | this.isAttackedByKnight(sq, color) || | |
1063 | this.isAttackedByBishop(sq, color) || | |
1064 | this.isAttackedByQueen(sq, color) || | |
1065 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 1066 | ); |
1c9f093d BA |
1067 | } |
1068 | ||
d1be8046 | 1069 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
1070 | // is x,y attacked by a piece of given color ? |
1071 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
1072 | for (let step of steps) { |
1073 | let rx = x + step[0], | |
1074 | ry = y + step[1]; | |
1075 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
1076 | rx += step[0]; | |
1077 | ry += step[1]; | |
1078 | } | |
1079 | if ( | |
1080 | V.OnBoard(rx, ry) && | |
3cf54395 | 1081 | this.board[rx][ry] != V.EMPTY && |
68e19a44 | 1082 | this.getPiece(rx, ry) == piece && |
da9e846e | 1083 | this.getColor(rx, ry) == color |
d1be8046 BA |
1084 | ) { |
1085 | return true; | |
1086 | } | |
1087 | } | |
1088 | return false; | |
1089 | } | |
1090 | ||
68e19a44 | 1091 | // Is square x,y attacked by 'color' pawns ? |
107dc1bd | 1092 | isAttackedByPawn(sq, color) { |
68e19a44 | 1093 | const pawnShift = (color == "w" ? 1 : -1); |
107dc1bd BA |
1094 | return this.isAttackedBySlideNJump( |
1095 | sq, | |
1096 | color, | |
1097 | V.PAWN, | |
1098 | [[pawnShift, 1], [pawnShift, -1]], | |
1099 | "oneStep" | |
1100 | ); | |
1c9f093d BA |
1101 | } |
1102 | ||
68e19a44 BA |
1103 | // Is square x,y attacked by 'color' rooks ? |
1104 | isAttackedByRook(sq, color) { | |
1105 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1106 | } |
1107 | ||
68e19a44 BA |
1108 | // Is square x,y attacked by 'color' knights ? |
1109 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1110 | return this.isAttackedBySlideNJump( |
1111 | sq, | |
68e19a44 | 1112 | color, |
6808d7a1 BA |
1113 | V.KNIGHT, |
1114 | V.steps[V.KNIGHT], | |
1115 | "oneStep" | |
1116 | ); | |
1c9f093d BA |
1117 | } |
1118 | ||
68e19a44 BA |
1119 | // Is square x,y attacked by 'color' bishops ? |
1120 | isAttackedByBishop(sq, color) { | |
1121 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1122 | } |
1123 | ||
68e19a44 BA |
1124 | // Is square x,y attacked by 'color' queens ? |
1125 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1126 | return this.isAttackedBySlideNJump( |
1127 | sq, | |
68e19a44 | 1128 | color, |
6808d7a1 BA |
1129 | V.QUEEN, |
1130 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1131 | ); | |
1c9f093d BA |
1132 | } |
1133 | ||
68e19a44 BA |
1134 | // Is square x,y attacked by 'color' king(s) ? |
1135 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1136 | return this.isAttackedBySlideNJump( |
1137 | sq, | |
68e19a44 | 1138 | color, |
6808d7a1 BA |
1139 | V.KING, |
1140 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1141 | "oneStep" | |
1142 | ); | |
1c9f093d BA |
1143 | } |
1144 | ||
1c9f093d | 1145 | // Is color under check after his move ? |
6808d7a1 | 1146 | underCheck(color) { |
1c58eb76 | 1147 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1148 | } |
1149 | ||
1150 | ///////////////// | |
1151 | // MOVES PLAYING | |
1152 | ||
1153 | // Apply a move on board | |
6808d7a1 BA |
1154 | static PlayOnBoard(board, move) { |
1155 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1156 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1157 | } |
1158 | // Un-apply the played move | |
6808d7a1 BA |
1159 | static UndoOnBoard(board, move) { |
1160 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1161 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1162 | } |
1163 | ||
3a2a7b5f BA |
1164 | prePlay() {} |
1165 | ||
1166 | play(move) { | |
1167 | // DEBUG: | |
1168 | // if (!this.states) this.states = []; | |
1c58eb76 | 1169 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1170 | // this.states.push(stateFen); |
1171 | ||
1172 | this.prePlay(move); | |
2c5d7b20 BA |
1173 | // Save flags (for undo) |
1174 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); | |
3a2a7b5f BA |
1175 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); |
1176 | V.PlayOnBoard(this.board, move); | |
1177 | this.turn = V.GetOppCol(this.turn); | |
1178 | this.movesCount++; | |
1179 | this.postPlay(move); | |
1180 | } | |
1181 | ||
a9e1202b | 1182 | updateCastleFlags(move, piece, color) { |
4258b58c | 1183 | // TODO: check flags. If already off, no need to always re-evaluate |
a9e1202b | 1184 | const c = color || V.GetOppCol(this.turn); |
1c58eb76 BA |
1185 | const firstRank = (c == "w" ? V.size.x - 1 : 0); |
1186 | // Update castling flags if rooks are moved | |
c7550017 | 1187 | const oppCol = this.turn; |
1c58eb76 | 1188 | const oppFirstRank = V.size.x - 1 - firstRank; |
bb688df5 BA |
1189 | if (piece == V.KING && move.appear.length > 0) |
1190 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1191 | else if ( | |
1c58eb76 BA |
1192 | move.start.x == firstRank && //our rook moves? |
1193 | this.castleFlags[c].includes(move.start.y) | |
1194 | ) { | |
1195 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1196 | this.castleFlags[c][flagIdx] = V.size.y; | |
305ede7e BA |
1197 | } |
1198 | // NOTE: not "else if" because a rook could take an opposing rook | |
1199 | if ( | |
1c58eb76 BA |
1200 | move.end.x == oppFirstRank && //we took opponent rook? |
1201 | this.castleFlags[oppCol].includes(move.end.y) | |
1202 | ) { | |
1203 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1204 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1205 | } | |
1206 | } | |
1207 | ||
1c9f093d | 1208 | // After move is played, update variables + flags |
3a2a7b5f BA |
1209 | postPlay(move) { |
1210 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1211 | let piece = undefined; |
3a2a7b5f | 1212 | if (move.vanish.length >= 1) |
1c9f093d BA |
1213 | // Usual case, something is moved |
1214 | piece = move.vanish[0].p; | |
3a2a7b5f | 1215 | else |
1c9f093d BA |
1216 | // Crazyhouse-like variants |
1217 | piece = move.appear[0].p; | |
1c9f093d BA |
1218 | |
1219 | // Update king position + flags | |
964eda04 BA |
1220 | if (piece == V.KING && move.appear.length > 0) |
1221 | this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; | |
bb688df5 | 1222 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1223 | } |
1224 | ||
3a2a7b5f | 1225 | preUndo() {} |
1c9f093d | 1226 | |
6808d7a1 | 1227 | undo(move) { |
3a2a7b5f | 1228 | this.preUndo(move); |
6808d7a1 BA |
1229 | if (V.HasEnpassant) this.epSquares.pop(); |
1230 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1231 | V.UndoOnBoard(this.board, move); |
1232 | this.turn = V.GetOppCol(this.turn); | |
1233 | this.movesCount--; | |
3a2a7b5f | 1234 | this.postUndo(move); |
1c9f093d BA |
1235 | |
1236 | // DEBUG: | |
1c58eb76 | 1237 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1238 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1239 | // this.states.pop(); | |
1c9f093d BA |
1240 | } |
1241 | ||
3a2a7b5f BA |
1242 | // After move is undo-ed *and flags resetted*, un-update other variables |
1243 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1244 | postUndo(move) { | |
1245 | // (Potentially) Reset king position | |
1246 | const c = this.getColor(move.start.x, move.start.y); | |
1247 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1248 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1249 | } | |
1250 | ||
1c9f093d BA |
1251 | /////////////// |
1252 | // END OF GAME | |
1253 | ||
1254 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1255 | getCurrentScore() { |
bb688df5 | 1256 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1257 | // Game over |
1258 | const color = this.turn; | |
1259 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1260 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1261 | // OK, checkmate |
68e19a44 | 1262 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1263 | } |
1264 | ||
1265 | /////////////// | |
1266 | // ENGINE PLAY | |
1267 | ||
1268 | // Pieces values | |
6808d7a1 | 1269 | static get VALUES() { |
1c9f093d | 1270 | return { |
6808d7a1 BA |
1271 | p: 1, |
1272 | r: 5, | |
1273 | n: 3, | |
1274 | b: 3, | |
1275 | q: 9, | |
1276 | k: 1000 | |
1c9f093d BA |
1277 | }; |
1278 | } | |
1279 | ||
1280 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1281 | static get INFINITY() { |
1282 | return 9999; | |
1283 | } | |
1c9f093d BA |
1284 | |
1285 | // At this value or above, the game is over | |
6808d7a1 BA |
1286 | static get THRESHOLD_MATE() { |
1287 | return V.INFINITY; | |
1288 | } | |
1c9f093d | 1289 | |
2c5d7b20 | 1290 | // Search depth: 1,2 for e.g. higher branching factor, 4 for smaller |
6808d7a1 BA |
1291 | static get SEARCH_DEPTH() { |
1292 | return 3; | |
1293 | } | |
1c9f093d | 1294 | |
af34341d BA |
1295 | // 'movesList' arg for some variants to provide a custom list |
1296 | getComputerMove(movesList) { | |
1c9f093d BA |
1297 | const maxeval = V.INFINITY; |
1298 | const color = this.turn; | |
af34341d | 1299 | let moves1 = movesList || this.getAllValidMoves(); |
c322a844 | 1300 | |
6808d7a1 | 1301 | if (moves1.length == 0) |
e71161fb | 1302 | // TODO: this situation should not happen |
41cb9b94 | 1303 | return null; |
1c9f093d | 1304 | |
b83a675a | 1305 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1306 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1307 | this.play(moves1[i]); |
1308 | const score1 = this.getCurrentScore(); | |
1309 | if (score1 != "*") { | |
1310 | moves1[i].eval = | |
1311 | score1 == "1/2" | |
1312 | ? 0 | |
1313 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1314 | } | |
1315 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1316 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1317 | this.undo(moves1[i]); | |
b83a675a BA |
1318 | continue; |
1319 | } | |
1c9f093d | 1320 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1321 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1322 | // Initial enemy evaluation is very low too, for him |
1323 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1324 | // Second half-move: | |
1325 | let moves2 = this.getAllValidMoves(); | |
1326 | for (let j = 0; j < moves2.length; j++) { | |
1327 | this.play(moves2[j]); | |
1328 | const score2 = this.getCurrentScore(); | |
1329 | let evalPos = 0; //1/2 value | |
1330 | switch (score2) { | |
1331 | case "*": | |
1332 | evalPos = this.evalPosition(); | |
1333 | break; | |
1334 | case "1-0": | |
1335 | evalPos = maxeval; | |
1336 | break; | |
1337 | case "0-1": | |
1338 | evalPos = -maxeval; | |
1339 | break; | |
1c9f093d | 1340 | } |
afbf3ca7 BA |
1341 | if ( |
1342 | (color == "w" && evalPos < eval2) || | |
1343 | (color == "b" && evalPos > eval2) | |
1344 | ) { | |
1345 | eval2 = evalPos; | |
1346 | } | |
1347 | this.undo(moves2[j]); | |
1348 | } | |
6808d7a1 BA |
1349 | if ( |
1350 | (color == "w" && eval2 > moves1[i].eval) || | |
1351 | (color == "b" && eval2 < moves1[i].eval) | |
1352 | ) { | |
1c9f093d BA |
1353 | moves1[i].eval = eval2; |
1354 | } | |
1355 | this.undo(moves1[i]); | |
1356 | } | |
6808d7a1 BA |
1357 | moves1.sort((a, b) => { |
1358 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1359 | }); | |
a97bdbda | 1360 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1361 | |
1c9f093d | 1362 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1363 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1364 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1365 | this.play(moves1[i]); |
1366 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1367 | moves1[i].eval = |
1368 | 0.1 * moves1[i].eval + | |
1369 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1370 | this.undo(moves1[i]); |
1371 | } | |
6808d7a1 BA |
1372 | moves1.sort((a, b) => { |
1373 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1374 | }); | |
b83a675a | 1375 | } |
1c9f093d | 1376 | |
b83a675a | 1377 | let candidates = [0]; |
d54f6261 BA |
1378 | for (let i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i++) |
1379 | candidates.push(i); | |
656b1878 | 1380 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1381 | } |
1382 | ||
6808d7a1 | 1383 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1384 | const maxeval = V.INFINITY; |
1385 | const color = this.turn; | |
1386 | const score = this.getCurrentScore(); | |
1387 | if (score != "*") | |
6808d7a1 BA |
1388 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1389 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1390 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1391 | let v = color == "w" ? -maxeval : maxeval; |
1392 | if (color == "w") { | |
1393 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1394 | this.play(moves[i]); |
6808d7a1 | 1395 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1396 | this.undo(moves[i]); |
1397 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1398 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1399 | } |
1c5bfdf2 | 1400 | } |
6808d7a1 | 1401 | else { |
1c5bfdf2 | 1402 | // color=="b" |
6808d7a1 | 1403 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1404 | this.play(moves[i]); |
6808d7a1 | 1405 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1406 | this.undo(moves[i]); |
1407 | beta = Math.min(beta, v); | |
6808d7a1 | 1408 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1409 | } |
1410 | } | |
1411 | return v; | |
1412 | } | |
1413 | ||
6808d7a1 | 1414 | evalPosition() { |
1c9f093d BA |
1415 | let evaluation = 0; |
1416 | // Just count material for now | |
6808d7a1 BA |
1417 | for (let i = 0; i < V.size.x; i++) { |
1418 | for (let j = 0; j < V.size.y; j++) { | |
1419 | if (this.board[i][j] != V.EMPTY) { | |
1420 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1421 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1422 | } |
1423 | } | |
1424 | } | |
1425 | return evaluation; | |
1426 | } | |
1427 | ||
1428 | ///////////////////////// | |
1429 | // MOVES + GAME NOTATION | |
1430 | ///////////////////////// | |
1431 | ||
1432 | // Context: just before move is played, turn hasn't changed | |
1433 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1434 | getNotation(move) { |
1435 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1436 | // Castle |
6808d7a1 | 1437 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1438 | |
1439 | // Translate final square | |
1440 | const finalSquare = V.CoordsToSquare(move.end); | |
1441 | ||
1442 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1443 | if (piece == V.PAWN) { |
1c9f093d BA |
1444 | // Pawn move |
1445 | let notation = ""; | |
6808d7a1 | 1446 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1447 | // Capture |
1448 | const startColumn = V.CoordToColumn(move.start.y); | |
1449 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1450 | } |
6808d7a1 BA |
1451 | else notation = finalSquare; |
1452 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1453 | // Promotion |
1c9f093d BA |
1454 | notation += "=" + move.appear[0].p.toUpperCase(); |
1455 | return notation; | |
1456 | } | |
6808d7a1 BA |
1457 | // Piece movement |
1458 | return ( | |
1459 | piece.toUpperCase() + | |
1460 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1461 | finalSquare | |
1462 | ); | |
1463 | } | |
2c5d7b20 BA |
1464 | |
1465 | static GetUnambiguousNotation(move) { | |
1466 | // Machine-readable format with all the informations about the move | |
1467 | return ( | |
1468 | (!!move.start && V.OnBoard(move.start.x, move.start.y) | |
1469 | ? V.CoordsToSquare(move.start) | |
1470 | : "-" | |
1471 | ) + "." + | |
1472 | (!!move.end && V.OnBoard(move.end.x, move.end.y) | |
1473 | ? V.CoordsToSquare(move.end) | |
1474 | : "-" | |
1475 | ) + " " + | |
1476 | (!!move.appear && move.appear.length > 0 | |
1477 | ? move.appear.map(a => | |
1478 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1479 | : "-" | |
1480 | ) + "/" + | |
1481 | (!!move.vanish && move.vanish.length > 0 | |
1482 | ? move.vanish.map(a => | |
1483 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1484 | : "-" | |
1485 | ) | |
1486 | ); | |
1487 | } | |
7e8a7ea1 | 1488 | |
6808d7a1 | 1489 | }; |